@ umgogo... arcade mode is the way to go... no one plays arrange mode... and there is no point in hating anywhere juggles... as it is in XIII as well... it makes combos a lot more fun...
Where I live, practically nobody plays SNK games at all, so the point is nearly moot. Also, by that logic I should switch to, say, SSFIV or perhaps World of Warcraft? ^_^
Some find Arcade more fun, and some go on about how it is the original and thus "official" version, but practically everyone agrees that Arrange is more balanced. I find Arrange more fun and
definitely more balanced (which, all other things being equal, always translates to a
better game in my book), and (for what little it's worth to me) I tend to view the latest update as "official", so that is the mode that I will play and advocate.
Regarding the anywhere juggle feature, I feel it is a completely unnecessary/arbitrary system which actually dumbs down the game and resembles sloppy programming more than anything else (though I am of course aware that its inclusion is intentional) -
in XI, that is. Do, say, Kula and Oswald's LDMs really need to connect after
anything? I think not. I prefer juggling after special "launchers" (such as Momoko's dp+D or Kensou's qcf, hcb+B/D, Quick Shift on the fourth hit), thereby increasing the value of these moves.
Most of XIII's AJ moves seem to be EX specials/EX DMs, so the AJ trait may be what gives these moves some of their "EX status" (I personally wouldn't mind if these attacks did
not have "normal" versions - such as with most Guilty Gear XX Accent Core Force Breaks - though that is, admittedly, a different point of contention). These AJ's still look downright ugly to me at times, but I will reserve my "gameplay" judgement until I have played the game, or at least watched more videos of it.