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Real Bout Fatal Fury 2/Sokaku Mochizuki: Difference between revisions
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[[File:RBFF2_Sokaku.jpg|300px|thumb|right]] | |||
[[ | |||
== Gameplay Overview == | == Gameplay Overview == | ||
Line 13: | Line 6: | ||
=== Gameplay Notes === | === Gameplay Notes === | ||
He used to sit comfortably in the top-tier | He used to sit comfortably in the top-tier and was probably his strongest in RBS, however he lost a lot of what made him strong in those games. He went from having a barrel-full of anti-airs to one (arguably two) and it's a normal. He has decent pokes, a fireball that can hit low, a nice command throw, a pursuit that hits anywhere on the screen and an infinite (far and away the hardest in the game). He has less range than you think he would with a staff, limited combos, huge recovery of many of his specials/supers and very few options to stop someone who's rushing. | ||
{| | |||
|-style="text-align:left;" | |||
! Pros !! Cons | |||
|- style="vertical-align:top;text-align:left" | |||
| | |||
*Decent Pokes | |||
*Fireball that can hit low | |||
*Nice command throw | |||
*Pursuit that hits anywhere on screen | |||
*Has an infinite (hardest infinite to do in the game) | |||
| | |||
*Lost most of his anti-airs from RBS | |||
*Less range than he should with a staff | |||
*Limited combos | |||
*Huge recovery on many of his specials/supers | |||
- | *Very few anti-rush options | ||
|- | |||
|} | |||
==Normals== | |||
===Standing=== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_5a.jpg | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|hitAdv=+4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Okay recovery time. | |||
*Good poke, but B has better range, does more damage, and has better chain routes. | |||
*Can't be mashed as you'll end up with Ja Kon Bu on the third press. | |||
=== | [[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 5C | ||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_n5a.jpg | |||
|caption= | |||
|input=(within 56 px of opponent) | |||
|name=n.5A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|hitAdv=+4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Really the same move as far A. | |||
[[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 5C | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_5b.jpg | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=0 | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Very strong poke. | |||
*Covers the same range as A without extending your upper hurtbox. | |||
*Recovery time doesn't matter at all because you will be chaining this most of the time. | |||
[[image | [[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 5C | ||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_n5b.jpg | |||
|caption= | |||
|input=(within 56 px of opponent) | |||
|name=n.5B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=7 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=0 | |||
|blockAdv=-4 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Shorter range but retains the properties of the far version. | |||
[[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 5C | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_5c.jpg | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=24 | |||
|stun= | |||
|startup=8 | |||
|active=2 | |||
|recovery=24(12) | |||
|hitAdv=+14 | |||
|blockAdv=+8 | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description=*Amazing poke | |||
*Incredibly safe on hit and block with a very generous hitbox on the staff. | |||
*Recovery time is reduced by half on block or hit. | |||
[[image | [[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 22C | ||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_n5c.jpg | |||
|image2=RBFF2_Sokaku_n5c2.jpg | |||
|caption= | |||
|input=(within 74 px of opponent) | |||
|name=n.5C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=12.12 | |||
|stun= | |||
|startup=8 | |||
|active=3,3 | |||
|recovery=20 | |||
|hitAdv=+3 | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Hits twice | |||
*Advantage on hit. | |||
*Long recovery, but can be canceled. | |||
[[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 22C, 6B | |||
}} | |||
}} | |||
===Crouching=== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2a.jpg | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|hitAdv=+4 | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Mashable unlike 5A | |||
*Doesn't have a worthwhile chain to follow up unless you desperately need a sweep. | |||
[[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 2C | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2b.jpg | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=6 | |||
|active=3 | |||
|recovery=12 | |||
|hitAdv=+1 | |||
|blockAdv=-3 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Your best low for starting a chain | |||
*Has the same path as 5B. | |||
[[Real_Bout_Fatal_Fury_2/Sokaku_Mochizuki#Chain_Attacks|Chain Options:]] 5C, 6C | |||
}} | |||
}} | |||
- | {{MoveData | ||
|image=RBFF2_Sokaku_2c.jpg | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=24 | |||
|stun= | |||
|startup=10 | |||
|active=3 | |||
|recovery=23 | |||
|hitAdv=KD | |||
|blockAdv=-6 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Standard sweep. | |||
*Knockdown time might not be long enough for a 2C punish, if you're slow the lighting will strike on their invulnerable wakeup and you'll eat a combo. | |||
}} | |||
}} | |||
- | ===Command=== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_3a.jpg | |||
|caption= | |||
|input=3A | |||
|name=Shakujoh Joudan Uchi | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=19 | |||
|stun= | |||
|startup=8 | |||
|active=9 | |||
|recovery=20 | |||
|hitAdv=-3 | |||
|blockAdv=-9 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*The only anti-air Sokaku has left. It's still very useful and will beat most jump-ins. | |||
*The hurtboxes on the arm and staff are wider than the hitbox, which can make it very unsafe for hop-ins. | |||
*You're most likely better off trading with a jump attack in most situations. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_pursuit.jpg | |||
|caption= | |||
|input=2C on a downed opponent | |||
|name=Blitzkrieg Cudgel | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=19 | |||
|stun= | |||
|startup=19 | |||
|active=12 | |||
|recovery=26 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard=HL | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description=*Punish. | |||
*Can be done off of a long-range knock down anywhere on the screen, but the timing for some moves is more strict than others (after a throw is a relatively safe option). | |||
*Use it too late and you'll whiff it on the invulnerable frames of the wakeup animation. | |||
*If you can't get it off, don't use it. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_ab.jpg | |||
|image2=RBFF2_Sokaku_ab2.jpg | |||
|caption2=High Avoid Attack | |||
|input=5AB | |||
|name=Gut Staff | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=14 | |||
|stun= | |||
|startup=8 | |||
|active=6 | |||
|recovery=20 | |||
|hitAdv=0 | |||
|blockAdv=-6 | |||
|guard=HL | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description=*Average avoid attack. | |||
}} | |||
}} | |||
- | ===Jumping=== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_ja.jpg | |||
|image2=RBFF2_Sokaku_ja2.jpg | |||
|caption=Neutral Hop/Jump | |||
|caption2=Diagonal Hop/Jump | |||
|name=j.A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=8 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=9 | |||
|stun= | |||
|startup=5 | |||
|active=10 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_jb.jpg | |||
|image2=RBFF2_Sokaku_jb2.jpg | |||
|caption=Neutral/Diagonal Hop | |||
|caption2=Neutral/Diagonal Jump | |||
|name=j.B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=11 | |||
|stun= | |||
|startup=6 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage= | |||
|stun= | |||
|startup=6 | |||
|active=till landing | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=11 | |||
|stun= | |||
|startup=6 | |||
|active=6 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=11 | |||
|stun= | |||
|startup=5 | |||
|active=8 | |||
|recovery=6 | |||
|hitAdv=+8 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_jc.jpg | |||
|image2=RBFF2_Sokaku_jc2.jpg | |||
|caption=Neutral/Diagonal Hop | |||
|caption2=Neutral/Diagonal Jump | |||
|name=j.C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|damage=20 | |||
|stun= | |||
|startup=11 | |||
|active=4 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=20 | |||
|stun= | |||
|startup=11 | |||
|active=4 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Jump | |||
|header=no | |||
|damage=20 | |||
|stun= | |||
|startup=10 | |||
|active=5 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=20 | |||
|stun= | |||
|startup=10 | |||
|active=5 | |||
|recovery=8 | |||
|hitAdv=+15 | |||
|blockAdv=+9 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Oversway Actions== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_5d.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=5D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=20 | |||
|stun= | |||
|startup=5 | |||
