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Information for "The King of Fighters '98 UMFE/Sie Kensou"
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Basic information
Display title | The King of Fighters '98 UMFE/Sie Kensou |
Default sort key | The King of Fighters '98 UMFE/Sie Kensou |
Page length (in bytes) | 12,807 |
Namespace ID | 0 |
Page ID | 1625 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Desmond Delaghetto (talk | contribs) |
Date of page creation | 23:27, 18 March 2011 |
Latest editor | VolcanoShed (talk | contribs) |
Date of latest edit | 14:12, 19 November 2024 |
Total number of edits | 39 |
Total number of distinct authors | 8 |
Recent number of edits (within past 90 days) | 12 |
Recent number of distinct authors | 1 |
Page properties
Magic word (1) |
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Transcluded templates (4) | Templates used on this page: |
Page transcluded on (1) | Template used on this page: |
SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Kensou has a large projectile that is difficult to jump over. He also shrinks when he throws it, letting it beat jumps from angles that other projectiles would lose at. The A version moves slowly and can thus be positive on block. The C version moves quickly. This allows for Street Fighter 2 style frame traps that beat attempts to reversal super jump after blocking the slow one. He has a DP that's performed backwards, making it a bit easier and safer for him to anti air. On offense, he has proximity unblockables that can be done raw or in combos. These unblockables lack any sort of whiff animation, and they don't have inputs that overlap with any other special moves, letting Kensou use a built in option select to forego hit confirming in combos and frame traps. Two weaknesses that he has are that his meterless combos do low damage, and that his jumps are a bit slow. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. |