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General Discussion / Command Throw Speed
« on: January 24, 2012, 12:49:34 PM »
A few things I noticed when testing out the casts command throws:
Weirdness
Is Hwa Jai's Dragon Backbreaker really a 1 frame throw? The patch notes say so
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
but testing vs Kyo's B upkicks (-1 on block as far as i know), it cannot punish the move on block, you can jump out, WTF?
Coolness
Delayed but invincible grabs can do some fun stuff like anti-air jump ins as well as reversal a bunch of moves
I figured Daimon probably could do this with his kick command throw but didn't know Athena's command throw worked the same
Wakeup Invincibility?
Seems you are able to take actions for a few frames on wakeup while still remaining invincible. So grabs under a certain number of frames can just reversal anyone standing next to you trying to attack meaty on your wakeup
Tested with sweep into meaty EX DM with Athena in the corner. I Don't know if there is a way to get an even meatier attack than that?
For example Shen Woo's Ex Command Throw, despite not being a 1 frame grab can still grab her clean out of the DM. Regular command throw leads to Shen getting counter-hit
Anyone know a move that's -2 on block?
For the few moves that can punish Kyo D upkicks but can't punish B upkicks. They must be 2 or 3 frames, would be interested to know which
Data: Throws under 4 frames below
Throws not listed such as Kyo, Takuma etc are 4 frames or over
Normal throws seem to be 1 frame i.e. can punish B upkicks on block given the right timing/spacing. As far as I know that can be throw-broken though
Weirdness
Is Hwa Jai's Dragon Backbreaker really a 1 frame throw? The patch notes say so
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
but testing vs Kyo's B upkicks (-1 on block as far as i know), it cannot punish the move on block, you can jump out, WTF?
Coolness
Delayed but invincible grabs can do some fun stuff like anti-air jump ins as well as reversal a bunch of moves
I figured Daimon probably could do this with his kick command throw but didn't know Athena's command throw worked the same
Wakeup Invincibility?
Seems you are able to take actions for a few frames on wakeup while still remaining invincible. So grabs under a certain number of frames can just reversal anyone standing next to you trying to attack meaty on your wakeup
Tested with sweep into meaty EX DM with Athena in the corner. I Don't know if there is a way to get an even meatier attack than that?
For example Shen Woo's Ex Command Throw, despite not being a 1 frame grab can still grab her clean out of the DM. Regular command throw leads to Shen getting counter-hit
Anyone know a move that's -2 on block?
For the few moves that can punish Kyo D upkicks but can't punish B upkicks. They must be 2 or 3 frames, would be interested to know which
Data: Throws under 4 frames below
Throws not listed such as Kyo, Takuma etc are 4 frames or over
Normal throws seem to be 1 frame i.e. can punish B upkicks on block given the right timing/spacing. As far as I know that can be throw-broken though
Moves That Punish B Upkicks (-1?) | Moves That Punish D Upkicks (-3?) | |||
Benimaru | Command Throw, EX Command Throw | |||
Daimon | Punch Command Throw, EX Punch Command Throw, Super Command Throw, EX Super Command Throw | |||
Ash | Neomax | |||
Saiki | Super Command Throw, Ex Super Command Throw | |||
Vice | Command Throw, EX Command Throw, Super Command Throw, EX Super Command Throw | |||
Duo Lon | Neomax | |||
Shen Woo | Ex Command Throw | |||
Hwa Jai | Super Command Throw | |||
Raiden | Command Throw, EX Command Throw, Super Command Throw, EX Super Command Throw | |||
Yuri | B Command Throw | |||
Maxima | B Command Throw | |||
Athena | Ex Command Throw | |||
Kensou | Super Command Throw | |||
Clark | D Command Throw, EX Command Throw, Super Command Throw, EX Super Command Throw |