-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

Information for "The King of Fighters '98 UMFE/Sie Kensou"

Jump to navigation Jump to search

Basic information

Display titleThe King of Fighters '98 UMFE/Sie Kensou
Default sort keyThe King of Fighters '98 UMFE/Sie Kensou
Page length (in bytes)12,807
Namespace ID0
Page ID1625
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageKyo98umfekensou.jpg

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation23:27, 18 March 2011
Latest editorVolcanoShed (talk | contribs)
Date of latest edit14:12, 19 November 2024
Total number of edits39
Total number of distinct authors8
Recent number of edits (within past 90 days)12
Recent number of distinct authors1

Page properties

Magic word (1)
  • __TOC__
Transcluded templates (4)

Templates used on this page:

Page transcluded on (1)

Template used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Kensou has a large projectile that is difficult to jump over. He also shrinks when he throws it, letting it beat jumps from angles that other projectiles would lose at. The A version moves slowly and can thus be positive on block. The C version moves quickly. This allows for Street Fighter 2 style frame traps that beat attempts to reversal super jump after blocking the slow one. He has a DP that's performed backwards, making it a bit easier and safer for him to anti air. On offense, he has proximity unblockables that can be done raw or in combos. These unblockables lack any sort of whiff animation, and they don't have inputs that overlap with any other special moves, letting Kensou use a built in option select to forego hit confirming in combos and frame traps. Two weaknesses that he has are that his meterless combos do low damage, and that his jumps are a bit slow.
Article image: (image)
This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media.
Kyo98umfekensou.jpg
Information from Extension:WikiSEO