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Information for "The King of Fighters '98 UMFE/EX Billy"
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Display title | The King of Fighters '98 UMFE/EX Billy |
Default sort key | The King of Fighters '98 UMFE/EX Billy |
Page length (in bytes) | 12,388 |
Namespace ID | 0 |
Page ID | 2204 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | ![]() |
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Edit | Allow all users (infinite) |
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Edit history
Page creator | Desmond Delaghetto (talk | contribs) |
Date of page creation | 03:10, 2 November 2011 |
Latest editor | VolcanoShed (talk | contribs) |
Date of latest edit | 16:00, 17 February 2025 |
Total number of edits | 53 |
Total number of distinct authors | 9 |
Recent number of edits (within past 90 days) | 13 |
Recent number of distinct authors | 1 |
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Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | EX Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as an invulnerable anti air DM, and an upwards hitting special move with extremely long range. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead. EX Billy has a weakness in that his quickest longest pokes have very weak hurtboxes: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For his pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox. Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going. With very good execution, he can make his pokes with the most priority, 5CD and 2D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. This is done by cancelling to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls. Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump. Although both Billy variants have pretty good combos, EX Billy's are better, because they work from farther away, and in some cases do more damage. What EX Billy lacks compared to Billy are the low risk counters. |
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