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Real Bout Fatal Fury 2/Ryuji Yamazaki: Difference between revisions

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Added format and most hitboxes
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==Gameplay Overview==
==Gameplay Overview==
Yamazaki is, like in KoF, a difficult character for new players to learn. However, this doesn't mean he's a bad character. Yamazaki has all the tools and skills to keep up against the likes of Mary, Franco, etc. He has the fastest overheard in the game, his pursuit is almost as damaging as Geese's, and all around he's just a nasty character to face off against when someone knows how to play as him. He has anti-melee and anti-projectile moves counter-attack the opponent, a lot of his moves have great priority and/or decent invincibility frames, and some good breakshots.
Yamazaki, like in KoF, is a difficult character for new players to learn. This doesn't mean he's a bad character, however. Yamazaki has all the tools and skills to keep up against the likes of Mary, Franco, etc. He has the fastest overheard in the game, his pursuit is almost as damaging as Geese's, and all around he's just a nasty character to face off against when someone knows how to play as him. He has anti-melee and anti-projectile counter moves, a lot of his moves have great priority and/or decent invincibility frames, and some good breakshots.




Where Yamazaki starts to actually show some weakness is up close melee. He tends to fall pretty quickly under pressure and has a difficult time keeping up if he's not able to escape close-range combat. Yamazaki requires some zoning skills and practice, but if you can manage to keep the opponent out you'll see just how good he can be.
Where Yamazaki starts to actually show some weakness is up close. He tends to fall pretty quickly under pressure and has a difficult time keeping up if he's not able to escape close-range combat. Yamazaki requires some zoning skills and practice but if you can manage to keep the opponent out you'll see just how good he can be.


