-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Joe Higashi/Data: Difference between revisions
Jump to navigation
Jump to search
(49 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
| images = XV_joe_cla_ima.png | | images = XV_joe_cla_ima.png | ||
| hitboxes = XV_joe_cla.png | | hitboxes = XV_joe_cla.png | ||
| damage = | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 9 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 26: | Line 26: | ||
| images = XV_joe_clb_ima.png | | images = XV_joe_clb_ima.png | ||
| hitboxes = XV_joe_clb.png | | hitboxes = XV_joe_clb.png | ||
| damage = | | damage = 30 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 9 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 45: | Line 45: | ||
| images = XV_joe_clc_ima.png | | images = XV_joe_clc_ima.png | ||
| hitboxes = XV_joe_clc.png | | hitboxes = XV_joe_clc.png | ||
| damage = | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -3 | | hitadv = -3 | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 64: | Line 64: | ||
| images = XV_joe_cld_ima.png | | images = XV_joe_cld_ima.png | ||
| hitboxes = XV_joe_cld.png | | hitboxes = XV_joe_cld.png | ||
| damage = | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 84: | Line 84: | ||
| images = XV_joe_fa_ima.png | | images = XV_joe_fa_ima.png | ||
| hitboxes = XV_joe_fa.png | | hitboxes = XV_joe_fa.png | ||
| damage = | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 9 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 103: | Line 103: | ||
| images = XV_joe_fb_ima.png | | images = XV_joe_fb_ima.png | ||
| hitboxes = XV_joe_fb.png | | hitboxes = XV_joe_fb.png | ||
| damage = | | damage = 30 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 12 | ||
| hitadv = 0 | | hitadv = 0 | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 122: | Line 122: | ||
| images = XV_joe_fc_ima.png | | images = XV_joe_fc_ima.png | ||
| hitboxes = XV_joe_fc.png | | hitboxes = XV_joe_fc.png | ||
| damage = | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 15 | ||
| hitadv = +1 | | hitadv = +1 | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 141: | Line 141: | ||
| images = XV_joe_fd_ima.png | | images = XV_joe_fd_ima.png | ||
| hitboxes = XV_joe_fd.png | | hitboxes = XV_joe_fd.png | ||
| damage = | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 29 | ||
| hitadv = 0 | | hitadv = 0 | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 161: | Line 161: | ||
| images = XV_joe_2a_ima.png | | images = XV_joe_2a_ima.png | ||
| hitboxes = XV_joe_2a.png | | hitboxes = XV_joe_2a.png | ||
| damage = | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = +2 | | blockadv = +2 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 180: | Line 180: | ||
| images = XV_joe_2b_ima.png | | images = XV_joe_2b_ima.png | ||
| hitboxes = XV_joe_2b.png | | hitboxes = XV_joe_2b.png | ||
| damage = | | damage = 15 | ||
| guard = Low | | guard = Low | ||
| cancel = | | cancel = super | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| hitadv = +2 | | hitadv = +2 | ||
| blockadv = 0 | | blockadv = 0 | ||
| invul = | | invul = | ||
| stun = | | stun = 15 | ||
| guardDamage = | | guardDamage = 30 | ||
}} | }} | ||
Line 199: | Line 199: | ||
| images = XV_joe_2c_ima.png | | images = XV_joe_2c_ima.png | ||
| hitboxes = XV_joe_2c.png | | hitboxes = XV_joe_2c.png | ||
| damage = | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 18 | ||
| hitadv = -2 | | hitadv = -2 | ||
| blockadv = -4 | | blockadv = -4 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 218: | Line 218: | ||
| images = XV_joe_2d_ima.png | | images = XV_joe_2d_ima.png | ||
| hitboxes = XV_joe_2d.png | | hitboxes = XV_joe_2d.png | ||
| damage = | | damage = 80 | ||
| guard = Low | | guard = Low | ||
| cancel = | | cancel = command | ||
| startup = | | startup = 8 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 24 | ||
| hitadv = | | hitadv = SKD (21: Tech / 48: Non-tech) | ||
| blockadv = -9 | | blockadv = -9 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 234: | Line 234: | ||
====hop A==== | ====hop A==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_ha | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_ha | ||
| name | | name = hop A | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.A | ||
| images | | images = XV_joe_ja_ima.png | ||
| hitboxes | | hitboxes = XV_joe_ha.png | ||
| damage | | damage = 40 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 6 | ||
| active | | active = 5 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
====jump A==== | ====jump A==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_ja | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_ja | ||
| name | | name = jump A | ||
| header = no | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.A | ||
| images | | images = XV_joe_ja_ima.png | ||
| hitboxes | | hitboxes = XV_joe_ja.png | ||
| damage | | damage = 45 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 6 | ||
| active | | active = 6 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
====hop B==== | ====hop B==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hb | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hb | ||
| name | | name = hop B | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.B | ||
| images | | images = XV_joe_7or9jb_ima.png | ||
| hitboxes | | hitboxes = XV_joe_hb.png | ||
| damage | | damage = 40 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 4 | ||
