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Real Bout Fatal Fury 2/Duck King: Difference between revisions
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Added the format, hitboxes, and all of the frame data, as well as placing the info in the new boxes |
→Gameplay Overview: Added overview, pretty barebones but at least there's something now. |
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==Gameplay Overview== | ==Gameplay Overview== | ||
Duck is a weird mix of extremes, and has fallen from his glory days as a top tier in RBS. Everything from his normals to supers range from amazing to the worst in the game. His normals for the most part are pretty good. His specials aren't however, with some of them even being minus on hit. To compensate for his poor specials, he has the best S-Power in the game with multiple ways to set it up. His P-Power on the other hand is the worst in the game. | |||
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* | *Strong normals | ||
*Best S-Power in the game | |||
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* | *Almost all of his specials are bad | ||
*Worst P-Power in the game | |||
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}} | }} | ||
}} | }} | ||
== | ==S-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Duck_360bc.jpg | |image=RBFF2_Duck_360bc.jpg | ||
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}} | }} | ||
}} | }} | ||
== | ==P-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Duck_641236c.jpg | |image=RBFF2_Duck_641236c.jpg |
Latest revision as of 19:45, 9 November 2023
Gameplay Overview
Duck is a weird mix of extremes, and has fallen from his glory days as a top tier in RBS. Everything from his normals to supers range from amazing to the worst in the game. His normals for the most part are pretty good. His specials aren't however, with some of them even being minus on hit. To compensate for his poor specials, he has the best S-Power in the game with multiple ways to set it up. His P-Power on the other hand is the worst in the game.
Pros | Cons |
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Normals
Standing
5A |
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n.5A (within 69 px of opponent) |
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5B |
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n.5B (within 66 px of opponent) |
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5C |
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n.5C (within 57 px of opponent) |
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Crouching
2A |
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2B |
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2C |
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Command
Mad Spin Hammer 4A |
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Needle 3B |
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Duck Feint 663C |
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Shocking Ball 2C while the opponent is knocked down |
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Power Headbutt 5AB |
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Jumping
j.A |
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j.B |
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j.C |
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Oversway Actions
5D (opponent in oversway) |
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2D (opponent in oversway) |
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A (from oversway) |
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B (from oversway) |
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C (from oversway) |
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Throw
Rolling Neck Throw 4/6C |
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Feints
Feint Duck Dance 2BC |
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Special Moves
Head Spin Attack 236A/C(-C-C) |
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Neo Break Storm 623B-Mash B |
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Dashing Dive 214B-(236B) |
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Cross Head Spin 82D while in oversway |
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Duck Feint j.22 (4/6 to move) |
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Flying Spin Attack j.214A (Can be done from Duck Feint) |
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S-Power
Break Spiral 360BC |
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Break Spiral Blaze j.41236BC |
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Crazy Blaze 623B-41236BC |
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P-Power
Duck Dance 641236C-Mash C |
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Divine Punisher j.214BC |
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Rolling Punisher 236BC |
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Dancing Calliber 214BC |
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Break Hurricane 623BC |
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Super Bombing Machine 63214C |
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Chain Attacks
Punch Starters ``````````````
5A (*) --------> 5B (*) -----> 5C (E) 6C (^, E) 2C (_, E) 3C (*, A, E) n.5A (*)----> 5B (*) -----> 5C (E) : 6C (^, E) : 2C (_, E) : 3C (*, A, E) : ----> 2A (*) -----> 5B (*) -----> 6C (^, E) : 5A (*, E) 2C (_, E) : 2C (E) 3C (*, A, E) : : : ----> 5A (*) -----> 5B (*) -----> 6C (^, E) 5A (*, E) 2C (_, E) 3C (*, A, E)
2A (*)------> 5B (*) -----> 5C (E) : 2C (E) 6C (^, E) : 2C (_, E) : 3C (*, A, E) : ----> 2A (*) -----> 5B (*) -----> 6C (^, E) : 5A (*, E) 2C (_, E) : 2C (E) 3C (*, A, E) : : : ----> 5A (*) -----> 5B (*) -----> 6C (^, E) 5A (*, E) 2C (_, E) 3C (*, A, E)
j.A-------> j.C (1, H, O, E) (*, O)
Kick Starters
`````````````
n.5B (*)----> 5B (*) -----> 5C (E) 2B | 6C (^, E) (*, _) | 2C (_, E) | 3C (*, A, E) | ----> 2B (*, _)----> 2C (_, E) 3C (*, A, E)
j.B-------> j.C (1, H, O, E) (*, O)
Strong Starters
````````````````
2C (_)------> 2C (*, 1, _)-> 2369B (E)