{|  
{|  
Line 38: Line 38:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=6
  |active=
  |active=4
  |recovery=  
  |recovery= 8
  |hitAdv=
  |hitAdv=4
  |blockAdv=  
  |blockAdv=0
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 59: Line 59:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=5
  |active=
  |active=5
  |recovery=  
  |recovery=7
  |hitAdv=
  |hitAdv=4
  |blockAdv=  
  |blockAdv=0
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 79: Line 79:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=4
  |recovery=  
  |recovery=12
  |hitAdv=
  |hitAdv=0
  |blockAdv=  
  |blockAdv=-4
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 100: Line 100:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=4
  |recovery=  
  |recovery=12
  |hitAdv=
  |hitAdv=0
  |blockAdv=  
  |blockAdv=-4
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 121: Line 121:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=24
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=7
  |recovery=  
  |recovery=22
  |hitAdv=
  |hitAdv=-3
  |blockAdv=  
  |blockAdv=-9
  |guard=
  |guard=HL
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 137: Line 137:
{{MoveData
{{MoveData
|image=RBFF2_Ryuji_n5c.jpg
|image=RBFF2_Ryuji_n5c.jpg
|image=RBFF2_Ryuji_n5c2.jpg
|image2=RBFF2_Ryuji_n5c2.jpg
|caption=
|caption=
|input=(within 72 px of opponent)
|input=(within 72 px of opponent)
Line 143: Line 143:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=  
  |damage=12,12
  |stun=  
  |stun=  
  |startup=
  |startup=6
  |active=
  |active=2,7
  |recovery=  
  |recovery=20
  |hitAdv=
  |hitAdv=-1
  |blockAdv=  
  |blockAdv=-7
  |guard=
  |guard=HL
  |cancel=  
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 165: Line 165:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=5
  |active=
  |active=5
  |recovery=  
  |recovery=7
  |hitAdv=
  |hitAdv=4
  |blockAdv=  
  |blockAdv=0
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 186: Line 186:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=4
  |recovery=  
  |recovery=12
  |hitAdv=
  |hitAdv=0
  |blockAdv=  
  |blockAdv=-4
  |guard=
  |guard=L
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 207: Line 207:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=24
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=7
  |recovery=
  |recovery=20
  |hitAdv=
  |hitAdv=KD
  |blockAdv=
  |blockAdv=-7
  |guard=
  |guard=L
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 231: Line 231:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=18
  |stun=
  |stun=
  |startup=
  |startup=14
  |active=
  |active=4(4)5
  |recovery=
  |recovery=15
  |hitAdv=
  |hitAdv=6
  |blockAdv=  
  |blockAdv=0
  |guard=
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 254: Line 254:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage19
  |stun=
  |stun=
  |startup=
  |startup=3
  |active=
  |active=2(1)2
  |recovery=
  |recovery=16
  |hitAdv=
  |hitAdv=6
  |blockAdv=  
  |blockAdv=0
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 276: Line 276:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=20
  |active=
  |active=2,6
  |recovery=
  |recovery=42
  |hitAdv=
  |hitAdv=-14
  |blockAdv=  
  |blockAdv=-23
  |guard=
  |guard=HL
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 294: Line 294:
|image2=RBFF2_Ryuji_22c2.jpg
|image2=RBFF2_Ryuji_22c2.jpg
|caption=
|caption=
|input22C while opponent is knocked down
|input=22C while opponent is knocked down
|name=Hell Stomp Fury
|name=Hell Stomp Fury
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=18
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=4
  |recovery=
  |recovery=14
  |hitAdv=
  |hitAdv=
  |blockAdv=  
  |blockAdv=  
Line 316: Line 316:
|image2=RBFF2_Ryuji_ab2.jpg
|image2=RBFF2_Ryuji_ab2.jpg
|image3=RBFF2_Ryuji_ab3.jpg
|image3=RBFF2_Ryuji_ab3.jpg
|caption2=High Avoid Attack
|caption3=High Avoid Attack
|input=5AB
|input=5AB
|name=Swipe Away
|name=Swipe Away
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=14
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=3,4
  |recovery=
  |recovery=20
  |hitAdv=
  |hitAdv=-1
  |blockAdv=  
  |blockAdv=-7
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 343: Line 343:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=24
  |stun=
  |stun=
  |startup=
  |startup=4
  |active=
  |active=3, till landing
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+17
  |blockAdv=  
  |blockAdv=+11
  |guard=
  |guard=H
  |cancel=
  |cancel=
  |bs=
  |bs=
Line 357: Line 357:
  }}
  }}
}}
}}
===Jumping===
===Jumping===
{{MoveData
{{MoveData
Line 364: Line 365:
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |version=Neutral Hop
  |version=Neutral Hop
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=6
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 380: Line 381:
  |version=Diagonal Hop
  |version=Diagonal Hop
  |header=no
  |header=no
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=6
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 396: Line 397:
  |version=Neutral Jump
  |version=Neutral Jump
  |header=no
  |header=no
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=6
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 412: Line 413:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |header=no
  |header=no
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=6
  |active=
  |active=11
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 433: Line 434:
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |version=Neutral Hop
  |version=Neutral Hop
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 449: Line 450:
  |version=Diagonal Hop
  |version=Diagonal Hop
  |header=no
  |header=no
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 465: Line 466:
  |version=Neutral Jump
  |version=Neutral Jump
  |header=no
  |header=no
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=7
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 481: Line 482:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |header=no
  |header=no
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 505: Line 506:
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |version=Neutral Hop
  |version=Neutral Hop
  |damage=
  |damage=20
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=13
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 521: Line 522:
  |version=Diagonal Hop
  |version=Diagonal Hop
  |header=no
  |header=no
  |damage=
  |damage=20
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=13
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 537: Line 538:
  |version=Neutral Jump
  |version=Neutral Jump
  |header=no
  |header=no
  |damage=
  |damage=20
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=10
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 553: Line 554:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |header=no
  |header=no
  |damage=
  |damage=20
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=12
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 577: Line 578:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=20
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=4,4
  |recovery=
  |recovery=15
  |hitAdv=
  |hitAdv=6
  |blockAdv=
  |blockAdv=0
  |guard=H
  |guard=H
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 599: Line 600:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=20
  |stun=
  |stun=
  |startup=
  |startup=15
  |active=
  |active=4
  |recovery=
  |recovery=16
  |hitAdv=
  |hitAdv=6
  |blockAdv=
  |blockAdv=0
  |guard=L
  |guard=L
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 621: Line 622:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=23
  |active=
  |active=5
  |recovery=
  |recovery=12
  |hitAdv=
  |hitAdv=2
  |blockAdv=
  |blockAdv=0
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 643: Line 644:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=11
  |stun=
  |stun=
  |startup=
  |startup=23
  |active=
  |active=4
  |recovery=
  |recovery=12
  |hitAdv=
  |hitAdv=1
  |blockAdv=
  |blockAdv=-1
  |guard=L
  |guard=L
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 665: Line 666:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=20
  |stun=
  |stun=
  |startup=
  |startup=27
  |active=
  |active=4
  |recovery=
  |recovery=12
  |hitAdv=
  |hitAdv=KD
  |blockAdv=
  |blockAdv=-3
  |guard=
  |guard=HL
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 685: Line 686:
|caption=
|caption=
|input=4/6C
|input=4/6C
|name=
|name=Grab and Toss
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
Line 707: Line 708:
|image=RBFF2_Ryuji_6ac.jpg
|image=RBFF2_Ryuji_6ac.jpg
|caption=
|caption=
|input=2BC
|input=6AC
|name=
|name=Feint Judgement Dagger
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
Line 715: Line 716:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=17
  |hitAdv=
  |hitAdv=
  |blockAdv=
  |blockAdv=
Line 728: Line 729:
==Special Moves==
==Special Moves==
{{MoveData
{{MoveData
|image=RBFF2_CharacterName_236ac.jpg
|image=RBFF2_Ryuji_214a.jpg
|caption=
|image2=RBFF2_Ryuji_214a2.jpg
|input=236A/C
|image3=RBFF2_Ryuji_214b.jpg
|name=
|image4=RBFF2_Ryuji_214b2.jpg
|image5=RBFF2_Ryuji_214c.jpg
|image6=RBFF2_Ryuji_214c2.jpg
|caption2= A version
|caption4= B Version
|caption6= C Version
|input=214A/B/C (hold)
|name=Snake Tamer
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |version=A
  |version=A
  |damage=
  |damage=15,15 (28)
|stun=
|startup=9
|active=2,4
|recovery=31
|hitAdv=-7
|blockAdv=-13
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=B
|damage=15,15 (28)
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=2,4
  |recovery=
  |recovery=31
  |hitAdv=
  |hitAdv=-7
  |blockAdv=
  |blockAdv=-13
  |guard=
  |guard=HL
  |cancel=
  |cancel=
  |bs=
  |bs=Y
  |juggle=Y
  |juggle=Y
  |description=
  |description=
Line 751: Line 775:
  |header=no
  |header=no
  |version=C
  |version=C
  |damage=
  |damage=15,15(28)
|stun=
|startup=12
|active=2,4
|recovery=31
|hitAdv=-7
|blockAdv=-13
|guard=L
|cancel=
|bs=Y
|juggle=Y
|description=
}}
}}
{{MoveData
|image=RBFF2_Ryuji_214x.jpg
|image2=RBFF2_Ryuji_214x2.jpg
|image3=RBFF2_Ryuji_214x3.jpg
|caption=
|input=214[A]/[B]/[C] for 3 seconds
|name=Multi Snake Tamer
|data=
{{AttackData-RBFF2
|damage=18,18,18(46)
  |stun=
  |stun=
  |startup=
  |startup=(180)9
  |active=
  |active=
  |recovery=
  |recovery=30
  |hitAdv=
  |hitAdv=KD
  |blockAdv=
  |blockAdv=-10
  |guard=
  |guard=HL
  |cancel=
  |cancel=
  |bs=
  |bs=N
  |juggle=
  |juggle=Y
  |description=
  |description=
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_CharacterName_623ac.jpg
|image=RBFF2_Ryuji_214ad.jpg
|caption=
|caption=
|input=623A/C
|input=214A/B/C-D
|name=
|name=Snake Tamer Abort
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
|version=A
  |damage=
  |damage=
  |stun=
  |stun=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=17 (A version) 10(B Version) 20(C Version)
  |hitAdv=
  |hitAdv=
  |blockAdv=
  |blockAdv=
Line 787: Line 832:
  |description=
  |description=
  }}
  }}
  {{AttackData-RBFF2  
}}
  |version=C
{{MoveData
  |damage=
|image=RBFF2_Ryuji_236c.jpg
|image2=RBFF2_Ryuji_236c2.jpg
|caption=
|input=236C (hold ok)
|name=Double Return
|data=
{{AttackData-RBFF2
|version=No hold
|damage=2
|stun=
|startup=8
|active=3
|recovery=35
|hitAdv=-10
  |blockAdv=-16
|guard=HL
|cancel=
|bs=N
|juggle=
|description=
}}
{{AttackData-RBFF2
  |version=Hold
  |damage=32
  |stun=
  |stun=
  |startup=
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=56 total
  |hitAdv=
  |hitAdv=
  |blockAdv=
  |blockAdv=
  |guard=HL
  |guard=HL
  |cancel=
  |cancel=
  |bs=
  |bs=N
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Ryuji_623a.jpg
|image2=RBFF2_Ryuji_623a2.jpg
|image3=RBFF2_Ryuji_623a3.jpg
|caption=
|input=623A
|name=Judgement Cutter
|data=
{{AttackData-RBFF2
|damage=6,7,20(32)
|stun=
|startup=10
|active=2,16(5)11
|recovery=18
|hitAdv=KD
|blockAdv=-11
|guard=HL
|cancel=
|bs=Y
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Ryuji_623b.jpg
|caption=
|input=623B
|name=Yakiire
|data=
{{AttackData-RBFF2
|damage=32
|stun=
|startup=30
|active=2
|recovery=28
|hitAdv=KD
|blockAdv=-8
|guard=H
|cancel=
|bs=N
  |juggle=
  |juggle=
  |description=
  |description=
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_CharacterName_214b.jpg
|image=RBFF2_Ryuji_6428c.jpg
|image2=RBFF2_Ryuji_6428c2.jpg
|caption=
|caption=
|input=214B
|input=6428C
|name=
|name=Explosive Headbutt
|data=
|data=
  {{AttackData-RBFF2
  {{AttackData-RBFF2
  |damage=
  |damage=46
  |stun=
  |stun=
  |startup=
  |startup=0
  |active=
  |active=
  |recovery=
  |recovery=
Line 825: Line 937:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_CharacterName_236d.jpg
|image=RBFF2_Ryuji_41236b.jpg
|image2=RBFF2_Ryuji_41236b2.jpg
|image3=RBFF2_Ryuji_41236b3.jpg
|caption=
|caption=
|input=236D
|input=41236B
|name=
|name=Sado  Maso
|data=
|data=
  {{AttackData-RBFF2
  {{AttackData-RBFF2
  |damage=
  |damage=
  |stun=
  |stun=
  |startup=
  |startup=17
|active=12
|recovery=25
|hitAdv=KD
|blockAdv=-15
|guard=HL
|cancel=
|bs=N
|juggle=
|description=
}}
}}
==S-Power==
{{MoveData
|image=RBFF2_Ryuji_64123bc.jpg
|image2=RBFF2_Ryuji_64123bc2.jpg
|image3=RBFF2_Ryuji_64123bc3.jpg
|caption=
|input=641236BC
|name=Guillotine
|data=
{{AttackData-RBFF2
|damage=18,65(75)
|stun=
|startup=13
|active=2,12,19
|recovery=26
|hitAdv=KD
|blockAdv=-23
|guard=HL,H
|cancel=
|bs=N
|juggle=
|description=
}}
}}
 
==P-Power==
{{MoveData
|image=RBFF2_Ryuji_360c.jpg
|image2=RBFF2_Ryuji_360cender.jpg
|caption=Starter
 
 
[http://gitr.web.fc2.com/character/yamazaki/dl1.html Lvl 1]
 
 
[http://gitr.web.fc2.com/character/yamazaki/dl2.html Lvl 2]
 
 
[http://gitr.web.fc2.com/character/yamazaki/dl3.html Lvl 3]
 
 
[http://gitr.web.fc2.com/character/yamazaki/dl4.html Lvl 4]
 
 
[http://gitr.web.fc2.com/character/yamazaki/dl5.html Lvl 5]
|caption2=Ender
|input=360C, mash C repeatedly
|name=Yondan Drill
|data=
{{AttackData-RBFF2
|version=Lvl 1
|damage=19*4(76)
|stun=
|startup=0
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description= No presses
}}
{{AttackData-RBFF2
|version=Lvl 2
|damage=21*4(84)
|stun=
|startup=0
  |active=
  |active=
  |recovery=
  |recovery=
Line 844: Line 1,037:
  |bs=
  |bs=
  |juggle=
  |juggle=
  |description=
  |description= 5-8 presses
  }}
  }}
}}
  {{AttackData-RBFF2  
 
|version=Lvl 3
{{MoveData
  |damage=23*4(92)
|image=RBFF2_CharacterName_66a.jpg
|caption=
|input=66A
|name=
|data=
  {{AttackData-RBFF2
  |damage=
  |stun=
  |stun=
  |startup=
  |startup=0
  |active=
  |active=
  |recovery=
  |recovery=
Line 866: Line 1,052:
  |bs=
  |bs=
  |juggle=
  |juggle=
  |description=
  |description= 9-12 presses
  }}
  }}
}}
==Desperation Move==
{{MoveData
|image=RBFF2_CharacterName_641236bc.jpg
|caption=
|input=641236BC
|name=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
|version=Lvl 4
  |damage=25*4(100)
  |stun=
  |stun=
  |startup=
  |startup=0
  |active=
  |active=
  |recovery=
  |recovery=
Line 889: Line 1,067:
  |bs=
  |bs=
  |juggle=
  |juggle=
  |description=
  |description= 13 presses or more
  }}
  }}
}}
==Super Desperation Move==
{{MoveData
|image=RBFF2_CharacterName_641236c.jpg
|caption=
|input=641236C
|name=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
|version=Lvl 5
  |damage=28*4(112)
  |stun=
  |stun=
  |startup=
  |startup=0
  |active=
  |active=
  |recovery=
  |recovery=
Line 912: Line 1,082:
  |bs=
  |bs=
  |juggle=
  |juggle=
  |description=
  |description= 13 presses, then A+B+C
  }}
  }}
}}
}}
Line 920: Line 1,090:
==Combos==
==Combos==
====Meterless====
====Meterless====
*2A 3A 623A
*5A 5C 623A
*n.5C 623A
*5AB 623A
*3A 5C 623A
Note: if in corner you can follow up with 22C OTG or if you do a short dash from midstage you can get it too assuming the opponent doesn't quick recover.
All 623A can be substituted with 214B/C
*n.5B/5B/6A 5C (puts opponent into oversway)
*n.5A/n.5B 3C 623B 22C
Best damaging combo and pretty much the only way to combo into 623B, can only be done from ONE close button and no jump in (pushes too far back for 623B)


====Metered====
====Metered====


==Strategy==
====Strategy====


====Videos====
[https://youtu.be/sCD9x_YkvYA Yamazaki Gameplay on linnesaka's YT Channel]
[https://youtu.be/YK07rxEtuXc More from linnesaka's YT]
{{Navbox RBFF2}}
{{Navbox RBFF2}}


[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Ryuji_Yamazaki]]

Latest revision as of 01:08, 3 February 2024

Gameplay Overview

Yamazaki, like in KoF, is a difficult character for new players to learn. This doesn't mean he's a bad character, however. Yamazaki has all the tools and skills to keep up against the likes of Mary, Franco, etc. He has the fastest overheard in the game, his pursuit is almost as damaging as Geese's, and all around he's just a nasty character to face off against when someone knows how to play as him. He has anti-melee and anti-projectile counter moves, a lot of his moves have great priority and/or decent invincibility frames, and some good breakshots.


Where Yamazaki starts to actually show some weakness is up close. He tends to fall pretty quickly under pressure and has a difficult time keeping up if he's not able to escape close-range combat. Yamazaki requires some zoning skills and practice but if you can manage to keep the opponent out you'll see just how good he can be.

Pros Cons
  • Fast moves
  • Great priority
  • Good anti-air and anti-projectile moves
  • Second most damaging pursuit in the game
  • Fastest overhead in the game
  • Rather lack-luster P-Power
  • Has somewhat of a learning curve for newer players
  • Some of his specials aren't very good outside of combos

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
9 - 6 4 8 4 0 HL Y - -
n.5A
(within 56 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
9 - 5 5 7 4 0 HL Y - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 7 4 12 0 -4 HL Y - -
n.5B
(within 48 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 7 4 12 0 -4 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
24 - 9 7 22 -3 -9 HL N - -
n.5C
(within 72 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12,12 - 6 2,7 20 -1 -7 HL Y - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
9 - 5 5 7 4 0 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 7 4 12 0 -4 L Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
24 - 9 7 20 KD -7 L N - -

Command

Down Fist
6A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 14 4(4)5 15 6 0 H N - -
Uppercut Swing
3A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - 3 2(1)2 16 6 0 HL Y - -
Sand Shower
Mash C after knockdown
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 20 2,6 42 -14 -23 HL N - -
Hell Stomp Fury
22C while opponent is knocked down
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 9 4 14 - - - - - -
Swipe Away
5AB
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 9 3,4 20 -1 -7 HL Y - -
Rage Uppercut
j.BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
24 - 4 3, till landing 8 +17 +11 H - - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 9 - 6 9 6 +8 +4 H N - -
Diagonal Hop 9 - 6 9 6 +8 +4 H N - -
Neutral Jump 9 - 6 9 6 +8 +4 H N - -
Diagonal Jump 9 - 6 11 6 +8 +4 H N - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 11 - 7 9 6 +8 +4 H N - -
Diagonal Hop 11 - 7 9 6 +8 +4 H N - -
Neutral Jump 11 - 7 7 6 +8 +4 H N - -
Diagonal Jump 11 - 7 9 6 +8 +4 H N - -
j.C
Neutral/Diagonal Jump, Neutral Hop
Diagonal Hop
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 20 - 9 13 8 +15 +9 H N - -
Diagonal Hop 20 - 9 13 8 +15 +9 H N - -
Neutral Jump 20 - 9 10 8 +15 +9 H N - -
Diagonal Jump 20 - 10 12 8 +15 +9 H N - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20 - 10 4,4 15 6 0 H Y - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20 - 15 4 16 6 0 L Y - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 23 5 12 2 0 H N - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 23 4 12 1 -1 L N - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20 - 27 4 12 KD -3 HL N - -

Throw

Grab and Toss
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Judgement Dagger
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 17 - - - - - -

Special Moves

Snake Tamer
214A/B/C (hold)
A version
B Version
C Version
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 15,15 (28) - 9 2,4 31 -7 -13 HL - Y Y
B 15,15 (28) - 7 2,4 31 -7 -13 HL - Y Y
C 15,15(28) - 12 2,4 31 -7 -13 L - Y Y
Multi Snake Tamer
214[A]/[B]/[C] for 3 seconds
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18,18,18(46) - (180)9 - 30 KD -10 HL - N Y
Snake Tamer Abort
214A/B/C-D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 17 (A version) 10(B Version) 20(C Version) - - - - - -
Double Return
236C (hold ok)
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
No hold 2 - 8 3 35 -10 -16 HL - N -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Hold 32 - 15 - 56 total - - HL - N -
Judgement Cutter
623A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6,7,20(32) - 10 2,16(5)11 18 KD -11 HL - Y -
Yakiire
623B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
32 - 30 2 28 KD -8 H - N -
Explosive Headbutt
6428C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
46 - 0 - - - - - - - -
Sado Maso
41236B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - 17 12 25 KD -15 HL - N -

S-Power

Guillotine
641236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18,65(75) - 13 2,12,19 26 KD -23 HL,H - N -

P-Power

Yondan Drill
360C, mash C repeatedly
Starter


Lvl 1


Lvl 2


Lvl 3


Lvl 4


Lvl 5
Ender
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Lvl 1 19*4(76) - 0 - - - - - - - -

No presses

Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Lvl 2 21*4(84) - 0 - - - - - - - -

5-8 presses

Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Lvl 3 23*4(92) - 0 - - - - - - - -

9-12 presses

Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Lvl 4 25*4(100) - 0 - - - - - - - -

13 presses or more

Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Lvl 5 28*4(112) - 0 - - - - - - - -

13 presses, then A+B+C

Chain Attacks

Combos

Meterless

  • 2A 3A 623A
  • 5A 5C 623A
  • n.5C 623A
  • 5AB 623A
  • 3A 5C 623A

Note: if in corner you can follow up with 22C OTG or if you do a short dash from midstage you can get it too assuming the opponent doesn't quick recover. All 623A can be substituted with 214B/C

  • n.5B/5B/6A 5C (puts opponent into oversway)
  • n.5A/n.5B 3C 623B 22C

Best damaging combo and pretty much the only way to combo into 623B, can only be done from ONE close button and no jump in (pushes too far back for 623B)

Metered

Strategy

Videos

Yamazaki Gameplay on linnesaka's YT Channel More from linnesaka's YT

Real Bout Fatal Fury 2
General

ControlsFAQSystem

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