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KOF XIII 7th General Thread: Evo 2012 countdown edition

Started by Kane317, March 04, 2012, 02:20:46 AM

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Saitsuofleaves

Yeah well you'd see a lot more FGs traded in for simply not living up to the best of the originals.

Hell, you'd see entire consoles traded in.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

fujifujifujifuji

SCV? it's nice....but nice is as far as I would go. Also, perhaps it was overshadowed by its own prequels, lacking enough good qualities to truly make it the "Soul Calibur to play these days"

Also 2.5D is tricky, the final game is in 2D plane. But the characters and objects are 3D models. The reason for this is simply to reduce cost of making sprites, maybe aesthetics? It's a corner-cutting method, since it gives no respectable quality of its own (2D? not quite as cartoony, 3D? no side-stepping WTF). So the "SNKP method" would be the best for 2.5D nowadays, using 3D models but designed and ultimately refined to be 2D sprites. Since, you know...the game is in 2D anyway.
Dude, Relax!

zeech

2.5D does have its own unique benefits though - smoother animation, ability to vary camera angles for non-gameplay scenes like throws or super attacks, able to have much more characters for the same cost, able to have many costumes and items, able to have slow motion effects.

Also, due to low RAM and other hardware factors, HD sprites are actually more hardware intensive than 3D models these days.  We're not likely to see a 1080p 2D game with as many frames of animation as 3S, for example.

I think the PS3 Naruto game (and other games) show that cel shaded models are approaching the attractiveness of sprites (not quite there yet though).  At some point the artistic benefits of 2D will be overwhelmed by the benefits of 3D, and if we want to keep 2D gameplay this pretty much means 2.5D.

The only alternative is vector line-art based sprites, rather than bitmaps.

Yasakani

Quote from: The Fluke on March 25, 2012, 06:24:13 AM
I did expect it to turn out more even, though they're both great and it was pretty cool just to see an emotional end to the event. Kudos to them both and the rest of the great players that entered aswell.

Yeah, how cool it is to have your mom there congratulating your win with your country flag as well. Must feel awesome. And the trophy! He gets the same trophy as MKP. WOW.

PureYeti


Eripio69

Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

sibarraz

Well, for me FF will always be the rival of SF rather than KOF, so yeah, will be cool to see


Waifu Material

Running Wild

Quote from: zeech on March 27, 2012, 05:54:58 PMThe only alternative is vector line-art based sprites, rather than bitmaps.

See Rumble Fish.

solidshark

Quote from: Eripio69 on March 27, 2012, 09:21:58 PM
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

You might be. I get a weird visual in my head anytime I imagine an SNK character made in the SF4 style (which is mostly likely the future of a CvS3 if they ever make it). Gameplay could be alright, but I don't know.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Eripio69

^ I am talking about the engine m8 not the art.

Proto Cloud

I'd rather see a new Fatal Fury in 2D. I mean, if SNKP is going to keep heading forward with 2D animation and be the best at it, I'd keep it that way.

Not to mention, I don't even think SNKP has good 3D artists to begin with anyway. Hell, Capcom with SFIV has 3D models and animation that are pretty sloppy.

Yasakani

Quote from: PureYeti on March 27, 2012, 08:54:09 PM
That was his sister, not his mom lol

LOL. I thought Oscar said it was his mom.

-Azula-

Quote from: Eripio69 on March 27, 2012, 09:21:58 PM
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

I know I don't want to play anything with SF4's engine lol.

sibarraz

I recall reading an story that SNKP computers crashed when they made the design of mignon beart I think because it was too much detailed for theri computers


Waifu Material

solidshark

According to twitter: https://twitter.com/#!/MrMLGAdam/status/184876465052061696

KOF might be getting another chance at MLG in Anaheim. Possibly a smaller pot, but still worth it. And hopefully it won't be any conflictions this time.

Organizer said he'd have a solid answer soon.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995