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The Last Blade 2/Keiichiro Washizuka: Difference between revisions
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==Normals== | ==Normals== | ||
====Standing==== | ====Standing==== | ||
{{MoveData|image=LB2_Washizuka_A.png|caption= | {{MoveData | ||
{{MoveData|image=LB2_Washizuka_b+A.png|caption= | |image=LB2_Washizuka_A.png | ||
{{MoveData|image=LB2_Washizuka_B.png|caption= | |caption=Poke, 1st box | ||
{{MoveData|image=LB2_Washizuka_f+B.png|caption= | |name=5A | ||
{{MoveData|image=LB2_Washizuka_C.png|caption= | |data= | ||
{{MoveData|image=LB2_Washizuka_f+C.png|caption= | {{AttackData-LB2 | ||
{{MoveData|image=LB2_Washizuka_pBC.png|caption= | |damage= P 13/1 S 8/0 | ||
{{MoveData|image= | |startup= 8 | ||
{{MoveData|image= | |active= 1/1 | ||
|recovery= -- | |||
|state= Any | |||
|frame advantage= P +7/-7 S +7/-8 | |||
|meter gain= P 6/3 S 2/1 | |||
|guard= M | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description= | |||
}} | |||
{{AttackData-LB2 | |||
|damage= P 13/1 S 8/0 | |||
|startup= -- | |||
|active= 1 | |||
|recovery= 14 | |||
|state= Any | |||
|frame advantage= P +8/-7 S +8/-7 | |||
|meter gain= P 6/3 S 2/1 | |||
|guard= M | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description=Description. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
LB2_Washizuka_A2.png|2nd box | |||
</gallery> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_b+A.png | |||
|caption=Punch | |||
|name=4A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 13/1 S 8/0 | |||
|startup= 4 | |||
|active= 2 | |||
|recovery= 16 | |||
|state= | |||
|frame advantage= P +5/-7 S +5/-10 | |||
|meter gain= P 6/3 S 2/1 | |||
|guard= M | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description=Main normal for starting punish combos Great speed and reach, one of the better 4A’s in the game. Can be used as anti jump, anti air. Links from itself, 2C, 5A, and 214B (single hit) in range. Has enough hitstun to combo [4]6C 236C from a decent distance for dm confirms in power mode. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_B.png | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 31/3 S 16/0 | |||
|startup= 13 | |||
|active= 4 | |||
|recovery= 28 | |||
|state= | |||
|frame advantage= P -3/-10 S -3/-23 | |||
|meter gain= P 8/4 S 3/1 | |||
|guard= M | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description=Chain combo button, slightly more range than 2B so it’s required for some combos in speed/ex from farther out. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_f+B.png | |||
|caption=GATOT- not yet | |||
|name=6B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 50/6 S 23/0 | |||
|startup= P 20 S 14 | |||
|active= 1 | |||
|recovery= 32 | |||
|state= | |||
|frame advantage= P -3/-13 S -3/-23 | |||
|meter gain= P 12/6 S 4/2 | |||
|guard= M | |||
|cancel= P ×/△ S ×/× | |||
|tech= Air | |||
|description=Easiest followup after an air to air or anti air deflect. Rebounds on hit in power, can be used as an occasional high damage poke that is relatively safe (depending on opponent character) | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_C.png | |||
|caption=Meh | |||
|name=5C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 13/1 S 11/0 | |||
|startup= 10 | |||
|active= 3 | |||
|recovery= 22 | |||
|state= | |||
|frame advantage= P -2/-17 S -2/-17 | |||
|meter gain= P 6/3 S 3/1 | |||
|guard= M | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description=Hits OTG. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_f+C.png | |||
|caption=Commit seppuku in the name of Shinsengumi if you misses the charge. | |||
|name=6C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 19/2 S 16/0 | |||
|startup= 10 | |||
|active= 3 | |||
|recovery= 25 | |||
|state= | |||
|frame advantage= P -/-19 S -/-19 | |||
|meter gain= P 6/3 S 3/1 | |||
|guard= M | |||
|cancel= P ○/○ S ×/× | |||
|tech= Air | |||
|description=Hard knockdown. Can be combod after in power mode, guarantees an otg by itself. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_pBC.png | |||
|caption=Power Version | |||
|name=5B+C | |||
|image2=LB2_Washizuka_sBC.png | |||
|caption2=Speed/EX Version | |||
|data= | |||