| active | | active = 5 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
====jump B==== | ====jump B==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jb | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jb | ||
| name | | name = jump B | ||
| header = no | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.B | ||
| images | | images = XV_joe_7or9jb_ima.png | ||
| hitboxes | | hitboxes = XV_joe_jb.png | ||
| damage | | damage = 45 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 4 | ||
| active | | active = 7 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
====hop C==== | ====hop C==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hc | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hc | ||
| name | | name = hop C | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.C | ||
| images | | images = XV_joe_jc_ima.png | ||
| hitboxes | | hitboxes = XV_joe_hc.png | ||
| damage | | damage = 70 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 7 | ||
| active | | active = 6 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 100 | ||
}} | }} | ||
====jump C==== | ====jump C==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jc | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jc | ||
| name | | name = jump C | ||
| header = no | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.C | ||
| images | | images = XV_joe_jc_ima.png | ||
| hitboxes | | hitboxes = XV_joe_jc.png | ||
| damage | | damage = 70 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 7 | ||
| active | | active = 6 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
====hop D==== | ====hop D==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hd | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hd | ||
| name | | name = hop D | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.D | ||
| images | | images = XV_joe_jd_ima.png | ||
| hitboxes | | hitboxes = XV_joe_hd.png | ||
| damage | | damage = 70 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 8 | ||
| active | | active = 6 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 100 | ||
}} | }} | ||
====jump D==== | ====jump D==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jd | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jd | ||
| name | | name = jump D | ||
| header = no | |||
| version = jump | |||
| orderId = 2 | |||
| input = j.D | |||
| images = XV_joe_jd_ima.png | |||
| hitboxes = XV_joe_jd.png | |||
| damage = 70 | |||
| guard = High | |||
| cancel = | |||
| startup = 8 | |||
| active = 7 | |||
| recovery = 1 on ground | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| stun = 70 | |||
| guardDamage = 120 | |||
}} | |||
====neutral hop B==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_nhb | |||
| name = neutral hop B | |||
| header = yes | |||
| version = hop | |||
| orderId = 1 | |||
| input = h.8B | |||
| images = XV_joe_8jb_ima.png | |||
| hitboxes = XV_joe_njb.png | |||
| damage = 40 | |||
| guard = High | |||
| cancel = | |||
| startup = 6 | |||
| active = 5 | |||
| recovery = 1 on ground | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| stun = 30 | |||
| guardDamage = 50 | |||
}} | |||
====neutral jump B==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_njb | |||
| name = neutral jump B | |||
| header = no | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.B | ||
| images | | images = XV_joe_8jb_ima.png | ||
| hitboxes | | hitboxes = XV_joe_njb.png | ||
| damage | | damage = 45 | ||
| guard | | guard = High | ||
| cancel | | cancel = | ||
| startup | | startup = 6 | ||
| active | | active = 5 | ||
| recovery | | recovery = 1 | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 415: | Line 462: | ||
| images = XV_joe_rush1_ima.png | | images = XV_joe_rush1_ima.png | ||
| hitboxes = XV_joe_rush1.png | | hitboxes = XV_joe_rush1.png | ||
| damage = | | damage = 48 (25+25) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = Rush | ||
| startup = | | startup = 6 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 424: | Line 471: | ||
| blockadv = -12 | | blockadv = -12 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 120 (60+60) | ||
}} | }} | ||
Line 437: | Line 484: | ||
| images = XV_joe_rush2_ima.png | | images = XV_joe_rush2_ima.png | ||
| hitboxes = XV_joe_rush2.png | | hitboxes = XV_joe_rush2.png | ||
| damage = | | damage = 70 (25+25+25) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = Rush | ||
| startup = | | startup = 10 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 446: | Line 493: | ||
| blockadv = -7 | | blockadv = -7 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 180 (60+60+60) | ||
}} | }} | ||
===Command normals=== | ===Command normals=== | ||
==== | ====Step High Kick==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_6b | |||
| name = Step High Kick | |||
| input = 6B | |||
| images = XV_joe_6b_ima.png | |||
| hitboxes = XV_joe_6b.png | |||
| damage = 45 | |||
| guard = Mid | |||
| cancel = special | |||
| startup = 15 | |||
| active = 2 | |||
| recovery = 21 | |||
| hitadv = -2 | |||
| blockadv = -4 | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 80 | |||
}} | |||
====Sliding==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_3d | |||
| name = Sliding | |||
| input = 3D | |||
| images = XV_joe_3d_ima.png | |||
| hitboxes = XV_joe_3d.png | |||
| damage = 55 | |||
| guard = Low | |||
| cancel = | |||
| startup = 9 | |||
| active = 10 | |||
| recovery = 19 | |||
| hitadv = SKD (20: Tech / 47: Non-tech - Close) (29: Tech / 56: Non-tech - Max Range) | |||
| blockadv = -10 (Close) to -1 (Max Range) | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 60 | |||
}} | |||
====High Kick==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_4b | |||
| name = High Kick | |||
| input = 4B | |||
| images = XV_joe_4b_ima.png | |||
| hitboxes = XV_joe_4b.png | |||
| damage = 45 | |||
| guard = Mid | |||
| cancel = special | |||
| startup = 13 | |||
| active = 2 | |||
| recovery = 19 | |||
| hitadv = 0 | |||
| blockadv = -2 | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 80 | |||
}} | |||
===Blowback=== | ===Blowback=== | ||
====Blowback==== | ====Blowback==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_cd | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_cd | ||
| name | | name = Blowback | ||
| input | | input = CD | ||
| images | | images = XV_joe_cd_ima.png | ||
| hitboxes | | hitboxes = XV_joe_cd.png | ||
| damage | | damage = 75 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = special | ||
| startup | | startup = 14 | ||
| active | | active = 4 | ||
| recovery | | recovery = 22 | ||
| hitadv | | hitadv = Wall Splat - HKD (gnd) (74 to 90) | ||
| blockadv | | blockadv = -3 | ||
| invul | | invul = | ||
| stun = | | stun = 100 | ||
| guardDamage = | | guardDamage = 160 | ||
}} | |||
====Shatterstrike==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_236cd | |||
| name = Shatterstrike | |||
| input = 236CD | |||
| images = XV_joe_236cd_ima.png | |||
| hitboxes = XV_joe_236cd.png, XV_joe_236cd2.png | |||
| damage = 75 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = 6 | |||
| recovery = 27 | |||
| hitadv = Crumple - HKD (93) | |||
| blockadv = -10 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 200 | |||
}} | }} | ||
==== | ====AdvanceStrike==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_214cd | ||
| name | | name = AdvanceStrike | ||
| input | | input = 214CD | ||
| images | | images = XV_joe_214cd_ima.png | ||
| hitboxes | | hitboxes = XV_joe_214cd.png, XV_joe_214cd2.png | ||
| damage | | damage = 100 | ||
| guard | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel | | cancel = | ||
| startup = | | startup = 28 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 37 (on whiff) / Recovers faster on hit and block. | ||
| hitadv = | | hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | ||
| blockadv = | | blockadv = 3 | ||
| invul = | | invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = 150 | ||
}} | }} | ||
====hop CD==== | ====hop CD==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hcd | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_hcd | ||
| name | | name = hop CD | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.CD | ||
| images | | images = XV_joe_jcd_ima.png | ||
| hitboxes | | hitboxes = XV_joe_hcd.png | ||
| damage | | damage = 80 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = | ||
| startup | | startup = 10 | ||
| active | | active = 6 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = SKD | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
====jump CD==== | ====jump CD==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jcd | {{MoveData-KOFXV | character = Joe Higashi | moveId = joe_jcd | ||
| name | | name = jump CD | ||
| header = no | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.CD | ||
| images | | images = XV_joe_jcd_ima.png | ||
| hitboxes | | hitboxes = XV_joe_jcd.png | ||
| damage | | damage = 90 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = | ||
| startup | | startup = 10 | ||
| active | | active = 7 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = SKD | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = 140 | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
==== | ====Hiza-Jigoku==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_cthrow | |||
| name = Hiza-Jigoku | |||
| input = (close) 4/6C | |||
| images = XV_joe_cthrow_ima.png | |||
| hitboxes = XV_joe_cthrow.png | |||
| damage = 100 (30+30+40) | |||
| guard = N/A | |||
| cancel = | |||
| startup = 1 | |||
| active = 1 | |||
| recovery = 0 | |||
| hitadv = HKD (61) | |||
| blockadv = Unblockable | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
==== | ====Joe Special 2 (close)==== | ||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_dthrow | |||
| name = Joe Special 2 (close) | |||
| input = (close) 4/6D | |||
| images = XV_joe_dthrow_ima.png | |||
| hitboxes = XV_joe_dthrow.png | |||
| damage = 100 (50+50) | |||
| guard = N/A | |||
| cancel = | |||
| startup = 1 | |||
| active = 1 | |||
| recovery = 0 | |||
| hitadv = HKD (44) | |||
| blockadv = Unblockable | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
==Specials== | ==Specials== | ||
===Hurricane Upper=== | |||
====41236A==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_41236a | |||
| name = Hurricane Upper | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 41236A | |||
| images = XV_joe_41236a_ima.png | |||
| hitboxes = XV_joe_41236a.png | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 16 | |||
| active = Full Screen Projectile | |||
| recovery = 29 | |||
| hitadv = -1 (Close Range) to 28 (Max Range) | |||
| blockadv = -3 (Close Range) to 26 (Max Range) | |||
| invul = | |||
| stun = 50 | |||
| guardDamage = 50 | |||
}} | |||
====41236C==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_41236c | |||
| name = Hurricane Upper | |||
| header = no | |||
| version = C | |||
| orderId = 2 | |||
| input = 41236C | |||
| images = XV_joe_41236c_ima.png | |||
| hitboxes = XV_joe_41236c.png | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 | |||
| active = Full Screen Projectile | |||
| recovery = 32 | |||
| hitadv = -6 (Close Range) to 26 (Max Range) | |||
| blockadv = -6 (Close Range) to 26 (Max Range) | |||
| invul = | |||
| stun = 50 | |||
| guardDamage = 50 | |||
}} | |||
====41236AC==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_41236ac | |||
| name = Hurricane Upper | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 41236AC | |||
| images = XV_joe_41236c_ima.png | |||
| hitboxes = XV_joe_41236ac.png | |||
| damage = 114 (40*3) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = Full Screen Projectile | |||
| recovery = 34 | |||
| hitadv = -5 (Close Range) to 26 (Max Range) | |||
| blockadv = -5 (Close Range) to 26 (Max Range) | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 120 (40*3) | |||
}} | |||
===Tiger Kick=== | |||
====623B==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623b | |||
| name = Tiger Kick | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 623B | |||
| images = XV_joe_623b_ima.png | |||
| hitboxes = XV_joe_623b.png, XV_joe_623b2.png | |||
| damage = 80 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 6 | |||
| active = 7 | |||
| recovery = 35 (15 on ground) | |||
| hitadv = SKD (25: Tech / 52: Non-tech) | |||
| blockadv = -23 | |||
| invul = Full body against non-projectile air moves: 1 to 7 (7 Frames) | |||
| stun = 60 | |||
| guardDamage = 80 | |||
}} | |||
====623D==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623d | |||
| name = Tiger Kick | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 623D | |||
| images = XV_joe_623b_ima.png | |||
| hitboxes = XV_joe_623d.png, XV_joe_623d2.png | |||
| damage = 117 (70+50) | |||
| guard = Mid | |||
| cancel = super (1) | |||
| startup = 8 | |||
| active = 7 | |||
| recovery = 45 (20 on ground) | |||
| hitadv = SKD (16: Tech / 43: Non-tech) | |||
| blockadv = -32 | |||
| invul = Full Body: 1 to 10 (10 Frames) | |||
| stun = 100 (60+40) | |||
| guardDamage = 120 (80+40) | |||
}} | |||
====623BD==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623bd | |||
| name = Tiger Kick | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 623BD | |||
| images = XV_joe_623b_ima.png | |||
| hitboxes = XV_joe_623bd.png, XV_joe_623bd2.png | |||
| damage = 173 (90+50+40) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 6 | |||
| active = 7 | |||
| recovery = 53 (30 on ground) | |||
| hitadv = SKD (12: Tech / 39: Non-tech*) | |||
| blockadv = -37 | |||
| invul = Full Body: 1 to 11 (11 Frames) | |||
| stun = 0 | |||
| guardDamage = 160 (80+40+40) | |||
}} | |||
===Slash Kick=== | |||
====41236B==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_41236b | |||
| name = Slash Kick | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 41236B | |||
| images = XV_joe_41236b_ima.png | |||
| hitboxes = XV_joe_41236b.png | |||
| damage = 70 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 13 | |||
| active = 9 | |||
| recovery = 24 | |||
| hitadv = SKD (25: Tech / 65: Non-tech - Close) | |||
| blockadv = -14 (Close) to -6 (Max Range) | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 80 | |||
}} | |||
====41236D==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_41236d | |||
| name = Slash Kick | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 41236D | |||
| images = XV_joe_41236b_ima.png | |||
| hitboxes = XV_joe_41236d.png | |||
| damage = 90 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 | |||
| active = 10 | |||
| recovery = 25 | |||
| hitadv = SKD (23: Tech / 63: Non-tech - Close) | |||
| blockadv = -16 (Close) to -7 (Max Range) | |||
| invul = | |||
| stun = 80 | |||
| guardDamage = 120 | |||
}} | |||
====41236BD==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_41236bd | |||
| name = Slash Kick | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 41236BD | |||
| images = XV_joe_41236b_ima.png | |||
| hitboxes = XV_joe_41236bd.png | |||
| damage = 142 (50*3) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 13 | |||
| active = 10 | |||
| recovery = 25 | |||
| hitadv = SKD (31: Tech / 71: Non-tech - Close) | |||
| blockadv = -10 (Close) to -7 (Max Range) | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 0 (50*3) | |||
}} | |||
===Bakuretsuken=== | |||
====623A==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623a | |||
| name = Bakuretsuken | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 623A | |||
| images = XV_joe_623a_ima.png | |||
| hitboxes = XV_joe_623a.png, XV_joe_623a2.png, XV_joe_623a3.png | |||
| damage = 51 (10*6) | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 7 | |||
| active = 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 | |||
| recovery = 18 | |||
| hitadv = -1 | |||
| blockadv = -5 | |||
| invul = | |||
| stun = 30 (50*6) | |||
| guardDamage = 120 (20*6) | |||
}} | |||
====623C==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623c | |||
| name = Bakuretsuken | |||
| header = no | |||
| version = C | |||
| orderId = 2 | |||
| input = 623C | |||
| images = XV_joe_623a_ima.png | |||
| hitboxes = XV_joe_623a.png, XV_joe_623a2.png, XV_joe_623a3.png | |||
| damage = 51 (10*6) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 7 | |||
| active = 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 | |||
| recovery = 18 | |||
| hitadv = -3 | |||
| blockadv = -5 | |||
| invul = | |||
| stun = 30 (5*6) | |||
| guardDamage = 120 (20*6) | |||
}} | |||
====623AC==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623ac | |||
| name = Bakuretsuken | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 623AC | |||
| images = XV_joe_623a_ima.png | |||
| hitboxes = XV_joe_623ac.png, XV_joe_623ac2.png, XV_joe_623ac3.png, XV_joe_623ac4.png, XV_joe_623ac5.png | |||
| damage = 126 (10*3+30+70) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 6 | |||
| active = 2 (2) 2 (2) 2 (4) 2 (6) 2 | |||
| recovery = 17 | |||
| hitadv = SKD (48: Tech / 75: Non-tech) | |||
| blockadv = 0 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 80 (10*3+20+30) | |||
}} | |||
===Bakuretsuken=== | |||
====Bakuretsuken==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623p_pppp | |||
| name = Bakuretsuken | |||
| header = yes | |||
| version = mash | |||
| orderId = 1 | |||
| input = 623A/C~PPPP | |||
| images = XV_joe_623a_ima.png | |||
| hitboxes = XV_joe_623a.png, XV_joe_623a2.png, XV_joe_623a3.png | |||
| damage = 77 (15*1~6) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 4 | |||
| active = 2 (6) 2 (6) 2 | |||
| recovery = 19 | |||
| hitadv = -2 | |||
| blockadv = -6 | |||
| invul = | |||
| stun = 10~60 (10*1~6) | |||
| guardDamage = 10~60 (10*1~6) | |||
}} | |||
====Bakuretsuken Finish 1==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623p_214a | |||
| name = Bakuretsuken Finish 1 | |||
| header = no | |||
| version = 214A | |||
| orderId = 2 | |||
| input = 623A/C~214A | |||
| images = XV_joe_623p_214a_ima.png | |||
| hitboxes = XV_joe_623p_214a.png | |||
| damage = 80 | |||
| guard = High | |||
| cancel = super | |||
| startup = 11 | |||
| active = 4 | |||
| recovery = 22 | |||
| hitadv = HKD (39) | |||
| blockadv = -7 | |||
| invul = | |||
| stun = 10 | |||
| guardDamage = 10 | |||
}} | |||
====Bakuretsuken Finish 2==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_623p_214c | |||
| name = Bakuretsuken Finish 2 | |||
| header = no | |||
| version = 214C | |||
| orderId = 3 | |||
| input = 623A/C~214C | |||
| images = XV_joe_623p_214c_ima.png | |||
| hitboxes = XV_joe_623p_214c.png, XV_joe_623p_214c2.png | |||
| damage = 68 (30+40) | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 5 | |||
| active = 2 (6) 2 | |||
| recovery = 23 | |||
| hitadv = SKD (42: Tech / 69: Non-tech) | |||
| blockadv = -6 | |||
| invul = | |||
| stun = 20 (10+10) | |||
| guardDamage = 20 (10+10) | |||
}} | |||
===Ougon no Kakato=== | |||
====214B==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_214b | |||
| name = Ougon no Kakato | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 214B | |||
| images = XV_joe_214b_ima.png | |||
| hitboxes = XV_joe_214d.png.png, XV_joe_214d2.png.png, XV_joe_214d3.png.png | |||
| damage = 114 (40*3) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 14 (Air) / 20 (In Front) | |||
| active = 2 (1) 2 (1) 3 | |||
| recovery = 19 (15 on ground) | |||
| hitadv = +1 | |||
| blockadv = -3 | |||
| invul = | |||
| stun = 40*3 (120) | |||
| guardDamage = 40 | |||
}} | |||
====214D==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_214d | |||
| name = Ougon no Kakato | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 214D | |||
| images = XV_joe_214b_ima.png | |||
| hitboxes = XV_joe_214d.png.png, XV_joe_214d2.png.png, XV_joe_214d3.png.png | |||
| damage = 123 (40+40+50) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 19 (Air) / 26 (In Front) | |||
| active = 3 (1) 2 (1) 4 | |||
| recovery = 20 (13 on ground) | |||
| hitadv = +1 | |||
| blockadv = -1 | |||
| invul = | |||
| stun = 120 (40*3) | |||
| guardDamage = 40 | |||
}} | |||
====214BD==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_214bd | |||
| name = Ougon no Kakato | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 214BD | |||
| images = XV_joe_214b_ima.png | |||
| hitboxes = XV_joe_214bd.png.png, XV_joe_214bd2.png.png, XV_joe_214bd3.png.png | |||
| damage = 77 (30+50) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 16 (Air) / 22 (In Front) | |||
| active = 12 | |||
| recovery = 15 (12 on ground) | |||
| hitadv = +2 | |||
| blockadv = 0 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 120 (40+80) | |||
}} | |||
==Supers== | ==Supers== | ||
===Screw Upper=== | |||
====236236A==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_236236a | |||
| name = Screw Upper | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 236236A | |||
| images = XV_joe_236236p_ima.png | |||
| hitboxes = XV_joe_236236a.png | |||
| damage = 200 (20*10) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 19 | |||
| active = 53 | |||
| recovery = 24 | |||
| hitadv = HKD (72) | |||
| blockadv = -19 | |||
| invul = Full Body: 1 to 3 (3 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
====236236C==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_236236c | |||
| name = Screw Upper | |||
| header = no | |||
| version = C | |||
| orderId = 2 | |||
| input = 236236C | |||
| images = XV_joe_236236p_ima.png | |||
| hitboxes = XV_joe_236236a.png | |||
| damage = 200 (20*10) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 19 | |||
| active = 53 | |||
| recovery = 24 | |||
| hitadv = HKD (72) | |||
| blockadv = -19 | |||
| invul = Full Body: 1 to 3 (3 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
====236236AC==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_236236ac | |||
| name = Screw Upper | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 236236AC | |||
| images = XV_joe_236236ac_ima.png | |||
| hitboxes = XV_joe_236236ac.png, XV_joe_236236ac2.png | |||
| damage = 338 (30+28*11) | |||
| guard = Mid | |||
| cancel = climax | |||
| startup = 14 | |||
| active = 93 | |||
| recovery = 92 | |||
| hitadv = HKD (70) | |||
| blockadv = -28 | |||
| invul = Full Body: 1 to 14 (14 Frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
===Baku-Sla Golden Tiger=== | |||
====2363214B==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_2363214b | |||
| name = Baku-Sla Golden Tiger | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 2363214B | |||
| images = XV_joe_2363214b_ima.png | |||
| hitboxes = XV_joe_2363214b.png, XV_joe_2363214b2.png, XV_joe_2363214b3.png, XV_joe_2363214b4.png | |||
| damage = 200 (20*3+40+40+60) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 9 | |||
| active = 2 (4) 2 (4) 2 (11) 11 (18) 2 (12) 5 | |||
| recovery = 50 | |||
| hitadv = HKD (77) | |||
| blockadv = -36 | |||
| invul = Full Body: 1 to 7 (7 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
====2363214D==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_2363214d | |||
| name = Baku-Sla Golden Tiger | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 2363214D | |||
| images = XV_joe_2363214b_ima.png | |||
| hitboxes = XV_joe_2363214b.png, XV_joe_2363214b2.png, XV_joe_2363214b3.png, XV_joe_2363214b4.png | |||
| damage = 200 (20*3+40+40+60) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 9 | |||
| active = 2 (4) 2 (4) 2 (11) 11 (18) 2 (12) 5 | |||
| recovery = 50 | |||
| hitadv = HKD (77) | |||
| blockadv = -36 | |||
| invul = Full Body: 1 to 7 (7 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
====2363214BD==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_2363214bd | |||
| name = Baku-Sla Golden Tiger | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 2363214BD | |||
| images = XV_joe_2363214b_ima.png | |||
| hitboxes = XV_joe_2363214b.png, XV_joe_2363214b2.png, XV_joe_2363214b3.png, XV_joe_2363214b4.png | |||
| damage = 345 (20*3+50+55+60*3) | |||
| guard = Mid | |||
| cancel = climax | |||
| startup = 9 | |||
| active = 2 (4) 2 (4) 2 (11) 11 (18) 2 (12) 7 | |||
| recovery = 51 | |||
| hitadv = HKD (74) | |||
| blockadv = -39 | |||
| invul = Full Body: 1 to 10 (10 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
===Climax super=== | ===Climax super=== | ||
====2141236CD==== | |||
{{MoveData-KOFXV | character = Joe Higashi | moveId = joe_2141236cd | |||
| name = Bakuretsu Screw Premium | |||
| input = 2141236CD | |||
| images = XV_joe_2141236cd_2_ima.png | |||
| hitboxes = XV_joe_2141236cd.png, XV_joe_2141236cd2.png | |||
| damage = 442 (18*25+20) Min: 235 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 12 | |||
| active = 109 | |||
| recovery = 32 | |||
| hitadv = HKD (84) | |||
| blockadv = -10 | |||
| invul = Full Body: 1 to 12 (12 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] | [[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] |
Latest revision as of 19:16, 21 July 2024
Close Standing Normals
close A
Joe Higashi joe_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 5 | 3 | 9 | +3 | +1 | - | 30 | 60 |
close B
Joe Higashi joe_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | command | 6 | 3 | 9 | +3 | +1 | - | 30 | 60 |
close C
Joe Higashi joe_clc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 6 | 4 | 20 | -3 | -5 | - | 70 | 120 |
close D
Joe Higashi joe_cld | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | command | 7 | 3 | 19 | -1 | -3 | - | 70 | 120 |
Far Standing Normals
far A
Joe Higashi joe_fa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.A
f.A far A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 6 | 3 | 9 | +3 | +1 | - | 30 | 60 |
far B
Joe Higashi joe_fb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.B
f.B far B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 6 | 3 | 12 | 0 | -2 | - | 30 | 60 |
far C
Joe Higashi joe_fc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.C
f.C far C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | super | 7 | 5 | 15 | +1 | -1 | - | 70 | 120 |
far D
Joe Higashi joe_fd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.D
f.D far D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 8 | 3 | 29 | 0 | -2 | - | 70 | 120 |
Crouch Normals
crouch A
Joe Higashi joe_2a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2A
2A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 3 | 8 | +4 | +2 | - | 30 | 60 |
crouch B
Joe Higashi joe_2b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2B
2B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
15 | Low | super | 5 | 4 | 9 | +2 | 0 | - | 15 | 30 |
crouch C
Joe Higashi joe_2c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2C
2C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 6 | 5 | 18 | -2 | -4 | - | 70 | 120 |
crouch D
Joe Higashi joe_2d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2D
2D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 8 | 4 | 24 | SKD (21: Tech / 48: Non-tech) | -9 | - | 70 | 120 |
jump normals
hop A
Joe Higashi joe_ha | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 6 | 5 | 1 on ground | - | - | - | 30 | 50 |
jump A
Joe Higashi joe_ja | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 6 | 6 | 1 on ground | - | - | - | 30 | 60 |
hop B
