-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

Real Bout Fatal Fury 2/Franco Bash: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Makyurial (talk | contribs)
Kosmo (talk | contribs)
 
(54 intermediate revisions by 3 users not shown)
Line 2: Line 2:


==Gameplay Overview==
==Gameplay Overview==
Talk about the character as a whole. Describe their gameplan and whatever else feels appropriate.
Franco Bash is a brawler, he wants to get in and beat you to a pulp. Thanks to his long range and kara cancellable 5BC Barom Punch, he doesn't struggle to move into his effective range and can even circumvent certain Breakshots trying to beat his approach. Once he's in, he can absolutely delete his opponent with the right combo provided he has the resources for it. His mixup tends to be predictable thanks to the long windup on his overheads that are already locked behind his chain combos, but his game is bulldogging and he's very good at it.
{|  
{|  
|-style="text-align:left;"
|-style="text-align:left;"
Line 26: Line 26:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=9
  |active=
  |active=4
  |recovery=  
  |recovery=14
  |hitAdv=
  |hitAdv=-2
  |blockAdv=  
  |blockAdv=-6
  |guard=
  |guard=LH
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 41: Line 41:
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_5b.jpg
|image=RBFF2_Franco_n5a.jpg
|caption=
|caption=
|name=5B
|input=(within px of opponent)
|name=n.5A
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=6
  |active=
  |active=2
  |recovery=  
  |recovery=10
  |hitAdv=
  |hitAdv=4
  |blockAdv=  
  |blockAdv=0
  |guard=
  |guard=LH
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 61: Line 62:
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_5c.jpg
|image=RBFF2_Franco_5b.jpg
|caption=
|caption=
|name=5C
|name=5B
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=12
  |stun=
  |stun=
  |startup=
  |startup=8
  |active=
  |active=6
  |recovery=  
  |recovery=15
  |hitAdv=
  |hitAdv=-3
  |blockAdv=  
  |blockAdv=-7
  |guard=
  |guard=LH
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 81: Line 82:
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_n5a.jpg
|image=RBFF2_Franco_n5b.jpg
|caption=
|caption=
|input=(within px of opponent)
|input=(within px of opponent)
|name=n.5A
|name=n.5B
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=12
  |stun=
  |stun=
  |startup=
  |startup=8
  |active=
  |active=4
  |recovery=  
  |recovery=12
  |hitAdv=
  |hitAdv=0
  |blockAdv=  
  |blockAdv=-4
  |guard=
  |guard=LH
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 102: Line 103:
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_n5b.jpg
|image=RBFF2_Franco_5c.jpg
|caption=
|caption=
|input=(within px of opponent)
|name=5C
|name=n.5B
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=26
  |stun=
  |stun=
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=  
  |recovery=25
  |hitAdv=
  |hitAdv=-4
  |blockAdv=  
  |blockAdv=-10
  |guard=
  |guard=LH
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 122: Line 122:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_n5c.jpg
|image=RBFF2_Franco_n5c1.jpg
|image2=RBFF2_Franco_n5c2.jpg
|caption=
|caption=
|input=(within px of opponent)
|input=(within px of opponent)
Line 130: Line 130:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=  
  |damage=14,14
  |stun=  
  |stun=  
  |startup=
  |startup=10
  |active=
  |active=2(1)8
  |recovery=  
  |recovery=15
  |hitAdv=
  |hitAdv=3
  |blockAdv=  
  |blockAdv=-3
  |guard=
  |guard=LH
  |cancel=  
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 144: Line 144:
  }}
  }}
}}
}}
===Crouching===
===Crouching===
{{MoveData
{{MoveData
Line 152: Line 151:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=6
  |active=
  |active=2
  |recovery=  
  |recovery=10
  |hitAdv=
  |hitAdv=4
  |blockAdv=  
  |blockAdv=0
  |guard=
  |guard=LH
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 166: Line 165:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_2b.jpg
|image=RBFF2_Franco_2b.jpg
Line 173: Line 171:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=12
  |stun=
  |stun=
  |startup=
  |startup=8
  |active=
  |active=4
  |recovery=  
  |recovery=12
  |hitAdv=
  |hitAdv=0
  |blockAdv=  
  |blockAdv=-4
  |guard=
  |guard=L
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 187: Line 185:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_2c.jpg
|image=RBFF2_Franco_2c.jpg
Line 194: Line 191:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=26
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=7
  |recovery=
  |recovery=20
  |hitAdv=
  |hitAdv=KD
  |blockAdv=
  |blockAdv=-7
  |guard=
  |guard=L
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 208: Line 205:
  }}
  }}
}}
}}
===Command===
===Command===
{{MoveData
{{MoveData
|image=RBFF2_Franco_6a.jpg
|image=RBFF2_Franco_6b.jpg
|caption=
|caption=
|input=6A
|input=6B
|name=
|name=Chopping Kick
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=19
|stun=
|startup=14
|active=3
|recovery=27
|hitAdv=-6
|blockAdv=-10
|guard=LH
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_DownC.jpg
|caption=
|input=mash S during knockdown
|name=Rising Uppercut
|data=
{{AttackData-RBFF2
|damage=10
  |stun=
  |stun=
  |startup=
  |startup=16
  |active=
  |active=6
  |recovery=
  |recovery=15
  |hitAdv=
  |hitAdv=18
  |blockAdv=  
  |blockAdv=2
  |guard=
  |guard=LH
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 231: Line 248:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_ab.jpg
|image=RBFF2_Franco_AB1.jpg
|image2=RBFF2_Franco_ab2.jpg
|image2=RBFF2_Franco_AB2.jpg
|caption=
|caption=
|input=5AB
|input=5AB
Line 240: Line 256:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=14
|stun=
|startup=7
|active=3
|recovery=20
|hitAdv=3
|blockAdv=-3
|guard=LH
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_BC.jpg
|caption=
|input=5BC
|name=Barom Punch
|data=
{{AttackData-RBFF2
|damage=19
  |stun=
  |stun=
  |startup=
  |startup=13
  |active=
  |active=6
  |recovery=
  |recovery=15
  |hitAdv=
  |hitAdv=7
  |blockAdv=  
  |blockAdv=2
  |guard=
  |guard=LH
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 254: Line 291:
  }}
  }}
}}
}}
===Jumping===
===Jumping===
{{MoveData
{{MoveData
Line 262: Line 298:
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |version=Neutral Hop
  |version=Neutral Hop
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 278: Line 314:
  |version=Diagonal Hop
  |version=Diagonal Hop
  |header=no
  |header=no
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 294: Line 330:
  |version=Neutral Jump
  |version=Neutral Jump
  |header=no
  |header=no
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=9
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 310: Line 346:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |header=no
  |header=no
  |damage=
  |damage=9
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=11
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 324: Line 360:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_jb.jpg
|image=RBFF2_Franco_jb.jpg
Line 331: Line 366:
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |version=Neutral Hop
  |version=Neutral Hop
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=8
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 347: Line 382:
  |version=Diagonal Hop
  |version=Diagonal Hop
  |header=no
  |header=no
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=8
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 363: Line 398:
  |version=Neutral Jump
  |version=Neutral Jump
  |header=no
  |header=no
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=8
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 379: Line 414:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |header=no
  |header=no
  |damage=
  |damage=10
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=8
  |recovery=
  |recovery=6
  |hitAdv=
  |hitAdv=+8
  |blockAdv=
  |blockAdv=+4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 393: Line 428:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_jc.jpg
|image=RBFF2_Franco_jc1.jpg
|image2=RBFF2_Franco_jc2.jpg
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |version=Neutral Hop
  |version=Neutral Hop
  |damage=
  |damage=22
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=4,5
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 416: Line 451:
  |version=Diagonal Hop
  |version=Diagonal Hop
  |header=no
  |header=no
  |damage=
  |damage=22
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=4,5
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 432: Line 467:
  |version=Neutral Jump
  |version=Neutral Jump
  |header=no
  |header=no
  |damage=
  |damage=22
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=7
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 448: Line 483:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |header=no
  |header=no
  |damage=
  |damage=22
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=9
  |recovery=
  |recovery=8
  |hitAdv=
  |hitAdv=+15
  |blockAdv=
  |blockAdv=+9
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 472: Line 507:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=21
  |stun=
  |stun=
  |startup=
  |startup=7
  |active=
  |active=3,4
  |recovery=
  |recovery=18
  |hitAdv=
  |hitAdv=1
  |blockAdv=
  |blockAdv=-4
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 486: Line 521:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_2d.jpg
|image=RBFF2_Franco_2d.jpg
|image2=RBFF2_Franco_2d2.jpg
|caption=
|caption=
|input=(opponent in oversway)
|input=(opponent in oversway)
Line 495: Line 528:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=21
  |stun=
  |stun=
  |startup=
  |startup=12
  |active=
  |active=4
  |recovery=
  |recovery=15
  |hitAdv=
  |hitAdv=7
  |blockAdv=
  |blockAdv=1
  |guard=L
  |guard=L
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 509: Line 542:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_SA.jpg
|image=RBFF2_Franco_SA.jpg
Line 517: Line 549:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=12
  |stun=
  |stun=
  |startup=
  |startup=22
  |active=
  |active=6
  |recovery=
  |recovery=12
  |hitAdv=
  |hitAdv=1
  |blockAdv=
