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The King of Fighters XV/Ramón/Data: Difference between revisions
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{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
=== | ===Far Standing Normals=== | ||
==== | ====st.A==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | {{MoveData-KOFXV | character = Ramón | moveId = ramon_sta | ||
| name = | | name = stand A | ||
| input = | | input = st.A | ||
| images = | | images = XV ramon fa ima.png | ||
| hitboxes = | | hitboxes = XV ramon fa.png, XV ramon fa2.png | ||
| damage = | | damage = 25 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 9 | ||
| hitadv = | | hitadv = 1 (Close) to 2 (Max Range) | ||
| blockadv = | | blockadv = -1 (Close) to 0 (Max Range) | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====st.B==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | {{MoveData-KOFXV | character = Ramón | moveId = ramon_stb | ||
| name = | | name = stand B | ||
| input = | | input = st.B | ||
| images = | | images = XV ramon fb ima.png | ||
| hitboxes = | | hitboxes = XV ramon fb.png | ||
| damage = | | damage = 30 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 12 | ||
| hitadv = | | hitadv = -1 | ||
| blockadv = | | blockadv = -3 | ||
| invul = | |||
| stun = 30 | |||
| guardDamage = | |||
}} | |||
====st.C==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_stc | |||
| name = stand C | |||
| input = st.C | |||
| images = XV ramon fc ima.png | |||
| hitboxes = XV ramon fc.png | |||
| damage = 70 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = special | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = 23 | |||
| hitadv = -8 | |||
| blockadv = -10 | |||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====st.D==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | {{MoveData-KOFXV | character = Ramón | moveId = ramon_std | ||
| name = | | name = stand D | ||
| input = | | input = st.D | ||
| images = | | images = XV ramon fd ima.png | ||
| hitboxes = | | hitboxes = XV ramon fd.png | ||
| damage = | | damage = 80 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 11 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 19 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = -4 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====cl. | ===Close Standing Normals=== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | ====cl.A==== | ||
| name = close | {{MoveData-KOFXV | character = Ramón | moveId = ramon_cla | ||
| input = cl. | | name = close A | ||
| images = | | header = yes | ||
| hitboxes = | | version = A | ||
| damage = | | orderId = 1 | ||
| guard = | | input = cl.A | ||
| images = XV ramon cla ima.png | |||
| hitboxes = XV ramon cla.png | |||
| damage = 25 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = Cancel | |||
| startup = 4 | |||
| active = 3 | |||
| recovery = 7 | |||
| hitadv = +5 | |||
| blockadv = +3 | |||
| invul = | |||
| stun = 30 | |||
| guardDamage = | |||
}} | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_claa | |||
| name = rush | |||
| header = yes | |||
| version = AA | |||
| orderId = 1 | |||
| input = cl.AA | |||
| images = XV ramon rush1 ima.png | |||
| hitboxes = XV ramon rush1.png | |||
| damage = 25 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = -3 | ||
| blockadv = | | blockadv = -5 | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_claaa | |||
| name = rush | |||
| header = no | |||
| version = AAX | |||
{{MoveData-KOFXV | character = Ramón | moveId = | | orderId = 2 | ||
| name = | | input = cl.AAX | ||
| input = | | images = XV ramon rush2 ima.png | ||
| images = | | hitboxes = XV ramon rush2.png | ||
| hitboxes = | | damage = 25 | ||
| damage = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| guard = | |||
| cancel = | | cancel = | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = -6 | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====cl.B==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | {{MoveData-KOFXV | character = Ramón | moveId = ramon_clb | ||
| name = | | name = close B | ||
| input = | | input = cl.B | ||
| images = | | images = XV ramon clb ima.png | ||
| hitboxes = | | hitboxes = XV ramon clb.png | ||
| damage = | | damage = 30 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
| cancel = | | cancel = Cancel | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 12 | ||
| hitadv = | | hitadv = 0 | ||
| blockadv = | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====cl.C==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | {{MoveData-KOFXV | character = Ramón | moveId = ramon_clc | ||
| name = | | name = close C | ||
| input = | | input = cl.C | ||
| images = | | images = XV ramon clc ima.png | ||
| hitboxes = | | hitboxes = XV ramon clc.png | ||
| damage = | | damage = 70 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Cancel | ||
| startup = | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 21 | ||
| hitadv = | | hitadv = -4 | ||
| blockadv = | | blockadv = -6 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====cl.D==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | {{MoveData-KOFXV | character = Ramón | moveId = ramon_cld | ||
| name = | | name = close D | ||
| input = | | input = cl.D | ||
| images = | | images = XV ramon cld ima.png | ||
| hitboxes = | | hitboxes = XV ramon cld.png | ||
| damage = | | damage = 80 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Cancel | ||
| startup = | | startup = 8 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 17 | ||
| hitadv = | | hitadv = -2 | ||
| blockadv = | | blockadv = 0 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 160: | Line 202: | ||
| name = crouch A | | name = crouch A | ||
| input = cr.A | | input = cr.A | ||
| images = | | images = XV ramon 2a ima.png | ||
| hitboxes = | | hitboxes = XV ramon 2a.png | ||
| damage = | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Cancel | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 8 | ||
| hitadv = | | hitadv = +4 | ||
| blockadv = | | blockadv = +2 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
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| name = crouch B | | name = crouch B | ||
| input = cr.B | | input = cr.B | ||
| images = | | images = XV ramon 2b ima.png | ||
| hitboxes = | | hitboxes = XV ramon 2b.png | ||
| damage = | | damage = 15 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