|active=3 | |||
|recovery=17 | |||
|hitAdv=+4 | |||
|blockAdv=+1 | |||
|guard=H | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
- | {{MoveData | ||
|image=RBFF2_Sokaku_2d.jpg | |||
|image2=RBFF2_Sokaku_2d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=2D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=20 | |||
|stun= | |||
|startup=5 | |||
|active=3,3 | |||
|recovery=14 | |||
|hitAdv=KD | |||
|blockAdv=+1 | |||
|guard=L | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
- | {{MoveData | ||
|image=RBFF2_Sokaku_SA.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=24 | |||
|active=5 | |||
|recovery=12 | |||
|hitAdv=+2 | |||
|blockAdv=0 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_SB.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=11 | |||
|stun= | |||
|startup=25 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=+1 | |||
|blockAdv=-1 | |||
|guard=L | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_SC.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=C | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=20 | |||
|stun= | |||
|startup=26 | |||
|active=2 | |||
|recovery=14 | |||
|hitAdv=KD | |||
|blockAdv=-3 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
- | ==Throw== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_throw.jpg | |||
|caption= | |||
|input=4/6C | |||
|name=Mudoh Shibari Nagen | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=26 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Put the opponent on the other side of Sokaku | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_throw2.jpg | |||
|caption= | |||
|input=412 after Mudoh Shibari Nagen | |||
|name=Jigoku Kon | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=34 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_throw3.jpg | |||
|caption= | |||
|input=1/3C in the air | |||
|name=Shoten Satsu | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=26 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Feints== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2bc.jpg | |||
|caption= | |||
|input=2BC | |||
|name=Feint Ikazuchi | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery=18 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_2ac.jpg | |||
|caption= | |||
|input=2AC | |||
|name=Feint Makibishi Masher | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage= | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery=19 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Specials== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_236a.jpg | |||
|image2=RBFF2_Sokaku_236a2.jpg | |||
|caption= | |||
|input=236A | |||
|name=Makibishi Masher | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=14 | |||
|stun= | |||
|startup=15 | |||
|active= | |||
|recovery=54 total | |||
|hitAdv=-3 | |||
|blockAdv=-5 | |||
|guard=HL,L | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*If used from long-range, must be blocked low | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_214a.jpg | |||
|image2=RBFF2_Sokaku_214a2.jpg | |||
|image3=RBFF2_Sokaku_214a3.jpg | |||
|caption= | |||
|input=214A | |||
|name=Nozaru Geri | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=16 | |||
|stun= | |||
|startup=17 | |||
|active= | |||
|recovery=98 total | |||
|hitAdv=KD | |||
|blockAdv=+11 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*Mix of a projectile and hitgrab | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_masha.jpg | |||
|image2=RBFF2_Sokaku_masha2.jpg | |||
|image3=RBFF2_Sokaku_masha3.jpg | |||
|image4=RBFF2_Sokaku_masha4.jpg | |||
|image5=RBFF2_Sokaku_masha5.jpg | |||
|caption= | |||
|input=Mash A | |||
|name= | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=6,6,6,6(19) | |||
|stun= | |||
|startup=11 | |||
|active=3(8)5(2)3(8)5(2)3 | |||
|recovery=22 | |||
|hitAdv= | |||
|blockAdv= | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description=*Tap A four times | |||
*Absorbs projectile | |||
*Has five possible follow-ups | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_masha6c.jpg | |||
|image2=RBFF2_Sokaku_masha3c.jpg | |||
|image3=RBFF2_Sokaku_masha9c.jpg | |||
|image4=RBFF2_Sokaku_masha1c.jpg | |||
|image5=RBFF2_Sokaku_masha5d.jpg | |||
|caption=Toppa | |||
|caption2=Fu Ha | |||
|caption3=Kou Ha | |||
|caption4=Ten Ha | |||
|caption5=Tou Ha | |||
|input=Mash A-6C/3C/9C/1C/5D | |||
|name=Ja Kon Bu Follow-ups | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=6C | |||
|damage=20 | |||
|stun= | |||
|startup=7 | |||
|active=3 | |||
|recovery=24 | |||
|hitAdv=KD | |||
|blockAdv=0 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Better used at long-range to prevent being punished | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=3C | |||