  |blockAdv=-1
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 531: Line 563:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_SB.jpg
|image=RBFF2_Franco_SB.jpg
Line 539: Line 570:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=12
  |stun=
  |stun=
  |startup=
  |startup=24
  |active=
  |active=4
  |recovery=
  |recovery=12
  |hitAdv=
  |hitAdv=1
  |blockAdv=
  |blockAdv=-1
  |guard=L
  |guard=L
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 553: Line 584:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_SC.jpg
|image=RBFF2_Franco_SC.jpg
Line 561: Line 591:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=22
  |stun=
  |stun=
  |startup=
  |startup=23
  |active=
  |active=6
  |recovery=
  |recovery=14
  |hitAdv=
  |hitAdv=10
  |blockAdv=
  |blockAdv=-3
  |guard=
  |guard=LH
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 578: Line 608:
==Throw==
==Throw==
{{MoveData
{{MoveData
|image=RBFF2_Franco_throw.jpg
|image=RBFF2_Franco_Throw.jpg
|caption=
|caption=
|input=4/6C
|input=4/6C
|name=
|name=Gut Crunch and Slam
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
Line 595: Line 625:
  |bs=
  |bs=
  |juggle=
  |juggle=
  |description=
  |description=Standard throw.
  }}
  }}
}}
}}
Line 601: Line 631:
==Feints==
==Feints==
{{MoveData
{{MoveData
|image=RBFF2_Franco_2bc.jpg
|image=RBFF2_Franco_6ac.jpg
|caption=
|caption=
|input=2BC
|input=6AC
|name=
|name=Feint Guts Dunk
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
Line 611: Line 641:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=15
  |hitAdv=
  |hitAdv=
  |blockAdv=
  |blockAdv=
Line 618: Line 648:
  |bs=
  |bs=
  |juggle=
  |juggle=
  |description=
  |description=Doesn't really do its job of faking the opponent out, but it's very fast and opens up good combos/frame advantage.
  }}
  }}
}}
}}
==Special Moves==
{{MoveData
{{MoveData
|image=RBFF2_Franco_236ac.jpg
|image=RBFF2_Franco_2bc.jpg
|caption=
|caption=
|input=236A/C
|input=2BC
|name=Zapper
|name=Feint Armageddon Buster
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
|version=A
  |damage=
  |damage=
  |stun=
  |stun=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=53
  |hitAdv=
  |hitAdv=
  |blockAdv=
  |blockAdv=
  |guard=HL
  |guard=
  |cancel=
  |cancel=
  |bs=Y
  |bs=
  |juggle=
  |juggle=
  |description=
  |description=Bad feint. Use the other one.
  }}
  }}
}}
==Special Moves==
{{MoveData
|image=RBFF2_Franco_236a.jpg
|image2=RBFF2_Franco_236a2.jpg
|caption=
|input=236A
|name=Zapper
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
|header=no
  |damage=16
|version=C
  |damage=
  |stun=
  |stun=
  |startup=
  |startup=21
  |active=
  |active=61
  |recovery=
  |recovery=
  |hitAdv=
  |hitAdv=-4
  |blockAdv=
  |blockAdv=-6
  |guard=HL
  |guard=HL
  |cancel=
  |cancel=N
  |bs=Y
  |bs=Y
  |juggle=
  |juggle=
Line 661: Line 696:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_214a.jpg
|image=RBFF2_Franco_214a.jpg
|image2=RBFF2_Franco_214a2.jpg
|image2=RBFF2_Franco_214a2.jpg
|image3=RBFF2_Franco_214a3.jpg
|caption1=
|caption1=
|input=214A
|input=214A
Line 670: Line 705:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=12+23(32)
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=5,2
  |recovery=
  |recovery=27
  |hitAdv=
  |hitAdv=-4
  |blockAdv=
  |blockAdv=-6
  |guard=HL, H
  |guard=HL, H
  |cancel=
  |cancel=
Line 684: Line 719:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_2369b.jpg
|image=RBFF2_Franco_2369b.jpg
|image2=RBFF2_Franco_2369b2.jpg
|image3=RBFF2_Franco_2369b3.jpg
|caption=
|caption=
|input=2369B
|input=2369B
Line 692: Line 728:
|data=
|data=
  {{AttackData-RBFF2
  {{AttackData-RBFF2
  |damage=
  |damage=12+25(33)
  |stun=
  |stun=
  |startup=
  |startup=8
  |active=
  |active=2,5
  |recovery=
  |recovery=41
  |hitAdv=
  |hitAdv=KD
  |blockAdv=
  |blockAdv=-26
  |guard=HL
  |guard=HL(1),H(2)
  |cancel=
  |cancel=Y
  |bs=Y
  |bs=Y
  |juggle=
  |juggle=
Line 706: Line 742:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_16c.jpg
|image=RBFF2_Franco_16c.jpg
|image2=RBFF2_Franco_16c2.jpg
|image3=RBFF2_Franco_16c3.jpg
|caption=
|caption=
|input=[1]6C
|input=[1]6C
Line 714: Line 751:
|data=
|data=
  {{AttackData-RBFF2
  {{AttackData-RBFF2
  |damage=
  |damage=17,17,17(43)
  |stun=
  |stun=
  |startup=
  |startup=16
  |active=
  |active=7,9,6
  |recovery=
  |recovery=28
  |hitAdv=
  |hitAdv=KD
  |blockAdv=
  |blockAdv=.12
  |guard=HL
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=Y
  |bs=Y
  |juggle=
  |juggle=
Line 728: Line 765:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=RBFF2_Franco_236d.jpg
|image=RBFF2_Franco_236d.jpg
|image2=RBFF2_Franco_236d2.jpg
|image3=RBFF2_Franco_236d3.jpg
|caption=
|caption=
|input=236D
|input=236D
Line 736: Line 774:
|data=
|data=
  {{AttackData-RBFF2
  {{AttackData-RBFF2
  |damage=
  |damage=16+25(37)
  |stun=
  |stun=
  |startup=
  |startup=10
  |active=
  |active=3(13)4
  |recovery=
  |recovery=17
  |hitAdv=
  |hitAdv=3
  |blockAdv=
  |blockAdv=1
  |guard=HL
  |guard=HL
  |cancel=
  |cancel=N
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 751: Line 789:
}}
}}


