EDIT: For readability's sake -Kane317
Goro sounds fun as hell, he has a cancellable qcb.K? O_O I never played 2k2um but I did use that shit like crazy in 97 cause of invincibility and I will trade invincibility for a FREE mix-up ANY DAY. (*granted dp.K has full invincibility to attacks this is gonna PWN* :D) Random shit > roll > mix-up, count ME in.
Goro is gonna be a bitch to deal with...
Far s.A is back, far s.D looks good as always, d/f.C goodness, jumb B/C cross-up and hop C is an instant overhead (*i guess that replaces old hop D???*)! Massive range on EX throws, *sorry Clark, seems w/e u can do Goro can do better (and this time around just like 97/98 u got outdone AGAIN*).
A few notes on Goro...
- I read somewhere that his *kof97* combo is back; he can again do AA d/f.C xx qcb.B >>> hcf.A or dp.A. Which can also work as the regular follow-up to EX hcb~f.A+C grab. *no point to EVER use his regular DM again besides EX version*
- also he should be able to land hcb~f.C xx NeoMax...!!!
I hate being the grammar police, but I want to keep this forum nice and clean (which includes readability). It takes a second more to type in real sentences instead of a billion ellipses and the readers appreciate it much better (otherwise they don't like reading posts like that anyways, so it's pointless) --Nothing personal.
As for his follow ups after his Ex hcb~f+P throw, I managed to only do his s.D in the middle of the screen but apparently in the corner you can do three (3!) df.Cs before a hcf+A =)