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« on: October 14, 2015, 10:46:10 PM »
Practical is such an interesting notion. I understand the intent behind it, but what's practical for one isn't for another. Try to teach my girlfriend Kula's cr.B, cr.B, st.B into DP required nearly two hours just to get it to an inconsistent occurrence, and that's just a BnB. Regardless the concept of "practical" combos has been around a while, and you can actually look up practical combos for various characters via youtube.
It would really be nice to have a detailed explanation of why a combo is practical other than simply saying it's easy. To give an example of what I'm talking about. When using EX Kyo's up kicks in a combo it can launch an opponent putting them in a juggle state in which you can follow up with rekka's. The start of the rekka's must be timed however which makes this combo harder for beginners or difficult in high lag situations. Depending on the combo used an EX up kick won't launch the opponent as high allowing you to rekka immediately after thus making the combo easier at the expense of meter (the increased damage output is usually negligible, so the only reason to do it would be so you don't drop it). This goes the other way too... depending on the combo the EX up kick will launch the opponent even higher than just up kick. I'll edit later to give a combo transcript of what I'm talking about.