{{AttackData-LB2 | |||
|version=Power | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state=Any | |||
|frame advantage=--/-- | |||
|meter gain= | |||
|guard=--- | |||
|cancel=×/× | |||
|tech=None | |||
|description=Unlike most Power BCs, Washizuka takes a step back during the startup of this move, which can catch the opponent by surprise. As such, this is significantly more useful than other P BCs. After charging for 90f it moves farther, does more damage, and becomes super cancelable | |||
<br><br><br> | |||
}} | |||
{{AttackData-LB2 | |||
|version=Speed/EX | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state=Any | |||
|frame advantage= | |||
|meter gain= | |||
|guard=H | |||
|cancel=×/× | |||
|tech=Ground, Air | |||
|description= | |||
* Washizuka slashes upwards, overhead. | |||
* Can combo after it. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_df+B.png | |||
|caption=Text | |||
|name=3B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG. One of the fastest 3Bs in the game. | |||
}} | |||
}} | |||
=====Speed Chain===== | |||
{{MoveData | |||
|image=LB2_Washizuka_AA.png | |||
|caption= | |||
|name=A>A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state=Low | |||
|frame advantage= -17 | |||
|meter gain= | |||
|guard=Mid | |||
|cancel=○/○ | |||
|tech= | |||
|description=*GIGANTIC hitbox, incredibly reliable and one of the best 5A>As in the game. | |||
*The frame advantage shown here assumes nothing is inputted after this is blocked. In reality you can negate most of it. There is always going to be a gap an opponent can use a deflect no matter what you try after if they switch guard perfectly (switching guard the frame it connects), but you are generally safe using 3C, 214B, etc. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_ABC.png | |||
|caption= | |||
|name=C of A>B>C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state=Any | |||
|frame advantage= | |||
|meter gain= | |||
|guard=Mid | |||
|cancel=×/× | |||
|tech=All | |||
|description=- | |||
}} | |||
}} | |||
====Crouching==== | ====Crouching==== | ||
{{MoveData|image=LB2_Washizuka_d+A.png|caption=Text|name= | {{MoveData | ||
{{MoveData|image=LB2_Washizuka_d+B.png|caption=Text|name= | |image=LB2_Washizuka_d+A.png | ||
{{MoveData|image=LB2_Washizuka_d+C.png|caption=Text|name= | |caption=Text | ||
{{MoveData|image=LB2_Washizuka_df+C.png|caption=Text|name= | |name=2A | ||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 13/1 S 11/0 | |||
|startup= 4 | |||
|active= 4 | |||
|recovery= 14 | |||
|state= | |||
|frame advantage= P +2/-7 S +2/-13 | |||
|meter gain= P 6/3 S 2/1 | |||
|guard= M | |||
|cancel= P ×/○ S ○/○ | |||
|tech= Air | |||
|description=Used in chain combos for damage and a point of mixup I.e 5A 2A BC or 5A 2A 3C. Decent range. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_d+B.png | |||
|caption=Text | |||
|name=2B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 26/3 S 19/0 | |||
|startup= 15 | |||
|active= 1 | |||
|recovery= --- | |||
|state= | |||
|frame advantage= P +1/-10 S +1/-19 | |||
|meter gain= P 8/4 S 3/1 | |||
|guard= M | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description=Most commonly used in chain combos. Can be used as a situational anti air. | |||
}} | |||
{{AttackData-LB2 | |||
|damage= P 26/2 S 19/0 | |||
|startup= --- | |||
|active= 1 | |||
|recovery= 26 | |||
|state= | |||
|frame advantage= P +2/-10 S +2/-18 | |||
|meter gain= P 8/4 S 3/1 | |||
|guard= M | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description=Description. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
LB2_Washizuka_d+B2.png|2nd part | |||
</gallery> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_d+C.png | |||
|caption=Text | |||
|name=2C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 13/1 S 11/0 | |||
|startup= 6 | |||
|active= 4 | |||
|recovery= 12 | |||
|state= | |||
|frame advantage= P +7/-8 S +7/-8 | |||
|meter gain= P 6/3 S 3/1 | |||
|guard= Low | |||
|cancel= P ×/× S ○/○ | |||
|tech= Air | |||
|description=Low starter for combos. links to itself and 4A, links from 5A. Works well when crossing under opponents to start combos. 2C 4A is a link every washizuka player needs to learn, no matter which mode is played. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_df+C.png | |||