| cancel = | | cancel = Cancel | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 13 | ||
| hitadv = | | hitadv = -1 | ||
| blockadv = | | blockadv = -3 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
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| name = crouch C | | name = crouch C | ||
| input = cr.C | | input = cr.C | ||
| images = | | images = XV ramon 2c ima.png | ||
| hitboxes = | | hitboxes = XV ramon 2c.png | ||
| damage = | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Cancel | ||
| startup = | | startup = 11 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 16 | ||
| hitadv = | | hitadv = +2 | ||
| blockadv = | | blockadv = 0 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 217: | Line 259: | ||
| name = crouch D | | name = crouch D | ||
| input = cr.D | | input = cr.D | ||
| images = | | images = XV ramon 2d ima.png | ||
| hitboxes = | | hitboxes = XV ramon 2d.png | ||
| damage = | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
| cancel = | | cancel = Cancel | ||
| startup = | | startup = 12 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 19 | ||
| hitadv = | | hitadv = SKD (+26 Recovery Roll / +53 No Recovery Roll) | ||
| blockadv = | | blockadv = -4 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 240: | Line 282: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.A | | input = h.A | ||
| images = | | images = XV ramon ja ima.png | ||
| hitboxes = | | hitboxes = XV ramon ja.png | ||
| damage = | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 261: | Line 303: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.A | | input = j.A | ||
| images = | | images = XV ramon ja ima.png | ||
| hitboxes = | | hitboxes = XV ramon ja.png | ||
| damage = | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 283: | Line 325: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.B | | input = h.B | ||
| images = | | images = XV ramon jb ima.png | ||
| hitboxes = | | hitboxes = XV ramon jb.png | ||
| damage = | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 304: | Line 346: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.B | | input = j.B | ||
| images = | | images = XV ramon jb ima.png | ||
| hitboxes = | | hitboxes = XV ramon jb.png | ||
| damage = | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
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| orderId = 1 | | orderId = 1 | ||
| input = h.C | | input = h.C | ||
| images = | | images = XV ramon jc ima.png | ||
| hitboxes = | | hitboxes = XV ramon jc.png | ||
| damage = | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 10 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 348: | Line 390: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.C | | input = j.C | ||
| images = | | images = XV ramon jc ima.png | ||
| hitboxes = | | hitboxes = XV ramon jc.png | ||
| damage = | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 10 | ||
| active = | | active = 12 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
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| orderId = 1 | | orderId = 1 | ||
| input = h.D | | input = h.D | ||
| images = | | images = XV ramon jd ima.png | ||
| hitboxes = | | hitboxes = XV ramon jd.png | ||
| damage = | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 391: | Line 433: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.D | | input = j.D | ||
| images = | | images = XV ramon jd ima.png | ||
| hitboxes = | | hitboxes = XV ramon jd.png | ||
| damage = 70 | |||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | |||
| cancel = | |||
| startup = 9 | |||
| active = 6 | |||
| recovery = 1 on ground | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| stun = 70 | |||
| guardDamage = | |||
}} | |||
===Command normals=== | |||
====Sankaku-Tobi==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_j9 | |||
| name = Sankaku-Tobi | |||
| input = j.9 near wall | |||
| images = XV ramon j9 ima.png | |||
| hitboxes = XV ramon j9.png | |||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 406: | Line 468: | ||
}} | }} | ||
====Drop Kick==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_df+d | |||
| name = Drop Kick | |||
| header = yes | |||
| version = raw | |||
| orderId = 1 | |||
| input = 3D | |||
| images = XV ramon 3d ima.png | |||
| hitboxes = XV ramon 3d.png | |||
| damage = 70 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | |||
| cancel = Super | |||
| startup = 12 | |||
| active = 3 | |||
| recovery = 29 | |||
| hitadv = -11 | |||
| blockadv = -13 | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = | |||
}} | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_df+dcancel | |||
| name = Drop Kick | |||
| header = no | |||
| version = cancel | |||
| orderId = 2 | |||
| input = 3D (cancel) | |||
| images = XV ramon 3d ima.png | |||
| hitboxes = XV ramon 3d2.png | |||
| damage = 50 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = Special | |||
| startup = 16 | |||
| active = 3 | |||
| recovery = 29 | |||
| hitadv = -11 | |||
| blockadv = -13 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = | |||
}} | |||
====Head Butt==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_f+a | |||
| name = Head Butt | |||
| header = yes | |||
| version = raw | |||
| orderId = 1 | |||
| input = 6A | |||
| images = XV ramon 6a ima.png | |||
| hitboxes = XV ramon 6a.png | |||
| damage = 70 | |||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | |||
| cancel = Hoist | |||
| startup = 22 | |||
| active = 2 | |||
| recovery = 23 | |||
| hitadv = +39 (HKD) | |||
| blockadv = -6 | |||
| invul = | |||
| stun = 80 | |||
| guardDamage = | |||
}} | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_f+acancel | |||
| name = Head Butt | |||
| header = no | |||
| version = cancel | |||
| orderId = 2 | |||
| input = 6A (cancel) | |||
| images = XV ramon 6a ima.png | |||
| hitboxes = XV ramon 6a2.png | |||
| damage = 45 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = Special | |||
| startup = 15 | |||
| active = 2 | |||
| recovery = 20 | |||
| hitadv = -1 | |||
| blockadv = -3 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = | |||
}} | |||
====Hoist 1==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_dd+a | |||
| name = Hoist 1 | |||
| input = 22A | |||
| images = XV ramon 22a ima.png | |||
| hitboxes = XV ramon 22a.png | |||
| damage = 20 | |||
| guard = | |||
| cancel = Super | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitadv = 1 | |||
