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Information for "The King of Fighters '98 UMFE/Leona Heidern"
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Basic information
Display title | The King of Fighters '98 UMFE/Leona Heidern |
Default sort key | The King of Fighters '98 UMFE/Leona Heidern |
Page length (in bytes) | 20,792 |
Namespace ID | 0 |
Page ID | 3067 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Desmond Delaghetto (talk | contribs) |
Date of page creation | 20:09, 6 January 2015 |
Latest editor | VolcanoShed (talk | contribs) |
Date of latest edit | 23:43, 4 November 2024 |
Total number of edits | 126 |
Total number of distinct authors | 10 |
Recent number of edits (within past 90 days) | 11 |
Recent number of distinct authors | 1 |
Page properties
Magic word (1) |
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Transcluded templates (4) | Templates used on this page: |
Page transcluded on (1) | Template used on this page: |
SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Leona is a character with unique tools who can't be pinned down to a single archetypical playstyle. On one hand, she can play keepaway and reactively whiff punish and air to air with her air DM, V-slasher, as well as pre emptively anti air with her specials that you can often get away with whiffing, and that juggle to DM on hit. On the other hand, she is very dangerous when up close with frame advantage due to her instant overheads, and she can even jump in and beat the opponent's anti air attempt with V-slasher. Her run goes under many projectiles and even mid-height normal moves as well. A weakness she has is that her most dangerous mixup, while unreactable, is unsafe on block if the overhead option is picked. She also requires strong execution to unlock her scariest techniques, and messing up those techniques often leads to getting combod. Furthermore, she has no true meterless reversal that can beat a well timed, low hitting meaty, and when she has meter, her reversal has nine frames of startup, which means that it is practical to manually safejump against her. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. |