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The King of Fighters XV/Kim Kaphwan/Combos

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The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B, 2A, 2A, farB > 66A 117 Standard light confirm, works after clB with extra damage (132). If you dont feel confident with the 66A, go straight into the rekka.
jA, clA, clC > 6B 173 His go to light into heavy link, only way to properly go into a combo after a crossup with jA. Brought down by jC's stubbier proximity.
Rush Combo 172 Kim has a really good Auto combo, allows him to combo into 214D off of lights and start his combos.

Heavy Starters

Combo Damage Notes
jD/jC, clD > 6B 191 Kim's go to, clD is a standing low and has nice range.
farD, 2A, farB > 66A 164 Party starter, the same thing about 66A applies here.
2C 70 His main poke.

Other Starters

Combo Damage Notes
CD > (214B), 66A 103 Basic Blowback confirm, 214B isn't needed in the corner.
236CD, (66A) 75
(109)
Basic Shatter Strike confirm, 66A isn't recommended outside of the corner.
Counter jCD, 66A 150 Kim is an expert at turning jCD counters into kills.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 172 0 Rush combo ending in a special move (Hangetsuzan / 214D). It's useful due to said special.
cl.A > A > A > C 236 1 Rush combo ending in a super (Houou Kyaku / 2141236K).
cl.A > A > A > D 366 2 Rush combo ending in a Max super (Houou Kyaku / 2141236BD).
cl.A > A > A > A 453 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter Gain Location Notes
Light Starter > j214B, [2]8B 211 245 .37% Anywhere Most rewarding route off of lights, except for oki.
2B, 2A, 2A, farB > 214A ~ 6K ~ 2K 185 225 .25% Anywhere Less damage but easier to do and gives you a safejump.
Heavy Starter > 214C ~ 4P ~ 4P 321 310 .43% Anywhere Most damaging meterless combo, gives you a lot of oki.

EX

Combo Damage Stun Meter Gain Location Notes
Heavy Starter (and non-66A Light Starters) > 214AC ~ 4P ~ 4P , [2]8D ~ 2D 401 360 .45% Anywhere Basic option, works from anything but for simplicity it only shows stats from heavies (280 max from lights). Allows for a safejump.
Light Starter > j214B, [2]8BD 281 185 .20% Anywhere Somehow does more damage only from lights, gives you a safejump.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Light Starter > j214B, [2]8B > j2141236K 341 245 1 .37% Anywhere Standard super confirm.
Heavy Starter > 214D > 236236D, 214C ~ 4P, 4P 502 430 1 .57% Anywhere Another go to, great damage, meter gain, carry and oki.
Heavy Starter > 214D > 236236D, 66A > j214B, 2D > (236A) 512 480 1 .55% Anywhere Reset option, 236A puts him back into the action.
Heavy Starter > 214D > 236236B, 66A > j214B, [2]8D ~ 2D 545 560 1 .65% Near Corner Kim's Hiten Kyaku routes change drastically based on where he is on the stage.
Heavy Starter > 214B, [2]8B > 236236K, 66A > j214B, 214A ~ 4P, [2]8D ~ 2D 578 620 1 .93% Corner Insane reward, only catch here is delaying the rekka's 2nd hit. Too quick and it whiffs and too fast causes Hienzan to whiff. If you feel it won't hit, finish the rekka for oki or do [2]8B.
farD, 2A, farB > 66A > j214B, [2]8B > 236236D, 236A, [2]8D ~ 2D 489 500 1 .75% Corner Kim can only use j214K once in a combo, so if you start combos with 66A, use 236A in its usual place (Heavy Hienzan only works after a 236236D Super).
Heavy Starter > 214D > 236236D, 214AC ~ 4P, 4P, 66A > j214B, 2D > (236A) 578 480 1.5 .55% Anywhere (except Near Corner) Kim's side switch, quite deadly. The mid combo side switch tends to cause the combo to break, like near the corner. Delaying the rekka makes this easier.
Heavy Starter > 214D > 236236B, 66A > j214BD, 214A ~ 4P, [2]8D ~ 2D 618 580 1.5 .73% Midscreen Only works from midscreen and closer to the corner, the rekka/Hienzan things from earlier apply here too.
Heavy Starter > 214B, [2]8B > 236236K, j214BD, 66A > j214B, 214A ~ 4P ~ 4P 619 540 1.5 .77% Corner Kim's infamous TK route, requires a lot of precision to pull off.
Heavy Starter > 214B, [2]8B > 236236K, 66A > j214B, 214A ~ 4P, [2]8BD 593 470 1.5 .69% Corner A more reliable version of his 1 bar route.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 214D > 236236D, 214 AC ~ 4P ~ 4P, 66A > j214B, [2]8BD 617 410 2 .49% Anywhere Sideswitch into a HKD this time, same things apply here about.
Heavy Starter > 214D > 236236B, 66A > j214BD, 214A ~ 4P, [2]8BD 636 430 2 .50% Midscreen Easier version of the 1.5 route.
Heavy Starter > 214B, [2]8B > 236236K, j214BD, 214AC ~ 4P ~ 4P, 66A > j214B, [2]8D ~ 2D 656 560 2 .80% Corner TK route but beefier, slightly easier but not by much.
Heavy Starter > 214B, [2]8B > 236236K, 66A > j214B, 214A ~ 4P, [2]8B > j2141236K 649 530 2 .80% Corner Easier option as it's just the meterless route but with a super.
farC > BC, clD > 66A > j214BD, [2]8B > j2141236K 424 250 2 .05% Anywhere Point QM BNB. MAX1000/1250/1500
Heavy Starter > 214D > 236236D, 66A > j214BD, [2]8B > j2141236K 653 430 2.5 .55% Anywhere Delay the 66A a bit, that way the EX Air Hangetsuzan hits fully and the super doesn't fly under.
Heavy Starter > 214D > 236236B, 66A > j214BD, 214A ~ 4P, [2]8B > j2141236K 686 490 2.5 .65% Midscreen From here on these midscreen combos are just beefier options to the anywhere route. This is also works as his corner BNB.
Heavy Starter > 214B, [2]8B > 236236K, j214BD, 66A > j214B, 214A ~ 4P ~ 4P > j2141236K 705 510 2.5 .75% Corner Literally just the TK route but with a super, cancel the 1st hit of the last rekka.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 214D > 2141236K > 236236BD, [2]8D ~ 2D 743 480 3 .55% Anywhere Yes, Kim's supers do more on their own than QM Super into Climax, its funny.
Heavy Starter > BC, clD > 214B, [2]8B > 236236K, 236A, [2]8B > CLIMAX 756 550 3 .20% Corner This does more at least, but its anchor only. MAX1500
Heavy Starter > 214D > 2141236K > 236236BD, [2]8BD 764 330 3.5 .40% Anywhere Same as 3 bar, but with an easier safejump and less stun/metergain.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter BC, clD > 214D > 2141236BD > CLIMAX 836 410 4 .15% Anywhere the four bar combo MAX1250/1500

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 214D > 2141236K > 236236BD, [2]8B > j2141236BD 916 390 5 .53% Anywhere Again this route is deceptively strong
...the five bar combo

Other

Combo Damage Stun Meter cost Meter Gain Location Notes
CD > (214B), 66A > j214D 155 200 0 .25% Anywhere Basic CD combo.
236CD, 214C ~ 4P ~ 4P 205 100 .5 .20% Anywhere Basic Shatter Strike combo.
Counter jCD, 66A > j214D 222 180 0 .20% Anywhere Basic jCD combo.
Counter jCD, 214D > 236236D, 66A > j214B, 2D > (236A) 476 350 1 .47% Anywhere A lot trickier to do since you have to time the 214D and the 66A.
Counter jCD, 66A > j214B, [2]8B > 236236D, 236A, [2]8D ~ 2D 525 450 1 .73% Corner Even more annoying as you will be delaying the 66A and Hienzan to make the super hit.

External Links

Kim Combos by Faizer

Navigation

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