I been training with King a lot but i have been having having a hard picking two characters. Does anybody have any idea's.
I just happen to main King!
My current team is King / Kensou / Maxima in that order. King is good in first or second position, but not so great on anchor (there are many characters than are better than her in this position imo)
Because her damage relies heavily on whether the opponent is in the corner or not, she can't get big combos easily as anchor. Characters like Iori/Shen/Kyo/Benimaru/Goro/Vice/Kim/Maxima are great at the end of a team because they can turn any hit into big damage ANYWHERE. Not to mention the first few characters I listed have either an overhead, a command grab, or both. This makes their mix-up stronger, and landing a hit easier...something King has problems with (she's primarily a zoning character).
I'd say put King either first or second, and fool around with other characters you like. Pick your favourites first and compose a team. Once you have 3 you like, you can simply rearrange them in an order that makes sense in regards to meter management and team synergy. Once you have a few in mind, post back here and we'll talk it out!
A team that I'm planning to mess around in here once I get the game is Ash, Terry, Iori in that order.(haven't decided on which Iori yet but I am leaning on flame Iori.) I may swap out one of these characters for Joe later so is this a good team?
Great team! Ash is good as a first character: great zoning game complete with projectile+amazing AA and no meter is required to run basic zoning patterns. He's perfect for testing the waters when the match starts; giving you the ability to dictate the pace of the match with a bit of defense, then switching over to rush down if you have a good read on your opponent. Terry is great second, because he doesn't need more than 2 bars to function. His 1 bar 50% drive BnB does almost 400, which is ridiculous! Terry's game is all about rushdown and pushing the guard meter to its limit, but he can definitely play it patient if need be. His best position is second because all he needs is 1 or 2 bar to run his neutral game, which leaves the rest for your anchor. Iori...lol
He's one of the best anchors in the game. Both Claw/Flame Iori can be run on anchor easily...so you're pretty much set.
Another noobie (to KoF all together) here looking for team comp feedback.
So far I like using Leona and Hwa the best. But I'm unsure on the last character I can use to compliment the team balance. I don't know if Leona or Hwa are good at zoning (at least I'm not haha) so I'm thinking of sticking a zoner in my team. The other characters I'm looking at for my main team are Joe, Ashe, Chin, Robert, and Terry. Just trying to decide which one to use... Any advice is appreciated
Leona is one of the best "air" zoners in the game. High priority jumping normals and her regular/EX V Slasher DM beats EVERYTHING in the air as well. Once she controls the skies she can push and force a knockdown, then mix-up with her instant overhead or cr.B hit confirms into 1/3 of your opponents life. She's a bit execution heavy, but a solid zoning character. Her objective is to pin the opponent down and use her strong high/low/grab mix-up game to sneak damage in...essentially its an elaborate hit&run/zoning style. She's best played second, but can be used on anchor position as well because of how much damage she can do with 3+ meter. Hwa is one of the best point (first position) characters in the game, with great meter build, safe blockstrings and high damage.
Good 1st: Joe, Hwa, Ash, Terry
Good 2nd: Chin, Robert, Terry
Good 3rd: Leona, Robert, Hwa
(This is only my advice, you can mix around your teams at will and it will almost always work. That's the magic of KoF!)
Teams that could work well:
Hwa / Leona / Robert
Joe / Terry / Leona
Hwa / Terry / Leona (Imo the strongest combination)
Ash / Chin / Robert (Another strong combination)
Just go with your gut, and I'm sure you'll make the right decision.