| blockadv = | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
=== | ====Hoist 2==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_dd+c | |||
{{MoveData-KOFXV | character = Ramón | moveId = | | name = Hoist 2 | ||
| name = | | input = 22C | ||
| input = | | images = XV ramon 22c ima.png | ||
| images = | | hitboxes = XV ramon 22c.png | ||
| hitboxes = | | damage = 60 | ||
| damage = | |||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 420: | Line 583: | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = SKD (+34: Recovery Roll / +74: No Recovery Roll) | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 432: | Line 595: | ||
| name = Blowback | | name = Blowback | ||
| input = st.CD | | input = st.CD | ||
| images = | | images = XV ramon cd ima.png | ||
| hitboxes = | | hitboxes = XV ramon cd.png | ||
| damage = | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Special | ||
| startup = | | startup = 17 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 25 | ||
| hitadv = | | hitadv = +71~+87 | ||
| blockadv = | | blockadv = -6 | ||
| invul = | | invul = | ||
| stun = | | stun = 100 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 450: | Line 613: | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcf+cd | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcf+cd | ||
| name = Shatter Strike | | name = Shatter Strike | ||
| input = | | input = 236CD | ||
| images = | | images = XV ramon 236cd ima.png | ||
| hitboxes = | | hitboxes = XV ramon 236cd.png, XV ramon 236cd2.png | ||
| damage = | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 15 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = Crumple - HKD (+93) | ||
| blockadv = | | blockadv = -10 | ||
| invul = | | invul = Armor: 4 to 14 (11 frames) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====AdvanceStrike==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+cd | |||
| name = AdvanceStrike | |||
| input = 214CD | |||
| images = XV ramon 214cd ima.png | |||
| hitboxes = XV ramon 214cd.png, XV ramon 214cd2.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | |||
| guardDamage = 150 | |||
}} | |||
====hop CD==== | ====hop CD==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcd | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcd | ||
Line 472: | Line 655: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.CD | | input = h.CD | ||
| images = | | images = XV ramon jcd ima.png | ||
| hitboxes = | | hitboxes = XV ramon jcd.png | ||
| damage = | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = SKD | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
Line 493: | Line 676: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.CD | | input = j.CD | ||
| images = | | images = XV ramon jcd ima.png | ||
| hitboxes = | | hitboxes = XV ramon jcd.png | ||
| damage = | | damage = 90 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = SKD | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
Line 513: | Line 695: | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_fthrow | {{MoveData-KOFXV | character = Ramón | moveId = ramon_fthrow | ||
| name = Arm Whip | | name = Arm Whip | ||
| input = (close) | | input = (close) 4C or 6C | ||
| images = | | images = XV ramon cthrow ima.png | ||
| hitboxes = | | hitboxes = XV ramon cthrow.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = +29 (HKD) | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 532: | Line 714: | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_bthrow | {{MoveData-KOFXV | character = Ramón | moveId = ramon_bthrow | ||
| name = Flying Mare | | name = Flying Mare | ||
| input = (close) | | input = (close) 4D or 6D | ||
| images = | | images = XV ramon dthrow ima.png | ||
| hitboxes = | | hitboxes = XV ramon dthrow.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = +44 (HKD) | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 547: | Line 729: | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==Specials== | ==Specials== | ||
===Tiger Neck Chancery=== | ===Tiger Neck Chancery=== | ||
==== | ====41236A==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+a | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+a | ||
| name = Tiger Neck Chancery | | name = Tiger Neck Chancery | ||
Line 555: | Line 738: | ||
| version = A | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 41236A | ||
| images = | | images = XV ramon 41236p ima.png | ||
| hitboxes = | | hitboxes = XV ramon 41236a0.png, XV ramon 41236a.png | ||
| damage = | | damage = 120 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 36 | ||
| hitadv = | | hitadv = +37 (HKD) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = Full Body: 1 to 5 (5 Frames) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | |||
====41236C==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+c | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+c | ||
| name = Tiger Neck Chancery | | name = Tiger Neck Chancery | ||
Line 576: | Line 760: | ||
| version = C | | version = C | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 41236C | ||
| images = | | images = XV ramon 41236p ima.png | ||
| hitboxes = | | hitboxes = XV ramon 41236c0.png, XV ramon 41236c.png | ||
| damage = | | damage = 120 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 10 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 36 | ||
| hitadv = | | hitadv = +37 (HKD) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = Throw Invincible: 1 to 9 (9 Frames), Full Body: 10 (1 Frame) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====41236AC==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+ac | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+ac | ||
| name = Tiger Neck Chancery | | name = Tiger Neck Chancery | ||
Line 597: | Line 781: | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = | | input = 41236AC | ||
| images = | | images = XV ramon 41236p ima.png | ||
| hitboxes = | | hitboxes = XV ramon 41236ac.png | ||
| damage = | | damage = 160 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 33 | ||
| hitadv = | | hitadv = +69 (HKD) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = Full Body: 1 (1 Frame) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
===Rolling Sobat=== | ===Rolling Sobat=== | ||
==== | ====623B==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_dp+b | {{MoveData-KOFXV | character = Ramón | moveId = ramon_dp+b | ||
