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Real Bout Fatal Fury 2/Li Xiangfei: Difference between revisions
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==Gameplay Overview== | ==Gameplay Overview== | ||
Xiangfei is a mobile, versatile character who does best when she's frustrating the opponent to death at mid to close range. Her frame data and mixups aren't quite solid enough to be played like some of the suffocating rushdown characters that she may superficially resemble, but her plethora of solid defensive options and surprising poke range supports a skittish but effective neutral-focused playstyle with a nice bag of gimmicks. The big downsides are her practically nonexistent high/low and awkwardly weak damage outside of close range. Still, a solid mid-high tier character overall. | |||
{| | {| | ||
Line 14: | Line 14: | ||
*unique set of counters can shut out predictable offense | *unique set of counters can shut out predictable offense | ||
*solid suite of breakshots | *solid suite of breakshots | ||
*builds meter quickly | |||
*great corner pressure and massive corner carry with elbow | *great corner pressure and massive corner carry with elbow | ||
*can just delete you if she has super | *can just delete you if she has super | ||
| | | | ||
*relatively weak damage-wise, even at close range her punishes aren't amazing without S- or P-power | *relatively weak damage-wise, even at close range her punishes aren't amazing without S- or P-power | ||
*anti-airs are either unreliable or extremely comittal | *grounded anti-airs are either unreliable or extremely comittal | ||
*no mix | *no mix | ||
|- | |- | ||
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{{MoveData | {{MoveData | ||
|image=RBFF2_Xiangfei_n5c.jpg | |image=RBFF2_Xiangfei_n5c.jpg | ||
|caption= | |caption= | ||
|input=(within 83px of opponent) | |||
|name=n.5C | |name=n.5C | ||
|data= | |data= | ||
Line 198: | Line 200: | ||
|image2=RBFF2_Xiangfei_4b2.jpg | |image2=RBFF2_Xiangfei_4b2.jpg | ||
|caption= | |caption= | ||
|name= | |input=4B | ||
|name=Kousentai | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 219: | Line 222: | ||
|image=RBFF2_Xiangfei_ab.jpg | |image=RBFF2_Xiangfei_ab.jpg | ||
|image2=RBFF2_Xiangfei_ab2.jpg | |image2=RBFF2_Xiangfei_ab2.jpg | ||
| | |caption2=High Avoid Attack | ||
|input=5AB | |input=5AB | ||
|name= | |name=Drunken Backhand | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 263: | Line 266: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Xiangfei_8b.jpg | |image=RBFF2_Xiangfei_8b.jpg | ||
|caption= | |image2=RBFF2_Xiangfei_9b.jpg | ||
|name=j. | |caption=Neutral Jump/Hop | ||
|caption2=Diagonal Jump/Hop | |||
|name=j.B | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Jump/Hop | |||
|damage=8 | |damage=8 | ||
|stun=3/11 | |stun=3/11 | ||
Line 280: | Line 286: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
{{ | |header=no | ||
| | |damage=8 | ||
| | |stun=3/11 | ||
| | |startup=5 | ||
| | |active=20 | ||
{{AttackData-RBFF2 | |recovery=5 | ||
|hitAdv=9 | |||
|blockAdv=5 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Hop | |||
|header=no | |||
|damage=8 | |damage=8 | ||
|stun=3/11 | |stun=3/11 | ||
Line 305: | Line 322: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Xiangfei_8c.jpg | |image=RBFF2_Xiangfei_8c.jpg | ||
|caption= | |image2=RBFF2_Xiangfei_9c.jpg | ||
|name=j. | |caption=Neutral Jump/Hop | ||
|caption2=Diagonal Jump/Hop | |||
|name=j.C | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Jump | |||
|damage=16 | |||
|stun=6/22 | |||
|startup=8 | |||
|active=3 | |||
|recovery=8 | |||
|hitAdv=18 | |||
|blockAdv=12 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Neutral Hop | |||
|header=no | |||
|damage=16 | |damage=16 | ||
|stun=6/22 | |stun=6/22 | ||
|startup=8 | |startup=8 | ||
|active=6 | |active=6 | ||
|recovery=5 | |recovery=5 | ||
|hitAdv=18 | |hitAdv=18 | ||
|blockAdv=12 | |blockAdv=12 | ||
Line 321: | Line 357: | ||
|juggle= | |juggle= | ||
|description= | |description= | ||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=16 | |||
|stun=6/22 | |||
|startup=13 | |||
|active=9 | |||
|recovery=8 | |||
|hitAdv=15 | |||
|blockAdv=9 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
{{AttackData-RBFF2 | |||
|version=Diagonal Jump | |||
|header=no | |||
|damage=16 | |||
|stun=6/22 | |||
|startup=13 | |||
|active=10 | |||
|recovery=5 | |||
|hitAdv=18 | |||
|blockAdv=12 | |||
|guard=H | |||
|cancel= | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
==Oversway Actions== | |||
{{MoveData | |||
|image=RBFF2_Xiangfei_5d.jpg | |||
|image2=RBFF2_Xiangfei_5d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=5D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun=4/18 | |||
|startup=7 | |||
|active=3+3 | |||
|recovery=18 | |||
|hitAdv=2(3) | |||
|blockAdv=-4(-3) | |||
|guard=H | |||
|cancel=Y | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Xiangfei_2d.jpg | |||
|image2=RBFF2_Xiangfei_2d2.jpg | |||
|caption= | |||
|input=(opponent in oversway) | |||
|name=2D | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=18 | |||
|stun=4/18 | |||
|startup=6 | |||
|active=4+4 | |||
|recovery=19 | |||
|hitAdv=3 | |||
|blockAdv=-3 | |||
|guard=L | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Xiangfei_SA.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=A | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun=2/11 | |||
|startup=24 | |||
|active=2 | |||
|recovery=12 | |||
|hitAdv=2 | |||
|blockAdv=0 | |||
|guard=H | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=RBFF2_Xiangfei_SB.jpg | |||
|caption= | |||
|input=(from oversway) | |||
|name=B | |||
|data= | |||
{{AttackData-RBFF2 | |||
|damage=8 | |||
|stun=2/11 | |||
|startup=24 | |||
|active=4 | |||
|recovery=12 | |||
|hitAdv=1 | |||
|blockAdv=-1 | |||
|guard=L | |||
|cancel=N | |||
|bs= | |||
|juggle= | |||
|description= | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Xiangfei_SC.jpg | ||
|caption= | |caption= | ||
|name= | |input=(from oversway) | ||
|name=C | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=18 | ||
|stun=6/22 | |stun=6/22 | ||
|startup= | |startup=26 | ||
|active= | |active=2 | ||
|recovery= | |recovery=11 | ||
|hitAdv= | |hitAdv=13 | ||
|blockAdv= | |blockAdv=7 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 350: | Line 510: | ||
|caption= | |caption= | ||
|input=4/6C | |input=4/6C | ||
|name= | |name=Ryukuchi Kou'en | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 573: | Line 733: | ||
|bs=Y | |bs=Y | ||
|juggle=N | |juggle=N | ||
|description=Mid counter. Bizarre input (tap the stick direction immediately AFTER hitting the button), can be kara cancelled from 5a startup or hidden in non-actionable frames. If inputted correctly, any mid-hitting normals intersecting her hurtbox will immediately trigger the counter. | |description=Mid counter. Bizarre input (tap the stick direction immediately AFTER hitting the button), can be kara cancelled from 5a startup or hidden in non-actionable frames. If inputted correctly, any mid-hitting normals intersecting her hurtbox within a few frames will immediately trigger the counter. | ||
}} | }} | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 588: | Line 748: | ||
|bs=Y | |bs=Y | ||
|juggle=N | |juggle=N | ||
|description=Low counter. | |description=Low counter. Similar to the above in all ways, but catches lows instead of mids. | ||
}} | }} | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 603: | Line 763: | ||
|bs=Y | |bs=Y | ||
|juggle=N | |juggle=N | ||
|description=Anti-air counter, by far the most useful of the three. | |description=Anti-air counter, by far the most useful of the three. Can turn any straightforward jump-in into a generous juggle. A bit annoying to do consistently but whiffing a 5A is more generous than, say, getting your ateminage empty jumped. However, it can be forced to whiff, notably by deep turnaround jumpins. | ||
}} | }} | ||
}} | }} | ||
== | ==S-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Xiangfei_dtj2.jpg | |image=RBFF2_Xiangfei_dtj2.jpg | ||
Line 627: | Line 787: | ||
|bs=Y | |bs=Y | ||
|juggle=Y | |juggle=Y | ||
|description=The shoulder check of a lifetime. | |description=The shoulder check of a lifetime. Decently fast startup and has some limited use in combos. Can be an anti-air or just used randomly to fraud out huge damage from a stray poke/jump/dash. Generally only punishable by throws, and depending on the opponent's character and available resources getting thrown may or may not be worth risking. Geese, Yamazaki, Bob, Krauser, Duck (S-power), and Xiangfei (P-power) are especially dangerous here. | ||
}} | }} | ||
}} | }} | ||
Line 652: | Line 812: | ||
|bs=N | |bs=N | ||
|juggle=Y | |juggle=Y | ||
|description=616AB during the startup of or after hitting n.5c. When you have access to it, try and confirm this, it'll open up a lot of damage. There's some elder_tech associated with this move, as stated earlier you can actually do this during the STARTUP of n.5c if your execution is good enough (it's much harder than it sounds). gitr recommends 616C~AB~616AB, see [ | |description=616AB during the startup of or after hitting n.5c. When you have access to it, try and confirm this, it'll open up a lot of damage. There's some elder_tech associated with this move, as stated earlier you can actually do this during the STARTUP of n.5c if your execution is good enough (it's much harder than it sounds). gitr recommends 616C~AB~616AB, see [http://gitr.web.fc2.com/character/xiangfei/choup.html article]. This theoretically makes it an extremely fast and rewarding punisher and allows you to juggle into it in corner combos, but this may not be match-practical. | ||
}} | }} | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 671: | Line 831: | ||
}} | }} | ||
== | ==P-Power== | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Xiangfei_mazinc.jpg | ||
|image2= | |image2=RBFF2_Xiangfei_mazinf.jpg | ||
|caption= | |caption=Throw, 53pc range | ||
|caption2= | |caption2=Strike | ||
|input=360C | |input=360C | ||
|name=Majinga | |name=Majinga | ||
|data= | |data= | ||
{{AttackData-RBFF2 | |||
|version=Throw | |||
|damage=96 | |||
|stun= | |||
|startup=0 | |||
|active=1 | |||
|recovery=N/A | |||
|hitAdv=KD | |||
|blockAdv=N/A | |||
|guard=THR | |||
|cancel= | |||
|bs=N | |||
|juggle=N | |||
|description=This is the good stuff. A brutal 0f command throw with brutally awful range and the dubious honor of being the only command grab DM/SDM with a whiff animation in the entire game, the massive damage and fear factor more than make up for the downsides. Can be kara'd as 6A3214789C or buffered from dash, 5C66A, or the 4B5C to mitigate the awful range. | |||
}} | |||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Strike | |version=Strike | ||
Line 693: | Line 868: | ||
|bs=N | |bs=N | ||
|juggle=Y | |juggle=Y | ||
|description=The version of Majinga you get if they can't be thrown on the activation frame. Xiangfei pops a large explosion projectile in front of her, dealing a little over half the damage of the command grab. You don't really want this, it'll only ever hit anyone if they're neutral jumping as you use it, which can happen from time to time when you go for command throw Majinga in corner pressure. Can also juggle off of anti-air Esaka but just use Daitetsujin instead please. Getting this blocked sucks ass, you'll eat their biggest jumpin punish while Xiangfei fixes her hair | |description=The version of Majinga you get if they can't be thrown on the activation frame (i.e. a glorified whiff). Xiangfei pops a large explosion projectile in front of her, dealing a little over half the damage of the command grab. You don't really want this, it'll only ever hit anyone if they're neutral jumping as you use it, which can happen from time to time when you go for command throw Majinga in corner pressure. Can also juggle off of anti-air Esaka but just use Daitetsujin instead please. Getting this blocked sucks ass, you'll eat their biggest jumpin punish while Xiangfei fixes her hair. | ||
}} | }} | ||
}} | }} | ||
Line 749: | Line 909: | ||
C (*) --------> f, f + A (1, >, E) | C (*) --------> f, f + A (1, >, E) | ||
==Combos== | |||
====Meterless==== | |||
* 5B(5B) xx 236A | |||
: B5B doesn't have enough hitstun to land Senri | |||
* 2B2B xx 236B 236B | |||
* AAC xx 236B 236B | |||
* A/B5B3C 236A | |||
* j.C AB xx 236B 236B | |||
: A useful confirm into Senri at jumpin spacings where 2B2B will whiff | |||
* A~8 236A 236A | |||
====Corner Only==== | |||
* 236C 623B | |||
* BB3C 236A 623B | |||
* A~8 236A(x2-3) 623B | |||
: Getting 3 Nanpas in the juggle requires the first one to hit late in its active frames, very difficult | |||
* A~8(Trade) (5A5B)3C 236A(x2) 623B | |||
====Metered==== | |||
* (j.B/j.C) 5C xx 616AB xx 616AB | |||
* A5C 64123BC | |||
: Extremely finicky to input | |||
* A~8 64123BC 623B | |||
* A~8 64123BC 616(C)~AB xx 616AB | |||
: Linking Daitetsujin off of high Esaka can be extremely difficult or impossible depending on the height of the counter. It's free off of a trade. | |||
====Metered, Corner Only==== | |||
* 2B2B 64123BC | |||
* BB3C 236A 616(C)~AB xx 616AB | |||
* A~8 236A(x1-3) 616(C)~AB xx 616AB | |||
{{Navbox RBFF2}} | {{Navbox RBFF2}} |
Latest revision as of 20:13, 9 May 2021
Gameplay Overview
Xiangfei is a mobile, versatile character who does best when she's frustrating the opponent to death at mid to close range. Her frame data and mixups aren't quite solid enough to be played like some of the suffocating rushdown characters that she may superficially resemble, but her plethora of solid defensive options and surprising poke range supports a skittish but effective neutral-focused playstyle with a nice bag of gimmicks. The big downsides are her practically nonexistent high/low and awkwardly weak damage outside of close range. Still, a solid mid-high tier character overall.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
---|
5B |
---|
5C |
---|
n.5C (within 83px of opponent) |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
Command
Ri mon Chou Chu 6A |
---|
Kousentai 4B |
---|
Drunken Backhand 5AB |
---|
Jumping
j.A |
---|
j.B |
---|
j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
---|
B (from oversway) |
---|
C (from oversway) |
---|
Throw
Ryukuchi Kou'en 4/6C |
---|
Feints
Tenpouzan Feint 4AC |
---|
Daitetsujin Feint 2BC |
---|
Special Moves
Nanpa 236A/C |
---|
Tenpouzan 623B |
---|
Senri Chuu'ou 236B |
---|
Senri Chuu'ou: Kankuu 236B while landing Senri Chuu'ou |
---|
Senri Chuu'ou: Shinsaiha 214B during Senri startup |
---|
Esaka A~6/2/8 |
---|
S-Power
Daitetsujin 64123BC |
---|
Chou Pailong (after n.C), 616AB, 616AB |
---|
P-Power
Majinga 360C |
---|
Chain Attacks
Punch Starters
A (*) --------> A (*) -----> A (*) -----> A -----> f + A (E) d + A (*) | d + A (*) d + A (*) d + A f + A (*) | C (*, E) B (*, E) | C (E) | -----> ;B (*) -----> C (O, E) | d + B (*, _) D + C (_, E) | fd + C (*, A, E) | D (<, E) | -----> C (*) -----> A (*) -----> C (E) B (*, E) A + B (T, E) D (T, E)
A in air (O)---> B (1, H, O, E) C (1, H, O, E)
Kick Starters
B (*) --------> B(*) -----> C (0, E) d + B (*, _) d + B (*, _) d + C (_, E) df + C (*, A, E) D (<, E)
b + B (*, _)---> D (E)
B in air (O)---> C (F, H, 0, E)
Strong Starters
C (*) --------> f, f + A (1, >, E)
Combos
Meterless
- 5B(5B) xx 236A
- B5B doesn't have enough hitstun to land Senri
- 2B2B xx 236B 236B
- AAC xx 236B 236B
- A/B5B3C 236A
- j.C AB xx 236B 236B
- A useful confirm into Senri at jumpin spacings where 2B2B will whiff
- A~8 236A 236A
Corner Only
- 236C 623B
- BB3C 236A 623B
- A~8 236A(x2-3) 623B
- Getting 3 Nanpas in the juggle requires the first one to hit late in its active frames, very difficult
- A~8(Trade) (5A5B)3C 236A(x2) 623B
Metered
- (j.B/j.C) 5C xx 616AB xx 616AB
- A5C 64123BC
- Extremely finicky to input
- A~8 64123BC 623B
- A~8 64123BC 616(C)~AB xx 616AB
- Linking Daitetsujin off of high Esaka can be extremely difficult or impossible depending on the height of the counter. It's free off of a trade.
Metered, Corner Only
- 2B2B 64123BC
- BB3C 236A 616(C)~AB xx 616AB
- A~8 236A(x1-3) 616(C)~AB xx 616AB