Notation
= Light Punch

= Light Kick

= Strong Punch

= Strong Kick
* = EX version possible
Command NormalsUronkochu -

+

∟Feint - Press

again or hold

+

Nikiyaku -

+

.

*
Special MovesChokaroh -

+

/

>
∟Standing A (Press

during
Chokaroh)
∟Nikiyaku (Press

during
Chokaroh)
∟Getsugasosho (Press

during
Chokaroh)
∟Far D (Press

during
Chokaroh)
∟Zanbantetsu (Press

during
Chokaroh)
∟Press

to cancel stance
Zanbantetsu -

+

/

*
∟Getsugasosho (Press

/

during
Zanbantetsu)
∟Press

to stop crouching
Suiho -

+

/

*
Ryu Sogeki -

+

/

*
Inshu -

+

/

(Drink up to five times. Increases offense 10% per drink)
Kaitenteki Kutotsuken -

+

/

*
Desperation MovesTohkuhitenhoh -

+

/

*
Tetsuzankou - (Drunk)

+

/
NeomaxSuisou Gouran Enbu -

+

(ground or air, can be controlled the direction of the flames)
Chins
Wiki entry.
Console changes:
- (shown in video) Chin can do a close C from his d,d+K stance
- (shown in video) The weak version of his counter now has the attack come out faster than before and can connect into his rolling attack (HCF+K). As a result of this the counterattack almost never whiffs anymore, and there are very few situations in which he can’t follow up.
- (shown in video) He has less lag after his normal throw (both when in his stances as well as normally) and he can actually do followups in the corner.
- Chin’s defense no longer decreases when he has drink stocks
- The active time of his counters has been decreased. The normal version now has the active duration of the arcade’s EX version, and the EX version’s is shorter still.
- His EX counter does less damage, reduced from 237 to 199.
Producer Yamamoto says: We added some interesting buffs to gameplay using d,d+K. Although parry time on hk+LK {Ex qcb+BD} has been reduced, the overall frames are shorter making it difficult to get punished. Drinking is easier to use compared to the arcade now that there is no defense penalty. Please have fun with the now trickier Chin.