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The King of Fighters XIII/Ash Crimson: Difference between revisions
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Uncle Fungus (talk | contribs) m Created a video for the combos currently listed on the Ash Wiki. If the page needs updating, so would the video, however I feel this would serve well as a visual for the combos listed. |
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(75 intermediate revisions by 12 users not shown) | |||
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{| style="margin- | {{CharNavbox XIII}} | ||
{| class="wikitable" style="float:right; margin-left:10px;" | |||
|- | |||
[[ | |[[File:XIII_Ash_Profile.png|350px]] | ||
{| border="1" align=" | <center><font size="4"><b>Ash Crimson</b></font></center> | ||
|- | |||
|- | |||
| [[File:XIII_Ash.gif]] | |||
|} | |||
{{TOClimit|3}} | |||
==Movelist== | |||
[[File:Ashxiiimoves.png]] | |||
:[http://www.youtube.com/watch?v=khufo9Bq_R8 Ash's Move List Video] | |||
{| border="1" align="center" style="font-size:90%" | |||
|+ | |+ | ||
== Quick Combo Reference == | == Quick Combo Reference == | ||
Line 12: | Line 25: | ||
Low<br/> | Low<br/> | ||
Low<br/> | Low<br/> | ||
Anywhere<br/> | |||
Anywhere<br/> | Anywhere<br/> | ||
| | | | ||
d.Bx3, d charge u + B = 151 dmg<br/> | |||
d.Bx2, b.B, d charge u + B = 169 dmg<br/> | |||
c.C, b.B, d charge u + B = 187 dmg<br/> | |||
J.D, c.C, b charge f + D = 203 dmg<br/> | |||
|- | |- | ||
Line 22: | Line 37: | ||
| | | | ||
Anywhere<br/> | Anywhere<br/> | ||
| | | | ||
j.D, c.C, b charge f + B, [DC] d charge u + D = 291 dmg<br/> | |||
|- | |- | ||
| '''1 Stock, 1+ Drive Gauge''' | | '''1 Stock, 1+ Drive Gauge''' | ||
| | | | ||
Corner<br/> | |||
| | | | ||
j.D, c.C, b.B, d charge u + B [DC] b charge f + AC, b charge f +A, d charge u + D = 465 dmg<br/> | |||
|- | |- | ||
|} | |} | ||
=Console Changes= | =Console Changes= | ||
Line 64: | Line 72: | ||
==Gameplay Notes== | ==Gameplay Notes== | ||
Ash's play style is something of an enigma. He predominantly relies on charge moves but also has a nice set of moves to zone and combo with. His zoning options revolve around Ventose, Genee, and Thermidor. He can use Nivose and Pluivose for anti-airs. His | Ash's play style is something of an enigma. He predominantly relies on charge moves but also has a nice set of moves to zone and combo with. His zoning options revolve around Ventose, Genee, and Thermidor. He can use Nivose, Sans Culotte and Pluivose for anti-airs. His Sans Culotte allows him to do a free style combo to his opponent because of temporary zero charge time, also allowing him to combo into command attacks and, if that isn't enough, he can follow-up with his Germinal DM to seal all his opponents gauges for a brief period. His play-style is good for people who like to zone and poke their opponents; however, good precision and timing is required for his juggle and Sans Culotte custom combos. | ||
{{StrengthsAndWeaknesses | |||
| pros= | |||
* Great zoning game | |||
* Amazing juggle potential | |||
* Good pokes | |||
* Good damage with HD combos | |||
* Strong corner pressure | |||
* Can lock the opponents meters for a brief time | |||
| cons= | |||
* Limited combo potential without Drive/HD canceling and Sans Culotte | |||
* Needs the corner for max potential | |||
* A lot of his moves are easily punished if whiffed | |||
* Lower than average damage output | |||
* Requires good execution for high damaging combos | |||
}} | |||
=Normals= | |||
{{TOClimit|2}} | |||
=====<font style="visibility:hidden; float:right">st.A</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_st.A.png | |||
|caption= | |||
|name= | |||
|input=st.A | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=8 | |||
|Adv. Hit= +3 | |||
|On Block= +1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">cr.A</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_cr.A.png | |||
|caption= | |||
|name= | |||
|input=cr.A | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=7 | |||
|Adv. Hit= +4 | |||
|On Block= +2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">st.B</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_st.B.png | |||
|caption= | |||
|name= | |||
|input=st.B | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=5 | |||
|Active=4 | |||
|Recovery=11 | |||
|Adv. Hit= 0 | |||
|On Block= -2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">cr.B</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_cr.B.png | |||
|caption= | |||
|name= | |||
|input=cr.B | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=9 | |||
|Adv. Hit= +2 | |||
|On Block= 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">cl.C</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_cl.C.png | |||
|caption= | |||
|name= | |||
|input=cl.C | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=4 | |||
|Active=4 | |||
|Recovery=19 | |||
|Adv. Hit= -2 | |||
|On Block= -4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">st.C</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_st.C.png | |||
|caption= | |||
|name= | |||
|input=st.C | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=11 | |||
|Active=5 | |||
|Recovery=19 | |||
|Adv. Hit= -3 | |||
|On Block= -5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">cr.C</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_cr.C.png | |||
|caption= | |||
|name= | |||
|input=cr.C | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=6 | |||
|Active=5 | |||
|Recovery=24 | |||
|Adv. Hit= -8 | |||
|On Block= -10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">cl.D</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_cl.D.png | |||
|caption= | |||
|name= | |||
|input=cl.D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=5 | |||
|Active=4 | |||
|Recovery=26 | |||
|Adv. Hit= -9 | |||
|On Block= -11 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">st.D</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_st.D.png | |||
|caption= | |||
|name= | |||
|input=st.D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=7 | |||
|Active=5 | |||
|Recovery=18 | |||
|Adv. Hit= -2 | |||
|On Block= -4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">cr.D</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_cr.D.png | |||
|caption= | |||
|name= | |||
|input=cr.D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=7 | |||
|Active=6 | |||
|Recovery=21 | |||
|Adv. Hit=Knockdown | |||
|On Block= -8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">←B</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_←B.png | |||
|caption= | |||
|name= | |||
|input=←B | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=11 | |||
|Active=3 | |||
|Recovery=14 | |||
|Adv. Hit= +4 | |||
|On Block= -3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">←B Cancel</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_←B Cancel.png | |||
|caption= | |||
|name= | |||
|input=←B Cancel | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=11 | |||
|Active=3 | |||
|Recovery=14 | |||
|Adv. Hit= +4 | |||
|On Block= -3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">←D</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_←D.png | |||
|caption= | |||
|name= | |||
|input=←D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=4 | |||
|Active=3 | |||
|Recovery=15 | |||
|Adv. Hit= +3 | |||
|On Block= +1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">←D Cancel</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_←D Cancel.png | |||
|caption= | |||
|name= | |||
|input=←D Cancel | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=4 | |||
|Active=3 | |||
|Recovery=15 | |||
|Adv. Hit= +3 | |||
|On Block= +1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">st.CD</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_st.CD.png | |||
|caption= | |||
|name= | |||
|input=st.CD | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=12 | |||
|Active=4 | |||
