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The King of Fighters XIII/Kyo Kusanagi/Data: Difference between revisions
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Line 19: | Line 19: | ||
| name = stand A | | name = stand A | ||
| input = st.A | | input = st.A | ||
| input2 = | | input2 = 5A | ||
| images = XIII Kyo st.A.png | | images = XIII Kyo st.A.png | ||
| hitboxes = | | hitboxes = | ||
Line 31: | Line 31: | ||
| blockadv = +2 | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 38: | Line 38: | ||
| name = stand B | | name = stand B | ||
| input = st.B | | input = st.B | ||
| input2 = | | input2 = 5B | ||
| images = XIII Kyo st.B.png | | images = XIII Kyo st.B.png | ||
| hitboxes = | | hitboxes = | ||
Line 50: | Line 50: | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====st.C==== | ====st.C==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stc | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stc | ||
| name = stand C | | name = stand C | ||
| input = st.C | | input = st.C | ||
| input2 = | | input2 = 5C | ||
| images = XIII Kyo st.C.png | | images = XIII Kyo st.C.png | ||
| hitboxes = | | hitboxes = | ||
Line 68: | Line 69: | ||
| blockadv = -9 | | blockadv = -9 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====st.D==== | ====st.D==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_std | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_std | ||
| name = stand D | | name = stand D | ||
| input = st.D | | input = st.D | ||
| input2 = | | input2 = 5D | ||
| images = XIII Kyo st.D.png | | images = XIII Kyo st.D.png | ||
| hitboxes = | | hitboxes = | ||
Line 86: | Line 88: | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 94: | Line 96: | ||
| name = close C | | name = close C | ||
| input = cl.C | | input = cl.C | ||
| images = XIII Kyo cl.C 1 | | images = XIII Kyo cl.C 1.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 70 | | damage = 70 | ||
Line 105: | Line 107: | ||
| blockadv = +0 | | blockadv = +0 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 125: | Line 127: | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====cr.B==== | ====cr.B==== | ||
Line 143: | Line 145: | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====cr.C==== | ====cr.C==== | ||
Line 150: | Line 152: | ||
| input = cr.C | | input = cr.C | ||
| input2 = 2C | | input2 = 2C | ||
| images = XIII Kyo cr.C 1 | | images = XIII Kyo cr.C 1.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 70 | | damage = 70 | ||
Line 161: | Line 163: | ||
| blockadv = -8 | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====cr.D==== | ====cr.D==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_crd | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_crd | ||
Line 179: | Line 182: | ||
| blockadv = -8 | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 199: | Line 202: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.B==== | ====j.B==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hb | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hb | ||
| name = hop B | | name = hop B | ||
| header = | | header = no | ||
| version = hop B | | version = hop B | ||
| orderId = | | orderId = 2 | ||
| input = h.B | | input = h.B | ||
| images = | | images = XIII_Kyo_j.B.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 219: | Line 222: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jb | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jb | ||
| name = jump B | | name = jump B | ||
| header = | | header = yes | ||
| version = jump B | | version = jump B | ||
| orderId = | | orderId = 1 | ||
| input = j.B | | input = j.B | ||
| input2 = | | input2 = | ||
Line 239: | Line 242: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.C==== | ====j.C==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jc | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jc | ||
Line 257: | Line 261: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.D==== | ====j.D==== | ||
Line 275: | Line 279: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 295: | Line 299: | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.CD==== | ====j.CD==== | ||
Line 313: | Line 317: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 333: | Line 337: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 339: | Line 343: | ||
====f+B==== | ====f+B==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rawf+b | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rawf+b | ||
| name = | | name = Ge Shiki • Gofu Yo | ||
| version = Raw | | version = Raw | ||
| orderId = 1 | | orderId = 1 | ||
Line 355: | Line 359: | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_cancelf+b | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_cancelf+b | ||
| name = | | name = Ge Shiki • Gofu Yo | ||
| version = Canceled into | | version = Canceled into | ||
| orderId = 2 | | orderId = 2 | ||
Line 364: | Line 368: | ||
| input = f+B | | input = f+B | ||
| input2 = 6B | | input2 = 6B | ||
| images = | | images = XIII_Kyo_raw_f+B.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 375: | Line 379: | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====df+D==== | ====df+D==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_df+d | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_df+d | ||
Line 382: | Line 387: | ||
| input = df+D | | input = df+D | ||
| input2 = 3D | | input2 = 3D | ||
| images = XIII_Kyo_df+D_1 | | images = XIII_Kyo_df+D_1.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 393: | Line 398: | ||
| blockadv = -11 | | blockadv = -11 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.d+C==== | ====j.d+C==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jd+c | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jd+c | ||
| name = Naraku Otoshi | | name = Ge Shiki • Naraku Otoshi | ||
| input = j.d+C | | input = j.d+C | ||
| input2 = j.2C | | input2 = j.2C | ||
Line 411: | Line 417: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 417: | Line 423: | ||
====qcf+P==== | ====qcf+P==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+a | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+a | ||
| name = Yamibarai | | name = 108 Shiki • Yamibarai | ||
| version = qcf+A | | version = qcf+A | ||
| version2 = 236A | | version2 = 236A | ||
Line 423: | Line 429: | ||
| input = qcf+A | | input = qcf+A | ||
| input2 = 236A | | input2 = 236A | ||
| images = | | images = XIII Kyo QCF+P.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 60 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 434: | Line 440: | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+c | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+c | ||
| name = Yamibarai | | name = 108 Shiki • Yamibarai | ||
| version = qcf+C | | version = qcf+C | ||
| version2 = 236C | | version2 = 236C | ||
Line 444: | Line 450: | ||
| input = qcf+C | | input = qcf+C | ||
| input2 = 236C | | input2 = 236C | ||
| images = | | images = XIII Kyo QCF+P.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 60 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 455: | Line 461: | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+ac | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+ac | ||
| name = Yamibarai | | name = 108 Shiki • Yamibarai | ||
| version = qcf+AC | | version = qcf+AC | ||
| version2 = 236AC | | version2 = 236AC | ||
Line 465: | Line 471: | ||
| input = qcf+AC | | input = qcf+AC | ||
| input2 = 236AC | | input2 = 236AC | ||
| images = | | images = XIII Kyo QCF+P.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 100 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 476: | Line 482: | ||
| blockadv = +5 | | blockadv = +5 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 482: | Line 488: | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+a | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+a | ||
| name = Oniyaki | | name = 100 Shiki • Oniyaki | ||
| version = dp+A | | version = dp+A | ||
| version2 = 623A | | version2 = 623A | ||
Line 488: | Line 494: | ||
| input = dp+a | | input = dp+a | ||
| input2 = 623A | | input2 = 623A | ||
| images = | | images = XIII Kyo DP+P.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 55+23 | | damage = 55+23 (78) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 499: | Line 505: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+c | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+c | ||
| name = Oniyaki | | name = 100 Shiki • Oniyaki | ||
| version = dp+C | | version = dp+C | ||
| version2 = 623C | | version2 = 623C | ||
Line 509: | Line 515: | ||
| input = dp+c | | input = dp+c | ||
| input2 = 623C | | input2 = 623C | ||
| images = | | images = XIII Kyo DP+P.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 80+25x2 | | damage = 80+25x2 (125) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 520: | Line 526: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+ac | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+ac | ||
| name = Oniyaki | | name = 100 Shiki • Oniyaki | ||
| version = dp+AC | | version = dp+AC | ||
| version2 = 623AC | | version2 = 623AC | ||
Line 530: | Line 536: | ||
| input = dp+ac | | input = dp+ac | ||
| input2 = 623AC | | input2 = 623AC | ||
| images = | | images = XIII Kyo DP+P.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 70+19+18+17+16+15+14+13+12+11 | | damage = 70+19+18+17+16+15+14+13+12+11 (205) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 541: | Line 547: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====hcb+K==== | ====hcb+K==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+b | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+b | ||
| name = | | name = 212 Shiki • Kototsuki Yo | ||
| version = hcb+B | | version = hcb+B | ||
| version2 = 63214B | | version2 = 63214B | ||
Line 551: | Line 558: | ||
| input = hcb+B | | input = hcb+B | ||
| input2 = 63214B | | input2 = 63214B | ||
| images = | | images = XIII Kyo HCB+K.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 30+128 | | damage = 30+128 (158) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 14 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+d | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+d | ||
| name = | | name = 212 Shiki • Kototsuki Yo | ||
| version = hcb+D | | version = hcb+D | ||
| version2 = 63214D | | version2 = 63214D | ||
Line 572: | Line 579: | ||
| input = hcb+D | | input = hcb+D | ||
| input2 = 63214D | | input2 = 63214D | ||
| images = | | images = XIII Kyo HCB+K.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 30+128 | | damage = 30+128 (158) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 14 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+bd | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+bd | ||
| name = | | name = 212 Shiki • Kototsuki Yo | ||
| version = hcb+BD | | version = hcb+BD | ||
| version2 = 63214BD | | version2 = 63214BD | ||
Line 593: | Line 600: | ||
| input = hcb+BD | | input = hcb+BD | ||
| input2 = 63214BD | | input2 = 63214BD | ||
| images = | | images = XIII Kyo HCB+K.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 180 | | damage = 180 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 604: | Line 611: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====rdp+K==== | ====rdp+K==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+b | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+b | ||
| name = | | name = 101 Shiki • Oboroguruma | ||
| version = rdp+B | | version = rdp+B | ||
| version2 = 421B | | version2 = 421B | ||
Line 615: | Line 622: | ||
| input = rdp+b | | input = rdp+b | ||
| input2 = 421B | | input2 = 421B | ||
| images = | | images = XIII Kyo RDP+B.png, XIII Kyo RDP+D.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 10 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = -11 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+d | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+d | ||
| name = | | name = 101 Shiki • Oboroguruma | ||
| version = rdp+D | | version = rdp+D | ||
| version2 = 421D | | version2 = 421D | ||
Line 636: | Line 643: | ||
| input = rdp+d | | input = rdp+d | ||
| input2 = 421D | | input2 = 421D | ||
| images = | | images = XIII Kyo RDP+B.png, XIII Kyo RDP+D.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 40+38+63 | | damage = 40+38+63 (141) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = -13 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 647: | Line 654: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+bd | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+bd | ||
| name = | | name = 101 Shiki • Oboroguruma | ||
| version = rdp+BD | | version = rdp+BD | ||
| version2 = 421BD | | version2 = 421BD | ||
Line 657: | Line 664: | ||
| input = rdp+bd | | input = rdp+bd | ||
| input2 = 421BD | | input2 = 421BD | ||
| images = | | images = XIII Kyo RDP+B.png, XIII Kyo RDP+D.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 60+57+90 | | damage = 60+57+90 | ||
Line 668: | Line 675: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====qcf+K==== | ====qcf+K==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+b | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+b | ||
| name = 75 Shiki Kai | | name = 75 Shiki • Kai | ||
| version = qcf+b | | version = qcf+b | ||
| version2 = 236B | | version2 = 236B | ||
Line 679: | Line 686: | ||
| input = qcf+b | | input = qcf+b | ||
| input2 = 236B | | input2 = 236B | ||
| images = | | images = XIII Kyo QCF+K.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 35+33 | | damage = 35+33 | ||
Line 690: | Line 697: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+d | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+d | ||
| name = 75 Shiki Kai | | name = 75 Shiki • Kai | ||
| version = qcf+d | | version = qcf+d | ||
| version2 = 236d | | version2 = 236d | ||
Line 700: | Line 707: | ||
| input = qcf+d | | input = qcf+d | ||
| input2 = 236D | | input2 = 236D | ||
| images = | | images = XIII Kyo QCF+K.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 30+28 | | damage = 30+28 | ||
Line 711: | Line 718: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+bd | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+bd | ||
| name = 75 Shiki Kai | | name = 75 Shiki • Kai | ||
| version = qcf+bd | | version = qcf+bd | ||
| version2 = 236BD | | version2 = 236BD | ||
Line 721: | Line 728: | ||
| input = qcf+bd | | input = qcf+bd | ||
| input2 = 236BD | | input2 = 236BD | ||
| images = | | images = XIII Kyo QCF+K.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 40+38 | | damage = 40+38 | ||
Line 732: | Line 739: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
== | ==Super Special Moves== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = | ====qcb,hcf+p==== | ||
| name = | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+p | ||
| input = | | name = Ura 108 Shiki • Orochinagi | ||
| input2 = | | version = qcb,hcf+A/C | ||
| images = | | version2 = 2141236A/C | ||
| orderId = 1 | |||
| input = qcb,hcf+A/C | |||
| input2 = 2141236A/C | |||
| images = XIII Kyo QCBHCF+P.png | |||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 751: | Line 762: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+ac | ||
| name = | | name = Ura 108 Shiki • Orochinagi | ||
| input = | | version = qcb,hcf+AC | ||
| input2 = | | version2 = 2141236AC | ||
| images = | | orderId = 2 | ||
| input = qcb,hcf+AC | |||
| input2 = 2141236AC | |||
| images = XIII Kyo QCBHCF+P.png | |||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 210 / 120 x3 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
Line 768: | Line 782: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_j_qcbhcf+p | |||
| name = Ura 108 Shiki • Orochinagi | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = | | version = j.qcb,hcf+A/C | ||
| name = | | version2 = j.2141236A/C | ||
| | | orderId = 3 | ||
| input = j.qcb,hcf+A/C | |||
| input2 = j.2141236A/C | |||
| images = XIII Kyo j.QCBHCF+P.png | |||
| | |||
| input = | |||
| input2 = | |||
| images = | |||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 804: | Line 802: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
== | ==Neo Max Super Special Moves== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcfqcf+ac | ||
| name = | | name = Ura 121 Shiki • Ama no Murakumo | ||
| input = | | input = qcfqcf+AC | ||
| input2 = | | input2 = 236236AC | ||
| images = | | images = XIII Kyo QCFQCF+AC.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 823: | Line 821: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Latest revision as of 09:19, 25 August 2023
Idle
Stand
Crouch
Hop
Jump
Walk
Run
Backdash
Wake-up
Recovery Roll
Normals
Far Standing Normals
st.A
Kyo Kusanagi kyo_sta | ||||||||
---|---|---|---|---|---|---|---|---|
st.A
5A stand A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 5 | 4 | 7 | +4 | +2 | - |
st.B
Kyo Kusanagi kyo_stb | ||||||||
---|---|---|---|---|---|---|---|---|
st.B
5B stand B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30 | Low | - | 6 | 3 | 11 | +1 | -1 | - |
st.C
Kyo Kusanagi kyo_stc | ||||||||
---|---|---|---|---|---|---|---|---|
st.C
5C stand C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Mid | - | 10 | 5 | 23 | -7 | -9 | - |
st.D
Kyo Kusanagi kyo_std | ||||||||
---|---|---|---|---|---|---|---|---|
st.D
5D stand D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Mid | - | 8 | 5 | 17 | -1 | -3 | - |
Close Standing Normals
cl.C
Kyo Kusanagi kyo_clc | ||||||||
---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70 | Mid | - | 4 | 3 | 8 | +2 | +0 | - |
Crouch Normals
cr.A
Kyo Kusanagi kyo_cra | ||||||||
---|---|---|---|---|---|---|---|---|
cr.A
2A crouch A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 5 | 4 | 8 | +3 | +1 | - |
cr.B
Kyo Kusanagi kyo_crb | ||||||||
---|---|---|---|---|---|---|---|---|
cr.B
2B crouch B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30 | Low | - | 4 | 4 | 8 | +3 | +1 | - |
cr.C
Kyo Kusanagi kyo_crc | ||||||||
---|---|---|---|---|---|---|---|---|
cr.C
2C crouch C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70 | Mid | - | 5 | 5 | 22 | -6 | -8 | - |
cr.D
Kyo Kusanagi kyo_crd | ||||||||
---|---|---|---|---|---|---|---|---|
cr.D
2D crouch D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Low | - | 9 | 5 | 22 | SKD | -8 | - |
Jump Normals
j.A
Kyo Kusanagi kyo_ja | ||||||||
---|---|---|---|---|---|---|---|---|
j.A
j.A jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 6 | 7 | - | - | - | - |
j.B
Kyo Kusanagi kyo_hb | ||||||||
---|---|---|---|---|---|---|---|---|
h.B
h.B hop B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 5 | 9 | - | - | - | - |
Kyo Kusanagi kyo_jb | ||||||||
---|---|---|---|---|---|---|---|---|
j.B
j.B jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 5 | 12 | - | - | - | - |
j.C
Kyo Kusanagi kyo_jc | ||||||||
---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Overhead | - | 6 | 5 | - | - | - | - |
j.D
Kyo Kusanagi kyo_jd | ||||||||
---|---|---|---|---|---|---|---|---|
j.D
j.D jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 8 | 5 | - | - | - | - |
Blowback Normals
st.CD
Kyo Kusanagi kyo_stcd | ||||||||
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st.CD
CD stand CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 15 | 6 | 18 | SKD | -1 | - |
j.CD
Kyo Kusanagi kyo_jcd | ||||||||
---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 13 | 10 | - | SKD | - | - |
Throws
C/D throw
Kyo Kusanagi kyo_throw | ||||||||
---|---|---|---|---|---|---|---|---|
b/f+C/D when close to the opponent
4/6C/D when close to the opponent Issetsu Seoi Nage | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Command Normals
f+B
Kyo Kusanagi kyo_rawf+b | ||||||||
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f+B
6B Ge Shiki • Gofu Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 19 | 2 | 19 | 0 | -2 | - |
Kyo Kusanagi kyo_cancelf+b | ||||||||
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f+B
6B Ge Shiki • Gofu Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 21 | 2 | 19 | 0 | -2 | - |
df+D
Kyo Kusanagi kyo_df+d | ||||||||
---|---|---|---|---|---|---|---|---|
df+D
3D 88 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Low | - | 9 | 2,(6),3 | 27 | -9 | -11 | - |
j.d+C
Kyo Kusanagi kyo_jd+c | ||||||||
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j.d+C
j.2C Ge Shiki • Naraku Otoshi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 8 | 4 | - | HKD on airborne opponent | - | - |
Special Moves
qcf+P
Kyo Kusanagi kyo_qcf+a | ||||||||
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qcf+A
236A 108 Shiki • Yamibarai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60 | Mid | - | 16 | - | 30 | +1 | -2 | - |
Kyo Kusanagi kyo_qcf+c | ||||||||
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qcf+C
236C 108 Shiki • Yamibarai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60 | Mid | - | 15 | - | 33 | -2 | -5 | - |
Kyo Kusanagi kyo_qcf+ac | ||||||||
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qcf+AC
236AC 108 Shiki • Yamibarai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 13 | - | 27 | SKD | +5 | - |
dp+P
Kyo Kusanagi kyo_dp+a | ||||||||
---|---|---|---|---|---|---|---|---|
dp+a
623A 100 Shiki • Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
55+23 (78) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_dp+c | ||||||||
---|---|---|---|---|---|---|---|---|
dp+c
623C 100 Shiki • Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80+25x2 (125) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_dp+ac | ||||||||
---|---|---|---|---|---|---|---|---|
dp+ac
623AC 100 Shiki • Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70+19+18+17+16+15+14+13+12+11 (205) | Mid | - | - | - | - | - | - | - |
hcb+K
Kyo Kusanagi kyo_hcb+b | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+B
63214B 212 Shiki • Kototsuki Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30+128 (158) | Mid | - | 14 | - | - | - | -8 | - |
Kyo Kusanagi kyo_hcb+d | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+D
63214D 212 Shiki • Kototsuki Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30+128 (158) | Mid | - | 14 | - | - | - | -8 | - |
Kyo Kusanagi kyo_hcb+bd | ||||||||
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hcb+BD
63214BD 212 Shiki • Kototsuki Yo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
180 | - | - | 4 | - | - | - | - | - |
rdp+K
Kyo Kusanagi kyo_rdp+b | ||||||||
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rdp+b
421B 101 Shiki • Oboroguruma | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40 | Mid | - | 10 | - | - | - | -11 | - |
Kyo Kusanagi kyo_rdp+d | ||||||||
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rdp+d
421D 101 Shiki • Oboroguruma | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40+38+63 (141) | Mid | - | -13 | - | - | - | - | - |
Kyo Kusanagi kyo_rdp+bd | ||||||||
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rdp+bd
421BD 101 Shiki • Oboroguruma | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60+57+90 | Mid | - | - | - | - | - | - | - |
qcf+K
Kyo Kusanagi kyo_qcf+b | ||||||||
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qcf+b
236B 75 Shiki • Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
35+33 | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcf+d | ||||||||
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qcf+d
236D 75 Shiki • Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30+28 | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcf+bd | ||||||||
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qcf+bd
236BD 75 Shiki • Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40+38 | Mid | - | - | - | - | - | - | - |
Super Special Moves
qcb,hcf+p
Kyo Kusanagi kyo_qcbhcf+p | ||||||||
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qcb,hcf+A/C
2141236A/C Ura 108 Shiki • Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcbhcf+ac | ||||||||
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qcb,hcf+AC
2141236AC Ura 108 Shiki • Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
210 / 120 x3 | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_j_qcbhcf+p | ||||||||
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j.qcb,hcf+A/C
j.2141236A/C Ura 108 Shiki • Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Neo Max Super Special Moves
Kyo Kusanagi kyo_qcfqcf+ac | ||||||||
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qcfqcf+AC
236236AC Ura 121 Shiki • Ama no Murakumo | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |