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The King of Fighters XIII/Kyo Kusanagi/Data: Difference between revisions
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{{CharNavbox XIII}} | |||
{{TOClimit|3}} | |||
==Idle== | |||
===Stand=== | |||
===Crouch=== | |||
===Hop=== | |||
===Jump=== | |||
===Walk=== | |||
===Run=== | |||
===Backdash=== | |||
===Wake-up=== | |||
===Recovery Roll=== | |||
==Normals== | |||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
====st.A==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_sta | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_sta | ||
| name = stand A | | name = stand A | ||
| input = st.A | | input = st.A | ||
| input2 = | | input2 = 5A | ||
| images = Kyo | | images = XIII Kyo st.A.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 25 | | damage = 25 | ||
Line 34: | Line 31: | ||
| blockadv = +2 | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====st.B==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stb | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stb | ||
| name = stand B | | name = stand B | ||
| input = st.B | | input = st.B | ||
| input2 = | | input2 = 5B | ||
| images = | | images = XIII Kyo st.B.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 30 | | damage = 30 | ||
Line 51: | Line 50: | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====st.C==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stc | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stc | ||
| name = stand C | | name = stand C | ||
| input = st.C | | input = st.C | ||
| input2 = | | input2 = 5C | ||
| images = | | images = XIII Kyo st.C.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 10 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 23 | ||
| hitadv = | | hitadv = -7 | ||
| blockadv = | | blockadv = -9 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====st.D==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_std | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_std | ||
| name = stand D | | name = stand D | ||
| input = st.D | | input = st.D | ||
| input2 = | | input2 = 5D | ||
| images = | | images = XIII Kyo st.D.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 80 | | damage = 80 | ||
Line 85: | Line 88: | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | |||
===Close Standing Normals=== | |||
====cl.C==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_clc | |||
| name = close C | |||
| input = cl.C | |||
| images = XIII Kyo cl.C 1.png | |||
| hitboxes = | |||
| damage = 70 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 4 | |||
| active = 3 | |||
| recovery = 8 | |||
| hitadv = +2 | |||
| blockadv = +0 | |||
| invul = | |||
| display = 150px | |||
}} | }} | ||
===Crouch Normals=== | ===Crouch Normals=== | ||
====cr.A==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_cra | |||
| name = crouch A | |||
| input = cr.A | |||
| input2 = 2A | |||
| images = XIII Kyo cr.A.png | |||
| hitboxes = | |||
| damage = 25 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 5 | |||
| active = 4 | |||
| recovery = 8 | |||
| hitadv = +3 | |||
| blockadv = +1 | |||
| invul = | |||
| display = 150px | |||
}} | |||
====cr.B==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_crb | |||
| name = crouch B | |||
| input = cr.B | |||
| input2 = 2B | |||
| images = XIII Kyo cr.B.png | |||
| hitboxes = | |||
| damage = 30 | |||
| guard = Low | |||
| cancel = | |||
| startup = 4 | |||
| active = 4 | |||
| recovery = 8 | |||
| hitadv = +3 | |||
| blockadv = +1 | |||
| invul = | |||
| display = 150px | |||
}} | |||
====cr.C==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_crc | |||
| name = crouch C | |||
| input = cr.C | |||
| input2 = 2C | |||
| images = XIII Kyo cr.C 1.png | |||
| hitboxes = | |||
| damage = 70 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 5 | |||
| active = 5 | |||
| recovery = 22 | |||
| hitadv = -6 | |||
| blockadv = -8 | |||
| invul = | |||
| display = 150px | |||
}} | |||
====cr.D==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_crd | |||
| name = crouch D | |||
| input = cr.D | |||
| input2 = 2D | |||
| images = XIII Kyo cr.D.png | |||
| hitboxes = | |||
| damage = 80 | |||
| guard = Low | |||
| cancel = | |||
| startup = 9 | |||
| active = 5 | |||
| recovery = 22 | |||
| hitadv = SKD | |||
| blockadv = -8 | |||
| invul = | |||
| display = 150px | |||
}} | |||
===Jump Normals=== | ===Jump Normals=== | ||
====j.A==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_ja | |||
| name = jump A | |||
| input = j.A | |||
| input2 = | |||
| images = XIII_Kyo_j.A.png | |||
| hitboxes = | |||
| damage = | |||
| guard = High | |||
| cancel = | |||
| startup = 6 | |||
| active = 7 | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
====j.B==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hb | |||
| name = hop B | |||
| header = no | |||
| version = hop B | |||
| orderId = 2 | |||
| input = h.B | |||
| images = XIII_Kyo_j.B.png | |||
| hitboxes = | |||
| damage = | |||
| guard = High | |||
| cancel = | |||
| startup = 5 | |||
| active = 9 | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jb | |||
| name = jump B | |||
| header = yes | |||
| version = jump B | |||
| orderId = 1 | |||
| input = j.B | |||
| input2 = | |||
| images = XIII_Kyo_j.B.png | |||
| hitboxes = | |||
| damage = | |||
| guard = High | |||
| cancel = | |||
| startup = 5 | |||
| active = 12 | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
====j.C==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jc | |||
| name = jump C | |||
| input = j.C | |||
| input2 = | |||
| images = XIII_Kyo_j.C.png | |||
| hitboxes = | |||
| damage = | |||
| guard = Overhead | |||
| cancel = | |||
| startup = 6 | |||
| active = 5 | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
====j.D==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jd | |||
| name = jump D | |||
| input = j.D | |||
| input2 = | |||
| images = XIII_Kyo_j.D.png | |||
| hitboxes = | |||
| damage = | |||
| guard = High | |||
| cancel = | |||
| startup = 8 | |||
| active = 5 | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
===Blowback Normals=== | ===Blowback Normals=== | ||
===Throws=== | ====st.CD==== | ||
===Command Normals=== | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stcd | ||
===Special Moves=== | | name = stand CD | ||
=== | | input = st.CD | ||
===Super | | input2 = CD | ||
===Neo Max=== | | images = XIII_Kyo_st.CD.png | ||
| hitboxes = | |||
| damage = | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = 6 | |||
| recovery = 18 | |||
| hitadv = SKD | |||
| blockadv = -1 | |||
| invul = | |||
| display = 150px | |||
}} | |||
====j.CD==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jcd | |||
| name = jump CD | |||
| input = j.CD | |||
| input2 = | |||
| images = XIII_Kyo_j.CD.png | |||
| hitboxes = | |||
| damage = | |||
| guard = Mid | |||
| cancel = | |||
| startup = 13 | |||
| active = 10 | |||
| recovery = | |||
| hitadv = SKD | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
==Throws== | |||
====C/D throw==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_throw | |||
| name = Issetsu Seoi Nage | |||
| input = b/f+C/D when close to the opponent | |||
| input2 = 4/6C/D when close to the opponent | |||
| images = XIII Kyo Throw.png | |||
| hitboxes = | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
==Command Normals== | |||
====f+B==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rawf+b | |||
| name = Ge Shiki • Gofu Yo | |||
| version = Raw | |||
| orderId = 1 | |||
| input = f+B | |||
| input2 = 6B | |||
| images = XIII_Kyo_raw_f+B.png | |||
| hitboxes = | |||
| damage = | |||
| guard = High | |||
| cancel = | |||
| startup = 19 | |||
| active = 2 | |||
| recovery = 19 | |||
| hitadv = 0 | |||
| blockadv = -2 | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_cancelf+b | |||
| name = Ge Shiki • Gofu Yo | |||
| version = Canceled into | |||
| orderId = 2 | |||
| header = no | |||
| input = f+B | |||
| input2 = 6B | |||
| images = XIII_Kyo_raw_f+B.png | |||
| hitboxes = | |||
| damage = | |||
| guard = Mid | |||
