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The Last Blade 2/Controls: Difference between revisions
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==Universal Mechanics== | |||
===Movement=== | |||
'''66''' - Forward Dash | |||
'''44''' - Backdash | |||
===Attack=== | |||
'''5A''' - Weak Slash | |||
'''4A''' - Very Weak Slash | |||
'''5B''' - Heavy Slash | |||
'''6B''' - Very Heavy Slash | |||
'''5C''' - Kick | |||
'''6C''' - Knockdown Kick | |||
'''3C''' - Knockdown Sweep Kick | |||
'''5C+D''' - Throw | |||
===Defense=== | |||
'''5D''' - Repel | |||
'''2D''' - Low Repel | |||
'''6D''' - Special Repel | |||
'''3D''' - Special Low Repel | |||
'''D (when knocked over)''' - Recovery/Tech | |||
===Power / Speed=== | |||
'''5B+C''' - Special Attack (unblockable in Power, overhead in Speed/EX) | |||
'''A+B+C''' - 3-hit speed/EX combo | |||
'''22A/B''' - Super Combo Starter | |||
'''A+B+C+A+B+C+A+B+236C''' - Standard Super Speed Combo | |||
A | |||
==Motion Abbreviations== | |||
qcf - 236 - d/df/f - Quarter circle forward | |||
qcb - 214 - d/db/b - Quarter circle backward | |||
rqcb - 412 - b/db/d - Reverse Quarter circle backward | |||
hcf - 41236 - b/db/d/df/f - Half circle forward | |||
hcb - 63214 - f/df/d/db/d - Half circle backward | |||
dp - 623 - f/d/df - Dragon Punch motion | |||
rdp - 421 - b/d/db - Reverse Dragon Punch motion | |||
2 | charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction | ||
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion | |||
b~f - [4]6 - Hold back then press forward | |||
d~u - [2]8 - Hold down then press up | |||
db/f - 1,6 - press down back then forward | |||
d/u - 2,8 - press down then up | |||
d,d - 2,2 - press down twice | |||
qcb hcf - 2141236 - Quarter circle back half circle forward | |||
f/b/f - 6,4,6 - press forward back forward | |||
==Notation and Terminology== | ==Notation and Terminology== |
Revision as of 22:33, 25 April 2020
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
Universal Mechanics
Movement
66 - Forward Dash
44 - Backdash
Attack
5A - Weak Slash
4A - Very Weak Slash
5B - Heavy Slash
6B - Very Heavy Slash
5C - Kick
6C - Knockdown Kick
3C - Knockdown Sweep Kick
5C+D - Throw
Defense
5D - Repel
2D - Low Repel
6D - Special Repel
3D - Special Low Repel
D (when knocked over) - Recovery/Tech
Power / Speed
5B+C - Special Attack (unblockable in Power, overhead in Speed/EX)
A+B+C - 3-hit speed/EX combo
22A/B - Super Combo Starter
A+B+C+A+B+C+A+B+236C - Standard Super Speed Combo
Motion Abbreviations
qcf - 236 - d/df/f - Quarter circle forward
qcb - 214 - d/db/b - Quarter circle backward
rqcb - 412 - b/db/d - Reverse Quarter circle backward
hcf - 41236 - b/db/d/df/f - Half circle forward
hcb - 63214 - f/df/d/db/d - Half circle backward
dp - 623 - f/d/df - Dragon Punch motion
rdp - 421 - b/d/db - Reverse Dragon Punch motion
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
b~f - [4]6 - Hold back then press forward
d~u - [2]8 - Hold down then press up
db/f - 1,6 - press down back then forward
d/u - 2,8 - press down then up
d,d - 2,2 - press down twice
qcb hcf - 2141236 - Quarter circle back half circle forward
f/b/f - 6,4,6 - press forward back forward
Notation and Terminology
Sp. - Special Move
DM - Desperation Move
SDM - Super Desperation Move
SSC - Super Speed Combo
j. - Jump
Small Jump - briefly tap up
Dash Jump - tap forward twice
Small Dash Jump - tap forward twice, then briefly tap up