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The King of Fighters XV/Kim Kaphwan/Combos
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Kim Combos by Faizer
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B, 2A, 2A, farB > 66A | 117 | Standard light confirm, works after clB with extra damage (132). If you dont feel confident with the 66A, go straight into the rekka. |
jA, clA, clC > 6B | 173 | His go to light into heavy link, only way to properly go into a combo after a crossup with jA. Brought down by jC's stubbier proximity. |
Rush Combo | 172 | Kim has a really good Auto combo, allows him to combo into 214D off of lights and start his combos. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
jD/jC, clD > 6B | 191 | Kim's go to, clD is a standing low and has nice range. |
farD, 2A, farB > 66A | 164 | Party starter, the same thing about 66A applies here. |
2C | 70 | His main poke. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD > (214B), 66A | 103 | Basic Blowback confirm, 214B isn't needed in the corner. |
236CD, (66A) | 75 (109) |
Basic Shatter Strike confirm, 66A isn't recommended outside of the corner. |
Counter jCD, 66A | 150 | Kim is an expert at turning jCD counters into kills. |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 172 | 0 | Rush combo ending in a special move (Hangetsuzan / 214D). It's useful due to said special. |
cl.A > A > A > C | 236 | 1 | Rush combo ending in a super (Houou Kyaku / 2141236K). |
cl.A > A > A > D | 366 | 2 | Rush combo ending in a Max super (Houou Kyaku / 2141236BD). |
cl.A > A > A > A | 453 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Light Starter > j214B, [2]8B | 211 | 245 | .37% | Anywhere | Most rewarding route off of lights, except for oki. |
2B, 2A, 2A, farB > 214A ~ 6K ~ 2K | 185 | 225 | .25% | Anywhere | Less damage but easier to do and gives you a safejump. |
Heavy Starter > 214C ~ 4P ~ 4P | 321 | 310 | .43% | Anywhere | Most damaging meterless combo, gives you a lot of oki. |
EX
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Heavy Starter (and non-66A Light Starters) > 214AC ~ 4P ~ 4P , [2]8D ~ 2D | 401 | 360 | .45% | Anywhere | Basic option, works from anything but for simplicity it only shows stats from heavies (280 max from lights). Allows for a safejump. |
Light Starter > j214B, [2]8BD | 281 | 185 | .20% | Anywhere | Somehow does more damage only from lights, gives you a safejump. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > j214B, [2]8B > j2141236K | 341 | 245 | 1 | .37% | Anywhere | Standard super confirm. |
Heavy Starter > 214D > 236236D, 214C ~ 4P, 4P | 502 | 430 | 1 | .57% | Anywhere | Another go to, great damage, meter gain, carry and oki. |
Heavy Starter > 214D > 236236D, 66A > j214B, 2D > (236A) | 512 | 480 | 1 | .55% | Anywhere | Reset option, 236A puts him back into the action. |
Heavy Starter > 214D > 236236B, 66A > j214B, [2]8D ~ 2D | 545 | 560 | 1 | .65% | Near Corner | Kim's Hiten Kyaku routes change drastically based on where he is on the stage. |
Heavy Starter > 214B, [2]8B > 236236K, 66A > j214B, 214A ~ 4P, [2]8D ~ 2D | 578 | 620 | 1 | .93% | Corner | Insane reward, only catch here is delaying the rekka's 2nd hit. Too quick and it whiffs and too fast causes Hienzan to whiff. If you feel it won't hit, finish the rekka for oki or do [2]8B. |
farD, 2A, farB > 66A > j214B, [2]8B > 236236D, 236A, [2]8D ~ 2D | 489 | 500 | 1 | .75% | Corner | Kim can only use j214K once in a combo, so if you start combos with 66A, use 236A in its usual place (Heavy Hienzan only works after a 236236D Super). |
Heavy Starter > 214D > 236236D, 214AC ~ 4P, 4P, 66A > j214B, 2D > (236A) | 578 | 480 | 1.5 | .55% | Anywhere (except Near Corner) | Kim's side switch, quite deadly. The mid combo side switch tends to cause the combo to break, like near the corner. Delaying the rekka makes this easier. |
Heavy Starter > 214D > 236236B, 66A > j214BD, 214A ~ 4P, [2]8D ~ 2D | 618 | 580 | 1.5 | .73% | Midscreen | Only works from midscreen and closer to the corner, the rekka/Hienzan things from earlier apply here too. |
Heavy Starter > 214B, [2]8B > 236236K, j214BD, 66A > j214B, 214A ~ 4P ~ 4P | 619 | 540 | 1.5 | .77% | Corner | Kim's infamous TK route, requires a lot of precision to pull off. |
Heavy Starter > 214B, [2]8B > 236236K, 66A > j214B, 214A ~ 4P, [2]8BD | 593 | 470 | 1.5 | .69% | Corner | A more reliable version of his 1 bar route. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Heavy Starter > 214D > 236236D, 214 AC ~ 4P ~ 4P, 66A > j214B, [2]8BD | 617 | 410 | 2 | .49% | Anywhere | Sideswitch into a HKD this time, same things apply here about. |
Heavy Starter > 214D > 236236B, 66A > j214BD, 214A ~ 4P, [2]8BD | 636 | 430 | 2 | .50% | Midscreen | Easier version of the 1.5 route. |
Heavy Starter > 214B, [2]8B > 236236K, j214BD, 214AC ~ 4P ~ 4P, 66A > j214B, [2]8D ~ 2D | 656 | 560 | 2 | .80% | Corner | TK route but beefier, slightly easier but not by much. |
Heavy Starter > 214B, [2]8B > 236236K, 66A > j214B, 214A ~ 4P, [2]8B > j2141236K | 649 | 530 | 2 | .80% | Corner | Easier option as it's just the meterless route but with a super. |
farC > BC, clD > 66A > j214BD, [2]8B > j2141236K | 424 | 250 | 2 | .05% | Anywhere | Point QM BNB. MAX1000/1250/1500 |
Heavy Starter > 214D > 236236D, 66A > j214BD, [2]8B > j2141236K | 653 | 430 | 2.5 | .55% | Anywhere | Delay the 66A a bit, that way the EX Air Hangetsuzan hits fully and the super doesn't fly under. |
Heavy Starter > 214D > 236236B, 66A > j214BD, 214A ~ 4P, [2]8B > j2141236K | 686 | 490 | 2.5 | .65% | Midscreen | From here on these midscreen combos are just beefier options to the anywhere route. This is also works as his corner BNB. |
Heavy Starter > 214B, [2]8B > 236236K, j214BD, 66A > j214B, 214A ~ 4P ~ 4P > j2141236K | 705 | 510 | 2.5 | .75% | Corner | Literally just the TK route but with a super, cancel the 1st hit of the last rekka. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Heavy Starter > 214D > 2141236K > 236236BD, [2]8D ~ 2D | 743 | 480 | 3 | .55% | Anywhere | Yes, Kim's supers do more on their own than QM Super into Climax, its funny. |
Heavy Starter > BC, clD > 214B, [2]8B > 236236K, 236A, [2]8B > CLIMAX | 756 | 550 | 3 | .20% | Corner | This does more at least, but its anchor only. MAX1500 |
Heavy Starter > 214D > 2141236K > 236236BD, [2]8BD | 764 | 330 | 3.5 | .40% | Anywhere | Same as 3 bar, but with an easier safejump and less stun/metergain. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Heavy Starter BC, clD > 214D > 2141236BD > CLIMAX | 836 | 410 | 4 | .15% | Anywhere | the four bar combo MAX1250/1500 |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Heavy Starter > 214D > 2141236K > 236236BD, [2]8B > j2141236BD | 916 | 390 | 5 | .53% | Anywhere | Again this route is deceptively strong ...the five bar combo |
Other
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
CD > (214B), 66A > j214D | 155 | 200 | 0 | .25% | Anywhere | Basic CD combo. |
236CD, 214C ~ 4P ~ 4P | 205 | 100 | .5 | .20% | Anywhere | Basic Shatter Strike combo. |
Counter jCD, 66A > j214D | 222 | 180 | 0 | .20% | Anywhere | Basic jCD combo. |
Counter jCD, 214D > 236236D, 66A > j214B, 2D > (236A) | 476 | 350 | 1 | .47% | Anywhere | A lot trickier to do since you have to time the 214D and the 66A. |
Counter jCD, 66A > j214B, [2]8B > 236236D, 236A, [2]8D ~ 2D | 525 | 450 | 1 | .73% | Corner | Even more annoying as you will be delaying the 66A and Hienzan to make the super hit. |