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==Throws==
[[File:RBFF2_Andy.jpg|300px|thumb|right]]
Inner Thigh Thrombosis - f/b + C


==Gameplay Overview==
Andy Bogard, despite not being the poster child, plays the most traditional fireball-and-uppercut game in Real Bout 2. A strong defensive character, he has lots of powerful zoning tools and moves that can get him out of tight situations. He's fairly cut-and-dry even compared to the other characters that share his archetype, but his strong points truly shine when a patient and calculated player is controlling him.


==Command Moves==
{|
Kicking Onslaught - f + B
|-style="text-align:left;"
! Pros !! Cons
|- style="vertical-align:top;text-align:left"
|
*Good fireball traps and zoning
*Can anti-air from afar with Shoryudan
*Long range High Avoid attack that can convert easily into further damage
*Versatile Breakshots
|
*Lame offense with no high/low threat
*Most normals are average at best
*His fireball doesn't travel the full length of the screen and only has one speed
|-
|}


Raising Rep - df + A
==Normals==
===Standing===
{{MoveData
|image=RBFF2_Andy_5a.jpg
|caption=
|name=5A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=4
|recovery=8
|hitAdv=4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_n5a.jpg
|caption=
|input=(within 46 px of opponent)
|name=n.5A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=4
|recovery=8
|hitAdv=4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_5b.jpg
|caption=
|name=5B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=7
|active=5
|recovery=10
|hitAdv=1
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_n5b.jpg
|caption=
|input=(within 53 px of opponent)
|name=n.5B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=5
|active=6
|recovery=9
|hitAdv=1
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


{{MoveData
|image=RBFF2_Andy_5c.jpg
|caption=
|name=5C
|data=
{{AttackData-RBFF2
|damage=23
|stun=
|startup=8
|active=6
|recovery=20
|hitAdv=0
|blockAdv=-6
|guard=HL
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_n5c.jpg
|image2=RBFF2_Andy_n5c2.jpg
|caption=
|input=(within 52 px of opponent)
|name=n.5C
|data=
{{AttackData-RBFF2
|damage=10,10
|stun=
|startup=8
|active=2,3
|recovery=20
|hitAdv=3
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


==Fake-out Moves==
===Crouching===
Flying Slice - d + AC
{{MoveData
|image=RBFF2_Andy_2a.jpg
|caption=
|name=2A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=5
|recovery=7
|hitAdv=4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Quicksilver Flash - f + AC
{{MoveData
|image=RBFF2_Andy_2b.jpg
|caption=
|name=2B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=5
|active=6
|recovery=9
|hitAdv=1
|blockAdv=-3
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Super Sonic Swirl - d + BC
{{MoveData
|image=RBFF2_Andy_2c.jpg
|caption=
|name=2C
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=8
|active=6
|recovery=20
|hitAdv=KD
|blockAdv=-6
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


===Command===
{{MoveData
|image=RBFF2_Andy_3a.jpg
|image2=RBFF2_Andy_3a2.jpg
|caption=
|input=3A
|name=Rising Palm
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=7
|active=2,9
|recovery=20
|hitAdv=-5
|blockAdv=-11
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
===Command===
{{MoveData
|image=RBFF2_Andy_6b.jpg
|image2=RBFF2_Andy_6b2.jpg
|caption=
|input=6B
|name=Falling Roll Kick
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=12
|active=2,3
|recovery=20
|hitAdv=3
|blockAdv=-3
|guard=HL
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_ab.jpg
|image2=RBFF2_Andy_ab2.jpg
|caption2=High Avoid Attack
|input=5AB
|name=Lean Down Kick 
|data=
{{AttackData-RBFF2
|damage=14
|stun=
|startup=10
|active=6
|recovery=23
|hitAdv=-3
|blockAdv=-9
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


===Jumping===
{{MoveData
|image=RBFF2_Andy_ja.jpg
|name=j.A
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=8
|stun=
|startup=5
|active=till landing
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=8
|stun=
|startup=5
|active=till landing
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=8
|stun=
|startup=5
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=8
|stun=
|startup=5
|active=10
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_jb.jpg
|name=j.B
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=10
|stun=
|startup=6
|active=till landing
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=10
|stun=
|startup=6
|active=till landing
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=10
|stun=
|startup=6
|active=6
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=10
|stun=
|startup=6
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_jc2.jpg
|image2=RBFF2_Andy_jc.jpg
|caption=Neutral Jump/Hop
|caption2=Diagonal Jump/Hop
|name=j.C
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=19
|stun=
|startup=8
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=19
|stun=
|startup=8
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=19
|stun=
|startup=8
|active=6
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=19
|stun=
|startup=8
|active=6
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
==Oversway Actions==
{{MoveData
|image=RBFF2_Andy_5d.jpg
|caption=
|input=(opponent in oversway)
|name=5D
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=9
|active=5
|recovery=20
|hitAdv=-1
|blockAdv=12
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_2d.jpg
|image2=RBFF2_Andy_2d2.jpg
|caption=
|input=(opponent in oversway)
|name=2D
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=10
|active=4,5
|recovery=16
|hitAdv=1
|blockAdv=-5
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_SA.jpg
|caption=
|input=(from oversway)
|name=A
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=24
|active=3
|recovery=13
|hitAdv=3
|blockAdv=-1
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_SB.jpg
|caption=
|input=(from oversway)
|name=B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=20
|active=4
|recovery=16
|hitAdv=1
|blockAdv=-1
|guard=L
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_SC.jpg
|caption=
|input=(from oversway)
|name=C
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=24
|active=4
|recovery=11
|hitAdv=12
|blockAdv=-2
|guard=HL
|cancel=N
|bs=
|juggle=
|description=
}}
}}
==Throw==
{{MoveData
|image=RBFF2_Andy_throw.jpg
|caption=
|input=4/6C
|name=Uchimata
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
==Feints==
{{MoveData
|image=RBFF2_Andy_2bc.jpg
|caption=
|input=2BC
|name=Feint Choreppa Dan
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=32
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_2ac.jpg
|caption=
|input=2AC
|name=Feint Hi Sho Ken
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=18
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_6ac.jpg
|caption=
|input=6AC
|name=Feint Zanei Ken
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=18
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
==Special Moves==
==Special Moves==
Flying Slice - qcb + A
{{MoveData
 
|image=RBFF2_Andy_214a.jpg
Fearsome Flying Slice - qcb + C
|image2=RBFF2_Andy_214a2.jpg
|image3=RBFF2_Andy_214c.jpg
|image4=RBFF2_Andy_214c2.jpg
|caption2=A version
|caption4=C version
|input=214A/C
|name=Hi Sho Ken/Geki Hi Sho Ken
|data=
{{AttackData-RBFF2
|version=A
|damage=16
|stun=
|startup=12
|active=
|recovery=49 total
|hitAdv=1
|blockAdv=-3
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=C
|damage=10,8,8,8,8(35)
|stun=
|startup=10
|active=9(7)12
|recovery=37
|hitAdv=-18
|blockAdv=-20
|guard=HL
|cancel=
|bs=Y
|juggle=
|description=
}}
}}


Quicksilver Flash - db, f + A/C
{{MoveData
|image=RBFF2_Andy_623c.jpg
|image2=RBFF2_Andy_623c2.jpg
|image3=RBFF2_Andy_623c3.jpg
|image4=RBFF2_Andy_623c4.jpg
|image5=RBFF2_Andy_623c5.jpg
|caption=
|input=623C
|name=Shoryudan
|data=
{{AttackData-RBFF2
|damage=12,10,10,10
|stun=
|startup=3
|active=9
|recovery=58
|hitAdv=-9
|blockAdv=-36
|guard=HL
|cancel=
|bs=Y
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_16a.jpg
|image2=RBFF2_Andy_16c.jpg
|caption2= C version follow-up
|input=16A/C
|name=Zanei Ken
|data=
{{AttackData-RBFF2
|version=A
|damage=28
|stun=
|startup=10
|active=17
|recovery=8
|hitAdv=1
|blockAdv=-5
|guard=HL
|cancel=
|bs=Y
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=C
|damage=32
|stun=
|startup=11
|active=19
|recovery=8
|hitAdv=-2
|blockAdv=-8
|guard=HL
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=C>16C
|damage=11
|stun=
|startup=8
|active=6
|recovery=28
|hitAdv=KD
|blockAdv=-11
|guard=HL
|cancel=
|bs=N
|juggle=
|description=
}}
}}


Reverse Sonic Split - db, f + C; during hit, db, f + C
{{MoveData
|image=RBFF2_Andy_1236b.jpg
|image2=RBFF2_Andy_1236b2.jpg
|caption=
|input=1236B
|name=Kuhadan
|data=
{{AttackData-RBFF2
|damage=12,29(37)
|stun=
|startup=14
|active=10,5
|recovery=4
|hitAdv=1
|blockAdv=-11
|guard=
|cancel=
|bs=Y
|juggle=
|description=
}}
}}


Dragon Blast - dp + C
{{MoveData
|image=RBFF2_Andy_j214d.jpg
|image2=RBFF2_Andy_j214d2.jpg
|caption=
|input=j.214D
|name=Genei Shiranui
|data=
{{AttackData-RBFF2
|damage=10,26(32)
|stun=
|startup=14
|active=till landing(24), 4
|recovery=20
|hitAdv=4
|blockAdv=-2
|guard=HL
|cancel=
|bs=N
|juggle=
|description=
}}
}}


Sonic Split - db, qcf + B
==S-Power==
{{MoveData
|image=RBFF2_Andy_21416bc.jpg
|image2=RBFF2_Andy_21416bc2.jpg
|image3=RBFF2_Andy_21416bc3.jpg
|image4=RBFF2_Andy_21416bc4.jpg
|caption=
|input=21416BC
|name=Choreppa Dan
|data=
{{AttackData-RBFF2
|damage=20,20,20,29
|stun=
|startup=18
|active=7,6,3,12
|recovery=29
|hitAdv=KD
|blockAdv=-10
|guard=HL
|cancel=
|bs=Y
|juggle=
|description=
}}
}}