Joe Higashi joe_hb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 4 | 5 | 1 on ground | - | - | - | 30 | 50 |
jump B
Joe Higashi joe_jb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 4 | 7 | 1 on ground | - | - | - | 30 | 60 |
hop C
Joe Higashi joe_hc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 7 | 6 | 1 on ground | - | - | - | 70 | 100 |
jump C
Joe Higashi joe_jc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 7 | 6 | 1 on ground | - | - | - | 70 | 120 |
hop D
Joe Higashi joe_hd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 6 | 1 on ground | - | - | - | 70 | 100 |
jump D
Joe Higashi joe_jd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 7 | 1 on ground | - | - | - | 70 | 120 |
neutral hop B
Joe Higashi joe_nhb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.8B
h.8B neutral hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 6 | 5 | 1 on ground | - | - | - | 30 | 50 |
neutral jump B
Joe Higashi joe_njb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.B
j.B neutral jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 6 | 5 | 1 | - | - | - | 30 | 60 |
rush moves
rush 1
Joe Higashi joe_rush1 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.AA
cl.AA rush 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
48 (25+25) | Mid | Rush | 6 | - | - | -10 | -12 | - | 30 | 120 (60+60) |
rush 2
Joe Higashi joe_rush2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.AAX
cl.AAX rush 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | Rush | 10 | - | - | -5 | -7 | - | 30 | 180 (60+60+60) |
Command normals
Step High Kick
Joe Higashi joe_6b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6B
6B Step High Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | special | 15 | 2 | 21 | -2 | -4 | - | 60 | 80 |
Sliding
Joe Higashi joe_3d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
3D
3D Sliding | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
55 | Low | - | 9 | 10 | 19 | SKD (20: Tech / 47: Non-tech - Close) (29: Tech / 56: Non-tech - Max Range) | -10 (Close) to -1 (Max Range) | - | 40 | 60 |
High Kick
Joe Higashi joe_4b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
4B
4B High Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | special | 13 | 2 | 19 | 0 | -2 | - | 60 | 80 |
Blowback
Blowback
Joe Higashi joe_cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
CD
CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 14 | 4 | 22 | Wall Splat - HKD (gnd) (74 to 90) | -3 | - | 100 | 160 |
Shatterstrike
Joe Higashi joe_236cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236CD
236CD Shatterstrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple - HKD (93) | -10 | - | 0 | 200 |
AdvanceStrike
Joe Higashi joe_214cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214CD
214CD AdvanceStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
Joe Higashi joe_hcd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 10 | 6 | 1 on ground | SKD | - | - | 80 | 120 |
jump CD
Joe Higashi joe_jcd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | - | 10 | 7 | 1 on ground | SKD | - | - | 80 | 140 |
Throws
Hiza-Jigoku
Joe Higashi joe_cthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
(close) 4/6C
(close) 4/6C Hiza-Jigoku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 (30+30+40) | N/A | - | 1 | 1 | 0 | HKD (61) | Unblockable | - | 0 | 0 |
Joe Special 2 (close)
Joe Higashi joe_dthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
(close) 4/6D
(close) 4/6D Joe Special 2 (close) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 (50+50) | N/A | - | 1 | 1 | 0 | HKD (44) | Unblockable | - | 0 | 0 |
Specials
Hurricane Upper
41236A
Joe Higashi joe_41236a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236A
41236A Hurricane Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | super | 16 | Full Screen Projectile | 29 | -1 (Close Range) to 28 (Max Range) | -3 (Close Range) to 26 (Max Range) | - | 50 | 50 |
41236C
Joe Higashi joe_41236c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236C
41236C Hurricane Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | super | 15 | Full Screen Projectile | 32 | -6 (Close Range) to 26 (Max Range) | -6 (Close Range) to 26 (Max Range) | - | 50 | 50 |
41236AC
Joe Higashi joe_41236ac | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236AC
41236AC Hurricane Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
114 (40*3) | Mid | - | 15 | Full Screen Projectile | 34 | -5 (Close Range) to 26 (Max Range) | -5 (Close Range) to 26 (Max Range) | - | 0 | 120 (40*3) |
Tiger Kick
623B
Joe Higashi joe_623b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623B
623B Tiger Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 6 | 7 | 35 (15 on ground) | SKD (25: Tech / 52: Non-tech) | -23 | Full body against non-projectile air moves: 1 to 7 (7 Frames) | 60 | 80 |
623D
Joe Higashi joe_623d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623D
623D Tiger Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
117 (70+50) | Mid | super (1) | 8 | 7 | 45 (20 on ground) | SKD (16: Tech / 43: Non-tech) | -32 | Full Body: 1 to 10 (10 Frames) | 100 (60+40) | 120 (80+40) |
623BD
Joe Higashi joe_623bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623BD
623BD Tiger Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
173 (90+50+40) | Mid | - | 6 | 7 | 53 (30 on ground) | SKD (12: Tech / 39: Non-tech*) | -37 | Full Body: 1 to 11 (11 Frames) | 0 | 160 (80+40+40) |
Slash Kick
41236B
