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Real Bout Fatal Fury 2/Wolfgang Krauser: Difference between revisions
m Unlimited Desire finisher was wrong |
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(21 intermediate revisions by 3 users not shown) | |||
Line 28: | Line 28: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=5 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=-1 | ||
|blockAdv= | |blockAdv=-5 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 43: | Line 43: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_n5a.jpg | ||
|caption= | |caption= | ||
|name= | |input=(within 72 px of opponent) | ||
|name=n.5A | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|hitAdv= | |hitAdv=4 | ||
|blockAdv= | |blockAdv=0 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=A | |description=Krauser's fastest normal along with crouching A. Only useful for following up with C into specials. Crouching A is a better choice always. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_5b.jpg | ||
|caption= | |caption= | ||
|name= | |name=5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=17 | ||
|hitAdv= | |hitAdv=-5 | ||
|blockAdv= | |blockAdv=-9 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|description=A decent poke. Has good range and can be followed by C for ok damage. | |||
|description=A | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_n5b.jpg | ||
|caption= | |caption= | ||
|input=(within px of opponent) | |input=(within 85 px of opponent) | ||
|name=n. | |name=n.5B | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-4 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description= | |description=A short knee attack. Can be followed by C. Use crouching A instead. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_5c.jpg | ||
|caption= | |caption= | ||
|name=5C | |||
|name= | |||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=26 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=7 | ||
|recovery= | |recovery=22 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-6 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=A | |description=A very slow, yet very useful poke. Great range and a very big hitbox means this move will beat out a lot at long range. Any trade will usually be beneficial to Krauser because of his higher damage output. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_n5c.jpg | |image=RBFF2_Krauser_n5c.jpg | ||
|caption= | |caption= | ||
|input=(within px of opponent) | |input=(within 72 px of opponent) | ||
|name=n.5C | |name=n.5C | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=14,14 | ||
|stun= | |stun= | ||
|startup= | |startup=12 | ||
|active= | |active=3,4 | ||
|recovery= | |recovery=22 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-6 | ||
| | |guardHL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 154: | Line 151: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|hitAdv= | |hitAdv=4 | ||
|blockAdv= | |blockAdv=0 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 175: | Line 172: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-4 | ||
|guard= | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 196: | Line 193: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=26 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=3 | ||
|recovery= | |recovery=20 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv=-3 | ||
|guard= | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 219: | Line 216: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=17 | ||
|active= | |active=3,5 | ||
|recovery= | |recovery=22 | ||
|hitAdv= | |hitAdv=-3 | ||
|blockAdv= | |blockAdv=-9 | ||
|guard= | |guard=H | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 241: | Line 238: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=27 | ||
|active= | |active=3 | ||
|recovery= | |recovery=39 | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard=N | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 259: | Line 256: | ||
|image=RBFF2_Krauser_ab.jpg | |image=RBFF2_Krauser_ab.jpg | ||
|image2=RBFF2_Krauser_ab2.jpg | |image2=RBFF2_Krauser_ab2.jpg | ||
| | |image3=RBFF2_Krauser_ab3.jpg | ||
|caption3=High Avoid Attack | |||
|input=5AB | |input=5AB | ||
|name=Hook Uppercut | |name=Hook Uppercut | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=14 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=3,5 | ||
|recovery= | |recovery=15 | ||
|hitAdv= | |hitAdv=3 | ||
|blockAdv= | |blockAdv=-3 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 286: | Line 284: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=19 | ||
|stun= | |stun= | ||
|startup= | |startup=16 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=+11 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard= | |guard=H | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 308: | Line 306: | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Hop | |version=Neutral Hop | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=N | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 324: | Line 322: | ||
|version=Diagonal Hop | |version=Diagonal Hop | ||
|header=no | |header=no | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 340: | Line 338: | ||
|version=Neutral Jump | |version=Neutral Jump | ||
|header=no | |header=no | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=9 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 356: | Line 354: | ||
|version=Diagonal Jump | |version=Diagonal Jump | ||
|header=no | |header=no | ||
|damage= | |damage=10 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=11 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 377: | Line 375: | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Hop | |version=Neutral Hop | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 393: | Line 391: | ||
|version=Diagonal Hop | |version=Diagonal Hop | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=till landing | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 409: | Line 407: | ||
|version=Neutral Jump | |version=Neutral Jump | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 425: | Line 423: | ||
|version=Diagonal Jump | |version=Diagonal Jump | ||
|header=no | |header=no | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=8 | ||
|active= | |active=9 | ||
|recovery= | |recovery=6 | ||
|hitAdv= | |hitAdv=+8 | ||
|blockAdv= | |blockAdv=+4 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 442: | Line 440: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_jc.jpg | |image=RBFF2_Krauser_jc.jpg | ||
|image2=RBFF2_Krauser_jc2.jpg | |||
|image3=RBFF2_Krauser_jc3.jpg | |||
|caption2=Diagonal Jump/Hop | |||
|caption3=Neutral Jump/Hop | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=Neutral Hop | |version=Neutral Hop | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=4,5 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 462: | Line 464: | ||
|version=Diagonal Hop | |version=Diagonal Hop | ||
|header=no | |header=no | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=4,5 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 478: | Line 480: | ||
|version=Neutral Jump | |version=Neutral Jump | ||
|header=no | |header=no | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=7 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 494: | Line 496: | ||
|version=Diagonal Jump | |version=Diagonal Jump | ||
|header=no | |header=no | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=10 | ||
|active= | |active=9 | ||
|recovery= | |recovery=8 | ||
|hitAdv= | |hitAdv=+15 | ||
|blockAdv= | |blockAdv=+9 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 518: | Line 520: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=18 | ||
|stun= | |stun= | ||
|startup= | |startup=5 | ||
|active= | |active=2,2 | ||
|recovery= | |recovery=15 | ||
|hitAdv= | |hitAdv=+5 | ||
|blockAdv= | |blockAdv=+2 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 535: | Line 537: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_2d.jpg | |image=RBFF2_Krauser_2d.jpg | ||
|caption= | |caption= | ||
|input=(opponent in oversway) | |input=(opponent in oversway) | ||
Line 541: | Line 542: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=18 | ||
|stun= | |stun= | ||
|startup= | |startup=11 | ||
|active= | |active=2 | ||
|recovery= | |recovery=19 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv=0 | ||
|guard=L | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 563: | Line 564: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=22 | ||
|active= | |active=6 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=+1 | ||
|blockAdv= | |blockAdv=-1 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 585: | Line 586: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=12 | ||
|stun= | |stun= | ||
|startup= | |startup=22 | ||
|active= | |active=6 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=+1 | ||
|blockAdv= | |blockAdv=-1 | ||
|guard=L | |guard=L | ||
|cancel= | |cancel= | ||
Line 607: | Line 608: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=22 | ||
|stun= | |stun= | ||
|startup= | |startup=28 | ||
|active= | |active=4 | ||
|recovery= | |recovery=14 | ||
|hitAdv= | |hitAdv=9 | ||
|blockAdv= | |blockAdv=-3 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 649: | Line 650: | ||
|image=RBFF2_Krauser_2ac.jpg | |image=RBFF2_Krauser_2ac.jpg | ||
|caption= | |caption= | ||
|input= | |input=2AC | ||
|name=Feint Blitz Ball | |name=Feint Blitz Ball | ||
|data= | |data= | ||
Line 664: | Line 665: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=Krauser performs the startup of his C version Blitzball. This is his best fake for cancelling the recovery of his normals. Fast, and works in his zoning game as well. | |description=Krauser performs the startup of his C version Blitzball. This is his best fake for cancelling the recovery of his normals. Fast, and works well in his zoning game as well. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_2bc.jpg | |image=RBFF2_Krauser_2bc.jpg | ||
Line 686: | Line 686: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=Krauser performs the startup of his | |description=Krauser performs the startup of his Kaiser Wave. Good as an actual feint but for pressure you would use Feint Blitz Ball instead. | ||
}} | }} | ||
}} | }} | ||
Line 701: | Line 701: | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|version=A | |version=A | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= total 55 | ||
|hitAdv= | |hitAdv=+4 | ||
|blockAdv= | |blockAdv=+2 | ||
|guard=HL | |guard=HL | ||
|cancel= | |cancel= | ||
Line 717: | Line 717: | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=16 | ||
|stun= | |stun= | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery=total 55 | ||
|hitAdv= | |hitAdv=+4 | ||
|blockAdv= | |blockAdv=+2 | ||
|guard=L, HL | |guard=L, HL | ||
|cancel= | |cancel= | ||
Line 734: | Line 734: | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_236b.jpg | |image=RBFF2_Krauser_236b.jpg | ||
|image2=RBFF2_Krauser_236b2.jpg | |||
|caption= | |caption= | ||
|input=236B | |input=236B | ||
Line 739: | Line 740: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=24 | ||
|stun= | |stun= | ||
|startup= | |startup=19 | ||
|active= | |active=5,6 | ||
|recovery= | |recovery=21 | ||
|hitAdv= | |hitAdv=1 | ||
|blockAdv= | |blockAdv=-5 | ||
|guard=H | |guard=H | ||
|cancel= | |cancel= | ||
Line 761: | Line 762: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=35 | ||
|stun= | |stun= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=48 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 785: | Line 786: | ||
|damage= | |damage= | ||
|stun= | |stun= | ||
|startup= | |startup=14 | ||
|active= | |active=7 | ||
|recovery= | |recovery=21 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 805: | Line 806: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=35 | ||
|stun= | |stun= | ||
|startup= | |startup=3 | ||
|active= | |active=17 | ||
|recovery= | |recovery=21 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 821: | Line 822: | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_63214a.jpg | ||
|caption= | |caption= | ||
|input=41236A | |input=41236A | ||
Line 827: | Line 828: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=0 | ||
|stun= | |stun= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+14 | ||
|blockAdv= | |blockAdv= | ||
|guard= | |guard= | ||
Line 849: | Line 850: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=8,8,8(19) | ||
|stun= | |stun= | ||
|startup= | |startup=14 | ||
|active= | |active=2,2,30 | ||
|recovery= | |recovery=13 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv=-21 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 864: | Line 865: | ||
}} | }} | ||
== | ==S-Power== | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_46c.jpg | ||
|image2=RBFF2_Krauser_46c2.jpg | |||
|image3=RBFF2_Krauser_46c3.jpg | |||
|caption= | |caption= | ||
|input=[4]6BC | |input=[4]6BC | ||
Line 872: | Line 875: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=76/86/96 | ||
|stun= | |stun= | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery=73 total | ||
|hitAdv= | |hitAdv=+14 | ||
|blockAdv= | |blockAdv=-1 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs=Y | |bs=Y | ||
Line 893: | Line 896: | ||
}} | }} | ||
== | ==P-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Krauser_360c.jpg | |image=RBFF2_Krauser_360c.jpg | ||
Line 901: | Line 904: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=96 | ||
|stun= | |stun= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 912: | Line 915: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description=A very damaging, instant-startup throw with good range. Can be hard to land because most players will try to pressure Krauser rather than playing defensively against him. However, if you have enough time left on your P-Power meter, you will get more damage from using Scum Gale and comboing into Unlimited Desire. So this move is mostly useful for its slightly increased range. | |description=A very damaging, instant-startup throw with good range. Can be hard to land because most players will try to pressure Krauser rather than playing defensively against him. However, if you have enough time left on your P-Power meter, you will get more damage from using Scum Gale and comboing into Unlimited Desire. So this move is mostly useful for its slightly increased range and easier inputs compared to the Scum Gale combo. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=RBFF2_Krauser_632146a.jpg | ||
| | |image2=RBFF2_Krauser_632146a2.jpg | ||
|input= | |image3=RBFF2_Krauser_632146a3.jpg | ||
|caption3=Deadly Rave | |||
|input=632146A | |||
|name=Unlimited Desire | |name=Unlimited Desire | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=8,(10*7/65) | ||
|stun= | |stun= | ||
|startup= | |startup=1+8 | ||
|active= | |active=20 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0/KD | ||
|blockAdv= | |blockAdv=-6 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel= | ||
|bs= | |bs= | ||
Line 939: | Line 944: | ||
The 2 normal combinations: | The 2 normal combinations: | ||
B | A>B>C>B>C>A>B>C>C = Krauser finishes with a grounded version of his Leg Tomahawk followed by his 5C animation. | ||
B | A>B>C>B>C>A>B>C 421AC = Krauser finishes with a Gigatech Cyclone, knocking the opponent down. This is the more damaging combination of the two. | ||
God 2.0's preferred version: | God 2.0's preferred version: | ||
B | A>B>C>B>C>A>B n5C>3C xx Kaiser Claw, Elbow Drop = Drop the combo before the Tomahawk and start a new close C combo for additional damage. The pursuit is easy near corners and very tight outside of corners. | ||
}} | }} | ||
}} | }} |
Latest revision as of 02:07, 9 June 2023
Gameplay Overview
Wolfgang Krauser is a versatile character with several good ways of breaking his opponent's defence. Krauser can also control space effectively with fireballs and long ranged attacks, but suffers when under heavy pressure and in corners. His AB attack is among the best in the game.
