His reasoning is probably this: (capcom game + features^n) + casual players = success!!! That or something similar to it...
You may be right, but take for example MK9. That did really well, like 6 million copies well. It has plenty of offline shit but also has a decent online and it's not a super complex game. Anyone who's familiar with the basics of fighters or have played other fighters but necessarily MK can figure out what's going on very easily and follow it along.
But this... dear god. So doing L,M,H is a basic combo. But doing two H's launches them, and then do Medium Kick and Punch to tag, but QCB+ Kick and punch does a different tag, and qcf+Kick and Punch does a super? But doing Heavy Punch and Heavy Kick launches them and has lower invincibiltiy. And then Gems and... Scanners (1981) Head Explosion Shot
Most of the systems aren't that confusing. It's the fact that they're shoehorned into the game randomly and inorganically.
Like I said in an earlier post, up until Cross Assault, everything flowed naturally and made some kind of sense. Cross Assault made sense as well even if it wasn't well liked. If they had stopped there, and went back and then did these tweaks, then it'd be fine. Like say we got up to this point without Gems and Pandora and they said the new tweaks to Cross Arts and Super Charges and Raw Launchers, and I would've loved it. They would've given EVERY subsystem in the game a reason to exist. But then they made Cross Rush really meh, and they added Pandora and Gems, and it just became a clusterfuck.
Gems would've been a lot better suited for a more one on one based game (hell, World Tour Mode in SFA3 was basically like Gems, save it for a SFA game if you make another one). On top of that, they're not unlocked from the beginning and they might be DLC? That's like telling Ryu players in the SF4 series "You're stuck with Metsu Shoryu as an Ultra unless you pay a fee to get Metsu Hadoken" which makes it a Pay to Win game, and makes it a nightmare for TO's to deal with.
I've never seen a game go in such a wrong direction mid-development. Everyone says they love canceling chains into specials, they take it out. Everyone likes most of the systems, and they keep adding ones that infuriate people. I mean, I know it's Ono and all, but you'd think after 3 SF4 games, he'd know what people would expect. It's just...I'm completely baffled at these decisions. I'll still hold judgment because like I said, still another half a year to go but...idk, I just don't know.