-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

Information for "The King of Fighters 2002 UM/Joe Higashi"

Jump to navigation Jump to search

Basic information

Display titleThe King of Fighters 2002 UM/Joe Higashi
Default sort keyThe King of Fighters 2002 UM/Joe Higashi
Page length (in bytes)18,155
Namespace ID0
Page ID425
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page image02UM Joe Profile.png

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)
View the protection log for this page.

Edit history

Page creatorNilcam (talk | contribs)
Date of page creation14:57, 31 October 2010
Latest editorFranck Frost (talk | contribs)
Date of latest edit15:02, 11 November 2022
Total number of edits62
Total number of distinct authors7
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (4)

Templates used on this page:

Page transcluded on (1)

Template used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Do you like mash moves? If the answer is "hell yes", you're gonna love Joe. If not, he's still ok, but without mash he will be kinda average. Anyway, Joe has pretty standard tools and easy BnBs, although he doesn't get much for mixups. However, his mash P move can make him much better - the problem is, you will need to mash quickly and a lot to get it. Joe's buttons are pretty standard, but with a few highlights. cl.D is one one of the best meaties in the game that is +4 on block (!). His sweep has great priority and is cancelable. His far buttons are all fast, and he gets okay blockstrings off cr.A/st.A. Nice j.B and j.C, as well as j.D that has great angle and reaches low, and add to that a crazy fast air-to-air j.CD. Let's not forget that his C throw is a "mash throw" that you can't tech, which is useful. For specials, his hcf+A is a quick short-range projectile, useful mostly for blockstrings and anti-hop. His DP is good as reversal, but very unsafe and has weird angle for an anti-air. qcb+K is a great pre-emptive anti-air, as you can juggle after it on hit. hcf+K is a nice safe-ish kick for easy BnBs that deals hard knockdown. Now, mash P. It gives Joe a good low/light confirm, as he can combo from cr.B, cr.A, df+B into it. The issue is, you need to input it real quick after the slide, and you can't really "cheese it" - you just have to mash fast. The reward is high though, you can even add supercancel for some good damage. Joe's max mode damage is very high, and even his easier 3 bar gets him ~68% from cr.B. But if you want an extra 10-20% for absolute crazy damage, you will need to cancel 1 hit of DP into mash P. Ouch. All in all, Joe's best combos are masher's paradise. If you don't care about them, you can absolutely pick Joe for his simplicity and easy damage. However, don't be surprised that past certain level, he will turn out a bit basic, and you will feel an increasing pressure to mash to get more out of him.
Article image: (image)
This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media.
02UM Joe Profile.png
Information from Extension:WikiSEO