| name = Rolling Sobat | | name = Rolling Sobat | ||
Line 620: | Line 804: | ||
| version = B | | version = B | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 623B | ||
| images = | | images = XV ramon 623k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 623b.png | ||
| damage = | | damage = 65 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Super | ||
| startup = | | startup = 15 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 23 | ||
| hitadv = | | hitadv = +54 (HKD) | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = Low: 10 to 29 (20 Frames) | ||
| stun = | | stun = 60 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====623D==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_dp+d | {{MoveData-KOFXV | character = Ramón | moveId = ramon_dp+d | ||
| name = Rolling Sobat | | name = Rolling Sobat | ||
Line 641: | Line 825: | ||
| version = D | | version = D | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 623D | ||
| images = | | images = XV ramon 623k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 623d.png, XV ramon 623d2.png | ||
| damage = | | damage = 80 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = Super | ||
| startup = | | startup = 24 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 29 | ||
| hitadv = | | hitadv = +47 (HKD) | ||
| blockadv = | | blockadv = -15 | ||
| invul = | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | |||
====623BD==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_dp+bd | {{MoveData-KOFXV | character = Ramón | moveId = ramon_dp+bd | ||
| name = Rolling Sobat | | name = Rolling Sobat | ||
Line 662: | Line 847: | ||
| version = BD | | version = BD | ||
| orderId = 3 | | orderId = 3 | ||
| input = dp+ | | input = 623BD | ||
| images = | | images = XV ramon 623k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 623bd.png | ||
| damage = | | damage = 100 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 13 | |||
| active = 4 | |||
| recovery = 22 | |||
| hitadv = Crumple - HKD (+110) | |||
| blockadv = -7 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
===Flying Body Attack=== | |||
====dp+K during Rolling Sobat==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_dp+k~dp+k | |||
| name = Flying Body Attack | |||
| header = yes | |||
| input = 623K during Rolling Sobat | |||
| images = XV ramon jc ima.png | |||
| hitboxes = XV ramon 623k623k.png | |||
| damage = 40 | |||
| guard = | | guard = | ||
| cancel = | | cancel = Hoist | ||
| startup = | | startup = 17 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = +9 (HKD) | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
===Somersault=== | ===Somersault=== | ||
==== | ====41236B/D==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+k | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+k | ||
| name = Somersault | | name = Somersault | ||
Line 685: | Line 891: | ||
| version = B/D | | version = B/D | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 41236B/D | ||
| images = | | images = XV ramon 41236k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 41236k.png | ||
| damage = | | damage = 100 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 14 | ||
| active = | | active = 24 | ||
| recovery = | | recovery = 43 | ||
| hitadv = | | hitadv = +53 (HKD) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====41236BD==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+bd | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+bd | ||
| name = Somersault | | name = Somersault | ||
Line 706: | Line 912: | ||
| version = BD | | version = BD | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 41236BD | ||
| images = | | images = XV ramon 41236k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 41236bd.png | ||
| damage = 120 | |||
| guard = | |||
| cancel = | |||
| startup = 9 | |||
| active = 24 | |||
| recovery = 43 | |||
| hitadv = +53 (HKD) | |||
| blockadv = Unblockable | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
===Stop=== | |||
====AB during Somersault==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcf+k~ab | |||
| name = Stop | |||
| header = yes | |||
| input = AB during Somersault | |||
| images = XV ramon 41236kab ima.png | |||
| hitboxes = XV ramon 41236kab.png, XV ramon 41236bdab.png | |||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 714: | Line 941: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 20 | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 723: | Line 950: | ||
===Tiger Road=== | ===Tiger Road=== | ||
==== | ====214B/D==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+k | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+k | ||
| name = Tiger Road | | name = Tiger Road | ||
Line 729: | Line 956: | ||
| version = B/D | | version = B/D | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 214B/D | ||
| images = | | images = XV ramon 214k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 214k.png, XV ramon 214k2.png, XV ramon 214k3.png | ||
| damage = | | damage = 80 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 43 (Back at corner) to 69 (Full Screen Run) | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 34 (13 on ground) | ||
| hitadv = | | hitadv = +38 (HKD) | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====214BD==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+bd | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+bd | ||
| name = Tiger Road | | name = Tiger Road | ||
Line 750: | Line 977: | ||
| version = BD | | version = BD | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = | ||
| images = | | images = XV ramon 214bd ima.png | ||
| hitboxes = | | hitboxes = XV ramon 214bd.png, XV ramon 214bd2.png, XV ramon 214bd3.png, XV ramon 214bd4.png | ||
| damage = 140 | |||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | |||
| cancel = | |||
| startup = 37 (Back at corner) to 63 (Full Screen Run) | |||
| active = 7 | |||
| recovery = 21 | |||
| hitadv = +37~+39 (HKD) | |||
| blockadv = -9~-6 | |||
| invul = Full Body: 1 to 8 (8 Frames) / Projectile Invincibile until wall cling | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
===Feint Dash=== | |||
====AB during Tiger Road==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+k~ab | |||
| name = Feint Dash | |||
| header = yes | |||
| input = AB during Tiger Road | |||
| images = XV ramon 214kab ima.png | |||
| hitboxes = XV ramon 214kab.png | |||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 17 (Earliest Cancel from neutral) | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| hitadv = | | hitadv = +8 | ||
| blockadv = | | blockadv = +6 | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
Line 766: | Line 1,014: | ||
}} | }} | ||
=== | ===Feint Jump=== | ||
==== | ====9 during Tiger Road==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+k~uf | ||
| name = | | name = Feint Jump | ||
| header = yes | | header = yes | ||
| input = | | input = 9 during Tiger Road | ||
| images = | | images = XV ramon 214k9 ima.png | ||
| hitboxes = | | hitboxes = XV ramon 214k9.png, XV ramon 214k92.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 779: | Line 1,027: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 62 (Total Frames, 11 on ground) | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = Full Body: 1 to 20 (20 Frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
===Cross Chop=== | |||
====B/D during Tiger Road==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+k~k | |||
| name = Cross Chop | |||
| header = yes | |||
| version = B/D | |||
| orderId = 1 | |||
| input = B/D during Tiger Road | |||
| images = XV ramon 214kk ima.png | |||
| hitboxes = XV ramon 214kk.png | |||
| damage = 90 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 32 (Back at corner) to 58 (Full Screen Run) | |||
| active = 20 | |||
| recovery = 21 | |||
| hitadv = +26~+32 (SKD) | |||
| blockadv = -4~-3 | |||
| invul = | | invul = | ||
| stun = | | stun = 60 | ||
| guardDamage = | |||
}} | |||
====B/D during EX Tiger Road==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+bd~k | |||
| name = Cross Chop | |||
| header = no | |||
| version = BD | |||
| orderId = 2 | |||
| input = B/D during EX Tiger Road | |||
| images = XV ramon 214kk ima.png | |||
| hitboxes = XV ramon 214bdk.png | |||
| damage = 150 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 26 (Back at corner) to 52 (Full Screen Run) | |||
| active = 20 | |||
| recovery = 21 | |||
| hitadv = +26~+32 (SKD) | |||
| blockadv = -4~-3 | |||
| invul = Projectile Invincibility until recovery. | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
===Force of Will=== | |||
====236A/C during Tiger Road==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+k~qcf+p | |||
| name = Force of Will | |||
| header = yes | |||
| version = A/C | |||
| orderId = 1 | |||
| input = 236A/C during Tiger Road | |||
| images = XV ramon jc ima.png | |||
| hitboxes = XV ramon 214k236p.png | |||
| damage = 120 | |||
| guard = | |||
| cancel = Hoist | |||
| startup = 32 (Back at corner) to 58 (Full Screen Run) | |||
| active = 20 | |||
| recovery = 46 | |||
| hitadv = +34 (HKD) | |||
| blockadv = Unblockable | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
====236A/C during EX Tiger Road==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+bd~qcf+p | |||
| name = Force of Will | |||
| header = no | |||
| version = AC | |||
| orderId = 2 | |||
| input = 236A/C during EX Tiger Road | |||
| images = XV ramon jc ima.png | |||
| hitboxes = XV ramon 214bd236p.png | |||
| damage = 160 | |||
| guard = | |||
| cancel = Hoist | |||
| startup = 23 (Back at corner) to 49 (Full Screen Run) | |||
| active = 23 | |||
| recovery = 47 | |||
| hitadv = +34 (HKD) | |||
| blockadv = Unblockable | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
===Bird of Paradise=== | |||
====22AC==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_dd+ac | |||
| name = Bird of Paradise | |||
| header = yes | |||
| input = 22AC | |||
| images = XV ramon 22ac ima.png | |||
| hitboxes = XV ramon 22ac.png, XV ramon 22ac2.png | |||
| damage = 80 [40] | |||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | |||
| cancel = Hoist | |||
| startup = 31 | |||
| active = 4 (1) 6 | |||
| recovery = 10 | |||
| hitadv = +31 (HKD) / OTG (51) | |||
| blockadv = -2 | |||
| invul = | |||
| stun = 60 [0] | |||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
===Feint Step=== | ===Feint Step=== | ||
==== | ====214A==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+a | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+a | ||
| name = Feint Step | | name = Feint Step | ||
Line 794: | Line 1,151: | ||
| version = A | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 214A | ||
| images = | | images = XV ramon 214a ima.png | ||
| hitboxes = | | hitboxes = XV ramon 214a.png, XV ramon 214a2.png | ||
| damage = | | damage = 100 | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 16 (+180) | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 28 | ||
| hitadv = | | hitadv = HKD (68 - Close to 73 - Max Range) | ||
| blockadv = | | blockadv = -15 (Close) to -10 (Max Range) | ||
| invul = | | invul = | ||
| stun = | | stun = 60 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====214C==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+c | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+c | ||
| name = Feint Step | | name = Feint Step | ||
Line 815: | Line 1,172: | ||
| version = C | | version = C | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 214C | ||
| images = | | images = XV ramon 214a ima.png | ||
| hitboxes = | | hitboxes = XV ramon 214a.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 823: | Line 1,180: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 10 / 190 (Max button hold) | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 830: | Line 1,187: | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====214AC==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcb+ac | |||
| name = Feint Step | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 214AC | |||
| images = XV ramon 214a ima.png | |||
| hitboxes = XV ramon 214ac.png, XV ramon 214ac2.png | |||
| damage = | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 11 | |||
| active = 6 | |||
| recovery = 21 | |||
| hitadv = HKD (73 - Close to 80 - Max Range) | |||
| blockadv = -10 (Close) to -3 (Max Range) | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = | |||
}} | |||
==Supers== | ==Supers== | ||
===Tiger Spin=== | ===Tiger Spin=== | ||
==== | ====6321463214A/C==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcbhcb+p | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcbhcb+p | ||
| name = Tiger Spin | | name = Tiger Spin | ||
Line 838: | Line 1,217: | ||
| version = A/C | | version = A/C | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 6321463214A/C | ||
| images = | | images = XV ramon 6321463214p ima.png | ||
| hitboxes = | | hitboxes = XV ramon 6321463214p.png | ||
| damage = | | damage = 250 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 3 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 61 | ||
| hitadv = | | hitadv = +30 (HKD) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = Full Body: 1 to 3 (3 Frames) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | |||
====6321463214AC==== | |||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_hcbhcb+ac | {{MoveData-KOFXV | character = Ramón | moveId = ramon_hcbhcb+ac | ||
| name = Tiger Spin | | name = Tiger Spin | ||
| header = | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 6321463214AC | ||
| images = | | images = XV ramon 6321463214p ima.png | ||
| hitboxes = | | hitboxes = XV ramon 6321463214ac.png | ||
| damage = | | damage = 400 (100+100+200) | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 1 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 56 | ||
| hitadv = | | hitadv = +31 (HKD) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = Full Body: 1 to 3 (3 Frames) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
===El • Diablo • Amarillo • Ramón • Volando=== | ===El • Diablo • Amarillo • Ramón • Volando=== | ||
==== | ====2141236B/D==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcbhcf+k | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcbhcf+k | ||
| name = El • Diablo • Amarillo • Ramón • Volando | | name = El • Diablo • Amarillo • Ramón • Volando | ||
Line 881: | Line 1,262: | ||
| version = B/D | | version = B/D | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 2141236B/D | ||
| images = | | images = XV ramon 2141236k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 2141236k.png, XV ramon 2141236k2.png | ||
| damage = | | damage = 190 (20+10*2+20*5+50) | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Advanced, Climax | ||
| startup = | | startup = 13 (Back at corner) to 31 (Full Screen Run) | ||
| active = | | active = 15 | ||
| recovery = | | recovery = 21 | ||
| hitadv = | | hitadv = +93 (HKD) | ||
| blockadv = | | blockadv = -17 (Close) to -6 (Max Range) | ||
| invul = | | invul = Full Body: 6 frames after super flash | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====2141236BD==== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcbhcf+bd | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcbhcf+bd | ||
| name = El • Diablo • Amarillo • Ramón • Volando | | name = El • Diablo • Amarillo • Ramón • Volando | ||
| header = | | header = no | ||
| version = BD | | version = BD | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 2141236BD | ||
| images = | | images = XV ramon 2141236k ima.png | ||
| hitboxes = | | hitboxes = XV ramon 2141236bd.png, XV ramon 2141236bd2.png | ||
| damage = | | damage = 340 (40+20*6+30+50+100) | ||
| guard = | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = Climax | ||
| startup = | | startup = 8 | ||
| active = | | active = 16 | ||
| recovery = | | recovery = 21 | ||
| hitadv = | | hitadv = +93 (HKD) | ||
| blockadv = | | blockadv = -18 (Close) to -8 (Max Range) | ||
| invul = | | invul = Full Body: 1 to 7 (7 Frames) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
===Hyper Sonic • Ramón=== | ===Hyper Sonic • Ramón=== | ||
{{MoveData-KOFXV | character = Ramón | moveId = ramon_qcbhcf+cd | {{MoveData-KOFXV | character = Ramón | moveId = ramon_qcbhcf+cd | ||
| name = Hyper Sonic • Ramón | | name = Hyper Sonic • Ramón | ||
| header = yes | | header = yes | ||
| input = | | input = 2141236CD | ||
| images = | | images = XV ramon 2141236cd ima.png | ||
| hitboxes = | | hitboxes = XV ramon 2141236cd.png, XV ramon 2141236cd2.png | ||
| damage = | | damage = 450 Min: 225 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 9 | ||
| active = | | active = 20 | ||
| recovery = | | recovery = 55 | ||
| hitadv = | | hitadv = +20 (HKD) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = Full Body: 1 to 12 (12 Frames), Projectile Invincibility: 13 to 28 (16 frames) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
[[Category:The King of Fighters XV]][[Category: | [[Category:The King of Fighters XV]][[Category:Ramon]] |
Latest revision as of 14:58, 6 November 2024
Far Standing Normals
st.A
Ramón ramon_sta | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
st.A
st.A stand A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | - | 4 | 5 | 9 | 1 (Close) to 2 (Max Range) | -1 (Close) to 0 (Max Range) | - | 30 | - |
st.B
Ramón ramon_stb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
st.B
st.B stand B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 6 | 4 | 12 | -1 | -3 | - | 30 | - |
st.C
Ramón ramon_stc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
st.C
st.C stand C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | special | 8 | 6 | 23 | -8 | -10 | - | 70 | - |
st.D
Ramón ramon_std | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
st.D
st.D stand D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 11 | 4 | 19 | -2 | -4 | - | 70 | - |
Close Standing Normals
cl.A
Ramón ramon_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | Cancel | 4 | 3 | 7 | +5 | +3 | - | 30 | - |
Ramón ramon_claa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.AA
cl.AA rush | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | - | 6 | - | - | -3 | -5 | - | 0 | - |
Ramón ramon_claaa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.AAX
cl.AAX rush | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | - | 12 | - | - | -6 | -8 | - | 0 | - |
cl.B
Ramón ramon_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Low | Cancel | 4 | 3 | 12 | 0 | -2 | - | 30 | - |
cl.C
Ramón ramon_clc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | Cancel | 5 | 4 | 21 | -4 | -6 | - | 70 | - |
cl.D
Ramón ramon_cld | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | Cancel | 8 | 6 | 17 | -2 | 0 | - | 70 | - |
Crouch Normals
cr.A
Ramón ramon_cra | ||||||||||
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cr.A
cr.A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | Cancel | 4 | 3 | 8 | +4 | +2 | - | 30 | - |
cr.B
Ramón ramon_crb | ||||||||||
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cr.B
cr.B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
15 | Low | Cancel | 4 | 3 | 13 | -1 | -3 | - | 30 | - |
cr.C
Ramón ramon_crc | ||||||||||