|caption=Text | |||
|name=3C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 24/3 S 19/0 | |||
|startup= 12 | |||
|active= 3 | |||
|recovery= 17 | |||
|state= | |||
|frame advantage= P -/-11 S -/-11 | |||
|meter gain= P 8/4 S 3/1 | |||
|guard= Low | |||
|cancel= P ○/○ S ○/○ | |||
|tech= Air | |||
|description=Decent sweep. Thanks to being able to cancel into 214B to deter counter attacks, it can be used relatively safely when blocked | |||
}} | |||
}} | |||
====Air==== | ====Air==== | ||
{{MoveData|image=LB2_Washizuka_jA.png|caption=Text|name=jA|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | {{MoveData | ||
{{MoveData|image=LB2_Washizuka_jB.png|caption=Text|name=jB|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |image=LB2_Washizuka_jA.png | ||
{{MoveData|image=LB2_Washizuka_jC.png|caption=Text|name=jC|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |caption=Text | ||
|name=jA | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 13/1, 13/1 S 11/0, 11/0 | |||
|startup= 7 | |||
|active= 2,2 | |||
|recovery= --- | |||
|state= | |||
|frame advantage= P --/--, --/-- S --/--, --/-- | |||
|meter gain= P 6/3, 6/3 S 3/1, 3/1 | |||
|guard= High | |||
|cancel= P ×/×, ×/× S ×/×, ×/× | |||
|tech= Air, Air | |||
|description=Air to air normal, and a very good one at that. Does well in trades and comes out really fast. 2 hitboxes but only one will connect. 2nd hitbox can cross up, and on cross up is unblockable vs Setsuna, Kagami, and Amano with proper timing | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
LB2_Washizuka_jA2.png|2nd hit | |||
</gallery> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_jB.png | |||
|caption=Text | |||
|name=jB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 26/3 S 13/0 | |||
|startup= 13 | |||
|active= 4 | |||
|recovery= --- | |||
|state= | |||
|frame advantage= P --/-- S --/-- | |||
|meter gain= P 8/4 S 3/1 | |||
|guard= High | |||
|cancel= P ×/×, ×/× S ×/×, ×/× | |||
|tech= Air | |||
|description=Most damaging jumping normal. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_jC.png | |||
|caption=Text | |||
|name=jC | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 13/1 S 11/0 | |||
|startup= 4 | |||
|active= 7 | |||
|recovery= --- | |||
|state= | |||
|frame advantage= P --/-- S --/-- | |||
|meter gain= P 6/3 S 3/1 | |||
|guard= High | |||
|cancel= P ×/×, ×/× S ×/×, ×/× | |||
|tech= Air | |||
|description=Solid air normal, and your main jump-in tool. Crosses up reliably | |||
}} | |||
}} | |||
* all but low A and low C in Power mode can cancel when crouching | * all but low A and low C in Power mode can cancel when crouching | ||
==Special Moves== | ==Special Moves== | ||
'''Fatal Flurry''' - | '''Fatal Flurry''' - [4]6 A/B | ||
{{MoveData|image=LB2_Washizuka_b-f+A.png|caption=Text|name= | {{MoveData | ||
{{MoveData|image=LB2_Washizuka_b-f+B.png|caption=Text|name= | |image=LB2_Washizuka_b-f+A.png | ||
|caption=Text | |||
|name=[4]6A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Fireball for fireball uses. Both version charge time is 24F | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_b-f+B.png | |||
|caption=Text | |||
|name=[4]6B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Double fireball. | |||
}} | |||
}} | |||
'''Foolish Flurry''' - | '''Foolish Flurry''' - [2]8A/B | ||
{{MoveData|image=LB2_Washizuka_d-u+A.png|caption=Text|name= | {{MoveData | ||
{{MoveData|image=LB2_Washizuka_d-u+B.png|caption= | |image=LB2_Washizuka_d-u+A.png | ||
|caption=Text | |||
|name=[2]8A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 35/4 S 26/3 | |||
|startup= 12 | |||
|active= 1 | |||
|recovery= 36 | |||
|state= | |||
|frame advantage= -/-28 | |||
|meter gain= P 2/10/5 S 1/4/2 | |||
|guard= Mid | |||
|cancel= × | |||
|tech= Air | |||
|description=Anti air. Charge time is 24f for A version, 38F for B version | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_d-u+B.png | |||
|caption=The Popsicle | |||
|name=[2]8B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 41/5 S 33/4 | |||
|startup= 15 | |||
|active= 3 | |||
|recovery= 43 | |||
|state= | |||
|frame advantage= -/-37 | |||
|meter gain= P 4/10/5 S 2/4/2 | |||
|guard= M | |||
|cancel= × | |||
|tech= Air | |||
|description=You’d think this would be good anti air but it’s not. | |||
}} | |||
}} | |||
* Washizuka strikes with a 45 degree anti-air | * Washizuka strikes with a 45 degree anti-air | ||
* B version enables a stronger effect | * B version enables a stronger effect | ||
'''Wolf Fang''' - | '''Wolf Fang''' - [4]6C | ||
{{MoveData|image=LB2_Washizuka_b-f+C.png|caption= | {{MoveData | ||
* Washizuka charges into opponent | |image=LB2_Washizuka_b-f+C.png | ||
* Super cancel able | |caption= | ||
|name=[4]6C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 21/2 S 16/2 | |||
|startup= P 17 S 10 | |||
|active= 20 | |||
|recovery= 33 | |||
|state= | |||
|frame advantage= 0/-20 | |||
|meter gain= P 4/8/4 S 2/3/1 | |||
|guard= M | |||
|cancel= ○ | |||
|tech= Air | |||
|description=* Washizuka charges into opponent. 24f charge time | |||
* Super cancel able, dm will only connect after this by itself in power | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_b-f+C1.png | |||
|caption= | |||
|name=236C Followup | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup=5 | |||
|active=1 | |||
|recovery=47 | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=This follow-up cancels into 2146AB, making [4]6C's DM cancel obsolete. Most commonly used for combos | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_b-f+C2.png | |||
|caption= | |||
|name=214C Followup | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup=13 | |||
|active=8 | |||
|recovery=13 | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=This one hits high! And allows for a tech chase! | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_b-f+CB.png | |||
|caption= | |||
|name=214B Followup | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup=15 | |||
|active=8 | |||
|recovery=13 | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=This one hits low! And allows for a 3B OTG! | |||
}} | |||
}} | |||
'''A Glorious Death''' - | '''A Glorious Death''' - 214A/B | ||
{{MoveData|image=LB2_Washizuka_qcb+A.png|caption=Text|name= | {{MoveData | ||
{{MoveData|image=LB2_Washizuka_qcb+B.png|caption=Text|name= | |image=LB2_Washizuka_qcb+A.png | ||
|caption=Text | |||
|name=214A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 17/2 S 14/1 | |||
|startup= 8 | |||
|active= 2 | |||
|recovery= 26 | |||
|state= | |||
|frame advantage= +1/-14 | |||
|meter gain= P 2/6/3 S 1/3/1 | |||
|guard= M | |||
|cancel= × | |||
|tech= Air | |||
|description=Can mash A for extra hits | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Washizuka_qcb+B.png | |||
|caption=Text | |||
|name=214B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 24/3 S 19/2 | |||
|startup= 12 | |||
|active= 2 | |||
|recovery= P 27 S 21 | |||
|state= | |||
|frame advantage= +7/-13 | |||
|meter gain= P 2/8/4 S 1/3/1 | |||
|guard= M | |||
|cancel= × | |||
|tech= Air | |||
|description=Single hit used up close early in a combo allows you to link a 4A after for combo extensions. Fairly safe from a distance as a single hit. Mashed version is punishable depending on opponent character. | |||
}} | |||
}} | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''True Fang of the Wolf''' - | '''True Fang of the Wolf''' - 2146AB | ||
{{MoveData|image=LB2_Washizuka_qcb+db+f+AB.png|caption=Text|name= | {{MoveData | ||
|image=LB2_Washizuka_qcb+db+f+AB.png | |||
|caption=Text | |||
|name=2146AB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P 10/1,17,6,6,6,6,8,5,5,5,5,5,5,5,5,16 S 9/1, 20, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 5, 5, 5, 11 | |||
|startup= 21 | |||
|active= 18 | |||
|recovery= 24 | |||
|state= | |||
|frame advantage= -/-20 | |||
|meter gain= | |||
|guard= M | |||
|cancel= | |||
|tech= Air | |||
|description=This move grants you fullscreen corner carry no matter which part of the stage you're in, giving you reliable okizeme as well. | |||
}} | |||
}} | |||
* Washizuka charges into opponent. If it connects, he continues his assault | * Washizuka charges into opponent. If it connects, he continues his assault | ||
==Super Desperation Moves== | ==Super Desperation Moves== | ||
'''Final Wolf Fang''' - | '''Final Wolf Fang''' - 2146B | ||
{{MoveData|image=LB2_Washizuka_qcb+db+f+B.png|caption= | {{MoveData | ||
