-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Kim Kaphwan/Data: Difference between revisions
Jump to navigation
Jump to search
(58 intermediate revisions by 3 users not shown) | |||
Line 6: | Line 6: | ||
| input = cl.A | | input = cl.A | ||
| images = XV_Kim_cA_ima.png | | images = XV_Kim_cA_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_cA.png | ||
| damage = 25 | | damage = 25 | ||
| guard = mid | | guard = mid | ||
Line 25: | Line 25: | ||
| input = cl.B | | input = cl.B | ||
| images = XV_Kim_cB_ima.png | | images = XV_Kim_cB_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_cB.png | ||
| damage = 30 | | damage = 30 | ||
| guard = low | | guard = low | ||
Line 44: | Line 44: | ||
| input = cl.C | | input = cl.C | ||
| images = XV_Kim_cC_ima.png | | images = XV_Kim_cC_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_cC.png | ||
| damage = 70 | | damage = 70 | ||
| guard = mid | | guard = mid | ||
Line 63: | Line 63: | ||
| input = cl.D | | input = cl.D | ||
| images = XV_Kim_cD_ima.png | | images = XV_Kim_cD_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_cD.png | ||
| damage = 80 | | damage = 80 | ||
| guard = | | guard = | ||
Line 83: | Line 83: | ||
| input = 5A | | input = 5A | ||
| images = XV_Kim_5A.png | | images = XV_Kim_5A.png | ||
| hitboxes = | | hitboxes = XV_Kim_5A_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = mid | | guard = mid | ||
| cancel = | | cancel = super | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
Line 102: | Line 102: | ||
| input = 5B | | input = 5B | ||
| images = XV_Kim_5B_ima.png | | images = XV_Kim_5B_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_5B.png | ||
| damage = 30 | | damage = 30 | ||
| guard = mid | | guard = mid | ||
Line 121: | Line 121: | ||
| input = 5C | | input = 5C | ||
| images = XV_Kim_5C_ima.png | | images = XV_Kim_5C_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_5C.png | ||
| damage = 70 | | damage = 70 | ||
| guard = mid | | guard = mid | ||
| cancel = | | cancel = super | ||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
Line 140: | Line 140: | ||
| input = 5D | | input = 5D | ||
| images = XV_Kim_5D_ima.png | | images = XV_Kim_5D_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_5D.png, XV_Kim_5D2.png | ||
| damage = 80 (40+40) | | damage = 80 (40+40) | ||
| guard = mid | | guard = mid | ||
Line 160: | Line 160: | ||
| input = 2A | | input = 2A | ||
| images = XV_Kim_2A_ima.png | | images = XV_Kim_2A_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_2A.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 179: | Line 179: | ||
| input = 2B | | input = 2B | ||
| images = XV_Kim_2B_ima.png | | images = XV_Kim_2B_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_2B.png | ||
| damage = 15 | | damage = 15 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | ||
Line 198: | Line 198: | ||
| input = 2C | | input = 2C | ||
| images = XV_Kim_2C_ima.png | | images = XV_Kim_2C_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_2C.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = command | | cancel = command | ||
| startup = | | startup = 6 | ||
| active = 5 | | active = 5 | ||
| recovery = 17 | | recovery = 17 | ||
Line 216: | Line 216: | ||
| name = crouch D | | name = crouch D | ||
| input = 2D | | input = 2D | ||
| images = | | images = XV_Kim_2D_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_2D.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | ||
| cancel = | | cancel = command | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = 19 | | recovery = 19 | ||
| hitadv = | | hitadv = SKD (+25) | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
Line 239: | Line 239: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.A | | input = h.A | ||
| images = | | images = XV_Kim_jA_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_hA.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
Line 253: | Line 253: | ||
| guardDamage = 50 | | guardDamage = 50 | ||
}} | }} | ||
====jump A==== | ====jump A==== | ||
{{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_ja | {{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_ja | ||
Line 260: | Line 261: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.A | | input = j.A | ||
| images = | | images = XV_Kim_jA_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_jA.png | ||
| damage = 45 | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
Line 282: | Line 283: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.B | | input = h.B | ||
| images = | | images = XV_Kim_jB_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_hB.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
Line 296: | Line 297: | ||
| guardDamage = 50 | | guardDamage = 50 | ||
}} | }} | ||
====jump B==== | ====jump B==== | ||
{{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_jb | {{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_jb | ||
Line 303: | Line 305: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.B | | input = j.B | ||
| images = | | images = XV_Kim_jB_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_jB.png | ||
| damage = 35 | | damage = 35 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
Line 317: | Line 319: | ||
| guardDamage = 60 | | guardDamage = 60 | ||
}} | }} | ||
====hop C==== | ====hop C==== | ||
Line 326: | Line 327: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.C | | input = h.C | ||
| images = | | images = XV_Kim_jC_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_hC.png | ||
| damage = | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
| cancel = | | cancel = | ||
Line 337: | Line 338: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = 100 | | guardDamage = 100 | ||
}} | }} | ||
====jump C==== | ====jump C==== | ||
{{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_jc | {{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_jc | ||
Line 347: | Line 349: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.C | | input = j.C | ||
| images = | | images = XV_Kim_jC_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_jC.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
Line 361: | Line 363: | ||
| guardDamage = 120 | | guardDamage = 120 | ||
}} | }} | ||
====hop D==== | ====hop D==== | ||
{{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_hd | {{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_hd | ||
Line 368: | Line 371: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.D | | input = h.D | ||
| images = | | images = XV_Kim_jD_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_hD.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
Line 390: | Line 393: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.D | | input = j.D | ||
| images = | | images = XV_Kim_jD_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_jD.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|High]] | ||
Line 415: | Line 418: | ||
| images = XV_kim_rush1_ima.png | | images = XV_kim_rush1_ima.png | ||
| hitboxes = XV_kim_rush1.png | | hitboxes = XV_kim_rush1.png | ||
| damage = | | damage = 48 (25+25) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 425: | Line 428: | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 437: | Line 440: | ||
| images = XV_kim_rush2_ima.png | | images = XV_kim_rush2_ima.png | ||
| hitboxes = XV_kim_rush2.png | | hitboxes = XV_kim_rush2.png | ||
| damage = | | damage = 70 (25+25+25) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 447: | Line 450: | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 455: | Line 458: | ||
| name = Naeryo Chagi | | name = Naeryo Chagi | ||
| input = 6b | | input = 6b | ||
| images = | | images = XV_Kim_6B_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_6B.png, XV_Kim_6B2.png | ||
| damage = 60 [50] | | damage = 60 [50] | ||
| guard = high [mid] | | guard = high [mid] | ||
Line 467: | Line 470: | ||
| invul = | | invul = | ||
| stun = 60 | | stun = 60 | ||
| guardDamage = | | guardDamage = 60 [60] | ||
}} | }} | ||
Line 474: | Line 477: | ||
| name = Twio Yop Chagi | | name = Twio Yop Chagi | ||
| input = 66A | | input = 66A | ||
| images = | | images = XV_Kim_66A_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_66A.png | ||
| damage = 40 | | damage = 40 | ||
| guard = mid | | guard = mid | ||
Line 486: | Line 489: | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 494: | Line 497: | ||
| name = Blowback | | name = Blowback | ||
| input = CD | | input = CD | ||
| images = | | images = XV_Kim_5CD_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_5CD.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 502: | Line 505: | ||
| active = 7 | | active = 7 | ||
| recovery = 20 | | recovery = 20 | ||
| hitadv = Wall Splat +73~+89 (Ground hit) / | | hitadv = Wall Splat +73~+89 (Ground hit) / SKD (Air hit) | ||
| blockadv = -4 | | blockadv = -4 | ||
| invul = | | invul = | ||
Line 514: | Line 517: | ||
| input = 236CD | | input = 236CD | ||
| images = XV_kim_236cd_ima.png | | images = XV_kim_236cd_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_236cd.png, XV_kim_236cd2.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 526: | Line 529: | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 200 | | guardDamage = 200 | ||
}} | |||
====AdvanceStrike==== | |||
{{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_214cd | |||
| name = AdvanceStrike | |||
| input = 214CD | |||
| images = XV_kim_214cd_ima.png | |||
| hitboxes = XV_kim_214cd.png, XV_kim_214cd2.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | |||
| guardDamage = 150 | |||
}} | }} | ||
Line 535: | Line 557: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.CD | | input = h.CD | ||
| images = | | images = XV_Kim_jCD_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_hCD.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = special | ||
| startup = 14 | | startup = 14 | ||
| active = 7 | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = SKD | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 557: | Line 579: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.CD | | input = j.CD | ||
| images = | | images = XV_Kim_jCD_ima.png | ||
| hitboxes = | | hitboxes = XV_Kim_jCD.png | ||
| damage = 90 | | damage = 90 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = special | ||
| startup = 14 | | startup = 14 | ||
| active = 7 | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = SKD | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 578: | Line 600: | ||
| input = (close) 4/6+C | | input = (close) 4/6+C | ||
| images = XV_kim_cthrow_ima.png | | images = XV_kim_cthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_cthrow.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
Line 585: | Line 607: | ||
| active = 1 | | active = 1 | ||
| recovery = 0 | | recovery = 0 | ||
| hitadv = | | hitadv = HKD (+47) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 597: | Line 619: | ||
| input = (close) 4/6+D | | input = (close) 4/6+D | ||
| images = XV_kim_dthrow_ima.png | | images = XV_kim_dthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_dthrow.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
Line 604: | Line 626: | ||
| active = 1 | | active = 1 | ||
| recovery = 0 | | recovery = 0 | ||
| hitadv = | | hitadv = HKD (+39) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 620: | Line 642: | ||
| orderId = 1 | | orderId = 1 | ||
| input = 214B | | input = 214B | ||
| images = | | images = XV_Kim_214K1_ima.png | ||
| hitboxes = XV_kim_214b.png | | hitboxes = XV_kim_214b.png | ||
| damage = 80 | | damage = 80 | ||
Line 628: | Line 650: | ||
| active = 2 | | active = 2 | ||
| recovery = 22 | | recovery = 22 | ||
| hitadv = | | hitadv = SKD (+31) | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
| stun = 60 | | stun = 60 | ||
| guardDamage = | | guardDamage = 80 | ||
}} | }} | ||
Line 642: | Line 664: | ||
| orderId = 2 | | orderId = 2 | ||
| input = 214D | | input = 214D | ||
| images = | | images = XV_Kim_214K2_ima.png | ||
| hitboxes = XV_kim_214d.png | | hitboxes = XV_kim_214d.png, XV_kim_214d2.png, XV_kim_214d3.png | ||
| damage = 120 (40+40+40) | | damage = 120 (40+40+40) | ||
| guard = Mid | | guard = Mid | ||
Line 650: | Line 672: | ||
| active = 4 (3) 2 | | active = 4 (3) 2 | ||
| recovery = 31 | | recovery = 31 | ||
| hitadv = | | hitadv = SKD (+23) | ||
| blockadv = -14 | | blockadv = -14 | ||
| invul = | | invul = | ||
| stun = 120 (40*3) | | stun = 120 (40*3) | ||
| guardDamage = | | guardDamage = 120 (40*3) | ||
}} | }} | ||
Line 664: | Line 686: | ||
| orderId = 3 | | orderId = 3 | ||
| input = 214BD | | input = 214BD | ||
| images = | | images = XV_Kim_214K3_ima.png | ||
| hitboxes = XV_kim_214bd.png | | hitboxes = XV_kim_214bd.png, XV_kim_214bd2.png, XV_kim_214bd3.png | ||
| damage = 140 (70+70) | | damage = 140 (70+70) | ||
| guard = Mid | | guard = Mid | ||
Line 672: | Line 694: | ||
| active = 4 (3) 2 | | active = 4 (3) 2 | ||
| recovery = 19 | | recovery = 19 | ||
| hitadv = | | hitadv = SKD (+37) | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 80 (40+40) | ||
}} | }} | ||
Line 687: | Line 709: | ||
| orderId = 1 | | orderId = 1 | ||
| input = j214B | | input = j214B | ||
| images = | | images = XV_kim_air_214b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_air_214b.png | ||
| damage = 60 | | damage = 60 | ||
| guard = mid | | guard = mid | ||
Line 695: | Line 717: | ||
| active = 3 | | active = 3 | ||
| recovery = 11 on ground | | recovery = 11 on ground | ||
| hitadv = | | hitadv = SKD (+29~+36) | ||
| blockadv = -7~+0 | | blockadv = -7~+0 | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 709: | Line 731: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j214D | | input = j214D | ||
| images = | | images = XV_kim_air_214d_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_air_214b.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 717: | Line 739: | ||
| active = 3 | | active = 3 | ||
| recovery = 13 on ground | | recovery = 13 on ground | ||
| hitadv = | | hitadv = HKD (+38~+44) | ||
| blockadv = -7~-1 | | blockadv = -7~-1 | ||
| invul = | | invul = | ||
| stun = | | stun = 60 | ||
| guardDamage = | | guardDamage = 80 | ||
}} | }} | ||
Line 731: | Line 753: | ||
| orderId = 3 | | orderId = 3 | ||
| input = j214BD | | input = j214BD | ||
| images = | | images = XV_kim_air_214bd_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_air_214bd.png, XV_kim_air_214bd2.png, XV_kim_air_214bd3.png | ||
| damage = 100 (20+80) | | damage = 100 (20+80) | ||
| guard = Mid | | guard = Mid | ||
Line 739: | Line 761: | ||
| active = 4 (3) 3 | | active = 4 (3) 3 | ||
| recovery = 12 on ground | | recovery = 12 on ground | ||
| hitadv = | | hitadv = SKD (+33~+36) | ||
| blockadv = -4~+2 | | blockadv = -4~+2 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 100 (50+50) | ||
}} | }} | ||
Line 755: | Line 777: | ||
| input = 28B | | input = 28B | ||
| images = XV_kim_28K_ima.png | | images = XV_kim_28K_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_28B.png, XV_kim_28B2.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
Line 762: | Line 784: | ||
| active = 6 | | active = 6 | ||
| recovery = 47 (18 on ground) | | recovery = 47 (18 on ground) | ||
| hitadv = | | hitadv = SKD (+14) | ||
| blockadv = -34 | | blockadv = -34~-32 | ||
| invul = full body against physical air strike 1-5 | | invul = full body against physical air strike 1-5 | ||
| stun = 60 | | stun = 60 | ||
| guardDamage = | | guardDamage = 80 | ||
}} | }} | ||
Line 777: | Line 799: | ||
| input = 28D | | input = 28D | ||
| images = XV_kim_28K_ima.png | | images = XV_kim_28K_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_28D.png, XV_kim_28D2.png, XV_kim_28D3.png, XV_kim_28D4.png | ||
| damage = 90 (50+20+20) | | damage = 90 (50+20+20) | ||
| guard = Mid | | guard = Mid | ||
Line 784: | Line 806: | ||
| active = 12 | | active = 12 | ||
| recovery = 55 (24 on ground) | | recovery = 55 (24 on ground) | ||
| hitadv = | | hitadv = SKD (+11) | ||
| blockadv = -43 | | blockadv = -43 | ||
| invul = full body 1-12 | | invul = full body 1-12 | ||
| stun = 90 (50+20+20) | | stun = 90 (50+20+20) | ||
| guardDamage = | | guardDamage = 70 (50+20) | ||
}} | }} | ||
Line 798: | Line 820: | ||
| orderId = 2 | | orderId = 2 | ||
| input = 28D | | input = 28D | ||
| images = | | images = XV_kim_28K_2D_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_28K_2D.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 8 | | startup = 8 (16) | ||
| active = 7 | | active = 7 | ||
| recovery = 39 (23 on ground) | | recovery = 39 (23 on ground) | ||
| hitadv = | | hitadv = HKD (+23) | ||
| blockadv = -53 | | blockadv = -53 | ||
| invul = | | invul = | ||
| stun = 60 | | stun = 60 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 821: | Line 843: | ||
| input = 28BD | | input = 28BD | ||
| images = XV_kim_28K_ima.png | | images = XV_kim_28K_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_28BD.png, XV_kim_28BD2.png, XV_kim_28BD3.png, XV_kim_28BD4.png, XV_kim_28BD5.png, XV_kim_28BD6.png, XV_kim_28BD7.png | ||
| damage = 170 (60+30+30+50) | | damage = 170 (60+30+30+50) | ||
| guard = Mid | | guard = Mid | ||
Line 828: | Line 850: | ||
| active = 5 (6) 5 (21) 7 | | active = 5 (6) 5 (21) 7 | ||
| recovery = 41 (21 on ground) | | recovery = 41 (21 on ground) | ||
| hitadv = | | hitadv = HKD (+30) | ||
| blockadv = -66 | | blockadv = -66 | ||
| invul = Full Body: 1 to 8 (8 Frames) | | invul = Full Body: 1 to 8 (8 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
Line 851: | Line 873: | ||
| active = Active until on ground | | active = Active until on ground | ||
| recovery = 10 | | recovery = 10 | ||
| hitadv = | | hitadv = SKD (+1~+4) | ||
| blockadv = -28 | | blockadv = -28 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 0 | ||
}} | }} | ||
Line 865: | Line 887: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j236D | | input = j236D | ||
| images = | | images = XV_kim_236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_236b.png | ||
| damage = 70 (0+17+17+17+19) | | damage = 70 (0+17+17+17+19) | ||
| guard = mid | | guard = mid | ||
Line 873: | Line 895: | ||
| active = Active until on ground | | active = Active until on ground | ||
| recovery = 10 | | recovery = 10 | ||
| hitadv = | | hitadv = SKD (+1~+4) | ||
| blockadv = -28 | | blockadv = -28 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 0 | ||
}} | }} | ||
Line 887: | Line 909: | ||
| orderId = 3 | | orderId = 3 | ||
| input = j236BD | | input = j236BD | ||
| images = | | images = XV_kim_236b_ima.png | ||
| hitboxes = XV_kim_236bd.png | | hitboxes = XV_kim_236bd.png | ||
| damage = 106 (50+30+30) | | damage = 106 (50+30+30) | ||
Line 895: | Line 917: | ||
| active = Active until on ground | | active = Active until on ground | ||
| recovery = 14 | | recovery = 14 | ||
| hitadv = | | hitadv = SKD (+37~+39) | ||
| blockadv = +1~+3 | | blockadv = +1~+3 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 80 (20*4) | ||
}} | }} | ||
Line 922: | Line 944: | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 933: | Line 955: | ||
| input = 214C | | input = 214C | ||
| images = XV_kim_214A_ima.png | | images = XV_kim_214A_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214a.png | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
Line 943: | Line 965: | ||
| blockadv = -12 | | blockadv = -12 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 955: | Line 977: | ||
| input = 214AC | | input = 214AC | ||
| images = XV_kim_214A_ima.png | | images = XV_kim_214A_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214a.png | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
Line 965: | Line 987: | ||
| blockadv = -4 | | blockadv = -4 | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 989: | Line 1,011: | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,010: | Line 1,032: | ||
| blockadv = -18 | | blockadv = -18 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,022: | Line 1,044: | ||
| input = 214AC4P | | input = 214AC4P | ||
| images = XV_kim_214A4P_ima.png | | images = XV_kim_214A4P_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214a4p.png | ||
| damage = | | damage = 45 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 12 | | startup = 12 | ||
| active = 5 | | active = 5 | ||
Line 1,032: | Line 1,054: | ||
| blockadv = -8 | | blockadv = -8 | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,044: | Line 1,066: | ||
| orderId = 1 | | orderId = 1 | ||
| input = 214A4P | | input = 214A4P | ||
| images = | | images = XV_kim_214A4P4A_ima.png | ||
| hitboxes = XV_kim_214a4p4p.png | | hitboxes = XV_kim_214a4p4p.png, XV_kim_214a4p4p2.png | ||
| damage = 80 (50+30) | | damage = 80 (50+30) | ||
| guard = Mid | | guard = Mid | ||
Line 1,052: | Line 1,074: | ||
| active = 8 | | active = 8 | ||
| recovery = 33 | | recovery = 33 | ||
| hitadv = | | hitadv = HKD (+30) | ||
| blockadv = -16 | | blockadv = -16 | ||
| invul = | | invul = | ||
| stun = 70 (40+30) | | stun = 70 (40+30) | ||
| guardDamage = | | guardDamage = 80 (40+40) | ||
}} | }} | ||
Line 1,066: | Line 1,088: | ||
| orderId = 2 | | orderId = 2 | ||
| input = 214C4P | | input = 214C4P | ||
| images = | | images = XV_kim_214A4P4C_ima.png | ||
| hitboxes = XV_kim_214c4p4p.png | | hitboxes = XV_kim_214c4p4p.png | ||
| damage = 80 | | damage = 80 | ||
Line 1,074: | Line 1,096: | ||
| active = 5 | | active = 5 | ||
| recovery = 36 | | recovery = 36 | ||
| hitadv = | | hitadv = HKD (+61) | ||
| blockadv = -22 | | blockadv = -22 | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,088: | Line 1,110: | ||
| orderId = 3 | | orderId = 3 | ||
| input = 214AC4P4P | | input = 214AC4P4P | ||
| images = | | images = XV_kim_214AC4P4AC_ima.png | ||
| hitboxes = XV_kim_214ac4p4p.png | | hitboxes = XV_kim_214ac4p4p.png, XV_kim_214ac4p4p2.png | ||
| damage = 60 (20+40) | | damage = 60 (20+40) | ||
| guard = Mid | | guard = Mid | ||
Line 1,096: | Line 1,118: | ||
| active = 7 (4) 7 | | active = 7 (4) 7 | ||
| recovery = 24 | | recovery = 24 | ||
| hitadv = | | hitadv = HKD (+39) | ||
| blockadv = -12 | | blockadv = -12 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 80 (40+40) | ||
}} | }} | ||
Line 1,111: | Line 1,133: | ||
| orderId = 1 | | orderId = 1 | ||
| input = 214A9K | | input = 214A9K | ||
| images = | | images = XV_kim_214P9K_ima.png | ||
| hitboxes = XV_kim_214a9k.png | | hitboxes = XV_kim_214a9k.png | ||
| damage = 45 | | damage = 45 | ||
Line 1,119: | Line 1,141: | ||
| active = 4 | | active = 4 | ||
| recovery = 40 | | recovery = 40 | ||
| hitadv = | | hitadv = SKD (+10) | ||
| blockadv = -25 | | blockadv = -25 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,133: | Line 1,155: | ||
| orderId = 2 | | orderId = 2 | ||
| input = 214C9K | | input = 214C9K | ||
| images = | | images = XV_kim_214P9K_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214a9k.png | ||
| damage = 45 | | damage = 45 | ||
| guard = Mid | | guard = Mid | ||
Line 1,141: | Line 1,163: | ||
| active = 4 | | active = 4 | ||
| recovery = 40 | | recovery = 40 | ||
| hitadv = | | hitadv = SKD (+10) | ||
| blockadv = -25 | | blockadv = -25 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,155: | Line 1,177: | ||
| orderId = 3 | | orderId = 3 | ||
| input = 214AC9K | | input = 214AC9K | ||
| images = | | images = XV_kim_214P9K_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214a9k.png | ||
| damage = 45 | | damage = 45 | ||
| guard = Mid | | guard = Mid | ||
Line 1,163: | Line 1,185: | ||
| active = 4 | | active = 4 | ||
| recovery = 40 | | recovery = 40 | ||
| hitadv = | | hitadv = SKD (+16) | ||
| blockadv = -25 | | blockadv = -25 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,178: | Line 1,200: | ||
| orderId = 1 | | orderId = 1 | ||
| input = 214A4P | | input = 214A4P | ||
| images = | | images = XV_kim_214P9K2K_ima.png | ||
| hitboxes = XV_kim_214a9k2k.png | | hitboxes = XV_kim_214a9k2k.png | ||
| damage = 50 | | damage = 50 | ||
Line 1,186: | Line 1,208: | ||
| active = 5 | | active = 5 | ||
| recovery = 30 | | recovery = 30 | ||
| hitadv = | | hitadv = HKD (+34) | ||
| blockadv = -16 | | blockadv = -16 | ||
| invul = | | invul = | ||
| stun = 50 | | stun = 50 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
Line 1,200: | Line 1,222: | ||
| orderId = 2 | | orderId = 2 | ||
| input = 214C4P | | input = 214C4P | ||
| images = | | images = XV_kim_214P9K2K_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214a9k2k.png | ||
| damage = 50 | | damage = 50 | ||
| guard = High | | guard = High | ||
Line 1,208: | Line 1,230: | ||
| active = 5 | | active = 5 | ||
| recovery = 30 | | recovery = 30 | ||
| hitadv = | | hitadv = HKD (+34) | ||
| blockadv = -16 | | blockadv = -16 | ||
| invul = | | invul = | ||
| stun = 50 | | stun = 50 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
Line 1,222: | Line 1,244: | ||
| orderId = 3 | | orderId = 3 | ||
| input = 214AC9K2K | | input = 214AC9K2K | ||
| images = | | images = XV_kim_214P9K2K_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214a9k2k.png | ||
| damage = 50 | | damage = 50 | ||
| guard = High | | guard = High | ||
Line 1,234: | Line 1,256: | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
Line 1,253: | Line 1,275: | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| hitadv = | | hitadv = SKD (+33) | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = 80 | | stun = 80 | ||
| guardDamage = | | guardDamage = 80 | ||
}} | }} | ||
Line 1,275: | Line 1,297: | ||
| active = 6 | | active = 6 | ||
| recovery = 12 | | recovery = 12 | ||
| hitadv = | | hitadv = SKD (+36) | ||
| blockadv = +3 | | blockadv = +3 | ||
| invul = | | invul = | ||
| stun = 80 | | stun = 80 | ||
| guardDamage = | | guardDamage = 100 | ||
}} | }} | ||
Line 1,301: | Line 1,323: | ||
| invul = Projectile Invincibility: 5 to 24 (20 frames) | | invul = Projectile Invincibility: 5 to 24 (20 frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 80 | ||
}} | }} | ||
===Hishou Kyaku=== | ===Hishou Kyaku during Hisen Kyaku=== | ||
====236AK==== | ====236AK==== | ||
{{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_236a~k | {{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_236a~k | ||
| name = Hishou Kyaku | | name = Hishou Kyaku | ||
| header = yes | | header = yes | ||
| version = A | | version = A to K | ||
| orderId = 1 | | orderId = 1 | ||
| input = 236AK | | input = 236AK | ||
| images = | | images = XV_kim_236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_236b.png | ||
| damage = - | | damage = - | ||
| guard = - | | guard = - | ||
Line 1,331: | Line 1,353: | ||
| name = Hishou Kyaku | | name = Hishou Kyaku | ||
| header = no | | header = no | ||
| version = C | | version = C to K | ||
| orderId = 2 | | orderId = 2 | ||
| input = 236CK | | input = 236CK | ||
| images = | | images = XV_kim_236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_236b.png | ||
| damage = | | damage = 70 (0+17+17+17+19) | ||
| guard = | | guard = mid | ||
| cancel = super | | cancel = super | ||
| startup = 11 | | startup = 11 | ||
| active = Active until on ground | | active = Active until on ground | ||
| recovery = 10 | | recovery = 10 | ||
| hitadv = +1 | | hitadv = SKD (+1~+4) | ||
| blockadv = -31 | | blockadv = -28 (Lowest height) to -31 (Highest height) | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 0 | ||
}} | |||
====236PBD==== | |||
{{MoveData-KOFXV | character = Kim Kaphwan | moveId = kim_236p~bd | |||
| name = Hishou Kyaku | |||
| header = no | |||
| version = Any version to BD | |||
| orderId = 3 | |||
| input = 236ABD | |||
| images = XV_kim_236b_ima.png | |||
| hitboxes = XV_kim_236bd.png | |||
| damage = - | |||
| guard = Mid | |||
| cancel = - | |||
| startup = 15 | |||
| active = Active till landing | |||
| recovery = 14 | |||
| hitadv = SKD | |||
| blockadv = 3 (Lowest height) to 1 (Highest height) | |||
| invul = - | |||
| stun = - | |||
| guardDamage = - | |||
}} | }} | ||
Line 1,359: | Line 1,403: | ||
| input = 214236b | | input = 214236b | ||
| images = XV_kim_214236b_ima.png | | images = XV_kim_214236b_ima.png | ||
| hitboxes = XV_kim_214236b.png | | hitboxes = XV_kim_214236b.png, XV_kim_214236b2.png | ||
| damage = 200 (0+5+5+10*3+15+15+130) | | damage = 200 (0+5+5+10*3+15+15+130) | ||
| guard = Mid | | guard = Mid | ||
Line 1,366: | Line 1,410: | ||
| active = 17 | | active = 17 | ||
| recovery = 40 | | recovery = 40 | ||
| hitadv = | | hitadv = HKD (+50) | ||
| blockadv = -28 | | blockadv = -28 | ||
| invul = full body 1-11 | | invul = full body 1-11 | ||
Line 1,381: | Line 1,425: | ||
| input = 214236D | | input = 214236D | ||
| images = XV_kim_214236b_ima.png | | images = XV_kim_214236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214236b.png, XV_kim_214236b2.png | ||
| damage = 200 (0+5+5+10*3+15+15+130) | | damage = 200 (0+5+5+10*3+15+15+130) | ||
| guard = Mid | | guard = Mid | ||
Line 1,388: | Line 1,432: | ||
| active = 17 | | active = 17 | ||
| recovery = 40 | | recovery = 40 | ||
| hitadv = | | hitadv = HKD (+50) | ||
| blockadv = -28 | | blockadv = -28 | ||
| invul = full body 1-11 | | invul = full body 1-11 | ||
Line 1,403: | Line 1,447: | ||
| input = 214236BD | | input = 214236BD | ||
| images = XV_kim_214236b_ima.png | | images = XV_kim_214236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_214236bd.png | ||
| damage = 355 (0+5*2+10*3+15*3+50+50+170) | | damage = 355 (0+5*2+10*3+15*3+50+50+170) | ||
| guard = Mid | | guard = Mid | ||
Line 1,410: | Line 1,454: | ||
| active = 17 | | active = 17 | ||
| recovery = 40 | | recovery = 40 | ||
| hitadv = | | hitadv = HKD (+50) | ||
| blockadv = -28 | | blockadv = -28 | ||
| invul = full body 1-5 | | invul = full body 1-5 | ||
Line 1,433: | Line 1,477: | ||
| active = Active until on ground | | active = Active until on ground | ||
| recovery = 29 | | recovery = 29 | ||
| hitadv = | | hitadv = HKD (+50) | ||
| blockadv = -48~-37 | | blockadv = -48~-37 | ||
| invul = full body 1-3 | | invul = full body 1-3 | ||
Line 1,448: | Line 1,492: | ||
| input = j214236D | | input = j214236D | ||
| images = XV_kim_j214236b_ima.png | | images = XV_kim_j214236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_j214236b.png | ||
| damage = 205 (0+5*3+10+5+10+15+150) | | damage = 205 (0+5*3+10+5+10+15+150) | ||
| guard = Mid | | guard = Mid | ||
Line 1,455: | Line 1,499: | ||
| active = Active until on ground | | active = Active until on ground | ||
| recovery = 29 | | recovery = 29 | ||
| hitadv = | | hitadv = HKD (+50) | ||
| blockadv = -48~-37 | | blockadv = -48~-37 | ||
| invul = full body 1-3 | | invul = full body 1-3 | ||
Line 1,470: | Line 1,514: | ||
| input = j214236BD | | input = j214236BD | ||
| images = XV_kim_j214236b_ima.png | | images = XV_kim_j214236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_j214236b.png | ||
| damage = 360 (0+5*3+10*2+5+10+15*2+20*3+40+180) | | damage = 360 (0+5*3+10*2+5+10+15*2+20*3+40+180) | ||
| guard = Mid | | guard = Mid | ||
Line 1,477: | Line 1,521: | ||
| active = Active until on ground | | active = Active until on ground | ||
| recovery = 30 | | recovery = 30 | ||
| hitadv = | | hitadv = HKD (+51) | ||
| blockadv = -51~-40 | | blockadv = -51~-40 | ||
| invul = full body 1st frame | | invul = full body 1st frame | ||
Line 1,500: | Line 1,544: | ||
| active = 5 | | active = 5 | ||
| recovery = 44 | | recovery = 44 | ||
| hitadv = | | hitadv = HKD (+73) | ||
| blockadv = -30 | | blockadv = -30 | ||
| invul = Full Body: 1 to 3 (3 Frames) / Full body against physical air strike 1 - 19 | | invul = Full Body: 1 to 3 (3 Frames) / Full body against physical air strike 1 - 19 | ||
Line 1,515: | Line 1,559: | ||
| input = 236236D | | input = 236236D | ||
| images = XV_kim_236236b_ima.png | | images = XV_kim_236236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_236236b.png | ||
| damage = 130 | | damage = 130 | ||
| guard = Mid | | guard = Mid | ||
Line 1,522: | Line 1,566: | ||
| active = 5 | | active = 5 | ||
| recovery = 44 | | recovery = 44 | ||
| hitadv = | | hitadv = HKD (+73) | ||
| blockadv = -30 | | blockadv = -30 | ||
| invul = Full body 1-3 / Full body against phisical air strike 1 - 22 | | invul = Full body 1-3 / Full body against phisical air strike 1 - 22 | ||
Line 1,537: | Line 1,581: | ||
| input = 236236BD | | input = 236236BD | ||
| images = XV_kim_236236b_ima.png | | images = XV_kim_236236b_ima.png | ||
| hitboxes = | | hitboxes = XV_kim_236236bd.png | ||
| damage = 270 (120+150) | | damage = 270 (120+150) | ||
| guard = Mid | | guard = Mid | ||
Line 1,544: | Line 1,588: | ||
| active = 5 | | active = 5 | ||
| recovery = 44 | | recovery = 44 | ||
| hitadv = | | hitadv = HKD (+62) | ||
| blockadv = -30 | | blockadv = -30 | ||
| invul = full body 1-15 | | invul = full body 1-15 | ||
Line 1,564: | Line 1,608: | ||
| active = 17 | | active = 17 | ||
| recovery = 62 | | recovery = 62 | ||
| hitadv = | | hitadv = HKD (+24) | ||
| blockadv = -60 | | blockadv = -60 | ||
| invul = full body 1-24 | | invul = full body 1-24 |
Revision as of 17:06, 24 August 2024
Close Standing Normals
cl.A
Kim Kaphwan kim_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | mid | command | 4 | 3 | 7 | +5 | +3 | - | 30 | 60 |
cl.B
Kim Kaphwan kim_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | low | command | 5 | 6 | 6 | +3 | +1 | - | 30 | 60 |
cl.C
Kim Kaphwan kim_clc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | mid | command | 5 | 3 | 23 | -5 | -7 | - | 70 | 120 |
cl.D
Kim Kaphwan kim_cld | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | - | command | 6 | 8 | 16 | -3 | -3 | - | 70 | 120 |
Far Standing Normals
5A
Kim Kaphwan kim_fa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5A
5A stand A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | mid | super | 5 | 4 | 11 | +0 | -2 | - | 30 | 60 |
5B
Kim Kaphwan kim_fb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5B
5B stand B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | mid | super | 6 | 5 | 9 | +1 | -1 | - | 30 | 60 |
5C
Kim Kaphwan kim_fc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5C
5C stand C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | mid | super | 9 | 3 | 20 | -2 | -4 | - | 70 | 120 |
5D
Kim Kaphwan kim_fd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5D
5D stand D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 (40+40) | mid | super | 11 | 2 (7) 2 | 20 | -1 | -3 | - | 70 (35+35) | 120 (60+60) |
Crouch Normals
2A
Kim Kaphwan kim_2a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2A
2A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 3 | 8 | +4 | +2 | - | 30 | 60 |
2B
Kim Kaphwan kim_2b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2B
2B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
15 | Low | self, super | 5 | 4 | 9 | +2 | +0 | - | 15 | 60 |
2C
Kim Kaphwan kim_2c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2C
2C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 6 | 5 | 17 | -1 | -3 | - | 70 | 120 |
2D
Kim Kaphwan kim_2d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2D
2D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 8 | 5 | 19 | SKD (+25) | -5 | - | 70 | 120 |
jump normals
hop A
Kim Kaphwan kim_ha | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 6 | 5 | 1 on ground | - | - | - | 30 | 50 |
jump A
Kim Kaphwan kim_ja | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 6 | 5 | 1 on ground | - | - | - | 30 | 60 |
hop B
Kim Kaphwan kim_hb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 4 | 9 | 1 on ground | - | - | - | 30 | 50 |
jump B
Kim Kaphwan kim_jb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
35 | High | - | 4 | 10 | 1 on ground | - | - | - | 30 | 60 |
hop C
Kim Kaphwan kim_hc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 10 | 7 | 1 on ground | - | - | - | 70 | 100 |
jump C
Kim Kaphwan kim_jc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 10 | 7 | 1 on ground | - | - | - | 70 | 120 |
hop D
Kim Kaphwan kim_hd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 7 | 1 on ground | - | - | - | 70 | 100 |
jump D
Kim Kaphwan kim_jd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 7 | 1 on ground | - | - | - | 70 | 120 |
rush moves
rush 1
Kim Kaphwan kim_rush1 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.AA
cl.AA rush 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
48 (25+25) | Mid | - | 6 | - | - | -5 | -7 | - | - | 60 |
rush 2
Kim Kaphwan kim_rush2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.AAX
cl.AAX rush 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | - | 6 | - | - | -5 | -7 | - | - | 60 |
Command normals
6B
Kim Kaphwan kim_6b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6b
6b Naeryo Chagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 [50] | high [mid] | super [special] | 24 [18] | 2 [2] | 22 [19] | -3 [0] | -5 [-2] | - | 60 | 60 [60] |
66A
Kim Kaphwan kim_66a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
66A
66A Twio Yop Chagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | mid | special | 13 [11] | 7 | 31 | -20 | -19 | - | 40 | 40 |
Blowback
Blowback
Kim Kaphwan kim_cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