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cr.C
cr.C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | Cancel | 11 | 3 | 16 | +2 | 0 | - | 70 | - |
cr.D
Ramón ramon_crd | ||||||||||
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cr.D
cr.D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | Cancel | 12 | 4 | 19 | SKD (+26 Recovery Roll / +53 No Recovery Roll) | -4 | - | 70 | - |
jump normals
hop A
Ramón ramon_ha | ||||||||||
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h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 6 | 5 | 1 on ground | - | - | - | 30 | - |
jump A
Ramón ramon_ja | ||||||||||
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j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 6 | 6 | 1 on ground | - | - | - | 30 | - |
hop B
Ramón ramon_hb | ||||||||||
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h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 5 | 6 | 1 on ground | - | - | - | 30 | - |
jump B
Ramón ramon_jb | ||||||||||
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j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 5 | 8 | 1 on ground | - | - | - | 30 | - |
hop C
Ramón ramon_hc | ||||||||||
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h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 10 | 10 | 1 on ground | - | - | - | 70 | - |
jump C
Ramón ramon_jc | ||||||||||
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j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 10 | 12 | 1 on ground | - | - | - | 70 | - |
hop D
Ramón ramon_hd | ||||||||||
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h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 9 | 5 | 1 on ground | - | - | - | 70 | - |
jump D
Ramón ramon_jd | ||||||||||
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j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 9 | 6 | 1 on ground | - | - | - | 70 | - |
Command normals
Sankaku-Tobi
Ramón ramon_j9 | ||||||||||
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j.9 near wall
j.9 near wall Sankaku-Tobi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 1 on ground | - | - | - | - | - |
Drop Kick
Ramón ramon_df+d | ||||||||||
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3D
3D Drop Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Low | Super | 12 | 3 | 29 | -11 | -13 | - | 60 | - |
Ramón ramon_df+dcancel | ||||||||||
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3D (cancel)
3D (cancel) Drop Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | Special | 16 | 3 | 29 | -11 | -13 | - | 40 | - |
Head Butt
Ramón ramon_f+a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6A
6A Head Butt | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | Hoist | 22 | 2 | 23 | +39 (HKD) | -6 | - | 80 | - |
Ramón ramon_f+acancel | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6A (cancel)
6A (cancel) Head Butt | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | Special | 15 | 2 | 20 | -1 | -3 | - | 40 | - |
Hoist 1
Ramón ramon_dd+a | ||||||||||
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22A
22A Hoist 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | - | Super | - | - | - | 1 | - | - | 0 | - |
Hoist 2
Ramón ramon_dd+c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
22C
22C Hoist 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | - | - | - | - | - | SKD (+34: Recovery Roll / +74: No Recovery Roll) | - | - | 0 | - |
Blowback
Blowback
Ramón ramon_cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
st.CD
st.CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | Special | 17 | 4 | 25 | +71~+87 | -6 | - | 100 | - |
Shatter Strike
Ramón ramon_qcf+cd | ||||||||||
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236CD
236CD Shatter Strike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple - HKD (+93) | -10 | Armor: 4 to 14 (11 frames) | 0 | - |
AdvanceStrike
Ramón ramon_qcb+cd | ||||||||||
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214CD
214CD AdvanceStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
Ramón ramon_hcd | ||||||||||
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h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 9 | 5 | 1 on ground | SKD | - | - | 80 | - |
jump CD
Ramón ramon_jcd | ||||||||||
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j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | - | 9 | 6 | 1 on ground | SKD | - | - | 80 | - |
Throws
forward throw
Ramón ramon_fthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
(close) 4C or 6C
(close) 4C or 6C Arm Whip | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | +29 (HKD) | - | - | 0 | - |
back throw
Ramón ramon_bthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
(close) 4D or 6D
(close) 4D or 6D Flying Mare | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | +44 (HKD) | - | - | 0 | - |
Specials
Tiger Neck Chancery
41236A
Ramón ramon_hcf+a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236A
41236A Tiger Neck Chancery | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 | - | - | 5 | 1 | 36 | +37 (HKD) | Unblockable | Full Body: 1 to 5 (5 Frames) | 0 | - |
41236C
Ramón ramon_hcf+c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236C
41236C Tiger Neck Chancery | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 | - | - | 10 | 1 | 36 | +37 (HKD) | Unblockable | Throw Invincible: 1 to 9 (9 Frames), Full Body: 10 (1 Frame) | 0 | - |
41236AC
Ramón ramon_hcf+ac | ||||||||||
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41236AC
41236AC Tiger Neck Chancery | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
160 | - | - | 1 | 1 | 33 | +69 (HKD) | Unblockable | Full Body: 1 (1 Frame) | 0 | - |
Rolling Sobat
623B
Ramón ramon_dp+b | ||||||||||
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623B
623B Rolling Sobat | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | Super | 15 | 4 | 23 | +54 (HKD) | -8 | Low: 10 to 29 (20 Frames) | 60 | - |
623D
Ramón ramon_dp+d | ||||||||||
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623D
623D Rolling Sobat | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | High | Super | 24 | 5 | 29 | +47 (HKD) | -15 | - | 80 | - |
623BD
Ramón ramon_dp+bd | ||||||||||
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623BD
623BD Rolling Sobat | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 13 | 4 | 22 | Crumple - HKD (+110) | -7 | - | 0 | - |
Flying Body Attack
dp+K during Rolling Sobat