==Desperation Move==
==S-Power==
{{MoveData
{{MoveData
|image=RBFF2_Franco_63214bc.jpg
|image=RBFF2_Franco_63214bc.jpg
|image2=RBFF2_Franco_63214bc2.jpg
|image3=RBFF2_Franco_63214bc3.jpg
|image4=RBFF2_Franco_63214bc4.jpg
|caption=
|caption=
|input=63214BC
|input=63214BC
Line 759: Line 800:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=18+13+40(59)
  |stun=
  |stun=
  |startup=
  |startup=26
  |active=
  |active=3,(13)3,(2),19
  |recovery=
  |recovery=25
  |hitAdv=
  |hitAdv=28
  |blockAdv=
  |blockAdv=-26
  |guard=HL
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=Y
  |juggle=Y
Line 776: Line 817:
{{MoveData
{{MoveData
|image=RBFF2_Franco_641236bc.jpg
|image=RBFF2_Franco_641236bc.jpg
|image2=RBFF2_Franco_641236bc2.jpg
|caption=
|caption=
|input=641236BC
|input=641236BC
Line 781: Line 823:
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=68
  |stun=
  |stun=
  |startup=
  |startup=29
  |active=
  |active=7
  |recovery=
  |recovery=43
  |hitAdv=
  |hitAdv=KD
  |blockAdv=
  |blockAdv=-23
  |guard=H
  |guard=H
  |cancel=
  |cancel=N
  |bs=Y
  |bs=Y
  |juggle=
  |juggle=
Line 796: Line 838:
}}
}}