|image=LB2_Washizuka_qcb+db+f+B.png | |||
|caption=Loyalty. | |||
|name=2146B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= 126/15 (139/-) | |||
|startup= 53~249 | |||
|active= 22, (2, 22) | |||
|recovery= 47 | |||
|state= | |||
|frame advantage= -/21 (-) | |||
|meter gain= | |||
|guard= M (-) | |||
|cancel= | |||
|tech= | |||
|description=Chargable single strike sdm. Becomes unblockable after 99f charging. Washizuka turns red after 179f. Damage increases after 96F | |||
}} | |||
}} | |||
==Combos== | ==Combos== | ||
Line 79: | Line 653: | ||
===EX Mode Only=== | ===EX Mode Only=== | ||
Dash A/B, d B, d B, b~f B, f C, qcf C, qcb, db, f AB | Dash A/B, d B, d B, b~f B, f C, qcf C, qcb, db, f AB J.b, 4a > 4a, 4a > 4a > 3a > 3b xx 4~6c, 236c xx 2146AB | ||
===Power and EX Mode=== | ===Power and EX Mode=== | ||
Line 91: | Line 665: | ||
===Super Speed Combos=== | ===Super Speed Combos=== | ||
A + B + C + A + B + C + A + B + | A + B + C + A + B + C + A + B + 236C | ||
A + B + C + A + B + C + C + B + | A + B + C + A + B + C + C + B + 236A | ||
A + B + C + d C + A + d C + | A + B + C + d C + A + d C + 6BC | ||
A + B + C + d C + A + BC + A + | A + B + C + d C + A + BC + A + 236B | ||
{{Navbox LB2}} | {{Navbox LB2}} | ||
[[Category:The Last Blade 2]] | [[Category:The Last Blade 2]] | ||
[[Category:Keiichiro Washizuka]] |
Latest revision as of 19:26, 16 October 2023
Normals
Standing
5A |
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4A |
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5B |
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6B |
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5C |
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6C |
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5B+C |
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3B |
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Speed Chain
A>A |
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C of A>B>C |
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Crouching
2A |
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2B |
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2C |
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3C |
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Air
jA |
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jB |
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jC |
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- all but low A and low C in Power mode can cancel when crouching
Special Moves
Fatal Flurry - [4]6 A/B
[4]6A |
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[4]6B |
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Foolish Flurry - [2]8A/B
[2]8A |
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[2]8B |
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- Washizuka strikes with a 45 degree anti-air
- B version enables a stronger effect
Wolf Fang - [4]6C
[4]6C |
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236C Followup |
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214C Followup |
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214B Followup |
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A Glorious Death - 214A/B
214A |
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214B |
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Desperation Moves
True Fang of the Wolf - 2146AB
2146AB |
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- Washizuka charges into opponent. If it connects, he continues his assault
Super Desperation Moves
Final Wolf Fang - 2146B
2146B |
---|
Combos
Any Mode
Dash A/B, qcb B, B j B, B, qcb B, B (repeatedly) Dash A/B, qcb, db, f AB j B, b~f B, f C, qcb B j B, d~u B, d B, u B
Power Mode Only
j B, f C, qcb B BC (charge), qcb, db, f AB
EX Mode Only
Dash A/B, d B, d B, b~f B, f C, qcf C, qcb, db, f AB J.b, 4a > 4a, 4a > 4a > 3a > 3b xx 4~6c, 236c xx 2146AB
Power and EX Mode
j B, b~f B, B, f C, qcf C, qcb, db, f AB
Speed and EX Mode
j B, b A, A, d A, d B, f C j B, A, B, C Dash A/B, d B, d~u B, BC, u B j B, b A, A, d A, d B, qcb B, B (repeatedly)
Super Speed Combos
A + B + C + A + B + C + A + B + 236C A + B + C + A + B + C + C + B + 236A A + B + C + d C + A + d C + 6BC A + B + C + d C + A + BC + A + 236B