|Recovery=27 | |||
|Adv. Hit=Knockdown | |||
|On Block= -8 | |||
}} | |||
}} | |||
== DM == | |||
=====<font style="visibility:hidden; float:right">Charge ←,→A</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ←,→A.png | |||
|caption= | |||
|name= | |||
|input=Charge ←,→A | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=16 | |||
|Active=- | |||
|Recovery=30 | |||
|Adv. Hit= +6 | |||
|On Block= +2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charge ←,→C</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ←,→C.png | |||
|caption= | |||
|name= | |||
|input=Charge ←,→C | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=14 | |||
|Active=6,(12),4 | |||
|Recovery=35 | |||
|Adv. Hit= 0 | |||
|On Block= -4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charge ←,→AC</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ←,→AC.png | |||
|caption= | |||
|name= | |||
|input=Charge ←,→AC | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=16 | |||
|Active=5,(10),3 | |||
|Recovery=26 | |||
|Adv. Hit=Knockdown | |||
|On Block= +2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charge ↓,↑B</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ↓,↑B.png | |||
|caption= | |||
|name= | |||
|input=Charge ↓,↑B | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=3 | |||
|Active=8 | |||
|Recovery=36 | |||
|Adv. Hit=Knockdown | |||
|On Block= -22 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charge ↓,↑D</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ↓,↑D.png | |||
|caption= | |||
|name= | |||
|input=Charge ↓,↑D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=7 | |||
|Active=12 | |||
|Recovery=53 | |||
|Adv. Hit=Knockdown | |||
|On Block= -38 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charge ↓,↑BD</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ↓,↑BD.png | |||
|caption= | |||
|name= | |||
|input=Charge ↓,↑BD | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=4 | |||
|Active=11 | |||
|Recovery=57 | |||
|Adv. Hit=Knockdown | |||
|On Block= -42 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charge ←,→B</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ←,→B.png | |||
|caption= | |||
|name= | |||
|input=Charge ←,→B | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=15 | |||
|Active=7 | |||
|Recovery=26 | |||
|Adv. Hit=Knockdown | |||
|On Block= -15 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charge ←,→D</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_Charge ←,→D.png | |||
|caption= | |||
|name= | |||
|input=Charge ←,→D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=19 | |||
|Active=12 | |||
|Recovery=31 | |||
|Adv. Hit=Knockdown | |||
|On Block= -25 | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">Charge ←,→BD</font>===== | ||
- | {{MoveData | ||
|image=KOFIII_Ash_Charge ←,→BD.png | |||
|caption= | |||
|name= | |||
|input=Charge ←,→BD | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=15 | |||
|Active=12 | |||
|Recovery=18 | |||
|Adv. Hit=Knockdown | |||
|On Block= -3 | |||
}} | |||
}} | |||
- | =====<font style="visibility:hidden; float:right">↓↙←A</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↙←A.png | |||
|caption= | |||
|name= | |||
|input=↓↙←A | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=42 | |||
|Active=8 | |||
|Recovery=- | |||
|Adv. Hit= +13 | |||
|On Block= +11 | |||
}} | |||
}} | |||
- | =====<font style="visibility:hidden; float:right">↓↙←B</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↙←B.png | |||
|caption= | |||
|name= | |||
|input=↓↙←B | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=44 | |||
|Active=8 | |||
|Recovery=- | |||
|Adv. Hit= +15 | |||
|On Block= +13 | |||
}} | |||
}} | |||
- | =====<font style="visibility:hidden; float:right">↓↙←C</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↙←C.png | |||
|caption= | |||
|name= | |||
|input=↓↙←C | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=46 | |||
|Active=8 | |||
|Recovery=- | |||
|Adv. Hit= +16 | |||
|On Block= +14 | |||
}} | |||
}} | |||
- | =====<font style="visibility:hidden; float:right">↓↙←D</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↙←D.png | |||
|caption= | |||
|name= | |||
|input=↓↙←D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=48 | |||
|Active=8 | |||
|Recovery=- | |||
|Adv. Hit= +17 | |||
|On Block= +15 | |||
}} | |||
}} | |||
- | =====<font style="visibility:hidden; float:right">↓↙←AC</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↙←AC.png | |||
|caption= | |||
|name= | |||
|input=↓↙←AC | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=19 | |||
|Active=14 | |||
|Recovery=- | |||
|Adv. Hit=Knockdown | |||
|On Block= +12 | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">↓↙←BD</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↙←BD.png | |||
|caption= | |||
|name= | |||
|input=↓↙←BD | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=36 | |||
|Active=14 | |||
|Recovery=- | |||
|Adv. Hit=Knockdown | |||
|On Block= +12 | |||
}} | |||
}} | |||
== SDM/NeoMAX == | |||
- | =====<font style="visibility:hidden; float:right">↓↘→↓↘→A/C</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↘→↓↘→A/C.png | |||
|caption= | |||
|name= | |||
|input=↓↘→↓↘→A/C | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=24 | |||
|Active=- | |||
|Recovery=33 | |||
|Adv. Hit=Knockdown | |||
|On Block= +12 | |||
}} | |||
}} | |||
- | =====<font style="visibility:hidden; float:right">↓↘→↓↘→B/D</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_↓↘→↓↘→B/D.png | |||
|caption= | |||
|name= | |||
|input=↓↘→↓↘→B/D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=5 | |||
|Active=11,(6),12,(14),19 | |||
|Recovery=52 | |||
|Adv. Hit=Knockdown | |||
|On Block= -43 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">↓↘→↓↘→BD</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_↓↘→↓↘→BD.png | |||
|caption= | |||
|name= | |||
|input=↓↘→↓↘→BD | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=3 | |||
|Active=10,(7),10,(6),11,(22),19 | |||
|Recovery=50 | |||
|Adv. Hit=Knockdown | |||
|On Block= -41 | |||
}} | |||
}} | |||
= | =====<font style="visibility:hidden; float:right">A~B~C~D</font>===== | ||
{{MoveData | |||
|image=KOFIII_Ash_A~B~C~D.png | |||
|caption= | |||
|name= | |||
|input=A~B~C~D | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=3 | |||
|Active=14 | |||
|Recovery=23 | |||
|Adv. Hit=Knockdown | |||
|On Block= -19 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">> ↓↙←,←↙↓↘→AC</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_ ↓↙←,←↙↓↘→AC.png | |||
|caption= | |||
|name= | |||
|input=> ↓↙←,←↙↓↘→AC | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=0 | |||
|Active=19 | |||
|Recovery=55 | |||
|Adv. Hit=Knockdown | |||
|On Block= -50 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">→↘↓↙←→↘↓↙←BD</font>===== | |||
{{MoveData | |||
|image=KOFIII_Ash_→↘↓↙←→↘↓↙←BD.png | |||
|caption= | |||
|name= | |||
|input=→↘↓↙←→↘↓↙←BD | |||
|data= | |||
{{AttackData-KOFXIII | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery=37 | |||
|Adv. Hit=Knockdown | |||
|On Block=Unblockable | |||
}} | |||
}} | |||
===Standing=== | ===Standing=== | ||
'''s.A:''' 25 damage, chain-able and cancel-able, hits mid. A quick slap attack. Basic fast poke which stops AA like usual. | [http://2.bp.blogspot.com/-pSR2i-Vq_ik/U9oBVcBV_1I/AAAAAAAAB3Y/ThfgiBXnATs/s1600/1.png '''s.A:'''] 25 damage, chain-able and cancel-able, hits mid. A quick slap attack. Basic fast poke which stops AA like usual. | ||
'''s.B:''' 30 damage, cancel-able, hits low. A simple standing kick attack that is aimed low. | [http://3.bp.blogspot.com/-rXReTPrT2os/U9oBZTL5liI/AAAAAAAAB4o/93kGBRsmjj8/s1600/2.png '''s.B:'''] 30 damage, cancel-able, hits low. A simple standing kick attack that is aimed low. | ||
''' | [http://1.bp.blogspot.com/-CIuxoJSOY7E/U9oBe77ZV3I/AAAAAAAAB6E/OVVNFw0PTBU/s1600/5.png '''Far C:'''] 70 damage, cancel-able, hits mid. Thrust punch which has good range. | ||
''' | [http://4.bp.blogspot.com/-JwqPc_Ak0TE/U9oBfuiJdnI/AAAAAAAAB6Q/o1RHWeUCvk0/s1600/7.png '''Far D:'''] 80 damage, hits mid. Heavy kick, good range but it is slow. | ||
''' | [http://4.bp.blogspot.com/-YgHEeSM9HjQ/U9oBcDrB2mI/AAAAAAAAB5U/t2rv5Ycq_so/s1600/3.png '''s.C:'''] [http://3.bp.blogspot.com/-_kEtxTkHI40/U9oBcStpl3I/AAAAAAAAB5c/X5nsRjQjukI/s1600/4.png 2] 70 damage, cancel-able, hits mid. Upward punch attack. Decent range but it's more vertical than horizontal. | ||
''' | [http://1.bp.blogspot.com/-zGAaXoWw3dY/U9oBfBF9-XI/AAAAAAAAB6M/e9k8bsPEGAc/s1600/6.png '''s.D:'''] 80 damage, cancel-able, hits low. Heavy low kick. Mediocre range so it's not too useful. | ||
===Crouching=== | ===Crouching=== | ||
'''cr. A:''' 25 damage, chain-able & cancel-able, hits mid. It's the same as his st. A except he's crouching. | [http://4.bp.blogspot.com/-ntNZmCv2uKk/U9oBgPvNXTI/AAAAAAAAB6Y/Dv2g5YMBwF0/s1600/8.png '''cr. A:'''] 25 damage, chain-able & cancel-able, hits mid. It's the same as his st. A except he's crouching. | ||
'''cr. B:''' 30 damage, chain-able & cancel-able, hits mid. A quick crouching kick. Good for running in and poking. | [http://2.bp.blogspot.com/-KSrxmO7kvcA/U9oBgrZdvUI/AAAAAAAAB6k/L2Ur54F8jd0/s1600/9.png '''cr. B:'''] 30 damage, chain-able & cancel-able, hits mid. A quick crouching kick. Good for running in and poking. | ||
'''cr. C:''' 70 damage, cancel-able, hits mid. Crouch uppercut. Poor horizontal range but great vertical range. | [http://3.bp.blogspot.com/-PYcQlWYrB4g/U9oBVTL021I/AAAAAAAAB3U/RnSuXEh9KF0/s1600/10.png '''cr. C:'''] [http://1.bp.blogspot.com/-vjTTOPjhVxg/U9oBVeExyPI/AAAAAAAAB3c/2v8OX6Uvk64/s1600/11.png 2] 70 damage, cancel-able, hits mid. Crouch uppercut. Poor horizontal range but great vertical range. | ||
'''cr. D:''' 80 damage, whiff and hit cancel-able, hits low. Crouching kick. Knocks standing opponents down when hit and it's whiff cancellable. | [http://4.bp.blogspot.com/-Iziqmnb3AJM/U9oBWmkQlgI/AAAAAAAAB3s/i0TZYIk-VKQ/s1600/13.png '''cr. D:'''] [http://3.bp.blogspot.com/-GdzfkEZI6CI/U9oBWcCLOOI/AAAAAAAAB3o/-qTjSlY1lHw/s1600/12.png 2] 80 damage, whiff and hit cancel-able, hits low. Crouching kick. Knocks standing opponents down when hit and it's whiff cancellable. | ||
===Jumping=== | ===Jumping=== | ||
'''j. A:''' 45 (40) damage, hits overhead. Jumping light punch. Good for | [http://3.bp.blogspot.com/-vc3Y3hlqx1Y/U9oBXrz1j4I/AAAAAAAAB4A/tzWGHDvjks4/s1600/15.png '''hop A'''] [http://3.bp.blogspot.com/-cSX0XylijQQ/U9oBX8hcg7I/AAAAAAAAB4I/UbsPTIxWcjo/s1600/16.png '''j. A:'''] 45 (40) damage, hits overhead. Jumping light punch. Good for jump-ins and cross-ups. | ||
'''j. B:''' 45 (40) damage, hits overhead. Jump light kick which has surprisingly good horizontal range. | [http://2.bp.blogspot.com/-2nNpgrceyrU/U9oBYDkU4oI/AAAAAAAAB4M/NlL6tj1ZxMU/s1600/17.png '''hop B'''] | ||
[http://2.bp.blogspot.com/-k10fJuw5MKY/U9oBY7EG6UI/AAAAAAAAB4U/RRHkDiGFLMU/s1600/18.png '''j. B:'''] 45 (40) damage, hits overhead. Jump light kick which has surprisingly good horizontal range. | |||
'''j. C:''' 72 (70) damage, hits overhead. A pretty good attack in air-to-air but not as good as his j. B. | [http://4.bp.blogspot.com/--pF331iwTww/U9oBZEl32lI/AAAAAAAAB4g/JCOht0377j0/s1600/19.png '''hop C'''] | ||
[http://3.bp.blogspot.com/-H5iAKZnfPhA/U9oBZyS3PuI/AAAAAAAAB4s/c9SbveQO1XU/s1600/20.png '''j. C:'''] 72 (70) damage, hits overhead. A pretty good attack in air-to-air but not as good as his j. B. | |||
'''j. D:''' 70 (68) damage, hits overhead. The range is good mostly due to how Ash sticks his left leg out further than the rest of his body. Good for jump-ins. | [http://2.bp.blogspot.com/-r-BJ08LWcFs/U9oBagBWi8I/AAAAAAAAB40/AzFNnRJzg64/s1600/21.png '''hop D'''][http://1.bp.blogspot.com/-FqKjev5FgJ0/U9oBa0lXsaI/AAAAAAAAB5A/e0gBHHN2NQQ/s1600/22.png '''j. D:'''] 70 (68) damage, hits overhead. The range is good mostly due to how Ash sticks his left leg out further than the rest of his body. Good for jump-ins. | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
Line 128: | Line 714: | ||
'''CD:''' 75 damage, whiff and hit cancel-able, hits mid. A hard thrust punch attack with great reach. | '''CD:''' 75 damage, whiff and hit cancel-able, hits mid. A hard thrust punch attack with great reach. | ||
'''j. CD:''' 90 (80) damage, hits mid. A hard thrust punch attack in the air. | [http://3.bp.blogspot.com/-dFJ6b_0oSJA/U9oBbIZmgxI/AAAAAAAAB5E/MuOktnOEDMo/s1600/23.png '''hop CD'''] | ||
[http://2.bp.blogspot.com/-i3M9TzNL6nI/U9oBbnOr_PI/AAAAAAAAB5Q/jkath3a6TxI/s1600/24.png '''j. CD:'''] 90 (80) damage, hits mid. A hard thrust punch attack in the air. | |||
'''GCCD:''' 10 damage, hits mid. Guard Cancel Blowback Attack. | '''GCCD:''' 10 damage, hits mid. Guard Cancel Blowback Attack. | ||
Line 134: | Line 721: | ||
=Throws= | =Throws= | ||
'''Recompenses = b/f + C/D close''' 100 damage, can be broken. Ash grabs his opponent with his hand on their face and makes a small green flaming explosion. | |||
=Command Moves= | =Command Moves= | ||
[http:// | [http://4.bp.blogspot.com/-YUkyzjifpVY/U9oBdrbI0NI/AAAAAAAAB5w/GPNTRNV7ib8/s1600/4B.gif '''Floreal = b+B'''] 50 damage, cancel-able, hits mid. Ash does a twirl-like motion while standing on one leg and thrusts his other leg towards his opponent. It is fairly safe and fast so it's prone to catch people off guard. Use it sparingly. | ||
[http:// | [http://3.bp.blogspot.com/-jOUuX7jLZCo/U9oBeNpwQBI/AAAAAAAAB50/2HZT-VPrZ20/s1600/4D.gif '''Floreal (backward) = (b+D)'''] 50 damage, cancel-able, hits mid. Same as Floreal except he's moving backwards now and it's faster. It is useful to create space and in some combos. | ||
=Special Attacks= | =Special Attacks= | ||
[http:// | [http://2.bp.blogspot.com/-dmizvlZgBKk/U9-kcMJc84I/AAAAAAAACPc/h3TzWkWGfp0/s1600/Ash.png '''Ventose = (b~f+P)'''] - Ash makes flaming green crescent then throws it at the opponent. The weak version shoots one crescent. The strong version still has slower start-up but travels faster with more damage potential and bigger hitbox, does two hits and counter acts other projectiles. Neither version can be spammed much because of their fixed recovery, so use them with caution. It's a zoning tool for far or mid-screen pressure. The A version can also be used to create frame-traps up close because it has frame advantage on block. | ||
[http:// | [http://4.bp.blogspot.com/-a8pZw3muWQU/U9-kaaRErAI/AAAAAAAACPE/iKtDC1M4Sr4/s1600/Ash+Ex.png '''(EX) = b~f+AC'''] - Shoots two separate crescent blades very fast. Useful for going through the opponent's projectiles. | ||
- Super | - Super Cancel-able | ||
- Hit Detection: | - Hit Detection: Mid | ||
- Damage: 60/22+45+70/40+80+40+80 | - Damage: 60/22+45+70/40+80+40+80 | ||
Line 156: | Line 743: | ||
'''Nivose = d~u+K''' - Ash somersaults up into the air with green flames coming out near his feet. It's an excellent AA that can be used to punish jump-ins, makes for a good wake-up attack and an all around punisher as well. The B version is very quickly. The strong version is slower and it has a bigger hitbox. Both versions are very punishable on block and whiff. | |||
'''(EX) = d~u+BD''' - Does more hits and has an invincible start-up | '''(EX) = d~u+BD''' - Does more hits and has an invincible start-up | ||
- Drive/Super | - Drive/Super Cancel-able | ||
- Hit Detection: | - Hit Detection: Mid | ||
- Damage: 50+30/65+30x2/80+40x3 | - Damage: 50+30/65+30x2/80+40x3 | ||
[http:// | [http://i.imgur.com/ow0XHhY.png '''Germinal Caprice = b~f+K'''] - Ash dashes forward and tackles the opponent while covered in flames. The weak version comes out faster and knocks the opponent down. the strong version goes farther and juggles the opponent. It is used mostly in combos. | ||
'''(EX) = b~f+BD''' - Does more hits and juggles the opponent into the air for a follow-up. | |||
- Drive/Super | - Drive/Super Cancel-able | ||
- Hit Detection: | - Hit Detection: Mid | ||
- Damage: 60/75/20x3+80 | - Damage: 60/75/20x3+80 | ||
'''Genee = qcb+A/B/C/D''' - Ash blows a kiss that makes a green flame appear in an area depending on which button you press. It works a lot like Orochi Shermie's Moonless Thundercloud. Genee is an excellent zoning and pressure tool for opponents getting up or in the corner. A version comes out at arm length. B version comes out at about half screen. C version comes out at 3/4 screen. D version comes out at the other side of the screen. | |||
'''(EX) = qcb + AC buttons''' - Comes out quickly and directly in front of him. The flames explode instantly. | |||
- | '''(EX2) = qcb + BD buttons''' - Comes out slowly and it will track to the opponents position. | ||
- Hit Detection: | - Super Cancel-able | ||
- Hit Detection: Mid | |||
- Damage: 30/40x2+50 | - Damage: 30/40x2+50 | ||
=Desperation Moves= | |||
[http:// | [http://1.bp.blogspot.com/-UEzcvgtRSnw/U9-kbujuk5I/AAAAAAAACPQ/cn68DbTO6Tw/s1600/Ash+spe.png '''Thermidor = qcfx2+P'''] - Ash makes a giant green energy ball then propels it towards his opponent. The start-up is mediocre so you have to be very careful when you use either version of this DM. | ||
- Hit Detection: | - Hit Detection: Mid | ||
- Damage: 20x7+40 | - Damage: 20x7+40 | ||
'''Pluviose = qcfx2+K''' - Ash does three Nivose's in a row. Start up is fairly fast making it pretty easy to combo into. It's still an okay AA since the hitbox on Nivose is a bit bigger. There isn't much of difference between the B or D version except the D version is faster and goes a bit higher. | |||
'''(EX) = qcfx2+BD''' - Has an invincible start-up and executes another Nivose rep. | |||
- Max Cancel-able | - Max Cancel-able | ||
- Hit Detection: | - Hit Detection: Mid | ||
- Damage: 20x6+30x3/20x9+40x3 | - Damage: 20x6+30x3/20x9+40x3 | ||
'''Sans Culotte = A,B,C,D''' - Green flames shoot from the ground around Ash causing him to glow a green aura. This move allows all of his charge moves to have zero charge time (Ventose, Nivose, and Germinal Caprice) for a little more than five seconds, allowing Ash to freely combo with any of his charge moves. It's incredibly good as an anti-air, and it allows for strong juggle combos. Sans Culotte works very well as a reversal and uses 2 stocks. | |||
- Hit Detection: | - Hit Detection: Mid | ||
- Damage: 100 | - Damage: 100 | ||
[http:// | [http://i.imgur.com/Z340xd7.png '''Germinal = qcb hcf+AC'''] - Ash dashes across the screen leaving a trail of green flames (and his opponent) behind him. It's an interesting move because the damage potential is good and it seals your opponents special attacks, drive meter, and special meter for about 10 seconds. They can however still use guard cancel AB/CD. It doesn't work as an AA unless they're right near the ground as soon as you activate it. It's only usable while Sans-Culotte is active and if this move is activated it will cancel out San-Culotte. It hits more or less depending on the screen position. Ash will get more hits and damage if germinal connects mid screen than if it connects in the corner. | ||
- Hit Detection: | - Hit Detection: Mid | ||
- Damage: 0+15x12 | - Damage: 0+15x12 | ||
Line 223: | Line 812: | ||
=Neomax= | =Neomax= | ||
'''Fructidor = hcbx2+BD''' - Ash grabs the opponent and laughs while he engulfs them in purple flames and then it ends with the flames exploding launching the opponent far into the air. When max canceled into it pulls the opponent to the ground to execute it. | '''Fructidor = hcbx2+BD (close)''' - Ash grabs the opponent and laughs while he engulfs them in purple flames and then it ends with the flames exploding launching the opponent far into the air. When max canceled into it pulls the opponent to the ground to execute it. | ||
- Hit Detection: | - Hit Detection: Throw | ||
- Damage: 480 | - Damage: 480 | ||
Line 231: | Line 820: | ||
=Combos= | =Combos= | ||
'''Legend''' | |||
qcb = Quarter Circle Back<br> | |||
hcb = Half Circle Backward<br> | |||
hcf = Half Circle Forward<br> | |||
~ = Charge in the direction noted before.<br> | |||
b. = Back<br> | |||
f. = Forward<br> | |||
d. = Crouching or down B<br> | |||
s. = Standing close attack<br> | |||
j. = Jumping<br> | |||
(3) = The number of hits needed to Drive Cancel<br> | |||
DC = Drive Cancel<br> | |||
HD = HD Activate<br> | |||
HDC = Hyper Drive Cancel<br> | |||
SC = Super Cancel<br> | |||
CH = Counter Hit<br> | |||
MC = Max Cancel<br> | |||
K = B or D<br> | |||
P = A or C<br> | |||
dmg: damage <br> | |||
'''No Stock or Drive Gauge -''' | '''No Stock or Drive Gauge -''' | ||
d.Bx2 > b+B, d~u+B | d.Bx3 > d~u+B (151 dmg) | ||
d.Bx2 > b+B, d~u+B (169dmg ) | |||
d.B > b+B, d.B > b+B, d~u+B | d.B > b+B, d.B > b+B, d~u+B (208 dmg) | ||
s.C > b~ | s.C > b+B, d~u+B (187 dmg) | ||
'''No Stock, 1+ Drive Gauge -''' | '''No Stock, 1+ Drive Gauge -''' | ||
d.Bx2 > b+B, d~u+B > (DC) b~f+ | d.Bx2 > b+B, d~u+B > (DC) b~f+D (205 dmg) | ||
(corner)d.Bx2 > b+B, d~u+B > (DC) b~f+A, d~u+D | (corner)d.Bx2 > b+B, d~u+B > (DC) b~f+A, d~u+D (281 dmg) | ||
'''1 Stock, No Drive Gauge -''' | '''1 Stock, No Drive Gauge -''' | ||
d.Bx2 > b+B, d~u+BD | d.Bx2 > b+B, d~u+BD (261 dmg) | ||
(corner) s.C > b~f+BD, b~f+C, b+D, dash b+D, CD | (corner) s.C > b~f+BD, b~f+C, b+D, dash b+D, CD (360 dmg) | ||
s.C > b~f+BD, b~f+C, b+D, *b~f+C, d~u+D | (corner) s.C > b~f+BD, b~f+C, b+D, *b~f+C, d~u+D (398 dmg) | ||
Note: * Must use walking b~f trick | Note: * Must use walking b~f trick | ||
Line 261: | Line 875: | ||
'''1 Stock, 1+ Drive Gauge -''' | '''1 Stock, 1+ Drive Gauge -''' | ||
d.Bx2 > b+B, d~u+B > (DC) | (corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, *b~f+C, d~u+D (401 dmg) | ||
(corner) s.C > b~f+BD, b~f+C, b+D, *b~f+C, d~u+B > [DC] b~f+A, *b~f+C, d~u+D (444 dmg) | |||
'''2 Stock, No Drive Gauge -''' | '''2 Stock, No Drive Gauge -''' | ||
d.Bx2 > b+B, qcfx2+BD | d.Bx2 > b+B, qcfx2+BD (376 dmg) | ||
d.B > b+B, ABCD | d.B > b+B, ABCD | ||
(corner) s.C > qcb+AC, b~f+A, *b~f+AC, b~f+C, d~u+D (491 dmg) | |||
'''2 Stock, 1+ Drive Gauge -''' | '''2 Stock, 1+ Drive Gauge -''' | ||
d.Bx2 > b+B, d~u+B > (DC) | (corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, *b~f+AC, b~f+C, d~u+D (502 dmg) | ||
d.Bx2 > b+B, d~u+B > (DC) b~f+C, | (corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, b~f+AC, *b~f+C, d~u+D (486 dmg) | ||
Note: This version is easier at the cost of some damage. | |||
'''3 Stock, No Drive Gauge -''' | '''3 Stock, No Drive Gauge -''' | ||
s.C > b~f+BD, b~f+C, b+D, *b~f+C, ABCD | (corner) s.C > b~f+BD, b~f+C, b+D, *b~f+C, ABCD | ||
'''3 Stock, 1+ Drive Gauge -''' | '''3 Stock, 1+ Drive Gauge -''' | ||
d.Bx2 > b+B, d~u+B > (DC) b~f+A, ABCD, | (corner) d.Bx2 > b+B, d~u+B > (DC) b~f+A, ABCD, b~f+A, b~f+C, b+D, qcfx2+K | ||
d.Bx2 > b+B, d~u+B > (DC) b~f+AC, b~f+ | (corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, *b~f+C, ABCD | ||
'''4 Stock, No Drive Gauge -''' | '''4 Stock, No Drive Gauge -''' | ||
s.C > b~f+BD, b~f+C, b+D, ABCD, b~f+A, b~f+C, b+D, qcfx2+K | (corner) s.C > b~f+BD, b~f+C, b+D, ABCD, b~f+A, b~f+C, b+D, qcfx2+K | ||
'''5 Stock, No Drive Gauge -''' | '''5 Stock, No Drive Gauge -''' | ||
s.C > b~f+BD, b~f+C, b+D, ABCD, b~f+A, b~f+C, ABCD, b~f+A, b~f+C, d~u+D | (corner) s.C > b~f+BD, b~f+C, b+D, ABCD, b~f+A, b~f+C, ABCD, b~f+A, b~f+C, d~u+D | ||
=== Sans Culotte Combos === | === Sans Culotte Combos === | ||
'''(1)''' [b~f+B | '''(1)''' ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+B, qcbhcf+AC (377 dmg) | ||
Reliable combo that will corner carry from almost everywhere. It doesn't work if Ash is fully cornered. Make sure to keep the opponent juggled high. | |||
'''(2)''' (corner) ABCD, [d~u+D > b+D > b~f+D > b+B]x5, qcbhcf+AC (381 dmg) | |||
Simple corner combo for good damage. | |||
'''( | '''(3)''' (cornered) ABCD, d~u+D > b+D > b~f+D > **b+D, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x3 > b+B, qcbhcf+AC (378 dmg) | ||
A combo that brings the opponent back into the corner that Ash was in. Useful when combo 1 won't work. | |||
Note: **cancel b~f+D into b+D very late. If it's done correctly Ash will flip in the opposite direction switching sides for the combo. It'll look like the input is f+D instead of b+D. | |||
'''( | '''(4)''' (midscreen) ABCD, [d~u+D > b+D > b~f+D > **b+D]x4, d~u+D > b+D > b~f+D > b+B, qcbhcf+AC (411-456 dmg) | ||
Ash will keep switching sides to keep the opponent juggled midscreen. Good damage with their meter also being locked at the end. The damage is higher depending on close you are to center of the stage. | |||
'''(5)''' (corner) ABCD, [d~u+D > b+D > d~u+B > b+D > d~u+B]x4, d~u+D > b+D > qcbhcf+AC (357 dmg) | |||
Very difficult combo. Best used after damage scaling has kicked in, for instance after an HD combo. This combo will take a while to build into muscle memory. Combo 2 will suffice most of the time though. | |||
=== Hyper Drive === | === Hyper Drive === | ||
'''No Stock''' | |||
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, d~u+D | |||
''' | '''2 Stocks''' | ||
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+B, qcbhcf+AC | |||
Buffer ABC during the animation b+D animation and hit D once Ash is close to the opponent. | |||
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, [d~u+D > b+D > d~u+B > b+D > d~u+B]x4, d~u+D > b+D > qcbhcf+AC | |||
''' | '''4 Stocks''' | ||
d.Bx2/s.C > b+B > [HD] s. C > b+B, qcfx2+BD, hcbx2+BD | |||
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+D, b~f+A, b~f+C, b+D, qcfx2+BD | |||
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+D, b~f+A, b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+D, b~f+A, b~f+C, d~u+D | |||
=Tips= | =Tips= | ||
Line 387: | Line 1,018: | ||
[http://dreamcancel.com/forum/index.php?topic=280.msg8657#msg8657 Ash@dreamcancel.com] | [http://dreamcancel.com/forum/index.php?topic=280.msg8657#msg8657 Ash@dreamcancel.com] | ||
'''Frame Traps and Links''' | |||
*'''(L)''' = Link, can be a frame trap as well. | |||
*"(n) frame gap" = The amount of frames that opponent has to counter a frame trap. | |||
1.) st. A > cl. C - 3 frame gap between st. A and cl. C. St. A whiffs on crouching opponents, except on Daimon, Raiden, and Maxima when they are in guard position. | |||
2.) st. A > cl. D - 4 frame gap between st. A and cl. D. St. A whiffs on crouching opponents, except on Daimon, Raiden, and Maxima when they are in guard position. | |||
3.) cr. A > cl. C '''(L)''' - 2 frame gap between cr. A and cl. C. | |||
4.) cr. A > cr. C - 4 frame gap between cr. A and cr. C. | |||
5.) cr. A > cl. D - 3 frame gap between cr. A and cl. D. | |||
6.) cr. B > cl. C - 4 frame gap between cr. D and cl. C. | |||
7.) (corner) b~f+A > cr. B '''(L)''' - 2 frame gap between (corner) b~f+A and cr. B. | |||
8.) (corner) cl. b~f+A > cl. C '''(L)''' - 2 frame gap between (corner) cl. b~f+A and cl. C. | |||
9.) (corner) cl. b~f+A > cl. D - 3 frame gap between (corner) cl. b~f+A and cl. D. | |||
=Strategies= | |||
===Far Range=== | |||
===Mid Range=== | |||
===Close Range=== | |||
'''Cornered Opponent''' | |||
'''Cornered''' | |||
===With No Meter/No Drive=== | |||
===With 1+ Meter/No Drive=== | |||
===With No Meter/50%-100% Drive=== | |||
===With 1+ Meter/50%-100% Drive=== | |||
===Best Team Position?=== | |||
==Character Matchups== | |||
'''Andy Bogard''' | |||
'''Ash Crimson''' | |||
'''Athena Asamiya''' | |||
'''Benimaru Nikaido''' | |||
'''Billy Kane''' | |||
'''Chin Gentsai''' | |||
'''Clark Still''' | |||
'''Duo Lon''' | |||
'''Elisabeth Branctorche''' | |||
'''Goro Daimon''' | |||
'''Hwa Jai''' | |||
'''Iori Yagami (Claw)''' | |||
'''Iori Yagami (Flame)''' | |||
'''Joe Higashi''' | |||
'''K' ''' | |||
'''Kim Kaphwan''' | |||
'''King''' | |||
'''Kula Diamond''' | |||
'''Kyo Kusanagi (XIII) (mirror match)''' | |||
'''Kyo Kusanagi (NESTS)''' | |||
'''Leona Heidern''' | |||
'''Mai Shiranui''' | |||
'''Mature''' | |||
'''Maxima''' | |||
'''Raiden''' | |||
'''Ralf Jones''' | |||
'''Robert Garcia''' | |||
'''Ryo Sakazaki''' | |||
'''Saiki''' | |||
'''Shen Woo''' | |||
'''Sie Kensou''' | |||
'''Takuma Sakazaki''' | |||
'''Mr. Karate''' | |||
'''Terry Bogard''' | |||
''''Vice''' | |||
'''Yuri Sakazaki''' | |||
= Move Metadata = | |||
{| style="color:#FFFFFF; background-color:#0066CC;" border="9" cellpadding="5" cellspacing="1" | |||
!Move || Damage || Stun || Startup || On Guard || Remarks | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.A | |||
| 25 || 3 || 4 || +1 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.A | |||
| 25 || 3 || 4 || +2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.A | |||
| 25 || 3 || 4 || +1 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.A | |||
| 45 || 3 || 5 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!h.A | |||
| 40 || 3 || 5 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.B | |||
| 30 || 3 || 5 || -2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.B | |||
| 30 || 3 || 4 || 0 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.B | |||
| 30 || 3 || 5 || -2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.B | |||
| 45 || 3 || 5 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!h.B | |||
| 40 || 3 || 5 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.C | |||
| 70 || 7 || 4 || -4 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.C | |||
| 70 || 7 || 6 || -10 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.C | |||
| 80 || 7 || 11 || -5 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.C | |||
| 72 || 7 || 9 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!h.C | |||
| 70 || 7 || 9 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cl.D | |||
| 80 || 8 || 5 || -11 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!cr.D | |||
| 80 || 7 || 7 || -8 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!st.D | |||
| 80 || 7 || 7 || -4 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.D | |||
| 70 || 7 || 8 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!h.D | |||
| 68 || 7 || 8 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!CD | |||
| 75 || 10 || 12 || -8 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!j.CD | |||
| 90 || 8 || 11 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!h.CD | |||
| 80 || 8 || 11 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Floreal = b+B | |||
| 50 || 6 || 11 || -3 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Floreal(backwards) = b+D | |||
| 40 || 6 || 4 || +1 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Recompenses = b/f+C/D | |||
| 100 || 0 || 1 || - || Hard Knock Down | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!GCCD | |||
| 4 || 0 || 13 || -15 || Startup Vs. wk 13,St 17,Jump 17 | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!A Ventose = [b]~f+A | |||
| 60 || 2 || 16 || +2 || Touching | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!C Ventose1 = [b]~f+C | |||
| 20 || 2 || 14 || - || Touching | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!C Ventose2 = [b]~f+C | |||
| 45 || 3 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!C Ventose3 = [b]~f+C | |||
| 70 || 3 || - || -4 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!B Nivose1 = [d]~u+B | |||
| 50 || 4 || 3 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!B Nivose2 = [d]~u+B | |||
| 30 || 2 || - || -22 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!D Nivose1 = [d]~u+D | |||
| 65 || 4 || 7 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!D Nivose2,3 = [d]~u+D | |||
| 30 || 2 || - || -38 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Genee = QCB+A/B/C/D | |||
| 30 || 6 || 42,44,46,48 || +11.+13,+14,+15 || A,B,C,D | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!B Germinal Caprice = [b]~f+B | |||
| 60 || 4 || 15 || -15 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!D Germinal Caprice = [b]~f+D | |||
| 75 || 4 || 19 || -25 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Ventose1 = [b]~f+AC | |||
| 40 || 0 || 16 || - || Touching | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Ventose2,4 = [b]~f+AC | |||
| 80 || 0 || - || + || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Ventose3 = [b]~f+AC | |||
| 40 || 0 || 4 || +2 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Nivose1 = d~u+BD | |||
| 80 || 0 || 4 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Nivose2-4 = d~u+BD | |||
| 40 || 0 || - || -42 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Genee1 = QCB+AC/BD | |||
| 40 || 0 || 19 || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Genee2 = QCB+AC/BD | |||
| 40 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Genee3 = QCB+AC/BD | |||
| 50 || 0 || - || +12 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Germinal Caprice1 = [b]~f+BD | |||
| 20 || 0 || 15 || - || First hit unscaled | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Germinal Caprice2,3 = [b]~f+BD | |||
| 20 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Germinal Caprice4 = [b]~f+BD | |||
| 80 || 0 || - || -3 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Thermidor1 = QCF,QCF+A/C | |||
| 20 || 0 || 94(24) || - || Freeze 70 | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Thermidor2-7 = QCF,QCF+A/C | |||
| 20 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Thermidor8 = QCF,QCF+A/C | |||
| 40 || 0 || - || +12 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Pluivose1 = QCF,QCF+B/D | |||
| 20 || 0 || 34(5)|| - || Freeze 29 | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Pluivose2-6 = QCF,QCF+B/D | |||
| 20 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Pluivose7-9 = QCF,QCF+B/D | |||
| 30 || 0 || - || -43 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Pluivose1 = QCF,QCF+BD | |||
| 20 || 0 || 32(3) || - || Freeze 29 | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Pluivose2-9 = QCF,QCF+BD | |||
| 20 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!EX Pluivose10-12 = QCF,QCF+BD | |||
| 40 || 0 || - || -41 || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Sans Culotte = A,B,C,D | |||
| 75 || 0 || 32(3) || -19 || Freeze 29 | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Germinal1 = QCB,HCF+AC | |||
| 0 || 0 || 76(1) || -34 || Freeze 75 | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Germinal N = QCB,HCF+AC | |||
| 15 || 0 || - || - || | |||
|- style="color:#003366; background-color:#99CCFF;" align="left" | |||
!Fructidor = HCB,HCB+BD | |||
| 480 || 0 || 30(1) || - || Freeze 75 | |||
|} | |||
=Videos= | =Videos= | ||
Line 395: | Line 1,346: | ||
'''KCE Basic Introduction''' | '''KCE Basic Introduction''' | ||
{{#ev:youtube|nj2Y4VY_UKs}} | {{#ev:youtube|nj2Y4VY_UKs}} | ||
'''Ash's Safe Jump Setups''' | |||
http://www.youtube.com/watch?v=lVi7GAEftrA (from 0:00 to 1:10) | |||
'''Ash Hit Boxes''' | |||
{{#ev:youtube|hDF4Q1QzY-Q}} | |||
'''Ash Combos''' | |||
{{#ev:youtube|GQ3DFclFN1M}} | |||
=Discussion Threads= | =Discussion Threads= | ||
Line 400: | Line 1,365: | ||
{{Navbox XIII}} | {{Navbox XIII}} | ||
[[Category:The King of Fighters XIII]] | [[Category:The King of Fighters XIII]] | ||
[[Category:Ash Crimson]] |
Latest revision as of 04:46, 7 August 2023
|
Movelist
0 Stock, No Drive Gauge |
Low |
d.Bx3, d charge u + B = 151 dmg |
0 Stock, 1+ Drive Gauge |
Anywhere |
j.D, c.C, b charge f + B, [DC] d charge u + D = 291 dmg |
1 Stock, 1+ Drive Gauge |
Corner |
j.D, c.C, b.B, d charge u + B [DC] b charge f + AC, b charge f +A, d charge u + D = 465 dmg |
Console Changes
- All versions of Genie stay on the screen longer.
- Sans-culotte (ABCD) has had its damage scaling adjusted. It scales more overall.
- Floreal (forward) (b+B) has faster startup and can be comboed from light attacks.
- B version of Nivose (d_u+K) has had its invincibility increased. The invincibility ends as soon as the hitbox appears.
- EX Genie now knocks away while retaining its juggling properties
- Germinal now takes no gauge
- Thermidor’s startup is faster
- The version of EX Genie done using both kicks tracks the opponent.
Yamamoto – "Genie remains on the screen for a longer time. It may be interesting to use Genie as a wall of defense as Ventose can now be used while Genie is present. Although Sans Culotte scales more frequently, please try using Germinal as that no longer requires stocks itself."
Gameplay Overview
Gameplay Notes
Ash's play style is something of an enigma. He predominantly relies on charge moves but also has a nice set of moves to zone and combo with. His zoning options revolve around Ventose, Genee, and Thermidor. He can use Nivose, Sans Culotte and Pluivose for anti-airs. His Sans Culotte allows him to do a free style combo to his opponent because of temporary zero charge time, also allowing him to combo into command attacks and, if that isn't enough, he can follow-up with his Germinal DM to seal all his opponents gauges for a brief period. His play-style is good for people who like to zone and poke their opponents; however, good precision and timing is required for his juggle and Sans Culotte custom combos.
[ Info Needed ] | |
Pros | Cons |
|
|
Normals
st.A
st.A |
---|
cr.A
cr.A |
---|
st.B
st.B |
---|
cr.B
cr.B |
---|
cl.C
cl.C |
---|
st.C
st.C |
---|
cr.C
cr.C |
---|
cl.D
cl.D |
---|
st.D
st.D |
---|
cr.D
cr.D |
---|
←B
←B |
---|
←B Cancel
←B Cancel |
---|
←D
←D |
---|
←D Cancel
←D Cancel |
---|
st.CD
st.CD |
---|
DM
Charge ←,→A
Charge ←,→A |
---|
Charge ←,→C
Charge ←,→C |
---|
Charge ←,→AC
Charge ←,→AC |
---|
Charge ↓,↑B
Charge ↓,↑B |
---|
Charge ↓,↑D
Charge ↓,↑D |
---|
Charge ↓,↑BD
Charge ↓,↑BD |
---|
Charge ←,→B
Charge ←,→B |
---|
Charge ←,→D
Charge ←,→D |
---|
Charge ←,→BD
Charge ←,→BD |
---|
↓↙←A
↓↙←A |
---|
↓↙←B
↓↙←B |
---|
↓↙←C
↓↙←C |
---|
↓↙←D
↓↙←D |
---|
↓↙←AC
↓↙←AC |
---|
↓↙←BD
↓↙←BD |
---|
SDM/NeoMAX
↓↘→↓↘→A/C
↓↘→↓↘→A/C |
---|
↓↘→↓↘→B/D
↓↘→↓↘→B/D |
---|
↓↘→↓↘→BD
↓↘→↓↘→BD |
---|
A~B~C~D
A~B~C~D |
---|
> ↓↙←,←↙↓↘→AC
> ↓↙←,←↙↓↘→AC |
---|
→↘↓↙←→↘↓↙←BD
→↘↓↙←→↘↓↙←BD |
---|
Standing
s.A: 25 damage, chain-able and cancel-able, hits mid. A quick slap attack. Basic fast poke which stops AA like usual.
s.B: 30 damage, cancel-able, hits low. A simple standing kick attack that is aimed low.
Far C: 70 damage, cancel-able, hits mid. Thrust punch which has good range.
Far D: 80 damage, hits mid. Heavy kick, good range but it is slow.
s.C: 2 70 damage, cancel-able, hits mid. Upward punch attack. Decent range but it's more vertical than horizontal.
s.D: 80 damage, cancel-able, hits low. Heavy low kick. Mediocre range so it's not too useful.
Crouching
cr. A: 25 damage, chain-able & cancel-able, hits mid. It's the same as his st. A except he's crouching.
cr. B: 30 damage, chain-able & cancel-able, hits mid. A quick crouching kick. Good for running in and poking.
cr. C: 2 70 damage, cancel-able, hits mid. Crouch uppercut. Poor horizontal range but great vertical range.
cr. D: 2 80 damage, whiff and hit cancel-able, hits low. Crouching kick. Knocks standing opponents down when hit and it's whiff cancellable.
Jumping
hop A j. A: 45 (40) damage, hits overhead. Jumping light punch. Good for jump-ins and cross-ups.
hop B j. B: 45 (40) damage, hits overhead. Jump light kick which has surprisingly good horizontal range.
hop C j. C: 72 (70) damage, hits overhead. A pretty good attack in air-to-air but not as good as his j. B.
hop Dj. D: 70 (68) damage, hits overhead. The range is good mostly due to how Ash sticks his left leg out further than the rest of his body. Good for jump-ins.
Blowback Attack
CD: 75 damage, whiff and hit cancel-able, hits mid. A hard thrust punch attack with great reach.
hop CD j. CD: 90 (80) damage, hits mid. A hard thrust punch attack in the air.
GCCD: 10 damage, hits mid. Guard Cancel Blowback Attack.
Throws
Recompenses = b/f + C/D close 100 damage, can be broken. Ash grabs his opponent with his hand on their face and makes a small green flaming explosion.
Command Moves
Floreal = b+B 50 damage, cancel-able, hits mid. Ash does a twirl-like motion while standing on one leg and thrusts his other leg towards his opponent. It is fairly safe and fast so it's prone to catch people off guard. Use it sparingly.
Floreal (backward) = (b+D) 50 damage, cancel-able, hits mid. Same as Floreal except he's moving backwards now and it's faster. It is useful to create space and in some combos.
Special Attacks
Ventose = (b~f+P) - Ash makes flaming green crescent then throws it at the opponent. The weak version shoots one crescent. The strong version still has slower start-up but travels faster with more damage potential and bigger hitbox, does two hits and counter acts other projectiles. Neither version can be spammed much because of their fixed recovery, so use them with caution. It's a zoning tool for far or mid-screen pressure. The A version can also be used to create frame-traps up close because it has frame advantage on block.
(EX) = b~f+AC - Shoots two separate crescent blades very fast. Useful for going through the opponent's projectiles.
- Super Cancel-able
- Hit Detection: Mid
- Damage: 60/22+45+70/40+80+40+80
Nivose = d~u+K - Ash somersaults up into the air with green flames coming out near his feet. It's an excellent AA that can be used to punish jump-ins, makes for a good wake-up attack and an all around punisher as well. The B version is very quickly. The strong version is slower and it has a bigger hitbox. Both versions are very punishable on block and whiff.
(EX) = d~u+BD - Does more hits and has an invincible start-up
- Drive/Super Cancel-able
- Hit Detection: Mid
- Damage: 50+30/65+30x2/80+40x3
Germinal Caprice = b~f+K - Ash dashes forward and tackles the opponent while covered in flames. The weak version comes out faster and knocks the opponent down. the strong version goes farther and juggles the opponent. It is used mostly in combos.
(EX) = b~f+BD - Does more hits and juggles the opponent into the air for a follow-up.
- Drive/Super Cancel-able
- Hit Detection: Mid
- Damage: 60/75/20x3+80
Genee = qcb+A/B/C/D - Ash blows a kiss that makes a green flame appear in an area depending on which button you press. It works a lot like Orochi Shermie's Moonless Thundercloud. Genee is an excellent zoning and pressure tool for opponents getting up or in the corner. A version comes out at arm length. B version comes out at about half screen. C version comes out at 3/4 screen. D version comes out at the other side of the screen.
(EX) = qcb + AC buttons - Comes out quickly and directly in front of him. The flames explode instantly.
(EX2) = qcb + BD buttons - Comes out slowly and it will track to the opponents position.
- Super Cancel-able
- Hit Detection: Mid
- Damage: 30/40x2+50
Desperation Moves
Thermidor = qcfx2+P - Ash makes a giant green energy ball then propels it towards his opponent. The start-up is mediocre so you have to be very careful when you use either version of this DM.
- Hit Detection: Mid
- Damage: 20x7+40
Pluviose = qcfx2+K - Ash does three Nivose's in a row. Start up is fairly fast making it pretty easy to combo into. It's still an okay AA since the hitbox on Nivose is a bit bigger. There isn't much of difference between the B or D version except the D version is faster and goes a bit higher.
(EX) = qcfx2+BD - Has an invincible start-up and executes another Nivose rep.
- Max Cancel-able
- Hit Detection: Mid
- Damage: 20x6+30x3/20x9+40x3
Sans Culotte = A,B,C,D - Green flames shoot from the ground around Ash causing him to glow a green aura. This move allows all of his charge moves to have zero charge time (Ventose, Nivose, and Germinal Caprice) for a little more than five seconds, allowing Ash to freely combo with any of his charge moves. It's incredibly good as an anti-air, and it allows for strong juggle combos. Sans Culotte works very well as a reversal and uses 2 stocks.
- Hit Detection: Mid
- Damage: 100
Germinal = qcb hcf+AC - Ash dashes across the screen leaving a trail of green flames (and his opponent) behind him. It's an interesting move because the damage potential is good and it seals your opponents special attacks, drive meter, and special meter for about 10 seconds. They can however still use guard cancel AB/CD. It doesn't work as an AA unless they're right near the ground as soon as you activate it. It's only usable while Sans-Culotte is active and if this move is activated it will cancel out San-Culotte. It hits more or less depending on the screen position. Ash will get more hits and damage if germinal connects mid screen than if it connects in the corner.
- Hit Detection: Mid
- Damage: 0+15x12
Neomax
Fructidor = hcbx2+BD (close) - Ash grabs the opponent and laughs while he engulfs them in purple flames and then it ends with the flames exploding launching the opponent far into the air. When max canceled into it pulls the opponent to the ground to execute it.
- Hit Detection: Throw
- Damage: 480
Combos
Legend
qcb = Quarter Circle Back
hcb = Half Circle Backward
hcf = Half Circle Forward
~ = Charge in the direction noted before.
b. = Back
f. = Forward
d. = Crouching or down B
s. = Standing close attack
j. = Jumping
(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel
K = B or D
P = A or C
dmg: damage
No Stock or Drive Gauge -
d.Bx3 > d~u+B (151 dmg)
d.Bx2 > b+B, d~u+B (169dmg )
d.B > b+B, d.B > b+B, d~u+B (208 dmg)
s.C > b+B, d~u+B (187 dmg)
No Stock, 1+ Drive Gauge -
d.Bx2 > b+B, d~u+B > (DC) b~f+D (205 dmg)
(corner)d.Bx2 > b+B, d~u+B > (DC) b~f+A, d~u+D (281 dmg)
1 Stock, No Drive Gauge -
d.Bx2 > b+B, d~u+BD (261 dmg)
(corner) s.C > b~f+BD, b~f+C, b+D, dash b+D, CD (360 dmg)
(corner) s.C > b~f+BD, b~f+C, b+D, *b~f+C, d~u+D (398 dmg)
Note: * Must use walking b~f trick
1 Stock, 1+ Drive Gauge -
(corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, *b~f+C, d~u+D (401 dmg)
(corner) s.C > b~f+BD, b~f+C, b+D, *b~f+C, d~u+B > [DC] b~f+A, *b~f+C, d~u+D (444 dmg)
2 Stock, No Drive Gauge -
d.Bx2 > b+B, qcfx2+BD (376 dmg)
d.B > b+B, ABCD
(corner) s.C > qcb+AC, b~f+A, *b~f+AC, b~f+C, d~u+D (491 dmg)
2 Stock, 1+ Drive Gauge -
(corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, *b~f+AC, b~f+C, d~u+D (502 dmg)
(corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, b~f+AC, *b~f+C, d~u+D (486 dmg)
Note: This version is easier at the cost of some damage.
3 Stock, No Drive Gauge -
(corner) s.C > b~f+BD, b~f+C, b+D, *b~f+C, ABCD
3 Stock, 1+ Drive Gauge -
(corner) d.Bx2 > b+B, d~u+B > (DC) b~f+A, ABCD, b~f+A, b~f+C, b+D, qcfx2+K
(corner) d.Bx2 > b+B, d~u+B > (DC) b~f+AC, *b~f+C, ABCD
4 Stock, No Drive Gauge -
(corner) s.C > b~f+BD, b~f+C, b+D, ABCD, b~f+A, b~f+C, b+D, qcfx2+K
5 Stock, No Drive Gauge -
(corner) s.C > b~f+BD, b~f+C, b+D, ABCD, b~f+A, b~f+C, ABCD, b~f+A, b~f+C, d~u+D
Sans Culotte Combos
(1) ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+B, qcbhcf+AC (377 dmg)
Reliable combo that will corner carry from almost everywhere. It doesn't work if Ash is fully cornered. Make sure to keep the opponent juggled high.
(2) (corner) ABCD, [d~u+D > b+D > b~f+D > b+B]x5, qcbhcf+AC (381 dmg)
Simple corner combo for good damage.
(3) (cornered) ABCD, d~u+D > b+D > b~f+D > **b+D, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x3 > b+B, qcbhcf+AC (378 dmg)
A combo that brings the opponent back into the corner that Ash was in. Useful when combo 1 won't work.
Note: **cancel b~f+D into b+D very late. If it's done correctly Ash will flip in the opposite direction switching sides for the combo. It'll look like the input is f+D instead of b+D.
(4) (midscreen) ABCD, [d~u+D > b+D > b~f+D > **b+D]x4, d~u+D > b+D > b~f+D > b+B, qcbhcf+AC (411-456 dmg)
Ash will keep switching sides to keep the opponent juggled midscreen. Good damage with their meter also being locked at the end. The damage is higher depending on close you are to center of the stage.
(5) (corner) ABCD, [d~u+D > b+D > d~u+B > b+D > d~u+B]x4, d~u+D > b+D > qcbhcf+AC (357 dmg)
Very difficult combo. Best used after damage scaling has kicked in, for instance after an HD combo. This combo will take a while to build into muscle memory. Combo 2 will suffice most of the time though.
Hyper Drive
No Stock
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, d~u+D
2 Stocks
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+B, qcbhcf+AC
Buffer ABC during the animation b+D animation and hit D once Ash is close to the opponent.
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, [d~u+D > b+D > d~u+B > b+D > d~u+B]x4, d~u+D > b+D > qcbhcf+AC
4 Stocks
d.Bx2/s.C > b+B > [HD] s. C > b+B, qcfx2+BD, hcbx2+BD
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+D, b~f+A, b~f+C, b+D, qcfx2+BD
(corner) d.Bx2/s.C > b+B > [HD] s. C > b+B, d~u+B (1), [HDC] b~f+A, [d~u+D (1) > (HDC) b~f+Ax2]×3, d~u+D (1) > (HDC) b~f+A, *b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+D, b~f+A, b~f+C, b+D, run ABCD, d~u+D > b+D > b~f+D, [b+B > b~f+B > b+D > b~f+D]x4 > b+D, b~f+A, b~f+C, d~u+D
Tips
Notes about Sans Culotte
His San's Combo's really aren't that bad. When you get used to it, it feels like single inputs for most moves, since you're canceling into other specials without having to charge.
A,B,C,D
d,u+D
b+D
f+D (caprice)
b+B (miss)
f+C (fireball)
d,u+B
b+D
f+D (caprice)
b+B (miss)
f+C (fireball)
d,u+B
b+D
f+D (caprice)
b+B (miss)
f+C (fireball)
whatever finisher
Ash Crimson : Sans-Culotte tutorial
Frame Traps and Links
- (L) = Link, can be a frame trap as well.
- "(n) frame gap" = The amount of frames that opponent has to counter a frame trap.
1.) st. A > cl. C - 3 frame gap between st. A and cl. C. St. A whiffs on crouching opponents, except on Daimon, Raiden, and Maxima when they are in guard position.
2.) st. A > cl. D - 4 frame gap between st. A and cl. D. St. A whiffs on crouching opponents, except on Daimon, Raiden, and Maxima when they are in guard position.
3.) cr. A > cl. C (L) - 2 frame gap between cr. A and cl. C.
4.) cr. A > cr. C - 4 frame gap between cr. A and cr. C.
5.) cr. A > cl. D - 3 frame gap between cr. A and cl. D.
6.) cr. B > cl. C - 4 frame gap between cr. D and cl. C.
7.) (corner) b~f+A > cr. B (L) - 2 frame gap between (corner) b~f+A and cr. B.
8.) (corner) cl. b~f+A > cl. C (L) - 2 frame gap between (corner) cl. b~f+A and cl. C.
9.) (corner) cl. b~f+A > cl. D - 3 frame gap between (corner) cl. b~f+A and cl. D.
Strategies
Far Range
Mid Range
Close Range
Cornered Opponent
Cornered
With No Meter/No Drive
With 1+ Meter/No Drive
With No Meter/50%-100% Drive
With 1+ Meter/50%-100% Drive
Best Team Position?
Character Matchups
Andy Bogard
Ash Crimson
Athena Asamiya
Benimaru Nikaido
Billy Kane
Chin Gentsai
Clark Still
Duo Lon
Elisabeth Branctorche
Goro Daimon
Hwa Jai
Iori Yagami (Claw)
Iori Yagami (Flame)
Joe Higashi
K'
Kim Kaphwan
King
Kula Diamond
Kyo Kusanagi (XIII) (mirror match)
Kyo Kusanagi (NESTS)
Leona Heidern
Mai Shiranui
Mature
Maxima
Raiden
Ralf Jones
Robert Garcia
Ryo Sakazaki
Saiki
Shen Woo
Sie Kensou
Takuma Sakazaki
Mr. Karate
Terry Bogard
'Vice
Yuri Sakazaki
Move Metadata
Move | Damage | Stun | Startup | On Guard | Remarks |
---|---|---|---|---|---|
cl.A | 25 | 3 | 4 | +1 | |
cr.A | 25 | 3 | 4 | +2 | |
st.A | 25 | 3 | 4 | +1 | |
j.A | 45 | 3 | 5 | - | |
h.A | 40 | 3 | 5 | - | |
cl.B | 30 | 3 | 5 | -2 | |
cr.B | 30 | 3 | 4 | 0 | |
st.B | 30 | 3 | 5 | -2 | |
j.B | 45 | 3 | 5 | - | |
h.B | 40 | 3 | 5 | - | |
cl.C | 70 | 7 | 4 | -4 | |
cr.C | 70 | 7 | 6 | -10 | |
st.C | 80 | 7 | 11 | -5 | |
j.C | 72 | 7 | 9 | - | |
h.C | 70 | 7 | 9 | - | |
cl.D | 80 | 8 | 5 | -11 | |
cr.D | 80 | 7 | 7 | -8 | |
st.D | 80 | 7 | 7 | -4 | |
j.D | 70 | 7 | 8 | - | |
h.D | 68 | 7 | 8 | - | |
CD | 75 | 10 | 12 | -8 | |
j.CD | 90 | 8 | 11 | - | |
h.CD | 80 | 8 | 11 | - | |
Floreal = b+B | 50 | 6 | 11 | -3 | |
Floreal(backwards) = b+D | 40 | 6 | 4 | +1 | |
Recompenses = b/f+C/D | 100 | 0 | 1 | - | Hard Knock Down |
GCCD | 4 | 0 | 13 | -15 | Startup Vs. wk 13,St 17,Jump 17 |
A Ventose = [b]~f+A | 60 | 2 | 16 | +2 | Touching |
C Ventose1 = [b]~f+C | 20 | 2 | 14 | - | Touching |
C Ventose2 = [b]~f+C | 45 | 3 | - | - | |
C Ventose3 = [b]~f+C | 70 | 3 | - | -4 | |
B Nivose1 = [d]~u+B | 50 | 4 | 3 | - | |
B Nivose2 = [d]~u+B | 30 | 2 | - | -22 | |
D Nivose1 = [d]~u+D | 65 | 4 | 7 | - | |
D Nivose2,3 = [d]~u+D | 30 | 2 | - | -38 | |
Genee = QCB+A/B/C/D | 30 | 6 | 42,44,46,48 | +11.+13,+14,+15 | A,B,C,D |
B Germinal Caprice = [b]~f+B | 60 | 4 | 15 | -15 | |
D Germinal Caprice = [b]~f+D | 75 | 4 | 19 | -25 | |
EX Ventose1 = [b]~f+AC | 40 | 0 | 16 | - | Touching |
EX Ventose2,4 = [b]~f+AC | 80 | 0 | - | + | |
EX Ventose3 = [b]~f+AC | 40 | 0 | 4 | +2 | |
EX Nivose1 = d~u+BD | 80 | 0 | 4 | - | |
EX Nivose2-4 = d~u+BD | 40 | 0 | - | -42 | |
EX Genee1 = QCB+AC/BD | 40 | 0 | 19 | - | |
EX Genee2 = QCB+AC/BD | 40 | 0 | - | - | |
EX Genee3 = QCB+AC/BD | 50 | 0 | - | +12 | |
EX Germinal Caprice1 = [b]~f+BD | 20 | 0 | 15 | - | First hit unscaled |
EX Germinal Caprice2,3 = [b]~f+BD | 20 | 0 | - | - | |
EX Germinal Caprice4 = [b]~f+BD | 80 | 0 | - | -3 | |
Thermidor1 = QCF,QCF+A/C | 20 | 0 | 94(24) | - | Freeze 70 |
Thermidor2-7 = QCF,QCF+A/C | 20 | 0 | - | - | |
Thermidor8 = QCF,QCF+A/C | 40 | 0 | - | +12 | |
Pluivose1 = QCF,QCF+B/D | 20 | 0 | 34(5) | - | Freeze 29 |
Pluivose2-6 = QCF,QCF+B/D | 20 | 0 | - | - | |
Pluivose7-9 = QCF,QCF+B/D | 30 | 0 | - | -43 | |
EX Pluivose1 = QCF,QCF+BD | 20 | 0 | 32(3) | - | Freeze 29 |
EX Pluivose2-9 = QCF,QCF+BD | 20 | 0 | - | - | |
EX Pluivose10-12 = QCF,QCF+BD | 40 | 0 | - | -41 | |
Sans Culotte = A,B,C,D | 75 | 0 | 32(3) | -19 | Freeze 29 |
Germinal1 = QCB,HCF+AC | 0 | 0 | 76(1) | -34 | Freeze 75 |
Germinal N = QCB,HCF+AC | 15 | 0 | - | - | |
Fructidor = HCB,HCB+BD | 480 | 0 | 30(1) | - | Freeze 75 |
Videos
Ash Master Class
KCE Basic Introduction
Ash's Safe Jump Setups
http://www.youtube.com/watch?v=lVi7GAEftrA (from 0:00 to 1:10)
Ash Hit Boxes
Ash Combos
Discussion Threads
Discuss at Dream Cancel