CD
CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 16 | 7 | 20 | Wall Splat +73~+89 (Ground hit) / SKD (Air hit) | -4 | - | 100 | 160 |
ShatterStrike
Kim Kaphwan kim_236cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236CD
236CD ShatterStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple +93 (Ground Hit) / Wall Bounce (Air hit) | -10 | Armor: 4 to 14 (11 frames) | 0 | 200 |
AdvanceStrike
Kim Kaphwan kim_214cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214CD
214CD AdvanceStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
Kim Kaphwan kim_hcd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | special | 14 | 7 | 1 on ground | SKD | - | - | 80 | 120 |
jump CD
Kim Kaphwan kim_jcd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | special | 14 | 7 | 1 on ground | SKD | - | - | 80 | 140 |
Throws
forward throw
Kim Kaphwan kim_cthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
(close) 4/6+C
(close) 4/6+C Tekka | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | HKD (+47) | Unblockable | - | 0 | 0 |
back throw
Kim Kaphwan kim_dthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
(close) 4/6+D
(close) 4/6+D Rekka | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | HKD (+39) | Unblockable | - | 0 | 0 |
Specials
Hangetsuzan
214B
Kim Kaphwan kim_214b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214B
214B Hangetsuzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | mid | super | 15 | 2 | 22 | SKD (+31) | -5 | - | 60 | 80 |
214D
Kim Kaphwan kim_214d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214D
214D Hangetsuzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 (40+40+40) | Mid | super | 17 | 4 (3) 2 | 31 | SKD (+23) | -14 | - | 120 (40*3) | 120 (40*3) |
214BD
Kim Kaphwan kim_214bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214BD
214BD Hangetsuzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
140 (70+70) | Mid | - | 15 | 4 (3) 2 | 19 | SKD (+37) | -2 | - | 0 | 80 (40+40) |
Air Hangetsuzan
j214B
Kim Kaphwan kim_j214b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j214B
j214B Air Hangetsuzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | mid | super | 15 | 3 | 11 on ground | SKD (+29~+36) | -7~+0 | - | 40 | 60 |
j214D
Kim Kaphwan kim_j214d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j214D
j214D Air Hangetsuzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 17 | 3 | 13 on ground | HKD (+38~+44) | -7~-1 | - | 60 | 80 |
j214BD
Kim Kaphwan kim_j214bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j214BD
j214BD Air Hangetsuzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 (20+80) | Mid | - | 15 | 4 (3) 3 | 12 on ground | SKD (+33~+36) | -4~+2 | - | 0 | 100 (50+50) |
Hienzan
28B
Kim Kaphwan kim_28b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
28B
28B Hienzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | super | 4 | 6 | 47 (18 on ground) | SKD (+14) | -34~-32 | full body against physical air strike 1-5 | 60 | 80 |
28D
Kim Kaphwan kim_28d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
28D
28D Hienzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 (50+20+20) | Mid | super | 8 | 12 | 55 (24 on ground) | SKD (+11) | -43 | full body 1-12 | 90 (50+20+20) | 70 (50+20) |
28D~2D
Kim Kaphwan kim_28d~2d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
28D
28D Hienzan (Follow Up) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | - | 8 (16) | 7 | 39 (23 on ground) | HKD (+23) | -53 | - | 60 | - |
28BD
Kim Kaphwan kim_28bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
28BD
28BD Hienzan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
170 (60+30+30+50) | Mid | - | 4 | 5 (6) 5 (21) 7 | 41 (21 on ground) | HKD (+30) | -66 | Full Body: 1 to 8 (8 Frames) | 0 | 50 |
Hishou Kyaku
j236B
Kim Kaphwan kim_j236b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j236B
j236B Hishou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (0+17+17+17+19) | mid | super | 11 | Active until on ground | 10 | SKD (+1~+4) | -28 | - | 0 | 0 |
j236D
Kim Kaphwan kim_j236d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j236D
j236D Hishou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (0+17+17+17+19) | mid | super | 11 | Active until on ground | 10 | SKD (+1~+4) | -28 | - | 0 | 0 |
j236BD
Kim Kaphwan kim_j236bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j236BD
j236BD Hishou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
106 (50+30+30) | Mid | - | 15 | Active until on ground | 14 | SKD (+37~+39) | +1~+3 | - | 0 | 80 (20*4) |
Sanren Geki 1 Shiki
214A
Kim Kaphwan kim_214a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A
214A Sanren Geki 1 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | super | 10 | 5 | 20 | -4 | -6 | - | 30 | 40 |
214C
Kim Kaphwan kim_214c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214C
214C Sanren Geki 1 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | super | 15 | 5 | 26 | -10 | -12 | - | 30 | 40 |
214AC
Kim Kaphwan kim_214ac | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214AC
214AC Sanren Geki 1 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | - | 12 | 5 | 18 | -2 | -4 | - | 0 | 40 |
Sanren Geki 2 Shiki
214A4P
Kim Kaphwan kim_214a~4p | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A4P
214A4P Sanren Geki 2 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | super | 12 | 5 | 22 | -6 | -8 | - | 30 | 40 |
214C4P
Kim Kaphwan kim_214c~4p | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214C4P
214C4P Sanren Geki 2 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | super | 16 | 5 | 32 | -16 | -18 | - | 30 | 40 |
214AC4P
Kim Kaphwan kim_214ac~4p | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214AC4P
214AC4P Sanren Geki 2 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | - | 12 | 5 | 22 | -6 | -8 | - | 0 | 40 |
Sanren Geki 3 Shiki
214A4P4P
Kim Kaphwan kim_214a~4p~4p | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A4P
214A4P Sanren Geki 3 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 (50+30) | Mid | super | 20 | 8 | 33 | HKD (+30) | -16 | - | 70 (40+30) | 80 (40+40) |
214C4P4P
Kim Kaphwan kim_214c~4p~4p | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214C4P