|damage=20 | |||
|stun= | |||
|startup=10 | |||
|active=3 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-4 | |||
|guard=L | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Low option from Ja Kon Bu | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=9C | |||
|damage=20 | |||
|stun= | |||
|startup=13 | |||
|active=6 | |||
|recovery=14 | |||
|hitAdv=+9 | |||
|blockAdv=+4 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Overhead option from Ja Kon Bu | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=1C | |||
|damage=20 | |||
|stun= | |||
|startup=7 | |||
|active=6 | |||
|recovery=24 | |||
|hitAdv=+10 | |||
|blockAdv=+1 | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Best used as an anti-air | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=5D | |||
|damage=20 | |||
|stun= | |||
|startup=5 | |||
|active=3 | |||
|recovery=18 | |||
|hitAdv=+8 | |||
|blockAdv=+6 | |||
|guard=HL/H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Hits in both planes | |||
*Is an overhead ONLY if the opponent is in the backplane | |||
*If the opponent is in the backplane, will pull them to the front plane | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_63214b.jpg | |||
|image2=RBFF2_Sokaku_63214b2.jpg | |||
|image3=RBFF2_Sokaku_63214b3.jpg | |||
|caption= | |||
|caption2=Staff Thrust | |||
|caption3=Hand Crush Finish | |||
|input=63214B | |||
|name=Shout! | |||
|data= | |||
{{AttackData-RBFF2 | |||
|version=63214B | |||
|damage=9,9,9(23) | |||
|stun= | |||
|startup=12 | |||
|active=24 | |||
|recovery=13 | |||
|hitAdv=-2 | |||
|blockAdv=-4 | |||
|guard= | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*Has follow-up attacks | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=-6C | |||
|damage=7 | |||
|stun= | |||
|startup=4 | |||
|active=13 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv= | |||
|guard=HL | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Cannot be connected unless Shout! hit the opponent (block/whiff doesn't count) | |||
*C has to be pressed a little late (but not too late) during Shout! | |||
*Has a follow-up | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=-6C-360C | |||
|damage=26 | |||
|stun= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Must be performed quickly right after Staff Thrust | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_360c.jpg | |||
|caption= | |||
|input=360C | |||
|name=Kimon Jin | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=35 | |||
|stun= | |||
|startup=0 | |||
|active= | |||
|recovery= | |||
|hitAdv=KD | |||
|blockAdv= | |||
|guard= | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description=*Has a wider reach than normal throws | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_82D.jpg | |||
|image2=RBFF2_Sokaku_82D2.jpg | |||
|caption= | |||
|input=82D from oversway | |||
|name=Hametsu no Honou | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=14,14,14(36) | |||
|stun= | |||
|startup=18 | |||
|active=2,2,4 | |||
|recovery=20 | |||
|hitAdv=+4 | |||
|blockAdv=-6 | |||
|guard=H | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Sokaku_646c.jpg | |||
|image2=RBFF2_Sokaku_646c2.jpg | |||
|caption= | |||
|input=646C | |||
|name=Hyoi Dan | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=6,6,6,6,10(26) | |||
|stun= | |||
|startup=16 | |||
|active=24(6)19 | |||
|recovery=73 | |||
|hitAdv=KD | |||
|blockAdv=-59 | |||
|guard=HL | |||
|cancel= | |||
|bs=Y | |||
|juggle= | |||
|description=*Absorbs projectiles, but small, low to the ground ones can sneak by | |||
*Sokaku crumples for a bit right after, leaving him very unsafe on block/whiff | |||
}} | |||
}} | |||
== | ==S-Power== | ||
{{MoveData | |||
|image=RBFF2_Sokaku_641236bc.jpg | |||
|image2=RBFF2_Sokaku_641236bc2.jpg | |||
|caption= | |||
|input=641236BC | |||
|name=Ikazuchi | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=76 | |||
|stun= | |||
|startup=51 | |||
|active=27,59 | |||
|recovery=20 | |||
|hitAdv=KD | |||
|blockAdv=-68 | |||
|guard=HL | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description=*Hits in both planes | |||
*Absorbs projectiles | |||
*Hits over half the screen | |||
*Can be difficult to use as anti-air due to a slow start-up | |||
}} | |||
}} | |||
==P-Power== | |||
{{MoveData | |||
|image=RBFF2_Sokaku_641236c.jpg | |||
|image2=RBFF2_Sokaku_641236c2.jpg | |||
|image3=RBFF2_Sokaku_641236c3.jpg | |||
|caption= | |||
|input=641236C | |||
|name=Raijin no Ibuki | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=96 | |||
|stun= | |||
|startup=1+25 | |||
|active=3 | |||
|recovery=59 | |||
|hitAdv=KD | |||
