@solidshark: any links or hints to recover that Kyo edit, please? I don't remember seeing it myself.
I totally agree that if someone has a clear vision about art direction, pursuing it to the fullest is better, and graphics have never been a deal breaker in KOF to me, it's just that I kinda enjoy this "what if" chat stuff :D
I got the "Andy and Leona" links back. These edits are even more bold than the Angel one, kinda like an oil paint filter...they remind me about a rumor saying SNKP was originally going for an oil painting style.
http://pbs.twimg.com/media/CV7wcdYXAAANeK8.pnghttp://pbs.twimg.com/media/CV7wca-XAAA5dxG.png@desmond: I somewhat agree with you, I mean I don't see nothing so horribly wrong with the KOFXIV art style. You know what? Though I've always been a manga/anime fan, I like how SNK(P) has never gone for a full anime-like shading style for characters, which Capcom did in CPS2 Marvel games, DS and SFA, and ArcSys does all the time. It's a style, a mindset that deserves respect in my opinion, although it could lead to serious flaws in game development -I guess XII-XIII would have been more complete without the final shading and lighting phase.
@Fluke: Chang being the most polished character would explain a thing or two about he being in the demo instead or more popular fighters...also, you reminded me how the focus went on Chang's beard in one of the questions in the latest interview with Oda at Famitsu xD