Shiranui Spirit Crunch - In air, qcb + D
==P-Power==
{{MoveData
|image=RBFF2_Andy_21416c.jpg
|image2=RBFF2_Andy_21416c2.jpg
|caption=
|input=21416C
|name=Dan Da Dan
|data=
{{AttackData-RBFF2
|damage=24,11,16,18,45(91)
|stun=
|startup=1+12
|active=2,[(4),1]*3(21),3
|recovery=12
|hitAdv=KD
|blockAdv=-4
|guard=HL
|cancel=
|bs=N
|juggle=
|description= 22C is a valid shortcut
}}
}}


==Chain Attacks==


==Super Special Moves==
==Combos==
Super Sonic Swirl - qcb, db, f + BC
====Meterless====


====Metered====


==Super Desperation Move==
==Strategy==
Manly Mashing Blast - qcb, db, f + C


{{Navbox RBFF2}}
{{Navbox RBFF2}}


[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Real Bout Fatal Fury 2: The Newcomers]]

Latest revision as of 22:31, 24 August 2024

Gameplay Overview

Andy Bogard, despite not being the poster child, plays the most traditional fireball-and-uppercut game in Real Bout 2. A strong defensive character, he has lots of powerful zoning tools and moves that can get him out of tight situations. He's fairly cut-and-dry even compared to the other characters that share his archetype, but his strong points truly shine when a patient and calculated player is controlling him.

Pros Cons
  • Good fireball traps and zoning
  • Can anti-air from afar with Shoryudan
  • Long range High Avoid attack that can convert easily into further damage
  • Versatile Breakshots
  • Lame offense with no high/low threat
  • Most normals are average at best
  • His fireball doesn't travel the full length of the screen and only has one speed

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 4 8 4 0 HL Y - -
n.5A
(within 46 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 4 8 4 0 HL Y - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 7 5 10 1 -3 HL Y - -
n.5B
(within 53 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 5 6 9 1 -3 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
23 - 8 6 20 0 -6 HL N - -
n.5C
(within 52 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10,10 - 8 2,3 20 3 -3 HL Y - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 5 7 4 0 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 5 6 9 1 -3 L Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 8 6 20 KD -6 L Y - -

Command

Rising Palm
3A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 7 2,9 20 -5 -11 HL Y - -

Command

Falling Roll Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 12 2,3 20 3 -3 HL N - -
Lean Down Kick
5AB
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 10 6 23 -3 -9 HL Y - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 till landing 6 +8 +4 H N - -
Diagonal Hop 8 - 5 till landing 6 +8 +4 H N - -
Neutral Jump 8 - 5 8 6 +8 +4 H - - -
Diagonal Jump 8 - 5 10 6 +8 +4 H - - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 10 - 6 till landing 6 +8 +4 H N - -
Diagonal Hop 10 - 6 till landing 6 +8 +4 H N - -
Neutral Jump 10 - 6 6 6 +8 +4 H Y - -
Diagonal Jump 10 - 6 8 6 +8 +4 H Y - -
j.C
Neutral Jump/Hop
Diagonal Jump/Hop
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 19 - 8 8 8 +15 +9 H N - -
Diagonal Hop 19 - 8 8 8 +15 +9 H N - -
Neutral Jump 19 - 8 6 8 +15 +9 H Y - -
Diagonal Jump 19 - 8 6 8 +15 +9 H Y - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 9 5 20 -1 12 H Y - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 10 4,5 16 1 -5 L Y - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 24 3 13 3 -1 H N - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 20 4 16 1 -1 L N - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 24 4 11 12 -2 HL N - -

Throw

Uchimata
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Choreppa Dan
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 32 - - - - - -
Feint Hi Sho Ken
2AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -
Feint Zanei Ken
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -

Special Moves

Hi Sho Ken/Geki Hi Sho Ken
214A/C
A version
C version
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 16 - 12 - 49 total 1 -3 HL - Y Y
C 10,8,8,8,8(35) - 10 9(7)12 37 -18 -20 HL - Y -
Shoryudan
623C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12,10,10,10 - 3 9 58 -9 -36 HL - Y -
Zanei Ken
16A/C
C version follow-up
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 28 - 10 17 8 1 -5 HL - Y -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C 32 - 11 19 8 -2 -8 HL - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C>16C 11 - 8 6 28 KD -11 HL - N -
Kuhadan
1236B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12,29(37) - 14 10,5 4 1 -11 - - Y -
Genei Shiranui
j.214D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10,26(32) - 14 till landing(24), 4 20 4 -2 HL - N -

S-Power

Choreppa Dan
21416BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
20,20,20,29 - 18 7,6,3,12 29 KD -10 HL - Y -

P-Power

Dan Da Dan
21416C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
24,11,16,18,45(91) - 1+12 2,[(4),1]*3(21),3 12 KD -4 HL - N -

22C is a valid shortcut

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser