-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

Real Bout Fatal Fury 2/Franco Bash: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
GoldyDorado01 (talk | contribs)
Makyurial (talk | contribs)
Line 2: Line 2:


==Gameplay Overview==
==Gameplay Overview==
Talk about the character as a whole. Describe their gameplan and whatever else feels appropriate.
Franco Bash is a slugger -- a brawler. He wants to get in and beat you to a pulp. Thanks to his long range and kara cancellable 5BC Barom Punch, he doesn't struggle to move into his effective range and can even circumvent certain Breakshots trying to beat his approach. Once he's in, he can absolutely delete his opponent with the right combo, provided he has the resources for it. His mixup tends to be predictable thanks to the long windup on his overheads that are already locked behind his chain combos, but his game is bulldogging and he's very good at it.
{|  
{|  
|-style="text-align:left;"
|-style="text-align:left;"

Revision as of 05:01, 20 April 2021

Gameplay Overview

Franco Bash is a slugger -- a brawler. He wants to get in and beat you to a pulp. Thanks to his long range and kara cancellable 5BC Barom Punch, he doesn't struggle to move into his effective range and can even circumvent certain Breakshots trying to beat his approach. Once he's in, he can absolutely delete his opponent with the right combo, provided he has the resources for it. His mixup tends to be predictable thanks to the long windup on his overheads that are already locked behind his chain combos, but his game is bulldogging and he's very good at it.

Pros Cons
  • Extensive list of chain combo options
  • Huge combo damage, including double stun sequences with Armageddon Buster
  • Combination of long reach and safe approaches
  • Options to escape pressure are all some sort of costly or plain unsafe
  • Longer reaching attacks are on the slower side
  • Underwhelming anti-air

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 9 4 14 -2 -6 LH Y - -


5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 6 15 -3 -7 LH Y - -


5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - 13 5 25 -4 -10 LH N - -


n.5A
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 2 10 4 0 LH Y - -


n.5B
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 4 12 0 -4 LH Y - -


n.5C
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14,14 - 10 2(1)8 15 3 -3 LH Y - -


Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 2 10 4 0 LH Y - -


2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 4 12 0 -4 L Y - -


2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - 10 7 20 KD -7 L N - -

Command

Chopping Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 14 3 27 -6 -10 LH Y - -


Rising Uppercut
mash S during knockdown
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 16 6 15 18 2 LH N - -


High Avoid Attack
5AB
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 7 3 20 3 -3 LH Y - -


Barom Punch
5BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 13 6 15 7 2 LH N - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 9 - 7 9 6 +8 +4 H N - -
Diagonal Hop 9 - 7 9 6 +8 +4 H N - -
Neutral Jump 9 - 7 9 6 +8 +4 H N - -
Diagonal Jump 9 - 7 11 6 +8 +4 H N - -


j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 10 - 10 8 6 +8 +4 H N - -
Diagonal Hop 10 - 10 8 6 +8 +4 H N - -
Neutral Jump 10 - 10 8 6 +8 +4 H N - -
Diagonal Jump 10 - 10 8 6 +8 +4 H N - -


j.C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 22 - 10 4,5 8 +15 +9 H N - -
Diagonal Hop 22 - 10 4,5 8 +15 +9 H N - -
Neutral Jump 22 - 10 7 8 +15 +9 H N - -
Diagonal Jump 22 - 10 9 8 +15 +9 H N - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 7 3,4 18 1 -4 H N - -


2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 12 4 15 7 1 L N - -


A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 22 6 12 1 -1 H N - -


B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 24 4 12 1 -1 L N - -


C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
22 - 23 6 14 10 -3 LH N - -

Throw

Gut Crunch and Slam
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Standard throw.

Feints

Feint Guts Dunk
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 15 - - - - - -

Doesn't really do its job of faking the opponent out, but it's very fast and opens up good combos/frame advantage.


Feint Armageddon Buster
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 53 - - - - - -

Bad feint. Use the other one.

Special Moves

Zapper
236A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 21 61 - -4 -6 HL N Y -


Double Kong
214A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12+23(32) - 10 5,2 27 -4 -6 HL, H - Y -


Guts Dunk
2369B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12+25(33) - 8 2,5 41 KD -26 HL Y Y -


Golden Bomber
[1]6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
17,17,17(43) - 16 7,9,6 28 KD .12 HL Y Y -


Waving Blow
236D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16+25(37) - 10 3(13)4 17 3 1 HL N - -

Desperation Move

Megaton Screw
63214BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18+13+40(59) - 26 3,(13)3,(2),19 25 28 -26 HL Y - Y


Final Omega Shot
641236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
68 - 29 7 43 KD -23 H N Y -

Super Desperation Move

Armageddon Buster
641236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18+20(35) - 1+10 6 36 Stunned -20 HL Y - -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser