I have zero hope in snkp surviving next gen
Wall of text alert
[spoiler]
Here's my analysis:
1-The situation
All that we know so far is that Climax will be limited run, and very expensive to boot. SNK's games on Nesica are not doing well either, plus we heard from prof that SNK didn't really promote KOF 13 in Japan (although to be fair, they did the first preview there and loketests are also there, plus their blogs and videos are all in japanese so....that counted as promotion to me, compared to what we got here)
2-My reasoning
Climax will be limited run, because SNKP is aware that KOF XIII arcade will not last. They produced a small number, and priced it outrageously because: They did not expect it to sell, but if it DID then they'll at least make a hefty profit. Why? they knew that their titles do very poorly in arcades (in Japan), with all the Gundam and P4Arena...so they won't even bother.
3-My conclusion
It looked to me that their trying to escape the arcade business (which is on its death knell anyway), trying to be not too dependent on it, and expand instead to handheld, and internet/network games. They're trying to find another source of easy and stable revenues on which to build their console titles (the REAL moneymaker these days), they learned also that the rest of the world paid more attention to them than Japan itself (Japanese KOF players are very RARE compared to say...South Americans or Chinese). If you read the last blog entry, it seemed that they are considering an English (or Chinese) language blog. Japan's taste has changed, KOF is no longer THE cool fighting game. It's Persona4Arena and Arcana and Blazblue and Gundam and that sort of games.
If you put these all together you will get the feeling that since SNKP got a new CEO last year or so...there will be massive changes within SNKP.
1-New Gaming division, the casual/portable/network gaming division. For whatever purpose...The SNK Dream Battle (the Gree thing) might be its first project.
2-Pachislot business is rather growing (their Sister Quest pachi got an award or something, plus its expanding into non-pachi game, although in Mobage, a JP mobile service.) Samsho pachislot used Madhouse animations and Super Otousan used Soundtracks from popstars (if I'm not mistaken).
3-KOF games for Ios and Android and Neo Geo X (maybe a one time gig, it doesn't do well), heralded a new interest in handhelds.
4-They're hiring more aggresively (right in the front page) this may signal a failing workforce, or the exact opposite, an ambitious project is on the way.
[/spoiler]
Eh...of course don't take any of these too seriously, it's just the way I figured things. So last word: Relax, we'll see how things are going, we're much better off than say....during the first few days of KOF XII.