Ramón ramon_dp+k~dp+k | ||||||||||
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623K during Rolling Sobat
623K during Rolling Sobat Flying Body Attack | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | - | Hoist | 17 | - | - | +9 (HKD) | - | - | 0 | - |
Somersault
41236B/D
Ramón ramon_hcf+k | ||||||||||
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41236B/D
41236B/D Somersault | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 14 | 24 | 43 | +53 (HKD) | Unblockable | - | 0 | - |
41236BD
Ramón ramon_hcf+bd | ||||||||||
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41236BD
41236BD Somersault | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 | - | - | 9 | 24 | 43 | +53 (HKD) | Unblockable | - | 0 | - |
Stop
AB during Somersault
Ramón ramon_hcf+k~ab | ||||||||||
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AB during Somersault
AB during Somersault Stop | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 20 | - | - | - | - | - |
Tiger Road
214B/D
Ramón ramon_qcb+k | ||||||||||
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214B/D
214B/D Tiger Road | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | High | - | 43 (Back at corner) to 69 (Full Screen Run) | 6 | 34 (13 on ground) | +38 (HKD) | -8 | - | 80 | - |
214BD
Ramón ramon_qcb+bd | ||||||||||
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Tiger Road | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
140 | High | - | 37 (Back at corner) to 63 (Full Screen Run) | 7 | 21 | +37~+39 (HKD) | -9~-6 | Full Body: 1 to 8 (8 Frames) / Projectile Invincibile until wall cling | 0 | - |
Feint Dash
AB during Tiger Road
Ramón ramon_qcb+k~ab | ||||||||||
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AB during Tiger Road
AB during Tiger Road Feint Dash | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | 17 (Earliest Cancel from neutral) | 4 | 9 | +8 | +6 | - | - | - |
Feint Jump
9 during Tiger Road
Ramón ramon_qcb+k~uf | ||||||||||
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9 during Tiger Road
9 during Tiger Road Feint Jump | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 62 (Total Frames, 11 on ground) | - | - | Full Body: 1 to 20 (20 Frames) | - | - |
Cross Chop
B/D during Tiger Road
Ramón ramon_qcb+k~k | ||||||||||
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B/D during Tiger Road
B/D during Tiger Road Cross Chop | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | - | 32 (Back at corner) to 58 (Full Screen Run) | 20 | 21 | +26~+32 (SKD) | -4~-3 | - | 60 | - |
B/D during EX Tiger Road
Ramón ramon_qcb+bd~k | ||||||||||
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B/D during EX Tiger Road
B/D during EX Tiger Road Cross Chop | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
150 | Mid | - | 26 (Back at corner) to 52 (Full Screen Run) | 20 | 21 | +26~+32 (SKD) | -4~-3 | Projectile Invincibility until recovery. | 0 | - |
Force of Will
236A/C during Tiger Road
Ramón ramon_qcb+k~qcf+p | ||||||||||
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236A/C during Tiger Road
236A/C during Tiger Road Force of Will | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 | - | Hoist | 32 (Back at corner) to 58 (Full Screen Run) | 20 | 46 | +34 (HKD) | Unblockable | - | 0 | - |
236A/C during EX Tiger Road
Ramón ramon_qcb+bd~qcf+p | ||||||||||
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236A/C during EX Tiger Road
236A/C during EX Tiger Road Force of Will | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
160 | - | Hoist | 23 (Back at corner) to 49 (Full Screen Run) | 23 | 47 | +34 (HKD) | Unblockable | - | 0 | - |
Bird of Paradise
22AC
Ramón ramon_dd+ac | ||||||||||
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22AC
22AC Bird of Paradise | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 [40] | High | Hoist | 31 | 4 (1) 6 | 10 | +31 (HKD) / OTG (51) | -2 | - | 60 [0] | - |
Feint Step
214A
Ramón ramon_qcb+a | ||||||||||
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214A
214A Feint Step | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 16 (+180) | 6 | 28 | HKD (68 - Close to 73 - Max Range) | -15 (Close) to -10 (Max Range) | - | 60 | - |
214C
Ramón ramon_qcb+c | ||||||||||
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214C
214C Feint Step | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 10 / 190 (Max button hold) | - | - | - | - | - |
214AC
Ramón ramon_qcb+ac | ||||||||||
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214AC
214AC Feint Step | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | Mid | - | 11 | 6 | 21 | HKD (73 - Close to 80 - Max Range) | -10 (Close) to -3 (Max Range) | - | 0 | - |
Supers
Tiger Spin
6321463214A/C
Ramón ramon_hcbhcb+p | ||||||||||
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6321463214A/C
6321463214A/C Tiger Spin | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
250 | - | - | 3 | 3 | 61 | +30 (HKD) | Unblockable | Full Body: 1 to 3 (3 Frames) | 0 | - |
6321463214AC
Ramón ramon_hcbhcb+ac | ||||||||||
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6321463214AC
6321463214AC Tiger Spin | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
400 (100+100+200) | - | - | 1 | 3 | 56 | +31 (HKD) | Unblockable | Full Body: 1 to 3 (3 Frames) | 0 | - |
El • Diablo • Amarillo • Ramón • Volando
2141236B/D
Ramón ramon_qcbhcf+k | ||||||||||
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2141236B/D
2141236B/D El • Diablo • Amarillo • Ramón • Volando | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
190 (20+10*2+20*5+50) | Mid | Advanced, Climax | 13 (Back at corner) to 31 (Full Screen Run) | 15 | 21 | +93 (HKD) | -17 (Close) to -6 (Max Range) | Full Body: 6 frames after super flash | 0 | - |
2141236BD
Ramón ramon_qcbhcf+bd | ||||||||||
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2141236BD
2141236BD El • Diablo • Amarillo • Ramón • Volando | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
340 (40+20*6+30+50+100) | Mid | Climax | 8 | 16 | 21 | +93 (HKD) | -18 (Close) to -8 (Max Range) | Full Body: 1 to 7 (7 Frames) | 0 | - |
Hyper Sonic • Ramón
Ramón ramon_qcbhcf+cd | ||||||||||
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2141236CD
2141236CD Hyper Sonic • Ramón | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
450 Min: 225 | - | - | 9 | 20 | 55 | +20 (HKD) | Unblockable | Full Body: 1 to 12 (12 Frames), Projectile Invincibility: 13 to 28 (16 frames) | 0 | - |