==Super Desperation Move==
==P-Power==
{{MoveData
{{MoveData
|image=RBFF2_Franco_641236c.jpg
|image=RBFF2_Franco_641236c.jpg
|image2=RBFF2_Franco_641236c2.jpg
|caption=
|caption=
|input=641236C
|input=641236C
|name=
|name=Armageddon Buster
|data=
|data=
  {{AttackData-RBFF2  
  {{AttackData-RBFF2  
  |damage=
  |damage=18+20(35)
  |stun=
  |stun=
  |startup=
  |startup=1+10
  |active=
  |active=6
  |recovery=
  |recovery=36
  |hitAdv=
  |hitAdv=Stunned
  |blockAdv=
  |blockAdv=-20
  |guard=
  |guard=HL
  |cancel=
  |cancel=Y
  |bs=
  |bs=
  |juggle=
  |juggle=
Line 820: Line 863:


==Chain Attacks==
==Chain Attacks==
Franco has the most freedom when it comes to chains. He can go to multiple follow-ups shared by certain moves. There are 3 tiers of attacks, starters, chains, and enders. the starters are:
*5A, n5A, 2A
*n5B, 2B
*6B>5D
===Chains===
{{MoveData
|image=RBFF2_Franco_5aa.jpg
|caption=
|name=XA
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=7(8)
|active=3
|recovery=15
|hitAdv=3
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_2b.jpg
|caption=
|name=X2B
|data=
{{AttackData-RBFF2
|damage=10
|stun=
|startup=10(11)
|active=3
|recovery=15
|hitAdv=-4
|blockAdv=-8
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_5ac.jpg
|caption=
|name=XC
|data=
{{AttackData-RBFF2
|damage=16
|stun=
|startup=9(13)
|active=10
|recovery=14
|hitAdv=-2
|blockAdv=-4
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
===Enders===
{{MoveData
|image=RBFF2_Franco_5a.jpg
|caption=
|name=XXA
|data=
{{AttackData-RBFF2
|damage=11
|stun=
|startup=8
|active=3
|recovery=15
|hitAdv=-1
|blockAdv=-5
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_5aab.jpg
|caption=
|name=XXB
|data=
{{AttackData-RBFF2
|damage=11
|stun=
|startup=10
|active=3
|recovery=22
|hitAdv=-9
|blockAdv=-13
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_5aac.jpg
|caption=
|name=XXC
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=26
|active=7
|recovery=10
|hitAdv=7
|blockAdv=2
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_2c.jpg
|caption=
|name=XX2C
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=13
|active=7
|recovery=10
|hitAdv=7
|blockAdv=2
|guard=L
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Franco_5aa3c.jpg
|caption=
|name=XX3C
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=5
|active=18
|recovery=22
|hitAdv=-4
|blockAdv=-20
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


==Combos==
==Combos==

Latest revision as of 19:47, 9 November 2023

Gameplay Overview

Franco Bash is a brawler, he wants to get in and beat you to a pulp. Thanks to his long range and kara cancellable 5BC Barom Punch, he doesn't struggle to move into his effective range and can even circumvent certain Breakshots trying to beat his approach. Once he's in, he can absolutely delete his opponent with the right combo provided he has the resources for it. His mixup tends to be predictable thanks to the long windup on his overheads that are already locked behind his chain combos, but his game is bulldogging and he's very good at it.

Pros Cons
  • Extensive list of chain combo options
  • Huge combo damage, including double stun sequences with Armageddon Buster
  • Combination of long reach and safe approaches
  • Options to escape pressure are all some sort of costly or plain unsafe
  • Longer reaching attacks are on the slower side
  • Underwhelming anti-air

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 9 4 14 -2 -6 LH Y - -
n.5A
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 2 10 4 0 LH Y - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 6 15 -3 -7 LH Y - -
n.5B
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 4 12 0 -4 LH Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - 13 5 25 -4 -10 LH N - -
n.5C
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14,14 - 10 2(1)8 15 3 -3 LH Y - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 2 10 4 0 LH Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 4 12 0 -4 L Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - 10 7 20 KD -7 L N - -

Command

Chopping Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 14 3 27 -6 -10 LH Y - -
Rising Uppercut
mash S during knockdown
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 16 6 15 18 2 LH N - -
High Avoid Attack
5AB
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 7 3 20 3 -3 LH Y - -
Barom Punch
5BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 13 6 15 7 2 LH N - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 9 - 7 9 6 +8 +4 H N - -
Diagonal Hop 9 - 7 9 6 +8 +4 H N - -
Neutral Jump 9 - 7 9 6 +8 +4 H N - -
Diagonal Jump 9 - 7 11 6 +8 +4 H N - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 10 - 10 8 6 +8 +4 H N - -
Diagonal Hop 10 - 10 8 6 +8 +4 H N - -
Neutral Jump 10 - 10 8 6 +8 +4 H N - -
Diagonal Jump 10 - 10 8 6 +8 +4 H N - -
j.C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 22 - 10 4,5 8 +15 +9 H N - -
Diagonal Hop 22 - 10 4,5 8 +15 +9 H N - -
Neutral Jump 22 - 10 7 8 +15 +9 H N - -
Diagonal Jump 22 - 10 9 8 +15 +9 H N - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 7 3,4 18 1 -4 H N - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 12 4 15 7 1 L N - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 22 6 12 1 -1 H N - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 24 4 12 1 -1 L N - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
22 - 23 6 14 10 -3 LH N - -

Throw

Gut Crunch and Slam
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Standard throw.

Feints

Feint Guts Dunk
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 15 - - - - - -

Doesn't really do its job of faking the opponent out, but it's very fast and opens up good combos/frame advantage.

Feint Armageddon Buster
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 53 - - - - - -

Bad feint. Use the other one.

Special Moves

Zapper
236A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 21 61 - -4 -6 HL N Y -
Double Kong
214A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12+23(32) - 10 5,2 27 -4 -6 HL, H - Y -
Guts Dunk
2369B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12+25(33) - 8 2,5 41 KD -26 HL(1),H(2) Y Y -
Golden Bomber
[1]6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
17,17,17(43) - 16 7,9,6 28 KD .12 HL Y Y -
Waving Blow
236D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16+25(37) - 10 3(13)4 17 3 1 HL N - -

S-Power

Megaton Screw
63214BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18+13+40(59) - 26 3,(13)3,(2),19 25 28 -26 HL Y - Y
Final Omega Shot
641236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
68 - 29 7 43 KD -23 H N Y -

P-Power

Armageddon Buster
641236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18+20(35) - 1+10 6 36 Stunned -20 HL Y - -

Chain Attacks

Franco has the most freedom when it comes to chains. He can go to multiple follow-ups shared by certain moves. There are 3 tiers of attacks, starters, chains, and enders. the starters are:

  • 5A, n5A, 2A
  • n5B, 2B
  • 6B>5D

Chains

XA
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 7(8) 3 15 3 -3 HL Y - -
X2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 10(11) 3 15 -4 -8 L Y - -
XC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 9(13) 10 14 -2 -4 HL Y - -

Enders

XXA
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 8 3 15 -1 -5 HL Y - -
XXB
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 10 3 22 -9 -13 L Y - -
XXC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 26 7 10 7 2 H N - -
XX2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - 13 7 10 7 2 L N - -
XX3C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 5 18 22 -4 -20 HL Y - -

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser