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==Combos== | ==Combos== | ||
'''Character tutorial by Don't Drop That Combo''' | |||
{{#ev:youtube|n4u6pE3pGUw}} | |||
- j. D, st. C, f+B, f+A, dp+C | - j. D, st. C, f+B, f+A, dp+C |
Revision as of 12:36, 17 June 2011
Normals
Standing
st. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 70
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70 x 2
Crouching
cr. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Kubikiri Nage = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Upper = (f+A)
- Cancellable
- Hit Detection: High
- Damage: 25 x 2
Low Kick = (f+B)
- Cancellable
- Hit Detection: Low
- Damage: 45
Ushirogeri = (B+D) in air
- Can't be cancelled
- Hit Detection: High
- Damage: 55
Triangle Jump (Ushirogeri) = (B+D) near wall
- No damage
Special Moves
Ryugekiken = (qcf+P)
(EX) = qcf+AC
- Super-Cancellable
- Hit Detection: High
- Damage: 65; EX Damage: 60, 70
Ryuga = (dp+P)
(EX) = dp+AC
- Drive- / Super-Cancellable
- Hit Detection: High
- A Damage: 70 (45); C Damage: 75, 45; EX Damage: 100, 70
Hienshippukyaku = (db~f+K)
(EX) = db~f+BD
- Drive-Cancellable (D version only)
- Hit Detection: High
- B Damage: 70; D Damage: 60 x 2; EX Damage: 70, 80
Hienryujinkyaku = (qcb+K) in air
(EX) = qcb+BD in air
- Drive-Cancellable
- Hit Detection: High
- Damage: 60; EX Damage: 120
Geneikyaku = (f,b,f+K)
(EX) = f,b,f+BD
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 0 x 2, 10 x 13, 135; EX Damage: 0 x 2, 15 x 19, 155
Ryuren Geneikyaku = (hcf+K)
(EX) = hcf+BD
- Can't be cancelled
- Hit Detection: Throw
- Damage: 10 x 3, 130; EX Damage: 10 x 6, 80
Desperation Moves
Ryukohranbu = (qcf hcb+P)
(EX) = qcf hcb+AC
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 10 x 13, 30, 60; EX Damage: 0, 10 x 10, 8 x 18, 10, 50
Haohshokoken = (f,hcf+P)
- Hit Detection: High
- Damage: 200
Neomax
Hienshippuryujinkyaku = (qcb hcf+BD) also in air
- Hit Detection: High
- Damage: 0 x n, 450 (125)
Combos
Character tutorial by Don't Drop That Combo
- j. D, st. C, f+B, f+A, dp+C
- j. D, st. C, f+B, f+A, db~f+K
- st. C, f+B, hcf+K
- st. C, f+B, dp+C
- cr. B x2, f+B, dp+C
- cr. B x2, f+B, hcf+K
Gauge Consumption
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf+P
- j. D, st. C, f+B, f+A, dp+C, (DC) f b f+K
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P
- st. C, f+B, hcf+BD, f b f+K, (DC) dp+P
- st. C, f+B, hcf+BD, f b f+K, (SC) qcf hcb+P
- cr. Bx2, f+B, qcf hcb+P
HD Combos
- st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD
- st. C, f+B, f+A [HD] st. C, f+B, f+A, hcf+BD, f b f + BD (HDC) qcf hcb+BD
- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference
http://www.youtube.com/watch?v=C299OL3EB8k
Combo Video by Mr. KOF
http://www.youtube.com/watch?v=abPgB9ZAzIU
Discussion Threads
Discuss at Dream Cancel