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Real Bout Fatal Fury 2/Rick Strowd: Difference between revisions
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==Gameplay Overview== | ==Gameplay Overview== | ||
One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with | One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with amazing pressure, loads of combo chains and the ability to cash out with obscene amounts of damage and corner carry on a clean hit. He has pretty much everything you could need to win, even a projectile. Some of his attacks are easy to bait out and Breakshot but playing defense against Rick means letting him get his game started, so you're playing with fire the entire time. He sits deservedly in the top tier. | ||
{| | {| | ||
Line 10: | Line 10: | ||
| | | | ||
*Strong suite of normals and combo chains | *Strong suite of normals and combo chains | ||
*High combo damage | *High combo damage and also has an infinite | ||
*Smothering pressure | *Smothering pressure | ||
*Multiple special moves with evasive properties, invincibility, or built-in movement | *Multiple special moves with evasive properties, invincibility, or built-in movement | ||
Line 36: | Line 36: | ||
|active=4 | |active=4 | ||
|recovery=8 | |recovery=8 | ||
|hitAdv=4 | |hitAdv=+4 | ||
|blockAdv=0 | |blockAdv=0 | ||
|guard=HL | |guard=HL | ||
Line 57: | Line 57: | ||
|active=4 | |active=4 | ||
|recovery=8 | |recovery=8 | ||
|hitAdv=4 | |hitAdv=+4 | ||
|blockAdv=0 | |blockAdv=0 | ||
|guard=HL | |guard=HL | ||
Line 78: | Line 78: | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|hitAdv=1 | |hitAdv=+1 | ||
|blockAdv=-3 | |blockAdv=-3 | ||
|guard=HL | |guard=HL | ||
Line 100: | Line 100: | ||
|active=4+4 | |active=4+4 | ||
|recovery=13 | |recovery=13 | ||
|hitAdv=1 | |hitAdv=+1 | ||
|blockAdv=-3 | |blockAdv=-3 | ||
|guard=HL | |guard=HL | ||
Line 121: | Line 121: | ||
|active=6 | |active=6 | ||
|recovery=21 | |recovery=21 | ||
|hitAdv=-1(6) | |hitAdv=-1(+6) | ||
|blockAdv=-7(1) | |blockAdv=-7(+1) | ||
|guard=HL | |guard=HL | ||
|cancel=Y | |cancel=Y | ||
Line 142: | Line 142: | ||
|active=6 | |active=6 | ||
|recovery=20 | |recovery=20 | ||
|hitAdv=0(7) | |hitAdv=0(+7) | ||
|blockAdv=-6(1) | |blockAdv=-6(+1) | ||
|guard=HL | |guard=HL | ||
|cancel=Y | |cancel=Y | ||
Line 159: | Line 159: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=7 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=5 | ||
|recovery= | |recovery=4 | ||
|hitAdv= | |hitAdv=+4 | ||
|blockAdv= | |blockAdv=0 | ||
|guard= | |guard=HL | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 180: | Line 180: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=11 | ||
|stun= | |stun= | ||
|startup= | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv= | |hitAdv=+1 | ||
|blockAdv= | |blockAdv=-3 | ||
|guard= | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 201: | Line 201: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage= | |damage=23 | ||
|stun= | |stun= | ||
|startup= | |startup=11 | ||
|active= | |active=6 | ||
|recovery= | |recovery=20 | ||
|hitAdv= | |hitAdv=KD | ||
|blockAdv= | |blockAdv=-7(+1) | ||
|guard= | |guard=L | ||
|cancel= | |cancel=Y | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
Line 721: | Line 721: | ||
|data= | |data= | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
|damage=7,7,8,8,11,6,3*6(+47) | |||
|damage= | |||
|stun= | |stun= | ||
|startup=13 | |startup=13 | ||
Line 734: | Line 732: | ||
|bs=N | |bs=N | ||
|juggle=N | |juggle=N | ||
|description= | |description=A improved version of Rick's Shooting Star. Consumes a bit of meter, so be careful. You can use it for combos like the A version, but that's it. Terrible for Blockstrings, as Rick starts punching regardless if he hit the opponent or not, so just stick to using it as a combo tool, since it can start the infinite. | ||
}} | }} | ||
}} | }} | ||
Line 756: | Line 754: | ||
|bs=Y | |bs=Y | ||
|juggle= | |juggle= | ||
|description= | |description=Rick's unblockable, he winds up a bit before delivering a punch. Really slow, but grants a hard knockdown, so your best shot at using it is on oki or as a knowledge check. | ||
}} | }} | ||
}} | }} | ||
Line 778: | Line 776: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description= | |description=Dodges high attacks. | ||
}} | }} | ||
}} | }} | ||
Line 844: | Line 842: | ||
|bs=Y | |bs=Y | ||
|juggle=Y | |juggle=Y | ||
|description= | |description=Rick does 2 punches up close, but only one from a distance, can be used as an slow anti air. However, where it shines is for extending combos, such as doing a Hellion after Shooting Star EX to do almost half a health bar. It can also be used as a reversal. | ||
}} | }} | ||
}} | }} | ||
== | ==S-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Rick_641236bc.jpg | |image=RBFF2_Rick_641236bc.jpg | ||
Line 872: | Line 870: | ||
}} | }} | ||
== | ==P-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Rick_641236c.jpg | |image=RBFF2_Rick_641236c.jpg | ||
Line 893: | Line 891: | ||
|bs=N | |bs=N | ||
|juggle=Y | |juggle=Y | ||
|description= | |description=Great super. Rick does a series of punches, before shooting a projectile. Near fullscreen, great damage, starts up instantly and it's plus. Use it, as it's one of the best supers in the entire game. | ||
}} | }} | ||
}} | }} | ||
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====Punch Starters==== | ====Punch Starters==== | ||
5A (*) --------> 5B (*) -----> 5C (E) | 5A (*) --------> 5B (*) -----> 5C (E) | ||
| | | 5C (*, E) | ||
| | | | ||
| | | | ||
| | | | ||
----> 2A (*) -----> 2B (*, _)---> 2C (_, E) | ----> 2A (*) -----> 2B (*, _)---> 2C (_, E) | ||
: | : 2C (*, E) | ||
: | : | ||
: | : | ||
: | : | ||
----> 5A (*) -----> 5B (*) -----> 5C (E) | ----> 5A (*) -----> 5B (*) -----> 5C (E) | ||
5C (*, E) | |||
n.5A (*)----> 5B (*) -----> 5C (E) | n.5A (*)----> 5B (*) -----> 5C (E) | ||
| | | 5C (*, E) | ||
| | | | ||
| | | | ||
| | | | ||
----> 2A (*) -----> 2B (*, _)---> 2C (_, E) | ----> 2A (*) -----> 2B (*, _)---> 2C (_, E) | ||
: : | : : 5C (*, E) | ||
: : | : : | ||
: : | : : | ||
: : | : : | ||
: ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) | : ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) | ||
: : | : : 5C (*, E) | ||
: : | : : | ||
: : | : : | ||
: : | : : | ||
: ---> 5A (*) -----> 5B (*) -----> 5C (E) | : ---> 5A (*) -----> 5B (*) -----> 5C (E) | ||
: | : 5C (*, E) | ||
: | : | ||
: | : | ||
----> 5A (*) -----> 5B (*) -----> 5C (E) | ----> 5A (*) -----> 5B (*) -----> 5C (E) | ||
: | : 5C (*, E) | ||
: | : | ||
: | : | ||
: | : | ||
---> 5A (*) -----> 5B (*) -----> 5C (E) | ---> 5A (*) -----> 5B (*) -----> 5C (E) | ||
: | : 5C (*, E) | ||
: | : | ||
: | : | ||
: | : | ||
---> 2A (*) -----> 2B (*, _)-> 2C (_, E) | ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) | ||
5C (*, E) | |||
2A (*)------> 2B (*, _)----> 2C (_, E) | 2A (*)------> 2B (*, _)----> 2C (_, E) | ||
| | | 5C (*, E) | ||
| | | | ||
| | | | ||
| | | | ||
----> 5A (*) -----> 5B (*) -----> 5C (E) | ----> 5A (*) -----> 5B (*) -----> 5C (E) | ||
: : | : : 5C (*, E) | ||
: : | : : | ||
: : | : : | ||
: : | : : | ||
: ---> 5A (*) -----> 5B (*) -----> 5C (E) | : ---> 5A (*) -----> 5B (*) -----> 5C (E) | ||
: : | : : 5C (*, E) | ||
: : | : : | ||
: : | : : | ||
: : | : : | ||
: ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) | : ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) | ||
: | : 5C (*, E) | ||
: | : | ||
: | : | ||
----> 2A (*) -----> 2B (*, _)---> 2C (_, E) | ----> 2A (*) -----> 2B (*, _)---> 2C (_, E) | ||
: | : 5C (*, E) | ||
: | : | ||
: | : | ||
---> 2A (*) -----> 2B -----> | ---> 2A (*) -----> 2B -----> 2C (_, E) | ||
: (_, E) | : (_, E) | ||
: 5C (*, E) | : 5C (*, E) | ||
Line 975: | Line 973: | ||
: | : | ||
---> 5A (*) -----> 5B (*) -----> 5C (E) | ---> 5A (*) -----> 5B (*) -----> 5C (E) | ||
5C (*, E) | |||
3A (*)-----> | 3A (*)-----> 5B (*) -----> 6C -----> 22C (O, E) | ||
3B (O, <, E) | 3B (O, <, E) | ||
4C (^, E) | 4C (^, E) | ||
Line 984: | Line 982: | ||
j.A (O)---> j.C (1, H, O, E) | j.A (O)---> j.C (1, H, O, E) | ||
====Kick Starters==== | ====Kick Starters==== |
Latest revision as of 22:43, 27 August 2024
Gameplay Overview
One of the titular newcomers to Real Bout 2, Rick is a notorious offensive powerhouse with amazing pressure, loads of combo chains and the ability to cash out with obscene amounts of damage and corner carry on a clean hit. He has pretty much everything you could need to win, even a projectile. Some of his attacks are easy to bait out and Breakshot but playing defense against Rick means letting him get his game started, so you're playing with fire the entire time. He sits deservedly in the top tier.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
---|
n.5A |
---|
5B |
---|
n.5B (within 57px) |
---|
5C |
---|
n.5C (within 59px) |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
Command
Chopping Right 6A |
---|
Smashing Sword 3A |
---|
Punisher 66C |
---|
Step Punch 5AB |
---|
Jumping
j.A |
---|
j.B |
---|
j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
---|
B (from oversway) |
---|
C (from oversway) |
---|
Throw
Punching Bag 4/6C |
---|
Feints
Feint Shooting Star 6AC |
---|
Special Moves
Shooting Star 236A/C |
---|
Shooting Star EX 236C while in S/P-Power |
---|
Blazing Sunburst 214A |
---|
Full Moon Fever 214B |
---|
Divine Blast 214C |
---|
Hellion 623A |
---|
S-Power
Gaia Breath 641236BC |
---|
P-Power
Howling Bull 641236C |
---|
Chain Attacks
Punch Starters
5A (*) --------> 5B (*) -----> 5C (E) | 5C (*, E) | | | ----> 2A (*) -----> 2B (*, _)---> 2C (_, E) : 2C (*, E) : : : ----> 5A (*) -----> 5B (*) -----> 5C (E) 5C (*, E) n.5A (*)----> 5B (*) -----> 5C (E) | 5C (*, E) | | | ----> 2A (*) -----> 2B (*, _)---> 2C (_, E) : : 5C (*, E) : : : : : : : ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) : : 5C (*, E) : : : : : : : ---> 5A (*) -----> 5B (*) -----> 5C (E) : 5C (*, E) : : ----> 5A (*) -----> 5B (*) -----> 5C (E) : 5C (*, E) : : : ---> 5A (*) -----> 5B (*) -----> 5C (E) : 5C (*, E) : : : ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) 5C (*, E) 2A (*)------> 2B (*, _)----> 2C (_, E) | 5C (*, E) | | | ----> 5A (*) -----> 5B (*) -----> 5C (E) : : 5C (*, E) : : : : : : : ---> 5A (*) -----> 5B (*) -----> 5C (E) : : 5C (*, E) : : : : : : : ---> 2A (*) -----> 2B (*, _)-> 2C (_, E) : 5C (*, E) : : ----> 2A (*) -----> 2B (*, _)---> 2C (_, E) : 5C (*, E) : : ---> 2A (*) -----> 2B -----> 2C (_, E) : (_, E) : 5C (*, E) : : ---> 5A (*) -----> 5B (*) -----> 5C (E) 5C (*, E) 3A (*)-----> 5B (*) -----> 6C -----> 22C (O, E) 3B (O, <, E) 4C (^, E)
j.A (O)---> j.C (1, H, O, E)
Kick Starters
5B (*) --------> 6C -----> 22C (O, E) 5C (*, E)
n.5B (*)----> 5B (*) -----> 5C (*, E) | 5C (*, E) 3C (*, A, E) | | | ----> 2B (*, _)----> 2C (_, E)
2B (*, _)---> 2C (_) -----> 6C (E) 5B (*, E)
j.K (O)---> j.C (1, H, O, E)
Strong Starters
n.5C (*)----> 5C (*, 1, E)
66C (*, 1, E) 6C