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The King of Fighters XIII/Kyo Kusanagi/Data: Difference between revisions
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(21 intermediate revisions by 2 users not shown) | |||
Line 19: | Line 19: | ||
| name = stand A | | name = stand A | ||
| input = st.A | | input = st.A | ||
| input2 = | | input2 = 5A | ||
| images = XIII Kyo st.A.png | | images = XIII Kyo st.A ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo st.A.png | ||
| damage = 25 | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
Line 38: | Line 38: | ||
| name = stand B | | name = stand B | ||
| input = st.B | | input = st.B | ||
| input2 = | | input2 = 5B | ||
| images = XIII Kyo st.B.png | | images = XIII Kyo st.B ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo st.B.png | ||
| damage = 30 | | damage = 30 | ||
| guard = Low | | guard = Low | ||
Line 50: | Line 50: | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====st.C==== | ====st.C==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stc | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_stc | ||
| name = stand C | | name = stand C | ||
| input = st.C | | input = st.C | ||
| input2 = | | input2 = 5C | ||
| images = XIII Kyo st.C.png | | images = XIII Kyo st.C ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo st.C.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 68: | Line 69: | ||
| blockadv = -9 | | blockadv = -9 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====st.D==== | ====st.D==== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_std | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_std | ||
| name = stand D | | name = stand D | ||
| input = st.D | | input = st.D | ||
| input2 = | | input2 = 5D | ||
| images = XIII Kyo st.D.png | | images = XIII Kyo st.D ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo st.D.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 86: | Line 88: | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 94: | Line 96: | ||
| name = close C | | name = close C | ||
| input = cl.C | | input = cl.C | ||
| images = XIII Kyo cl.C | | images = XIII Kyo cl.C 2 ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo cl.C 1.png, XIII Kyo cl.C 2.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
Line 105: | Line 107: | ||
| blockadv = +0 | | blockadv = +0 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 114: | Line 116: | ||
| input = cr.A | | input = cr.A | ||
| input2 = 2A | | input2 = 2A | ||
| images = XIII Kyo cr.A.png | | images = XIII Kyo cr.A ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo cr.A.png | ||
| damage = 25 | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
Line 125: | Line 127: | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====cr.B==== | ====cr.B==== | ||
Line 132: | Line 134: | ||
| input = cr.B | | input = cr.B | ||
| input2 = 2B | | input2 = 2B | ||
| images = XIII Kyo cr.B.png | | images = XIII Kyo cr.B ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo cr.B.png | ||
| damage = 30 | | damage = 30 | ||
| guard = Low | | guard = Low | ||
Line 143: | Line 145: | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====cr.C==== | ====cr.C==== | ||
Line 150: | Line 152: | ||
| input = cr.C | | input = cr.C | ||
| input2 = 2C | | input2 = 2C | ||
| images = XIII Kyo cr.C | | images = XIII Kyo cr.C 2 ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo cr.C 1.png, XIII Kyo cr.C 2.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
Line 169: | Line 171: | ||
| input = cr.D | | input = cr.D | ||
| input2 = 2D | | input2 = 2D | ||
| images = XIII Kyo cr.D.png | | images = XIII Kyo cr.D ima.png | ||
| hitboxes = | | hitboxes = XIII Kyo cr.D 1.png, XIII Kyo cr.D 2.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Low | | guard = Low | ||
Line 180: | Line 182: | ||
| blockadv = -8 | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 189: | Line 191: | ||
| input = j.A | | input = j.A | ||
| input2 = | | input2 = | ||
| images = XIII_Kyo_j. | | images = XIII_Kyo_j.A_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_j.A.png | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
Line 200: | Line 202: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.B==== | ====j.B==== | ||
Line 209: | Line 211: | ||
| orderId = 2 | | orderId = 2 | ||
| input = h.B | | input = h.B | ||
| images = XIII_Kyo_j. | | images = XIII_Kyo_j.B_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_h.B.png | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
Line 220: | Line 222: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jb | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_jb | ||
Line 229: | Line 231: | ||
| input = j.B | | input = j.B | ||
| input2 = | | input2 = | ||
| images = XIII_Kyo_j. | | images = XIII_Kyo_j.B_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_j.B.png | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
Line 240: | Line 242: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 248: | Line 250: | ||
| input = j.C | | input = j.C | ||
| input2 = | | input2 = | ||
| images = XIII_Kyo_j. | | images = XIII_Kyo_j.C_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_j.C.png | ||
| damage = | | damage = | ||
| guard = Overhead | | guard = Overhead | ||
Line 259: | Line 261: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.D==== | ====j.D==== | ||
Line 266: | Line 268: | ||
| input = j.D | | input = j.D | ||
| input2 = | | input2 = | ||
| images = XIII_Kyo_j. | | images = XIII_Kyo_j.D_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_j.D.png | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
Line 277: | Line 279: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 286: | Line 288: | ||
| input = st.CD | | input = st.CD | ||
| input2 = CD | | input2 = CD | ||
| images = XIII_Kyo_st. | | images = XIII_Kyo_st.CD_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_st.CD.png | ||
| damage = | | damage = | ||
| guard = Mid | | guard = Mid | ||
Line 297: | Line 299: | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
====j.CD==== | ====j.CD==== | ||
Line 304: | Line 306: | ||
| input = j.CD | | input = j.CD | ||
| input2 = | | input2 = | ||
| images = XIII_Kyo_j. | | images = XIII_Kyo_j.CD_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_j.CD.png | ||
| damage = | | damage = | ||
| guard = Mid | | guard = Mid | ||
Line 315: | Line 317: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 322: | Line 324: | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_throw | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_throw | ||
| name = Issetsu Seoi Nage | | name = Issetsu Seoi Nage | ||
| input = b/f+C/D | | input = Close, b/f+C/D | ||
| input2 = 4/6C/D | | input2 = Close, 4/6C/D | ||
| images = XIII Kyo Throw.png | | images = XIII Kyo Throw.png | ||
| hitboxes = | | hitboxes = | ||
Line 335: | Line 337: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 346: | Line 348: | ||
| input = f+B | | input = f+B | ||
| input2 = 6B | | input2 = 6B | ||
| images = XIII_Kyo_raw_f+ | | images = XIII_Kyo_raw_f+B_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_raw_f+B.png | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
Line 357: | Line 359: | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_cancelf+b | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_cancelf+b | ||
Line 366: | Line 368: | ||
| input = f+B | | input = f+B | ||
| input2 = 6B | | input2 = 6B | ||
| images = XIII_Kyo_raw_f+ | | images = XIII_Kyo_raw_f+B_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_raw_f+B.png | ||
| damage = | | damage = | ||
| guard = Mid | | guard = Mid | ||
Line 377: | Line 379: | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 385: | Line 387: | ||
| input = df+D | | input = df+D | ||
| input2 = 3D | | input2 = 3D | ||
| images = XIII_Kyo_df+ | | images = XIII_Kyo_df+D_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_df+D_1.png, XIII_Kyo_df+D_2.png | ||
| damage = | | damage = | ||
| guard = Low | | guard = Low | ||
Line 396: | Line 398: | ||
| blockadv = -11 | | blockadv = -11 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 404: | Line 406: | ||
| input = j.d+C | | input = j.d+C | ||
| input2 = j.2C | | input2 = j.2C | ||
| images = XIII_Kyo_j.d+ | | images = XIII_Kyo_j.d+C_ima.png | ||
| hitboxes = | | hitboxes = XIII_Kyo_j.d+C.png | ||
| damage = | | damage = | ||
| guard = High | | guard = High | ||
Line 415: | Line 417: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 427: | Line 429: | ||
| input = qcf+A | | input = qcf+A | ||
| input2 = 236A | | input2 = 236A | ||
| images = XIII Kyo | | images = XIII Kyo qcf+P ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 60 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 438: | Line 440: | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+c | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+c | ||
Line 448: | Line 450: | ||
| input = qcf+C | | input = qcf+C | ||
| input2 = 236C | | input2 = 236C | ||
| images = XIII Kyo | | images = XIII Kyo qcf+P ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 60 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 459: | Line 461: | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+ac | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+ac | ||
Line 469: | Line 471: | ||
| input = qcf+AC | | input = qcf+AC | ||
| input2 = 236AC | | input2 = 236AC | ||
| images = XIII Kyo | | images = XIII Kyo qcf+P ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = 100 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 480: | Line 482: | ||
| blockadv = +5 | | blockadv = +5 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 490: | Line 492: | ||
| version2 = 623A | | version2 = 623A | ||
| orderId = 1 | | orderId = 1 | ||
| input = dp+ | | input = dp+A | ||
| input2 = 623A | | input2 = 623A | ||
| images = XIII Kyo | | images = XIII Kyo dp+P ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 55+23 | | damage = 78 (55+23) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 503: | Line 505: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+c | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+c | ||
Line 511: | Line 513: | ||
| orderId = 2 | | orderId = 2 | ||
| header = no | | header = no | ||
| input = dp+ | | input = dp+C | ||
| input2 = 623C | | input2 = 623C | ||
| images = XIII Kyo | | images = XIII Kyo dp+P ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 80+25x2 | | damage = 125 (80+25x2) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 524: | Line 526: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+ac | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_dp+ac | ||
Line 532: | Line 534: | ||
| orderId = 3 | | orderId = 3 | ||
| header = no | | header = no | ||
| input = dp+ | | input = dp+AC | ||
| input2 = 623AC | | input2 = 623AC | ||
| images = XIII Kyo | | images = XIII Kyo dp+P ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 70+ | | damage = 205 (70+...+11) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 545: | Line 547: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 556: | Line 558: | ||
| input = hcb+B | | input = hcb+B | ||
| input2 = 63214B | | input2 = 63214B | ||
| images = XIII Kyo | | images = XIII Kyo hcb+K ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 30+128 | | damage = 158 (30+128) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 14 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+d | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+d | ||
Line 577: | Line 579: | ||
| input = hcb+D | | input = hcb+D | ||
| input2 = 63214D | | input2 = 63214D | ||
| images = XIII Kyo | | images = XIII Kyo hcb+K ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 30+128 | | damage = 158 (30+128) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 14 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+bd | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_hcb+bd | ||
Line 598: | Line 600: | ||
| input = hcb+BD | | input = hcb+BD | ||
| input2 = 63214BD | | input2 = 63214BD | ||
| images = XIII Kyo | | images = XIII Kyo hcb+K ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 180 | | damage = 180 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 609: | Line 611: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 618: | Line 620: | ||
| version2 = 421B | | version2 = 421B | ||
| orderId = 1 | | orderId = 1 | ||
| input = rdp+ | | input = rdp+B | ||
| input2 = 421B | | input2 = 421B | ||
| images = XIII Kyo | | images = XIII Kyo rdp+B ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 10 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = -11 | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+d | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+d | ||
Line 639: | Line 641: | ||
| orderId = 2 | | orderId = 2 | ||
| header = no | | header = no | ||
| input = rdp+ | | input = rdp+D | ||
| input2 = 421D | | input2 = 421D | ||
| images = XIII Kyo | | images = XIII Kyo rdp+D ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 40+38+63 | | damage = 141 (40+38+63) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = -13 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 652: | Line 654: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+bd | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_rdp+bd | ||
Line 662: | Line 664: | ||
| input = rdp+bd | | input = rdp+bd | ||
| input2 = 421BD | | input2 = 421BD | ||
| images = XIII Kyo | | images = XIII Kyo rdp+D ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 60+57+90 | | damage = 207 (60+57+90) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 673: | Line 675: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Line 679: | Line 681: | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+b | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+b | ||
| name = 75 Shiki • Kai | | name = 75 Shiki • Kai | ||
| version = qcf+ | | version = qcf+B | ||
| version2 = 236B | | version2 = 236B | ||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+ | | input = qcf+B | ||
| input2 = 236B | | input2 = 236B | ||
| images = XIII Kyo | | images = XIII Kyo qcf+K ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 35+33 | | damage = 68 (35+33) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 695: | Line 697: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+d | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+d | ||
| name = 75 Shiki • Kai | | name = 75 Shiki • Kai | ||
| version = qcf+ | | version = qcf+D | ||
| version2 = | | version2 = 236D | ||
| orderId = 2 | | orderId = 2 | ||
| header = no | | header = no | ||
| input = qcf+ | | input = qcf+D | ||
| input2 = 236D | | input2 = 236D | ||
| images = XIII Kyo | | images = XIII Kyo qcf+K ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 30+28 | | damage = 58 (30+28) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 716: | Line 718: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+bd | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcf+bd | ||
| name = 75 Shiki • Kai | | name = 75 Shiki • Kai | ||
| version = qcf+ | | version = qcf+BD | ||
| version2 = 236BD | | version2 = 236BD | ||
| orderId = 3 | | orderId = 3 | ||
| header = no | | header = no | ||
| input = qcf+ | | input = qcf+BD | ||
| input2 = 236BD | | input2 = 236BD | ||
| images = XIII Kyo | | images = XIII Kyo qcf+K ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 40+38 | | damage = 78 (40+38) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 737: | Line 739: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
==Super Special Moves== | ==Super Special Moves== | ||
====qcb,hcf+p==== | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+p | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+p | ||
| name = Ura 108 Shiki • Orochinagi | | name = Ura 108 Shiki • Orochinagi | ||
| input = qcb,hcf+ | | version = qcb,hcf+A/C | ||
| input2 = | | version2 = 2141236A/C | ||
| images = XIII Kyo | | orderId = 1 | ||
| input = qcb,hcf+A/C | |||
| input2 = 2141236A/C | |||
| images = XIII Kyo qcbhcf+P ima.png | |||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 756: | Line 762: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+ac | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcbhcf+ac | ||
| name = | | name = Ura 108 Shiki • Orochinagi | ||
| version = qcb,hcf+AC | |||
| version2 = 2141236AC | |||
| orderId = 2 | |||
| input = qcb,hcf+AC | | input = qcb,hcf+AC | ||
| input2 = | | input2 = 2141236AC | ||
| images = XIII Kyo | | images = XIII Kyo qcbhcf+P ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 210 / 120 x3 | | damage = 210 / 120 x3 | ||
Line 790: | Line 782: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_j_qcbhcf+p | |||
| name = Ura 108 Shiki • Orochinagi | |||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = | | version = j.qcb,hcf+A/C | ||
| name = | | version2 = j.2141236A/C | ||
| input = | | orderId = 3 | ||
| input2 = | | input = j.qcb,hcf+A/C | ||
| images = | | input2 = j.2141236A/C | ||
| images = XIII Kyo j.qcbhcf+P ima.png | |||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 809: | Line 802: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
== | ==Neo Max Super Special Moves== | ||
{{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = | {{MoveData-KOFXIII | character = Kyo Kusanagi | moveId = kyo_qcfx2+ac | ||
| name = | | name = Ura 121 Shiki • Ama no Murakumo | ||
| input = | | input = qcfx2+AC | ||
| input2 = | | input2 = 236236AC | ||
| images = XIII Kyo | | images = XIII Kyo qcfx2+AC ima.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
Line 845: | Line 821: | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| display = | | display = 150px | ||
}} | }} | ||
Latest revision as of 18:02, 4 March 2025
Idle
Stand
Crouch
Hop
Jump
Walk
Run
Backdash
Wake-up
Recovery Roll
Normals
Far Standing Normals
st.A
Kyo Kusanagi kyo_sta | ||||||||
---|---|---|---|---|---|---|---|---|
st.A
5A stand A | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 5 | 4 | 7 | +4 | +2 | - |
st.B
Kyo Kusanagi kyo_stb | ||||||||
---|---|---|---|---|---|---|---|---|
st.B
5B stand B | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30 | Low | - | 6 | 3 | 11 | +1 | -1 | - |
st.C
Kyo Kusanagi kyo_stc | ||||||||
---|---|---|---|---|---|---|---|---|
st.C
5C stand C | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Mid | - | 10 | 5 | 23 | -7 | -9 | - |
st.D
Kyo Kusanagi kyo_std | ||||||||
---|---|---|---|---|---|---|---|---|
st.D
5D stand D | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Mid | - | 8 | 5 | 17 | -1 | -3 | - |
Close Standing Normals
cl.C
Kyo Kusanagi kyo_clc | ||||||||
---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||
![]() ![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70 | Mid | - | 4 | 3 | 8 | +2 | +0 | - |
Crouch Normals
cr.A
Kyo Kusanagi kyo_cra | ||||||||
---|---|---|---|---|---|---|---|---|
cr.A
2A crouch A | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 5 | 4 | 8 | +3 | +1 | - |
cr.B
Kyo Kusanagi kyo_crb | ||||||||
---|---|---|---|---|---|---|---|---|
cr.B
2B crouch B | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
30 | Low | - | 4 | 4 | 8 | +3 | +1 | - |
cr.C
Kyo Kusanagi kyo_crc | ||||||||
---|---|---|---|---|---|---|---|---|
cr.C
2C crouch C | ||||||||
![]() ![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
70 | Mid | - | 5 | 5 | 22 | -6 | -8 | - |
cr.D
Kyo Kusanagi kyo_crd | ||||||||
---|---|---|---|---|---|---|---|---|
cr.D
2D crouch D | ||||||||
![]() ![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
80 | Low | - | 9 | 5 | 22 | SKD | -8 | - |
Jump Normals
j.A
Kyo Kusanagi kyo_ja | ||||||||
---|---|---|---|---|---|---|---|---|
j.A
j.A jump A | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 6 | 7 | - | - | - | - |
j.B
Kyo Kusanagi kyo_hb | ||||||||
---|---|---|---|---|---|---|---|---|
h.B
h.B hop B | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 5 | 9 | - | - | - | - |
Kyo Kusanagi kyo_jb | ||||||||
---|---|---|---|---|---|---|---|---|
j.B
j.B jump B | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 5 | 12 | - | - | - | - |
j.C
Kyo Kusanagi kyo_jc | ||||||||
---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||
![]() ![]() | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Overhead | - | 6 | 5 | - | - | - | - |
j.D
Kyo Kusanagi kyo_jd | ||||||||
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j.D
j.D jump D | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 8 | 5 | - | - | - | - |
Blowback Normals
st.CD
Kyo Kusanagi kyo_stcd | ||||||||
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st.CD
CD stand CD | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 15 | 6 | 18 | SKD | -1 | - |
j.CD
Kyo Kusanagi kyo_jcd | ||||||||
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j.CD
j.CD jump CD | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 13 | 10 | - | SKD | - | - |
Throws
C/D throw
Kyo Kusanagi kyo_throw | ||||||||
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Close, b/f+C/D
Close, 4/6C/D Issetsu Seoi Nage | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Command Normals
f+B
Kyo Kusanagi kyo_rawf+b | ||||||||
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f+B
6B Ge Shiki • Gofu Yo | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 19 | 2 | 19 | 0 | -2 | - |
Kyo Kusanagi kyo_cancelf+b | ||||||||
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f+B
6B Ge Shiki • Gofu Yo | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Mid | - | 21 | 2 | 19 | 0 | -2 | - |
df+D
Kyo Kusanagi kyo_df+d | ||||||||
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df+D
3D 88 Shiki | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | Low | - | 9 | 2,(6),3 | 27 | -9 | -11 | - |
j.d+C
Kyo Kusanagi kyo_jd+c | ||||||||
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j.d+C
j.2C Ge Shiki • Naraku Otoshi | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | High | - | 8 | 4 | - | HKD on airborne opponent | - | - |
Special Moves
qcf+P
Kyo Kusanagi kyo_qcf+a | ||||||||
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qcf+A
236A 108 Shiki • Yamibarai | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60 | Mid | - | 16 | - | 30 | +1 | -2 | - |
Kyo Kusanagi kyo_qcf+c | ||||||||
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qcf+C
236C 108 Shiki • Yamibarai | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
60 | Mid | - | 15 | - | 33 | -2 | -5 | - |
Kyo Kusanagi kyo_qcf+ac | ||||||||
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qcf+AC
236AC 108 Shiki • Yamibarai | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 13 | - | 27 | SKD | +5 | - |
dp+P
Kyo Kusanagi kyo_dp+a | ||||||||
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dp+A
623A 100 Shiki • Oniyaki | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
78 (55+23) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_dp+c | ||||||||
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dp+C
623C 100 Shiki • Oniyaki | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
125 (80+25x2) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_dp+ac | ||||||||
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dp+AC
623AC 100 Shiki • Oniyaki | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
205 (70+...+11) | Mid | - | - | - | - | - | - | - |
hcb+K
Kyo Kusanagi kyo_hcb+b | ||||||||
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hcb+B
63214B 212 Shiki • Kototsuki Yo | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
158 (30+128) | Mid | - | 14 | - | - | - | -8 | - |
Kyo Kusanagi kyo_hcb+d | ||||||||
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hcb+D
63214D 212 Shiki • Kototsuki Yo | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
158 (30+128) | Mid | - | 14 | - | - | - | -8 | - |
Kyo Kusanagi kyo_hcb+bd | ||||||||
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hcb+BD
63214BD 212 Shiki • Kototsuki Yo | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
180 | - | - | 4 | - | - | - | - | - |
rdp+K
Kyo Kusanagi kyo_rdp+b | ||||||||
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rdp+B
421B 101 Shiki • Oboroguruma | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40 | Mid | - | 10 | - | - | - | -11 | - |
Kyo Kusanagi kyo_rdp+d | ||||||||
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rdp+D
421D 101 Shiki • Oboroguruma | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
141 (40+38+63) | Mid | - | -13 | - | - | - | - | - |
Kyo Kusanagi kyo_rdp+bd | ||||||||
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rdp+bd
421BD 101 Shiki • Oboroguruma | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
207 (60+57+90) | Mid | - | - | - | - | - | - | - |
qcf+K
Kyo Kusanagi kyo_qcf+b | ||||||||
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qcf+B
236B 75 Shiki • Kai | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
68 (35+33) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcf+d | ||||||||
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qcf+D
236D 75 Shiki • Kai | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 (30+28) | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcf+bd | ||||||||
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qcf+BD
236BD 75 Shiki • Kai | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
78 (40+38) | Mid | - | - | - | - | - | - | - |
Super Special Moves
qcb,hcf+p
Kyo Kusanagi kyo_qcbhcf+p | ||||||||
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qcb,hcf+A/C
2141236A/C Ura 108 Shiki • Orochinagi | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
- | - | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_qcbhcf+ac | ||||||||
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qcb,hcf+AC
2141236AC Ura 108 Shiki • Orochinagi | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
210 / 120 x3 | Mid | - | - | - | - | - | - | - |
Kyo Kusanagi kyo_j_qcbhcf+p | ||||||||
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j.qcb,hcf+A/C
j.2141236A/C Ura 108 Shiki • Orochinagi | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
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Neo Max Super Special Moves
Kyo Kusanagi kyo_qcfx2+ac | ||||||||
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qcfx2+AC
236236AC Ura 121 Shiki • Ama no Murakumo | ||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
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