|blockAdv=-24 | |||
|guard=Unblockeable/H | |||
|cancel= | |||
|bs=N | |||
|juggle= | |||
|description=*Sokaku has a very slight rest period just after the P-Power | |||
*From long-range and mid-range, this P-Power becomes unblockable | |||
*From slightly past mid-range to close range, it loses its unblockable state and becomes an over-head | |||
}} | |||
}} | |||
==Chain Attacks== | |||
Punch Starters | Punch Starters | ||
`````````````` | `````````````` | ||
5A (*) --------> 5C (*, _, E) | |||
n.5a (*) | |||
2A (*)------> 2C (*, _, E) | |||
j.A (O)---> j.C (1, H, O, E) | |||
Kick Starters | Kick Starters | ||
------------- | ------------- | ||
5B (*) --------> 5C (*, E) | |||
n.5B (*)----> 5C (*) -----> 22C (1, E) | |||
2B (*, _)---> 5C -----> 22C (E) | |||
6C (^, E) | |||
j.B (O)---> j.C (1, H, O, E) | |||
Strong Starters | Strong Starters | ||
``````````````` | ``````````````` | ||
n.5C (*)----> 6B (O) -----> 623A (A, E) | |||
Line 366: | Line 1,142: | ||
[[image:Rbff2352.jpg]] | [[image:Rbff2352.jpg]] | ||
''' | '''n.5C, 6B, 623A''' | ||
-Causes knockdown | -Causes knockdown | ||
Line 373: | Line 1,149: | ||
[[image:Rbff2350.jpg]][[image:Rbff2351.jpg]] | [[image:Rbff2350.jpg]][[image:Rbff2351.jpg]] | ||
''' | '''5B, 5C''' | ||
-Recommended chain to use at medium range | -Recommended chain to use at medium range | ||
== | ==Combos== | ||
===Metered=== | |||
==Strategy== | |||
== Miscellaneous == | |||
== Notes == | == Notes == | ||
Line 386: | Line 1,166: | ||
== Frame Specifics == | == Frame Specifics == | ||
Notes: He gets a slight advantage on block from canceling heavy attacks into | Notes: He gets a slight advantage on block from canceling heavy attacks into 2BC, which can make for some interesting rushdown once you factor in his 5C and 360 grab. | ||
His | His 5C's animation is cut short if it hits or is blocked. When whiffed, its recovery is actually quite bad - if the opponent hops over it, expect to eat a nice combo. | ||
{{Navbox RBFF2}} | {{Navbox RBFF2}} | ||
[[Category:Real Bout Fatal Fury 2: The Newcomers]] | [[Category:Real Bout Fatal Fury 2: The Newcomers]] | ||
[[Category:Sokaku Mochizuki]] |
Latest revision as of 20:04, 9 November 2023
Gameplay Overview
Gameplay Notes
He used to sit comfortably in the top-tier and was probably his strongest in RBS, however he lost a lot of what made him strong in those games. He went from having a barrel-full of anti-airs to one (arguably two) and it's a normal. He has decent pokes, a fireball that can hit low, a nice command throw, a pursuit that hits anywhere on the screen and an infinite (far and away the hardest in the game). He has less range than you think he would with a staff, limited combos, huge recovery of many of his specials/supers and very few options to stop someone who's rushing.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
---|
n.5A (within 56 px of opponent) |
---|
5B |
---|
n.5B (within 56 px of opponent) |
---|
5C |
---|
n.5C (within 74 px of opponent) |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
Command
Shakujoh Joudan Uchi 3A |
---|
Blitzkrieg Cudgel 2C on a downed opponent |
---|
Gut Staff 5AB |
---|
Jumping
j.A |
---|
j.B |
---|
j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
---|
B (from oversway) |
---|
C (from oversway) |
---|
Throw
Mudoh Shibari Nagen 4/6C |
---|
Jigoku Kon 412 after Mudoh Shibari Nagen |
---|
Shoten Satsu 1/3C in the air |
---|
Feints
Feint Ikazuchi 2BC |
---|
Feint Makibishi Masher 2AC |
---|
Specials
Makibishi Masher 236A |
---|
Nozaru Geri 214A |
---|
Mash A |
---|
Ja Kon Bu Follow-ups Mash A-6C/3C/9C/1C/5D |
---|
Shout! 63214B |
---|
Kimon Jin 360C |
---|
Hametsu no Honou 82D from oversway |
---|
Hyoi Dan 646C |
---|
S-Power
Ikazuchi 641236BC |
---|
P-Power
Raijin no Ibuki 641236C |
---|
Chain Attacks
Punch Starters `````````````` 5A (*) --------> 5C (*, _, E) n.5a (*) 2A (*)------> 2C (*, _, E) j.A (O)---> j.C (1, H, O, E)
Kick Starters ------------- 5B (*) --------> 5C (*, E) n.5B (*)----> 5C (*) -----> 22C (1, E) 2B (*, _)---> 5C -----> 22C (E) 6C (^, E) j.B (O)---> j.C (1, H, O, E)
Strong Starters ``````````````` n.5C (*)----> 6B (O) -----> 623A (A, E)
Chain Analysis
n.5C, 6B, 623A
-Causes knockdown
5B, 5C
-Recommended chain to use at medium range
Combos
Metered
Strategy
Miscellaneous
Notes
Frame Specifics
Notes: He gets a slight advantage on block from canceling heavy attacks into 2BC, which can make for some interesting rushdown once you factor in his 5C and 360 grab.
His 5C's animation is cut short if it hits or is blocked. When whiffed, its recovery is actually quite bad - if the opponent hops over it, expect to eat a nice combo.