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The Last Blade 2/Kouryu: Difference between revisions
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==Unlocking== | ==Unlocking== | ||
You can access Kouryu by highlighting Kaede at the character select screen, and pressing C 10 times, B 5 times, and C 4 more times. | You can access Kouryu by highlighting Kaede at the character select screen, and pressing C 10 times, B 5 times, and C 4 more times. If you perform this correctly, you'll hear his voice, then you can select him with A or D. | ||
'''N.B. Kouryu is not playable on the MVS arcade versions of The Last Blade 2''' | |||
==Overview== | ==Overview== | ||
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[[Category:The Last Blade 2]] | [[Category:The Last Blade 2]] |
Revision as of 00:36, 20 October 2023
Unlocking
You can access Kouryu by highlighting Kaede at the character select screen, and pressing C 10 times, B 5 times, and C 4 more times. If you perform this correctly, you'll hear his voice, then you can select him with A or D.
N.B. Kouryu is not playable on the MVS arcade versions of The Last Blade 2
Overview
The resident boss character of LB2, Kouryu is designed to extremely challenging to fight. Armed with a phenomenal set of fullscreen zoning tools, incredibly high damage output, the fastest dashes in the game, and ludicrous pressure extensions, Kouryu dominates virtually all aspects of the game with ease.
Kouryu is ideally played as a projectile zoner, abusing his 236A and large disjoints to keep the opponent at bay while racking up chip. This gameplan is incredibly effective despite being simple, and Kouryu is still able to go on the offensive when called for. His incredible run and backdash synergize well with his advancing 4A to force the opponent into blocking many safe, high damage mixups. In speed/EX mode he is also capable of starting his offense from mid range by utilizing chains from 5A to repeatedly frame trap the opponent, likely from outside their ideal range. Kouryu's very free-form playstyle makes him very difficult to pin down initially, though his disadvantage state cannot be ignored as he is effectively unable to crouch, making it essential that you have a contingency plan in mind if the opponent successfully defends against you. Despite this, many of Kouryu's moves have massively skewed risk/reward in his favor, so as long as you avoid overextending very few characters can legitimately start their offense in practice.
Strengths | Weaknesses |
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Strengths | Weaknesses |
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Strengths | Weaknesses |
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Normals
Standing
5A |
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4A |
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5B |
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6B |
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5C |
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6C |
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BC(Power) |
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BC(Speed/EX) |
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3B |
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- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
2A |
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2B |
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2C |
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3C |
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Air
j.A |
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j.B |
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j.C |
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Special Moves
Arrow Show 236A/B |
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Big Slash 214C |
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Quad Rusher 214A/B(x4) |
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Mode Swap BCD |
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Desperation Moves
Fire Phoenix Super 641236A (in air) |
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Earth Slasher Super 641236B |
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Water Tornado Super 641236C |
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Lightning Dragon Super 641236D |
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Super Desperation Moves
Ultimate End 463214B |
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The Last Blade 2 | |
General | |
Characters |
Akari Ichijo • Genbu no Okina • Hibiki Takane • Hyo Amano • Juzoh Kanzaki • Kaede (Original) • Kaede • Keiichiro Washizuka • Kojiroh Sanada • Kouryu • Moriya Minakata • Mukuro • Rekka Lee • Setsuna • Shigen Naoe • Shinnosuke Kagami • Yuki • Zantetsu |