| cancel = | |||
| startup = 21 | |||
| active = 2 | |||
| recovery = 19 | |||
| hitadv = 0 | |||
| blockadv = -2 | |||
| invul = | |||
| display = 150px | |||
}} | |||
====df+D==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_df+d | |||
| name = 88 Shiki | |||
| input = df+D | |||
| input2 = 3D | |||
| images = XIII_Kyo_df+D_1.png | |||
| hitboxes = | |||
| damage = | |||
| guard = Low | |||
| cancel = | |||
| startup = 9 | |||
| active = 2,(6),3 | |||
| recovery = 27 | |||
| hitadv = -9 | |||
| blockadv = -11 | |||
| invul = | |||
| display = 150px | |||
}} | |||
====j.d+C==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jd+c | |||
| name = Ge Shiki • Naraku Otoshi | |||
| input = j.d+C | |||
| input2 = j.2C | |||
| images = XIII_Kyo_j.d+C.png | |||
| hitboxes = | |||
| damage = | |||
| guard = High | |||
| cancel = | |||
| startup = 8 | |||
| active = 4 | |||
| recovery = | |||
| hitadv = HKD on airborne opponent | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
==Special Moves== | |||
====qcf+P==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+a | |||
| name = 108 Shiki • Yamibarai | |||
| version = qcf+A | |||
| version2 = 236A | |||
| orderId = 1 | |||
| input = qcf+A | |||
| input2 = 236A | |||
| images = XIII Kyo QCF+P.png | |||
| hitboxes = | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 16 | |||
| active = | |||
| recovery = 30 | |||
| hitadv = +1 | |||
| blockadv = -2 | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+c | |||
| name = 108 Shiki • Yamibarai | |||
| version = qcf+C | |||
| version2 = 236C | |||
| orderId = 2 | |||
| header = no | |||
| input = qcf+C | |||
| input2 = 236C | |||
| images = XIII Kyo QCF+P.png | |||
| hitboxes = | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = | |||
| recovery = 33 | |||
| hitadv = -2 | |||
| blockadv = -5 | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+ac | |||
| name = 108 Shiki • Yamibarai | |||
| version = qcf+AC | |||
| version2 = 236AC | |||
| orderId = 3 | |||
| header = no | |||
| input = qcf+AC | |||
| input2 = 236AC | |||
| images = XIII Kyo QCF+P.png | |||
| hitboxes = | |||
| damage = 100 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 13 | |||
| active = | |||
| recovery = 27 | |||
| hitadv = SKD | |||
| blockadv = +5 | |||
| invul = | |||
| display = 150px | |||
}} | |||
====dp+P==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+a | |||
| name = 100 Shiki • Oniyaki | |||
| version = dp+A | |||
| version2 = 623A | |||
| orderId = 1 | |||
| input = dp+a | |||
| input2 = 623A | |||
| images = XIII Kyo DP+P.png | |||
| hitboxes = | |||
| damage = 55+23 (78) | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+c | |||
| name = 100 Shiki • Oniyaki | |||
| version = dp+C | |||
| version2 = 623C | |||
| orderId = 2 | |||
| header = no | |||
| input = dp+c | |||
| input2 = 623C | |||
| images = XIII Kyo DP+P.png | |||
| hitboxes = | |||
| damage = 80+25x2 (125) | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+ac | |||
| name = 100 Shiki • Oniyaki | |||
| version = dp+AC | |||
| version2 = 623AC | |||
| orderId = 3 | |||
| header = no | |||
| input = dp+ac | |||
| input2 = 623AC | |||
| images = XIII Kyo DP+P.png | |||
| hitboxes = | |||
| damage = 70+19+18+17+16+15+14+13+12+11 (205) | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
====hcb+K==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+b | |||
| name = 212 Shiki • Kototsuki Yo | |||
| version = hcb+B | |||
| version2 = 63214B | |||
| orderId = 1 | |||
| input = hcb+B | |||
| input2 = 63214B | |||
| images = XIII Kyo HCB+K.png | |||
| hitboxes = | |||
| damage = 30+128 (158) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 14 | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = -8 | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+d | |||
| name = 212 Shiki • Kototsuki Yo | |||
| version = hcb+D | |||
| version2 = 63214D | |||
| orderId = 2 | |||
| header = no | |||
| input = hcb+D | |||
| input2 = 63214D | |||
| images = XIII Kyo HCB+K.png | |||
| hitboxes = | |||
| damage = 30+128 (158) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 14 | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = -8 | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+bd | |||
| name = 212 Shiki • Kototsuki Yo | |||
| version = hcb+BD | |||
| version2 = 63214BD | |||
| orderId = 2 | |||
| header = no | |||
| input = hcb+BD | |||
| input2 = 63214BD | |||
| images = XIII Kyo HCB+K.png | |||
| hitboxes = | |||
| damage = 180 | |||
| guard = | |||
| cancel = | |||
| startup = 4 | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
====rdp+K==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+b | |||
| name = 101 Shiki • Oboroguruma | |||
| version = rdp+B | |||
| version2 = 421B | |||
| orderId = 1 | |||
| input = rdp+b | |||
| input2 = 421B | |||
| images = XIII Kyo RDP+B.png, XIII Kyo RDP+D.png | |||
| hitboxes = | |||
| damage = 40 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 10 | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = -11 | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+d | |||
| name = 101 Shiki • Oboroguruma | |||
| version = rdp+D | |||
| version2 = 421D | |||
| orderId = 2 | |||
| header = no | |||
| input = rdp+d | |||
| input2 = 421D | |||
| images = XIII Kyo RDP+B.png, XIII Kyo RDP+D.png | |||
| hitboxes = | |||
| damage = 40+38+63 (141) | |||
| guard = Mid | |||
| cancel = | |||
| startup = -13 | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+bd | |||
| name = 101 Shiki • Oboroguruma | |||
| version = rdp+BD | |||
| version2 = 421BD | |||
| orderId = 3 | |||
| header = no | |||
| input = rdp+bd | |||
| input2 = 421BD | |||
| images = XIII Kyo RDP+B.png, XIII Kyo RDP+D.png | |||
| hitboxes = | |||
| damage = 60+57+90 | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
====qcf+K==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+b | |||
| name = 75 Shiki • Kai | |||
| version = qcf+b | |||
| version2 = 236B | |||
| orderId = 1 | |||
| input = qcf+b | |||
| input2 = 236B | |||
| images = XIII Kyo QCF+K.png | |||
| hitboxes = | |||
| damage = 35+33 | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+d | |||
| name = 75 Shiki • Kai | |||
| version = qcf+d | |||
| version2 = 236d | |||
| orderId = 2 | |||
| header = no | |||
| input = qcf+d | |||
| input2 = 236D | |||
| images = XIII Kyo QCF+K.png | |||
| hitboxes = | |||
| damage = 30+28 | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+bd | |||
| name = 75 Shiki • Kai | |||
| version = qcf+bd | |||
| version2 = 236BD | |||
| orderId = 3 | |||
| header = no | |||
| input = qcf+bd | |||
| input2 = 236BD | |||
| images = XIII Kyo QCF+K.png | |||
| hitboxes = | |||
| damage = 40+38 | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
==Super Special Moves== | |||
====qcb,hcf+p==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+p | |||
| name = Ura 108 Shiki • Orochinagi | |||
| version = qcb,hcf+A/C | |||
| version2 = 2141236A/C | |||
| orderId = 1 | |||
| input = qcb,hcf+A/C | |||
| input2 = 2141236A/C | |||
| images = XIII Kyo QCBHCF+P.png | |||
| hitboxes = | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+ac | |||
| name = Ura 108 Shiki • Orochinagi | |||
| version = qcb,hcf+AC | |||
| version2 = 2141236AC | |||
| orderId = 2 | |||
| input = qcb,hcf+AC | |||
| input2 = 2141236AC | |||
| images = XIII Kyo QCBHCF+P.png | |||
| hitboxes = | |||
| damage = 210 / 120 x3 | |||
| guard = Mid | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_j_qcbhcf+p | |||
| name = Ura 108 Shiki • Orochinagi | |||
| version = j.qcb,hcf+A/C | |||
| version2 = j.2141236A/C | |||
| orderId = 3 | |||
| input = j.qcb,hcf+A/C | |||
| input2 = j.2141236A/C | |||
| images = XIII Kyo j.QCBHCF+P.png | |||
| hitboxes = | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
==Neo Max Super Special Moves== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcfqcf+ac | |||
| name = Ura 121 Shiki • Ama no Murakumo | |||
| input = qcfqcf+AC | |||
| input2 = 236236AC | |||
| images = XIII Kyo QCFQCF+AC.png | |||
| hitboxes = | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| display = 150px | |||
}} | |||
{{CharNavbox XIII}} | |||
{{Navbox XIII}} | |||
[[Category:The King of Fighters XIII]][[Category:Kyo Kusanagi]] |
Latest revision as of 09:19, 25 August 2023
Idle
Stand
Crouch
Hop
Jump
Walk
Run
Backdash
Wake-up
Recovery Roll
Normals
Far Standing Normals
st.A
Kyo Kusanagi kyo_sta | ||||||||
---|---|---|---|---|---|---|---|---|
st.A
5A stand A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 5 | 4 | 7 | +4 | +2 | - |
st.B
Kyo Kusanagi kyo_stb | ||||||||
---|---|---|---|---|---|---|---|---|
st.B
5B stand B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30 | Low | - | 6 | 3 | 11 | +1 | -1 | - |
st.C
Kyo Kusanagi kyo_stc | ||||||||
---|---|---|---|---|---|---|---|---|
st.C
5C stand C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Mid | - | 10 | 5 | 23 | -7 | -9 | - |
st.D
Kyo Kusanagi kyo_std | ||||||||
---|---|---|---|---|---|---|---|---|
st.D
5D stand D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Mid | - | 8 | 5 | 17 | -1 | -3 | - |
Close Standing Normals
cl.C
Kyo Kusanagi kyo_clc | ||||||||
---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70 | Mid | - | 4 | 3 | 8 | +2 | +0 | - |
Crouch Normals
cr.A
Kyo Kusanagi kyo_cra | ||||||||
---|---|---|---|---|---|---|---|---|
cr.A
2A crouch A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 5 | 4 | 8 | +3 | +1 | - |
cr.B
Kyo Kusanagi kyo_crb | ||||||||
---|---|---|---|---|---|---|---|---|
cr.B
2B crouch B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30 | Low | - | 4 | 4 | 8 | +3 | +1 | - |
cr.C
Kyo Kusanagi kyo_crc | ||||||||
---|---|---|---|---|---|---|---|---|
cr.C
2C crouch C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70 | Mid | - | 5 | 5 | 22 | -6 | -8 | - |
cr.D
Kyo Kusanagi kyo_crd | ||||||||
---|---|---|---|---|---|---|---|---|
cr.D
2D crouch D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Low | - | 9 | 5 | 22 | SKD | -8 | - |
Jump Normals
j.A
Kyo Kusanagi kyo_ja | ||||||||
---|---|---|---|---|---|---|---|---|
j.A
j.A jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 6 | 7 | - | - | - | - |
j.B
Kyo Kusanagi kyo_hb | ||||||||
---|---|---|---|---|---|---|---|---|
h.B
h.B hop B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 5 | 9 | - | - | - | - |
Kyo Kusanagi kyo_jb | ||||||||
---|---|---|---|---|---|---|---|---|
j.B
j.B jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 5 | 12 | - | - | - | - |
j.C
Kyo Kusanagi kyo_jc | ||||||||
---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Overhead | - | 6 | 5 | - | - | - | - |
j.D
Kyo Kusanagi kyo_jd | ||||||||
---|---|---|---|---|---|---|---|---|
j.D
j.D jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 8 | 5 | - | - | - | - |
Blowback Normals
st.CD
Kyo Kusanagi kyo_stcd | ||||||||
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st.CD
CD stand CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 15 | 6 | 18 | SKD | -1 | - |
j.CD
Kyo Kusanagi kyo_jcd | ||||||||
---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 13 | 10 | - | SKD | - | - |
Throws
C/D throw
Kyo Kusanagi kyo_throw | ||||||||
---|---|---|---|---|---|---|---|---|
b/f+C/D when close to the opponent
4/6C/D when close to the opponent Issetsu Seoi Nage | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Command Normals
f+B
Kyo Kusanagi kyo_rawf+b | ||||||||
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f+B
6B Ge Shiki • Gofu Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 19 | 2 | 19 | 0 | -2 | - |
Kyo Kusanagi kyo_cancelf+b | ||||||||
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f+B
6B Ge Shiki • Gofu Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 21 | 2 | 19 | 0 | -2 | - |
df+D
Kyo Kusanagi kyo_df+d | ||||||||
---|---|---|---|---|---|---|---|---|
df+D
3D 88 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Low | - | 9 | 2,(6),3 | 27 | -9 | -11 | - |
j.d+C
Kyo Kusanagi kyo_jd+c | ||||||||
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j.d+C
j.2C Ge Shiki • Naraku Otoshi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 8 | 4 | - | HKD on airborne opponent | - | - |
Special Moves
qcf+P
Kyo Kusanagi kyo_qcf+a | ||||||||
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qcf+A
236A 108 Shiki • Yamibarai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60 | Mid | - | 16 | - | 30 | +1 | -2 | - |
Kyo Kusanagi kyo_qcf+c | ||||||||
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qcf+C
236C 108 Shiki • Yamibarai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60 | Mid | - | 15 | - | 33 | -2 | -5 | - |
Kyo Kusanagi kyo_qcf+ac | ||||||||
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qcf+AC
236AC 108 Shiki • Yamibarai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 13 | - | 27 | SKD | +5 | - |
dp+P
Kyo Kusanagi kyo_dp+a | ||||||||
---|---|---|---|---|---|---|---|---|
dp+a
623A 100 Shiki • Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
55+23 (78) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_dp+c | ||||||||
---|---|---|---|---|---|---|---|---|
dp+c
623C 100 Shiki • Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80+25x2 (125) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_dp+ac | ||||||||
---|---|---|---|---|---|---|---|---|
dp+ac
623AC 100 Shiki • Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70+19+18+17+16+15+14+13+12+11 (205) | Mid | - | - | - | - | - | - | - |
hcb+K
Kyo Kusanagi kyo_hcb+b | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+B
63214B 212 Shiki • Kototsuki Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30+128 (158) | Mid | - | 14 | - | - | - | -8 | - |
Kyo Kusanagi kyo_hcb+d | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+D
63214D 212 Shiki • Kototsuki Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30+128 (158) | Mid | - | 14 | - | - | - | -8 | - |
Kyo Kusanagi kyo_hcb+bd | ||||||||
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hcb+BD
63214BD 212 Shiki • Kototsuki Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
180 | - | - | 4 | - | - | - | - | - |
rdp+K
Kyo Kusanagi kyo_rdp+b | ||||||||
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rdp+b
421B 101 Shiki • Oboroguruma | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40 | Mid | - | 10 | - | - | - | -11 | - |
Kyo Kusanagi kyo_rdp+d | ||||||||
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rdp+d
421D 101 Shiki • Oboroguruma | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40+38+63 (141) | Mid | - | -13 | - | - | - | - | - |
Kyo Kusanagi kyo_rdp+bd | ||||||||
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rdp+bd
421BD 101 Shiki • Oboroguruma | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60+57+90 | Mid | - | - | - | - | - | - | - |
qcf+K
Kyo Kusanagi kyo_qcf+b | ||||||||
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qcf+b
236B 75 Shiki • Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
35+33 | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcf+d | ||||||||
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qcf+d
236D 75 Shiki • Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30+28 | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcf+bd | ||||||||
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qcf+bd
236BD 75 Shiki • Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40+38 | Mid | - | - | - | - | - | - | - |
Super Special Moves
qcb,hcf+p
Kyo Kusanagi kyo_qcbhcf+p | ||||||||
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qcb,hcf+A/C
2141236A/C Ura 108 Shiki • Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcbhcf+ac | ||||||||
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qcb,hcf+AC
2141236AC Ura 108 Shiki • Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
210 / 120 x3 | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_j_qcbhcf+p | ||||||||
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j.qcb,hcf+A/C
j.2141236A/C Ura 108 Shiki • Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Neo Max Super Special Moves
Kyo Kusanagi kyo_qcfqcf+ac | ||||||||
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qcfqcf+AC
236236AC Ura 121 Shiki • Ama no Murakumo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |