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Real Bout Fatal Fury 2/Blue Mary: Difference between revisions

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===Jumping===
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==Desperation Move==
==S-Power==
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==Super Desperation Move==
==P-Power==
===Normal Mode===
===Normal Mode===
{{MoveData
{{MoveData

Latest revision as of 20:16, 9 May 2021

Gameplay Overview

Gameplay Notes

Blue Mary's gameplay style revolves around high risk/high reward. She can pressure opponents well with her guessing games. Her Double Rolling is a great attack that can setup her damage and guessing games, the follow-up third hit to Double Rolling can be canceled into M.Snatcher, which deals pretty good damage, almost half a lifebar. She is also able to cancel the follow-up into Young Dive, which is where Mary's guessing games begin. From Young Dive you can perform M.Spider, an unblockable that grabs standing opponent and possesses some invulnerability frames, or she can perform the Reverse Kick, a simple turn-around jump kick, effectively allowing Mary to cross-up her opponent. The M.Spider can also be performed outside of the Young Dive, it can be executed very low to the ground by Tiger Knee'ing the command. Her Desperation Move/S-Power, M.Typhoon, is an unblockable that travels a mid-screen distance with a bit of start-up time. This move occasionally works when thrown out when least expected, but one of it's most prominent uses is during an untechable knockdown and kara-canceled into from Mary's f + B overheard. If your opponent tries to block the f + B overhead and you kara into M.Typhoon, they will be the guarding state while you roll out with M.Typhoon.

Finally, using Mary's Super Desperation Move/P-Power, Escalation, she becomes a force to be reckon with by gaining several new attacks, Vertical Arrow (dp + A), Straight Slicer (Charge b, then f + A) and Spin Fall (qcf + C). Each chain into certain specials, for example -

Vertical Arrow chains into M.Snatcher, then you can perform Dynamite Swing. Iput dp + A (Vertical Arrow), followed by dp + B (M.Snatcher), and finish with d + C (Dynamite Swing).

Each of her new attacks chains into a different special and can be ended with the Dynamite Swing finisher for big damage. Also note that Vertical Arrow is an instant overhead, which you can cancel into from a cr.B, giving Mary an extremely difficult to block attack!

Learn to abuse Mary's offensive mix-ups and mind games, she is great at harassing opponents that love to turtle or charge in recklessly.

Pros Cons
  • Unblockable M.Spider That Can Be Tiger-Knee'ed or Performed During Young Dive, Setting Up Mary's Guessing Games.
  • Escalation P-Power Buffs Mary's Offensive Arsenal Considerably, And Enables Her To Deal Alot Of Damage, Along With Some Powerful Breakshots That Become Available To Her.
  • Strong Mix-Up And Mind Games, Forcing Opponents To Guess.
  • Kara M.Typhoon Gives Mary A Good Untechable Knockdown Option.
  • Crab Clutch Is A Good Punishing Tool From Mid-Range, And Can Surprisingly Put A Stop To Many Attacks. Great Whiff Punishing Tool As Well.
  • Outside Of Escalation Mode, Mary Has No Good Reliable Breakshot Options.
  • Likewise, Outside of Escalation Mode, Mary Has A Difficult Time On Defense.
  • Most Of Her Specials Are Easily Punishable.
  • Not Many Combo Options Outside Of Escalation Mode.

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 6 2 13 +1 -3 HL Y - -
n.5A
(within 48 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 6 2 12 +2 -2 HL Y - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 7 3 15 -2 -6 HL Y - -
n.5B
(within 51 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 7 3 13 0 -4 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 11 13 16 -3 -9 HL N - -
n.5C
(within 58px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 9 3,3 27 -4 -10 HL Y - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 7 2 16 -2 -6 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 6 8 13 -5 -9 L Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 7 7 18 KD -5 L Y - -

Command

Step Roller
4B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
4,20 - 13 3(8)6 20 -1 -6 HL,L N - -
Heel Fall
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 19 2,4 20 +2 0 H N - -
Leg Press
2B next to a downed opponent
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11 - 12 7 13 - - - - - -
Dynamite Swing
During Escalation Mode, 2C next to a downed opponent
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
32 - - - - - - - - - -
Straight Elbow
5AB
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 7 11 15 0 -6 HL Y - -

Jumping

j.A
Neutral Hop/Jump
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 6 - 4 till landing 6 +8 +4 H N - -
Diagonal Hop 6 - 4 till landing 6 +8 +4 H N - -
Neutral Jump 6 - 4 6 6 +8 +4 H Y - -
Diagonal Jump 6 - 4 9 6 +8 +4 H Y - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 7 till landing 6 +8 +4 H N - -
Diagonal Hop 8 - 7 tlll landing 6 +8 +4 H N - -
Neutral Jump 8 - 7 7 6 +8 +4 H Y - -
Diagonal Jump 8 - 7 8 6 +8 +4 H Y - -
j.C
Neutral/Diagonal Hop
Neutral/Diagonal Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 18 - 9 8 6 +15 +9 H N - -
Diagonal Hop 18 - 9 8 6 +15 +9 H N - -
Neutral Jump 18 - 9 6 6 +15 +9 H Y - -
Diagonal Jump 18 - 9 8 6 +15 +9 H Y - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 7 8 15 +1 -2 H Y - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 12 3 11 KD 7 L Y - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 25 2 12 +2 0 H - - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 23 4 12 -1 -1 L - - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 24 4 10 10 -3 HL - - -

Throw

Head Throw
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -
Achilles Hold
632C after Head Throw
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
32 - - - - - - - - - -

Feints

Feint Mary Snatcher
4AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 41 - - - - - -

Special Moves

Normal Mode

Crab Clutch
[4]6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
28 - 18 12 34 KD -24 L - N -
Young Dive
[2]8C(-4B)
Reverse Kick
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
[2]8C 15 - 29 14 28 -9 -15 H - N -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
-4B 18 - 9 5 20 +3 -3 HL - N -
Mary Snatcher
623B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 8,31(35) - 7 2(4)3 49 KD -36 HL - Y Y
Real Counter
214A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 29 total - - - - N -

Upper body invul during 5-16f

Real Counter Follow-ups
214A-A/B/C
Good Night Backbreaker
Face Lock
German Suplex
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 35 - - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
B 35 - - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C 35 - - - - - - - - - -
Mary Spider
Jump toward the opponent then j.236C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Hop 28 - 19 till landing 14 KD -14 - - N -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Jump 28 - 7 till landing 14 KD -14 - - N -

Escalation Mode

  • In addition to her other special moves, after entering her install, Blue Mary gets access to these new special moves
Vertical Arrow
623A(-623B)
Double Snatcher
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
623A 13,13,13(33) - 9 4,3,12 38 KD -31 H - Y Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
-623B 31 - - - - KD - - - - -
Straight Slice
[4]6A(-46B)
Double Clutch
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
[4]6A 32 - 16 12 34 KD -24 L - Y Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
-46B 27 - - - - KD - - - - -
Spin Fall
236C(-236C)
Double Spider
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
236c 9,9,9(22) - 14 4,4,16 14 -2 -3 HL - Y Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
-236C 28 - - - - KD - - - - -

S-Power

Mary Typhoon
641236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
76 - 25 1 24 KD - - - - -

P-Power

Normal Mode

Escalation Mode
641236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - 1+6 - 12 total - - - - - -

Escalation Mode

Triple Ecstasy
2C after certain attacks
After Double Snatcher
After Double Clutch
After Double Spider
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
85 - - - - - - - - - -

Chain Attacks

Combos

Meterless

Metered

Strategy

Links & References

Training Mode Videos

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser