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The King of Fighters XV/Ramón/Combos
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Ramón Combos by Meno
Ramón Combos by Persona
Ramón Combos by Kakuge
Ramón Combos by Faizer
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo | Damage | Notes |
---|---|---|
Auto Combo | 70 | Somehow one of his best confirms off of lights, yes its that desperate. |
2A > 2B | 39 | If you want to do EX Sobat. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
jC, clC > 3D | 181 | Most reliable jump in, crosses up too. |
clD > 3D | 127 | His most damaging grounded starter, but clC is more reliable. |
2C > 3D | 117 | Poke confirm. |
farC | 70 | Faster poke that only links into specials. |
2D(X) > 3D | 50 | Allows you to use 3D as a poke. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Slow but whiff cancelable. |
236CD | 75 | Raw Shatter does not combo into 623D. |
214A (counter) | 125 | Causes a wall splat. |
214AC (counter) | 162 | Causes a wall bounce. |
214K > AB, farC | 131 | Booty confirm. |
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 172 | 0 | Rush combo ending in a special move (Tiger Neck Chancery), cannot be followed up with a super. |
cl.A > A > A > C | 223 | 1 | Rush combo ending in a super (El Diablo). |
cl.A > A > A > D | 347 | 2 | Rush combo ending in a Max super (El Diablo). |
cl.A > A > A > A | 452 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Auto Combo | 172 | 30 | 0 | .25% | Anywhere | His best light combo, you can start it off of clB or 2B if close enough. Make sure to use B for the final hit. |
Heavy Starter > 623B > 623K > 22C | 313 | 240 | 0 | .40% | Anywhere | THE COMBO, almost all of his combos are a variation of this. |
Heavy Starter > 623B > 623K > 22C > cl.5C > 214C | 358 | 310 | 0 | .47% | Corner | You gain a reset after Hoist 2 (22C) in the corner, the shorter your feint is after the better oki you get. |
2C > 3D > 214A | 207 | 170 | 0 | .25% | Anywhere | For when you're too far away to do 623B, causes HKD and can be OTGed for extra damage in the corner. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 623BD > 623D > 623K > 22C | 274 | 115 | .5 | .25% | Anywhere | Can be tricky if you cant do a DP fast enough. |
Heavy Starter > 623B > 623K > 22C, 426AC, 22AC | 414 | 240 | .5 | .47% | Anywhere | His best ender, you will be doing this a lot. |
Heavy Starter > 623BD, 66, 214K > AB > 623B > 623K > 22C > cl.5C > 214C | 471 | 370 | .5 | .55% | Corner | Ramon's booty has juggle physics. On a serious note, you will need to microdash after the EX Sobat. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 623BD, 623D > 623K > 22A > 426AC, 22AC | 495 | 260 | 1 | .48% | Anywhere | Nearly half health for 1 bar, another important variant of his BNB. |
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 426AC, 22AC | 518 | 300 | 1 | .52% | Corner | Extra damage thanks to the booty juggle, but you lose the corner. |
Heavy Starter > 623B > 623K > 22A > 2141236K, 426D > 22AC | 432 | 240 | 1 | .50% | Anywhere | New route with insane corner carry, Bird of Paradise OTG doesn't works if you're up against the corner when you start the combo. Somersault builds extra meter. |
Heavy Starter > 623BD, 214K > AB, 214AC, 22AC | 443 | 240 | 1 | .35% | Anywhere | Swag combo, not too practical. OTG works only near the corner. |
Heavy Starter > 214AC > K, farC > 623BD, 623D > 623K > 22C, clC > 214C | 485 | 400 | 1 | .55% | Midscreen | EX Feint, gives you more bar and corner carry. |
Heavy Starter > 214AC > K, farC > 623BD, 623D > 623K > 22A, 426AC, 22AC | 532 | 330 | 1.5 | .55% | Anywhere | Swag and optimal. |
Heavy Starter > 623BD, 623D > 623K > 22A > 624624P | 527 | 260 | 1.5 | .40% | Anywhere | Tiger Spin does good damage, resets you to neutral outside of the corner. |
Heavy Starter > 623B > 623K > 22A > 2141236K, 214BD | 456 | 240 | 1.5 | .35% | Anywhere | New route, Force of Will does more damage than Bird of Paradise and works anywhere. |
Heavy Starter > 214AC > K, farC > 623BD, 214K > AB, 623B > 623K > 22A, 426AC, 22AC | 552 | 270 | 1.5 | .60% | Corner | You still lose the corner. |
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C | 536 | 370 | 1.5 | .53% | Corner | Easier juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 214AC > K, farC > 623BD, 623D > 623K > 22A > 624624P | 561 | 330 | 2 | .45% | Anywhere | Surprisingly optimal. |
Heavy Starter > 623B > 623K > 22A > 624624AC | 546 | 240 | 2 | .40% | Anywhere | Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen. |
Heavy Starter > 623B > 623K > 22A > 2141236BD, 214BD | 535 | 260 | 2 | .40% | Anywhere | Still nuts in terms of carry. |
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A, 426AC, 22AC | 578 | 200 | 2 | .52% | Corner | Still loses the corner. |
Heavy Starter > 623BD, 623D > 623K > 22A > 624624AC | 617 | 260 | 2.5 | .40% | Anywhere | Same as before, but they get beat up more. |
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 624624AC | 630 | 300 | 2.5 | .45% | Corner | You lose the corner but you break their bones. |
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 2141236BD, 426K > 22AC | 616 | 300 | 2.5 | .55% | Corner | Obviously less damage but you keep the corner and gain some more meter. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > BC > clC > 3D > 623B > 2141236K > CLIMAX | 671 | 350 | 3 | .20% | Anywhere | Standard QM route, you can actually input El Diablo during the recovery of Sobat so the window is way bigger than it looks. MAX 1250/1500 |
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A > 624624AC | 680 | 300 | 3.5 | .45% | Corner | Shoutouts to Tiger Spin for the greatest comeback in this toolkit, truly inspirational. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > BC > clC > 3D > 623B > 2141236K > CLIMAX | 761 | 350 | 4 | .20% | Anywhere | Can you tell why he is often run on point. MAX 1250/1500 |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 623B > 2141236BD > CLIMAX | 845 | 240 | 5 | .30% | Anywhere | Hoist scales any Climax routes it seems. |
Other
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
CD > 41236K > AB, 623B > 623K > 22C | 182 | 160 | 0 | .30% | Anywhere | The most he can do off of CD outside of the corner. |
236CD > 623B > 623K > 22C | 225 | 60 | 1 | .25% | Anywhere | Basic Shatter strike combo. |
214A (Counter), 214A | 220 | 120 | 0 | .30% | Anywhere | Very niche use outside of the corner, it's more reliable to go for 2D after. |
214A (Counter), 214BD > AB, 623B > 623K > 22C > clC > 214C | 375 | 250 | .5 | .50% | Corner | Only EX booty is fast enough here. |
214AC (Counter), 623D > 623K > 22A, 426AC, 22AC | 443 | 80 | 1 | .30% | Anywhere | Breaks near the corner like other wall bounces. |
214K > AB, farC > 623B > 623K > 22A, 426AC, 22AC | 381 | 190 | .5 | .40% | Anywhere | Sometimes 623B will whiff, so 214A is more reliable. |
214K > AB, farC > 623BD > 623D > 623K > 22A, 426AC, 22AC | 467 | 210 | 1 | .43% | Anywhere | This version hits without fail. |
CD > 214K > AB, 2C > 3D > 236CD, 2C > 3D > BC, CD > 214C, 2C > 3D > 623BD, 214K > AB, 623B > 2141236K, 22AC | 451 | 710 | 3 | .95% | Corner | The booty can be linked into 2C in very rare occasions like this. |
Heavy Starter > 214AC > K, farC > 236CD, 2C > 3D > 214AC > K, farC > BC, 2C > 3D > 214AC > K, farC > 623BD, 623D > 2141236K, 426K > 22AC | 565 | 690 | 4 | 1.10% | Anywhere | This is just psychological damage, but it does go corner to corner |
BC, jC, clD > 3D > 623BD, 623BD, 214BD > AB, 623B > 2141236BD > CLIMAX | 1009 | 0 | 4 | 35% | Anywhere | Ultra specific Blue Max route, so specific that there was a need to specify use clD as clC makes this do 999 damage |
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