214C4P Sanren Geki 3 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 17 | 5 | 36 | HKD (+61) | -22 | - | 40 | 40 |
214AC4P4P
Kim Kaphwan kim_214ac~4p~4p | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214AC4P4P
214AC4P4P Sanren Geki 3 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 (20+40) | Mid | - | 12 | 7 (4) 7 | 24 | HKD (+39) | -12 | - | 0 | 80 (40+40) |
Sanren Geki 1 Shiki
214A9K
Kim Kaphwan kim_214a~9k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A9K
214A9K Sanren Geki 1 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | super | 14 | 4 | 40 | SKD (+10) | -25 | - | 30 | 40 |
214C9K
Kim Kaphwan kim_214c~9k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214C9K
214C9K Sanren Geki 1 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | super | 14 | 4 | 40 | SKD (+10) | -25 | - | 30 | 40 |
214AC9K
Kim Kaphwan kim_214ac~9k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214AC9K
214AC9K Sanren Geki 1 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | - | 14 | 4 | 40 | SKD (+16) | -25 | - | 0 | 40 |
Sanren Geki 2 Shiki
214A9K2K
Kim Kaphwan kim_214a~9k~2k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A4P
214A4P Sanren Geki 2 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | High | super | 12 | 5 | 30 | HKD (+34) | -16 | - | 50 | 50 |
214C9K2K
Kim Kaphwan kim_214c~9k~2k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214C4P
214C4P Sanren Geki 2 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | High | super | 12 | 5 | 30 | HKD (+34) | -16 | - | 50 | 50 |
214AC9K2K
Kim Kaphwan kim_214ac~9k~2k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214AC9K2K
214AC9K2K Sanren Geki 2 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | High | - | 12 | 5 | 30 | Juggle (+33) | -16 | - | 0 | 40 |
Hisen Kyaku
236A
Kim Kaphwan kim_236a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A
236A Hisen Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | super | 21 | 3 | 18 | SKD (+33) | -2 | - | 80 | 80 |
236C
Kim Kaphwan kim_236c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236C
236C Hisen Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 | Mid | super | 34 | 6 | 12 | SKD (+36) | +3 | - | 80 | 100 |
236AC
Kim Kaphwan kim_236ac | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236AC
236AC Hisen Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 26 | 4 | 17 | SKD (33: Tech / 60: Non-tech) | -2 | Projectile Invincibility: 5 to 24 (20 frames) | 0 | 80 |
Hishou Kyaku during Hisen Kyaku
236AK
Kim Kaphwan kim_236a~k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236AK
236AK Hishou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | 11 | - | 10 | - | - | - | - | - |
236CK
Kim Kaphwan kim_236c~k | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236CK
236CK Hishou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (0+17+17+17+19) | mid | super | 11 | Active until on ground | 10 | SKD (+1~+4) | -28 (Lowest height) to -31 (Highest height) | - | 0 | 0 |
236PBD
Kim Kaphwan kim_236p~bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236ABD
236ABD Hishou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | Mid | - | 15 | Active till landing | 14 | SKD | 3 (Lowest height) to 1 (Highest height) | - | - | - |
Supers
Houou Kyaku
214236b
Kim Kaphwan kim_214236b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214236b
214236b Houou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (0+5+5+10*3+15+15+130) | Mid | Advanced, Climax | 11 | 17 | 40 | HKD (+50) | -28 | full body 1-11 | 0 | 0 |
214236D
Kim Kaphwan kim_214236d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214236D
214236D Houou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (0+5+5+10*3+15+15+130) | Mid | Advanced, Climax | 11 | 17 | 40 | HKD (+50) | -28 | full body 1-11 | 0 | 0 |
214236BD
Kim Kaphwan kim_214236bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214236BD
214236BD Houou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
355 (0+5*2+10*3+15*3+50+50+170) | Mid | Climax | 5 | 17 | 40 | HKD (+50) | -28 | full body 1-5 | 0 | 0 |
Air Houou Kyaku
j214236b
Kim Kaphwan kim_j214236b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j214236b
j214236b Houou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
205 (0+5*3+10+5+10+15+150) | Mid | Advanced, Climax | 11 | Active until on ground | 29 | HKD (+50) | -48~-37 | full body 1-3 | 0 | 0 |
j214236D
Kim Kaphwan kim_j214236d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j214236D
j214236D Houou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
205 (0+5*3+10+5+10+15+150) | Mid | Advanced, Climax | 11 | Active until on ground | 29 | HKD (+50) | -48~-37 | full body 1-3 | 0 | 0 |
j214236BD
Kim Kaphwan kim_j214236bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j214236BD
j214236BD Houou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
360 (0+5*3+10*2+5+10+15*2+20*3+40+180) | Mid | Climax | 6 | Active until on ground | 30 | HKD (+51) | -51~-40 | full body 1st frame | 0 | 0 |
Houou Hiten Kyaku
236236b
Kim Kaphwan kim_236236b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236236b
236236b Houou Hiten Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
130 | Mid | Advanced, Climax | 15 | 5 | 44 | HKD (+73) | -30 | Full Body: 1 to 3 (3 Frames) / Full body against physical air strike 1 - 19 | 0 | 0 |
236236D
Kim Kaphwan kim_236236d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236236D
236236D Houou Hiten Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
130 | Mid | Advanced, Climax | 18 | 5 | 44 | HKD (+73) | -30 | Full body 1-3 / Full body against phisical air strike 1 - 22 | 0 | 0 |
236236BD
Kim Kaphwan kim_236236bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236236BD
236236BD Houou Hiten Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
270 (120+150) | Mid | Climax | 10 | 5 | 44 | HKD (+62) | -30 | full body 1-15 | 0 | 0 |
Climax Super
2141236CD
Kim Kaphwan kim_2141236cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2141236CD
2141236CD Tenshou Houou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
460 (0+10*5+10*11+100+200) Min: 245 | Mid | - | 8 | 17 | 62 | HKD (+24) | -60 | full body 1-24 | 0 | 0 |