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Information for "The King of Fighters '98 UMFE/Leona Heidern"

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Display titleThe King of Fighters '98 UMFE/Leona Heidern
Default sort keyThe King of Fighters '98 UMFE/Leona Heidern
Page length (in bytes)20,792
Namespace ID0
Page ID3067
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageNotationkof.png

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Edit history

Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation20:09, 6 January 2015
Latest editorVolcanoShed (talk | contribs)
Date of latest edit23:43, 4 November 2024
Total number of edits126
Total number of distinct authors10
Recent number of edits (within past 90 days)11
Recent number of distinct authors1

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Description

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Article description: (description)
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Leona is a character with unique tools who can't be pinned down to a single archetypical playstyle. On one hand, she can play keepaway and reactively whiff punish and air to air with her air DM, V-slasher, as well as pre emptively anti air with her specials that you can often get away with whiffing, and that juggle to DM on hit. On the other hand, she is very dangerous when up close with frame advantage due to her instant overheads, and she can even jump in and beat the opponent's anti air attempt with V-slasher. Her run goes under many projectiles and even mid-height normal moves as well. A weakness she has is that her most dangerous mixup, while unreactable, is unsafe on block if the overhead option is picked. She also requires strong execution to unlock her scariest techniques, and messing up those techniques often leads to getting combod. Furthermore, she has no true meterless reversal that can beat a well timed, low hitting meaty, and when she has meter, her reversal has nine frames of startup, which means that it is practical to manually safejump against her.
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Kyo98umfeleona.jpg
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