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The Last Blade 2/Controls: Difference between revisions
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__NOTOC__ | |||
==Movement== | ==Movement== | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
===Movement=== | ===Movement=== | ||
''' | '''6[6]''' - Forward Dash, you have to hold forward | ||
'''44''' - Backdash | '''44''' - Backdash | ||
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'''5C+D''' - Throw | '''5C+D''' - Throw | ||
'''4C+D''' - Throws opponent opposite direction | |||
===Defense=== | ===Defense=== | ||
'''5D''' - | '''5D''' - Deflect | ||
'''2D''' - Low | '''2D''' - Low Deflect | ||
''' | '''7/8/9D''' Air Deflect | ||
'''D (when knocked over)''' - Recovery/Tech ground/air | |||
'''D (when knocked over)''' - Recovery/Tech | |||
===Power / Speed=== | ===Power / Speed=== | ||
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'''22A/B''' - Super Combo Starter | '''22A/B''' - Super Combo Starter | ||
'''A+B+C+A+B+C+A+B+236C''' - | '''A+B+C+A+B+C+A+B+236C''' - Universal Super Speed Combo | ||
==Motion Abbreviations== | ==Motion Abbreviations== | ||
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SSC - Super Speed Combo | SSC - Super Speed Combo | ||
GC - Guard Cancel | |||
j. - Jump | j. - Jump |
Latest revision as of 05:46, 20 September 2022
Movement
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
Universal Mechanics
Movement
6[6] - Forward Dash, you have to hold forward
44 - Backdash
Attack
5A - Weak Slash
4A - Very Weak Slash
5B - Heavy Slash
6B - Very Heavy Slash
5C - Kick
6C - Knockdown Kick
3C - Knockdown Sweep Kick
5C+D - Throw
4C+D - Throws opponent opposite direction
Defense
5D - Deflect
2D - Low Deflect
7/8/9D Air Deflect
D (when knocked over) - Recovery/Tech ground/air
Power / Speed
5B+C - Special Attack (unblockable in Power, overhead in Speed/EX)
A+B+C - 3-hit speed/EX combo
22A/B - Super Combo Starter
A+B+C+A+B+C+A+B+236C - Universal Super Speed Combo
Motion Abbreviations
qcf - 236 - d/df/f - Quarter circle forward
qcb - 214 - d/db/b - Quarter circle backward
rqcb - 412 - b/db/d - Reverse Quarter circle backward
hcf - 41236 - b/db/d/df/f - Half circle forward
hcb - 63214 - f/df/d/db/d - Half circle backward
dp - 623 - f/d/df - Dragon Punch motion
rdp - 421 - b/d/db - Reverse Dragon Punch motion
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
b~f - [4]6 - Hold back then press forward
d~u - [2]8 - Hold down then press up
db/f - 1,6 - press down back then forward
d/u - 2,8 - press down then up
d,d - 2,2 - press down twice
qcb hcf - 2141236 - Quarter circle back half circle forward
f/b/f - 6,4,6 - press forward back forward
Notation and Terminology
Sp. - Special Move
DM - Desperation Move
SDM - Super Desperation Move
SSC - Super Speed Combo
GC - Guard Cancel
j. - Jump
Small Jump - briefly tap up
Dash Jump - tap forward twice
Small Dash Jump - tap forward twice, then briefly tap up