Unlocking
You can access Kouryu by highlighting Kaede at the character select screen, and pressing C 10 times, B 5 times, and C 4 more times. If you perform this correctly, you'll hear his voice, then you can select him with A or D.
N.B. Kouryu is not playable on the MVS arcade versions of The Last Blade 2
Overview
The resident boss character of LB2, Kouryu is designed to extremely challenging to fight. Armed with a phenomenal set of fullscreen zoning tools, incredibly high damage output, the fastest dashes in the game, and ludicrous pressure extensions, Kouryu dominates virtually all aspects of the game with ease.
Kouryu is ideally played as a projectile zoner, abusing his 236A and large disjoints to keep the opponent at bay while racking up chip. This gameplan is incredibly effective despite being simple, and Kouryu is still able to go on the offensive when called for. His incredible run and backdash synergize well with his advancing 4A to force the opponent into blocking many safe, high damage mixups. In speed/EX mode he is also capable of starting his offense from mid range by utilizing chains from 5A to repeatedly frame trap the opponent, likely from outside their ideal range. Kouryu's very free-form playstyle makes him very difficult to pin down initially, though his disadvantage state cannot be ignored as he is effectively unable to crouch, making it essential that you have a contingency plan in mind if the opponent successfully defends against you. Despite this, many of Kouryu's moves have massively skewed risk/reward in his favor, so as long as you avoid overextending very few characters can legitimately start their offense in practice.
Strengths |
Weaknesses
|
- Virtually unbeatable fireball (best zoning tools of any mode)
- Gigantic, damaging disjoints
- High mobility
- Easy damage cap combos off hitconfirms
- Safe, multi-layered oki
- Racks up chip safely from anywhere on the screen
- Capable of switching to speed mode at will
|
- Large hurtbox and weak recovery rolls leave him susceptable to many character specific forms of pressure
- Maintaining an advantage state is somewhat meter reliant
|
Strengths |
Weaknesses
|
- Virtually unbeatable fireball
- Gigantic, damaging disjoints
- High mobility
- High damage hitconfirms
- Multi-layered oki that allows further pressure even if blocked
- Pseudo block infinite allows for easy pressure resets
- Capable of switching to power mode at will
|
- Large hurtbox and weak recovery rolls leave him susceptable to many character specific forms of pressure
|
Strengths |
Weaknesses
|
- Same strengths as speed, though with much higher damage and being unable to switch modes
- High guaranteed chip from stray blocked normals/fireballs
|
- Large hurtbox and weak recovery rolls leave him susceptable to many character specific forms of pressure
- Notable defense penalty
|