Pros | Cons |
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Normals
Standing
5A |
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n.5A (within 72 px of opponent) |
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5B |
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n.5B (within 85 px of opponent) |
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5C |
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n.5C (within 72 px of opponent) |
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Crouching
2A |
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2B |
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2C |
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Command
6A |
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Elbow Drop 2C while opponent is knocked down |
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Hook Uppercut 5AB |
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Body Splash j.2C |
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Jumping
j.A |
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j.B |
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j.C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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Throw
Knee Smash 4/6C |
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Feints
Feint Blitz Ball 2AC |
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Feint Kaiser Wave 2BC |
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Special Moves
Blitz Ball 214A/C |
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Leg Tomahawk 236B |
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To The Moon Blow 63214B |
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Kaiser Claw 623C |
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Phoenix Thrust 41236C |
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Scum Gale 41236A |
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Storm Uppercut 66C during Scum Gale |
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S-Power
Kaiser Wave [4]6BC |
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P-Power
Gigatech Cyclone 360C |
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Unlimited Desire 632146A |
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Chain Attacks
Combos
Meterless
cr.A (1-3x),C xx Leg Tomahawk or Low Blitzball or Deadly Rave
A safe combo that can alternate the ending between a low move, an overhead, or a hit confirmed P.Power.
Combo 2
Cr.B,cr.C
or
Cr.B xx Leg Tomahawk
The first variant is a true combo that hits low twice and knocks down. The second variant is not a true combo, but is a useful mixup because it forces the opponent to switch guard after the first hit.
Combo 3
Far A,C
A short two-hit combo that deals decent damage and has pretty good range. Useful for poking purposes. The last hit can be cancelled into supers or specials on block only.
Combo 4
B,C
Similar to Combo 3, but has better range and can be done from both versions of standing B. The second hit cannot be cancelled.
Punishing Combos Combo 5
Close C,C (2 hits)QCF+C
A very damaging combo that will push the opponent back quite a bit both on hit and on block. This makes it safe on block, but highly susceptible to breakshots.
Combo 6
Close C,C (2 hits)df+C xx Kaiser Claw, Leg Tomahawk, Blitzball
The most damaging normal punishing combo that does not utilize Deadly Rave. The Kaiser Claw ender does the most damage, Leg Tomahawk resets the opponent allowing for continued mixup, and the Blitzball causes a very stylish soft knockdown but does lower damage.
Metered
Strategy
Krauser's gameplay can be split into 2 very different playing styles, and a good player would be wise to master both. The style you want to use can be depending on character matchup, player matchup, or the current situation in-game. All in all, these styles are best combined and should be changed between as the game flow changes.
Mixup Style
This style utilizes Krauser's mixup options and special throws for a highly effective pressure game. Krauser's overhead options are powerful, his special throws damaging, and his basic combos, though inflexible, deal good damage. Common ways to start your offence is to do a short jump C attack or a well spaced Leg Tomahawk from long range. These will both force the opponent into blocking high and will allow Krauser to get in his opponents face, keeping the initiative. At close range, Krauser's best options are to use Combo 1 and Combo 2 since they are his fastest and safest attacks. Use the AB attack if your opponent is fond of pressing buttons in order to disrupt Krauser's slower attacks. If your opponent starts to block a lot and generally is afraid, try doing a quick dash-in To the Moon Blow, Scum Gale, or Gigantic Cyclone.
Zoning Style
This style focuses on controlling space and punishing mistakes. Krauser has many good tools for this purpose, but lacks anti air moves with invincibility frames, so any anti air you use is going to be based on prediction rather than reactions. The main tools you will be using for this style will be standing C, Combo 3, Combo 4, Blitzball, Kaiser Claw, Phoenix Counter, Kaiser Wave, and crouching C cancelled into Fake Blitzball. Fake Blitzball and Fake Kaiser Wave can be good for occasionally tricking your opponent into jumping in.