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The King of Fighters XV/Vice/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A (> 2A) | 38 (60) | Standard low light confirm. The second 2A can fall out at range. |
cl.B > 2A > 2A | 75 | Optimal low confirm off her low cl.B. |
41236D | 0 | If you land heavy Deicide, you usually can cancel into Vice's main heavy combo tools. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.C/D > cl.D > 6A | 191 | Standard jump-in starter. |
cl.A, cl.C > 6A | 136 | Can link into cl.C off of cl.A for heavy confirms off lights. |
Other Starters
Combo | Damage | Notes |
---|---|---|
j.C/D > cl.D~D | 200 | Using Vice's target combo can net you more damage in certain situations. |
41236B/BD | 0 | Light or EX Deicide can lead to small combos depending on the version used. |
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 186 | 0 | Rush combo ending in Gorefest. |
cl.A > A > A > C | 257 | 1 | Rush combo ending in a super. Swaps sides. |
cl.A > A > A > D | 376 | 2 | Rush combo ending in a Max super. Swaps sides. |
cl.A > A > A > A | 452 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Light Starter > 214A~236A/C | 151/166/102 | 135/150/70 | Anywhere | Standard Light BnB that works at any range. | |
Light Starter > 632146A/C | 176/191 | 75/90 | Anywhere | Only works at point-blank range. Lowers stun, but gives great damage and oki. Make sure to cancel early so you do not whiff Gorefest. The D Deicide route is functionally identical to the B Deicide route. | |
Heavy Starter > 214C, 214A~236A/C | 344/289 | 330/290 | Anywhere | Max-Damage Meterless BnB. | |
Heavy Starter > 214C, 63214B | 339/284 | 270/230 | Anywhere | Another route that forgoes damage and stun for great oki. Nearly any time Vice lands heavy or EX Mayhem, she can choose between this route and the one above. | |
(j.X) cl.D~D > 63214D, 214A~236A/C | 318(370) | 190(260) | Anywhere | Using Vice's Target combo lets her squeeze some extra damage at the cost of your confirm. | |
41236B > 632146A/C | 130 | 0 | Anywhere | Hitting light or EX Decide will give Vice a free Gorefest. Everything helps. |
0.5 Bar
Combo | Damage/Stun | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Light Starter > 214AC, 214A~236A/C | 213/228/172 | 135/150/60 | Anywhere | Simple EX extension to her damage BnB. | |
Light Starter > 214AC, 63214B | 208/223/166 | 75/90/0 | Anywhere | Oki variant for the above BnB. | |
Light Starter > 632146AC, 214A~236A/C | 245/260/210 | 135/150/60 | Anywhere | Max damage off lights. EX grab does not fall out on range, but make sure to cancel early. | |
Heavy Starter > 214C, 63214BD, 41236C | 453/398 | 270/230 | Anywhere | Very solid damage off Vice's heavy confirms. | |
632146AC/41236AC~236B/D > 214A~236A/C | 225/256 | 60 | Anywhere | Vice's EX command grabs will net her small combos on connect. | |
41236B, 632146AC, 214A~236A | 210 | 60 | Anywhere | The damage is not amazing on light Deicide extentions, but it's nice to have. | |
(AA2C, 5D, j.CD, or 5A) 41236BD > 214C, 214A~236A | 185/195/140 | 210/210/170 | Anywhere | Extra damage that Vice can squeeze out of anti-air situations. Some will fall out depending on the height of the opponent. j.CD and 5D do the same damage, while 2C and 5D do the same stun. Make sure to cancel the EX Deicide into Mayhem earlier than expected. | |
(AA2C, 5D, j.CD, or 5A) 41236BD > 632146A/C | 182/192/137 | 150/160/110 | Anywhere | Even on EX Deicide, Vice can opt for less damage and stun to get better Oki. |
1 Bar
Combo | Damage/Stun | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A~236A/C > 236236A/C | 286/301/255 | 135/150/60 | 1 | Anywhere | Vice's most basic super confirm. Doesn't do great damage, but let's Vice dump as much meter as she needs to kill. | |
Light Starter > 214AC > 63214BD, 41236B, 632146A/C | 322/337/296 | 75/90/0 | 1 | Anywhere | Vice's BnB off lights for 1 bar. | |
Heavy Starter > 214C > 63214B > 6321463214B/D | 504/449 | 270/230 | 1 | Anywhere | Vice gets great damage into super off of her heavy starters. Make sure you cancel the super early, or you will whiff it and probably get punished. | |
(j.X) cl.D~D > 63214D, 214AC, 63214BD, 41236B, 632146A/C | 489(527) | 130(200) | 1 | Anywhere | Vice gets even better damage off her target combo at the cost of her confirm. | |
632146AC/41236AAC~236B/D, 2D > 41236BD, 632146A/C | 264/292 | 70 | 1 | Anywhere | Though the damage is not very good on this conversion, it does give Vice the corner from near anywhere on the screen so it is good to know. | |
41236B, 632146AC, 2D > 41236BD, 632146A/C | 246 | 70 | 1 | Anywhere | Low damage, high corner carry route for B Deicide. | |
(AA2C, 5D, j.CD, 5A) 41236BD, 214C, 63214BD, 41236B, 632146A/C | 264/274/219 | 150/160/110 | 1 | Anywhere | The damage falls off quick from anywhere juggles, but it's good to know how to dump meter on them to end rounds. |
1.5 Bars
Combo | Damage/Stun | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214AC > 63214B > 6321463214B/D | 373/388/353 | 75/90/0 | 1.5 | Anywhere | Super extension to the 0.5 bar route. | |
Heavy Starter > 214C, 214AC, 63214B > 6321463214B/D | 552/497 | 270/230 | 1.5 | Anywhere | Adds 1 EX Mayhem to her 1 bar route. | |
(j.X) cl.D~D > 63214D, 214AC, 63214B > 6321463214B/D | 540(578) | 130(200) | 1.5 | Anywhere | Excellent damage for 1.5 bars. | |
632146AC/41236AC~236B, 214A~236A/C > 236236A/C | 351/373 | 60 | 1.5 | Anywhere | EX extensions off of EX command grabs. | |
41236B, 632146AC, 214A~236A/C > 236236A/C | 327 | 60 | 1.5 | Anywhere | Super dump off of a B Deicide connect. | |
(AA2C, 5D, j.CD, 5A), 41236BD > 214C> 63214B/D > 6321463214B/D | 303/313/258 | 150/160/110 | 1.5 | Anywhere | Super dump off of a EX Deicide combo. |