Joe Higashi joe_41236b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236B
41236B Slash Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | super | 13 | 9 | 24 | SKD (25: Tech / 65: Non-tech - Close) | -14 (Close) to -6 (Max Range) | - | 60 | 80 |
41236D
Joe Higashi joe_41236d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236D
41236D Slash Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | super | 15 | 10 | 25 | SKD (23: Tech / 63: Non-tech - Close) | -16 (Close) to -7 (Max Range) | - | 80 | 120 |
41236BD
Joe Higashi joe_41236bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
41236BD
41236BD Slash Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
142 (50*3) | Mid | - | 13 | 10 | 25 | SKD (31: Tech / 71: Non-tech - Close) | -10 (Close) to -7 (Max Range) | - | 0 | 0 (50*3) |
Bakuretsuken
623A
Joe Higashi joe_623a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A
623A Bakuretsuken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
51 (10*6) | Mid | super | 7 | 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 | 18 | -1 | -5 | - | 30 (50*6) | 120 (20*6) |
623C
Joe Higashi joe_623c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623C
623C Bakuretsuken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
51 (10*6) | Mid | - | 7 | 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 | 18 | -3 | -5 | - | 30 (5*6) | 120 (20*6) |
623AC
Joe Higashi joe_623ac | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623AC
623AC Bakuretsuken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
126 (10*3+30+70) | Mid | - | 6 | 2 (2) 2 (2) 2 (4) 2 (6) 2 | 17 | SKD (48: Tech / 75: Non-tech) | 0 | - | 0 | 80 (10*3+20+30) |
Bakuretsuken
Bakuretsuken
Joe Higashi joe_623p_pppp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A/C~PPPP
623A/C~PPPP Bakuretsuken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
77 (15*1~6) | Mid | - | 4 | 2 (6) 2 (6) 2 | 19 | -2 | -6 | - | 10~60 (10*1~6) | 10~60 (10*1~6) |
Bakuretsuken Finish 1
Joe Higashi joe_623p_214a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A/C~214A
623A/C~214A Bakuretsuken Finish 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | High | super | 11 | 4 | 22 | HKD (39) | -7 | - | 10 | 10 |
Bakuretsuken Finish 2
Joe Higashi joe_623p_214c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A/C~214C
623A/C~214C Bakuretsuken Finish 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
68 (30+40) | Mid | super | 5 | 2 (6) 2 | 23 | SKD (42: Tech / 69: Non-tech) | -6 | - | 20 (10+10) | 20 (10+10) |
Ougon no Kakato
214B
Joe Higashi joe_214b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214B
214B Ougon no Kakato | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
114 (40*3) | Mid | - | 14 (Air) / 20 (In Front) | 2 (1) 2 (1) 3 | 19 (15 on ground) | +1 | -3 | - | 40*3 (120) | 40 |
214D
Joe Higashi joe_214d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214D
214D Ougon no Kakato | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
123 (40+40+50) | Mid | - | 19 (Air) / 26 (In Front) | 3 (1) 2 (1) 4 | 20 (13 on ground) | +1 | -1 | - | 120 (40*3) | 40 |
214BD
Joe Higashi joe_214bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214BD
214BD Ougon no Kakato | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
77 (30+50) | Mid | - | 16 (Air) / 22 (In Front) | 12 | 15 (12 on ground) | +2 | 0 | - | 0 | 120 (40+80) |
Supers
Screw Upper
236236A
Joe Higashi joe_236236a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236236A
236236A Screw Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (20*10) | Mid | advanced, climax | 19 | 53 | 24 | HKD (72) | -19 | Full Body: 1 to 3 (3 Frames) | 0 | 0 |
236236C
Joe Higashi joe_236236c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236236C
236236C Screw Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (20*10) | Mid | advanced, climax | 19 | 53 | 24 | HKD (72) | -19 | Full Body: 1 to 3 (3 Frames) | 0 | 0 |
236236AC
Joe Higashi joe_236236ac | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236236AC
236236AC Screw Upper | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
338 (30+28*11) | Mid | climax | 14 | 93 | 92 | HKD (70) | -28 | Full Body: 1 to 14 (14 Frames) | - | - |
Baku-Sla Golden Tiger
2363214B
Joe Higashi joe_2363214b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2363214B
2363214B Baku-Sla Golden Tiger | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (20*3+40+40+60) | Mid | advanced, climax | 9 | 2 (4) 2 (4) 2 (11) 11 (18) 2 (12) 5 | 50 | HKD (77) | -36 | Full Body: 1 to 7 (7 Frames) | 0 | 0 |
2363214D
Joe Higashi joe_2363214d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2363214D
2363214D Baku-Sla Golden Tiger | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (20*3+40+40+60) | Mid | advanced, climax | 9 | 2 (4) 2 (4) 2 (11) 11 (18) 2 (12) 5 | 50 | HKD (77) | -36 | Full Body: 1 to 7 (7 Frames) | 0 | 0 |
2363214BD
Joe Higashi joe_2363214bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2363214BD
2363214BD Baku-Sla Golden Tiger | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
345 (20*3+50+55+60*3) | Mid | climax | 9 | 2 (4) 2 (4) 2 (11) 11 (18) 2 (12) 7 | 51 | HKD (74) | -39 | Full Body: 1 to 10 (10 Frames) | 0 | 0 |
Climax super
2141236CD
Joe Higashi joe_2141236cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2141236CD
2141236CD Bakuretsu Screw Premium | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
442 (18*25+20) Min: 235 | Mid | - | 12 | 109 | 32 | HKD (84) | -10 | Full Body: 1 to 12 (12 Frames) | 0 | 0 |