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[[Image:Kof-13-logo.jpg]]
{{Infobox Game
[[Image:Kof13-action.jpg]] [[Image:062.jpg]]
| gamename    = The King of Fighters XIII
| abbreviation = KOF XIII
| image        = KOF XIII Main Visual.jpg
| developer    = SNK Playmore
| publisher    = SNK Playmore
| publisher2  = Atlus
| publisher3  = Rising Star Games
| website      = [https://www.snk-corp.co.jp/us/games/kof13gm/ Global Match]
| website2    = [http://game.snkplaymore.co.jp/official/kof-xiii/ Arcade Release]
| website3    = [http://game.snkplaymore.co.jp/official/kof-xiii/blog/ Development Blog]
| system      = '''PS3, X360, Steam'''</br>November 22, 2011
| system2      = '''PS4, Nintendo Switch'''</br>November 16, 2023
| netcode      = Delay-based netcode <small>(original)</small>
| netcode2    = Rollback netcode <small>(GM)</small>
| resources    = [https://wiki.supercombo.gg/w/The_King_of_Fighters_XIII Old SRK Wiki]
| resources2  = [http://www21.atwiki.jp/kof13/ Japanese Wiki]
| resources3  = [http://keykakko.wordpress.com/ Japanese Gameplay Blog]
| resources4  = [http://kofxiiihitbox.blogspot.com/ Hitboxes]
| resources5  = [https://docs.google.com/spreadsheets/d/172l3_VnNhnc-BDJK6mQqJew9EVZYVCR7F2aSrzhh65U/edit#gid=1551678957 Frame Data]
| community2  = [https://dreamcancel.com/forum/index.php/board,4.0.html Dream Cancel Forum]
| community3  = [https://forums.shoryuken.com/c/classic-fighting-games/king-of-fighters-xiii/66 KOF SRK Forum]
| community4  = [https://discord.gg/MEKqAYz KOF XIII Discord]
| patch        =
}}
King of Fighters XIII is the last entry in the "Ash Saga". While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another).


Atlus published King of Fighters XIII in North America on November 22, 2011. An updated re-release featuring rollback netcode called '''The King of Fighters XIII Global Match''' was released worldwide on November 16, 2023.


==Introduction==
==Characters==
The King of Fighters XIII (KOF XIII) is the thirteenth installment in the KOF series. Picking up where XI left off XIII brings the Ash Crimson saga to a close. Graphics-wise it retains the same new crisp next-gen look as XII except over-hauled with 11 brand new stages, a further zoomed out camera, brand new music theme's, artwork, and meters. The arcade roster contains 31 playable characters (not including the two boss character). Gameplay-wise is where XIII really shines, although it drops the subsystems from XII it returns to the standard from traditional KOF games (e.g Multi-Meter system, multiple levels of jmuping, One button throws, GC/GC Rolls, etc). New gameplay aspects include a cancel system that's very close to the one from KOF 2002/UM and XI. Super canceling returns along with newer sub-systems such as Drive Canceling, Hyper Drive Canceling, and Max Canceling. EX attacks are also one of the highlights of XIII as they are completely new to the KOF series. Despite it's some what lacking roster compared to other KOF games it has returning favorite characters like K', Mai, Kula, and completely new entrants to the series such as Hwa Jai. Compared to XII everyone reverted to their original movesets from pre XII KOF games, some receiving more EX attacks/DM's as they may have been lacking in comparison to other characters. With the focus being "KOF-ism" the main goal of XIII is to re-new the interest of old KOF fans/players, and possibly attract some new fans/players to the series as well.
{|align="Center" style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0; width: 842px"
|+{{KOFXIIIHyperGuideCharacterSelect}}
|-
|'''Single Entry'''
*[[Ash Crimson (XIII)|Ash Crimson]]
*[[Billy Kane (XIII)|Billy Kane]]
*[[Saiki (XIII)|Saiki]]


==Notation==
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.


====Joystick====
'''Team Japan'''
u = up, vertical jump
*[[Kyo Kusanagi (XIII)|Kyo Kusanagi]]
*[[Benimaru Nikaido (XIII)|Benimaru Nikaido]]
*[[Goro Daimon (XIII)|Goro Daimon]]


uf = up forward, forward jump


ub = up back, backward jump
'''Team Elisabeth'''
*[[Elisabeth Branctorche (XIII)|Elisabeth Branctorche]]
*[[Shen Woo (XIII)|Shen Woo]]
*[[Duo Lon (XIII)|Duo Lon]]
|
'''Fatal Fury Team'''
*[[Terry Bogard (XIII)|Terry Bogard]]
*[[Andy Bogard (XIII)|Andy Bogard]]
*[[Joe Higashi (XIII)|Joe Higashi]]


f = forward, makes the character walk forward


N = Neutral stance, when you aren't moving or attacking
'''Kim Team'''
*[[Kim Kaphwan (XIII)|Kim Kaphwan]]
*[[Raiden (XIII)|Raiden]]
*[[Hwa Jai (XIII)|Hwa Jai]]


b = backward, makes the character walk backwards, if the opponent attacks you while you are in this state it will make your character guard


d = down, makes the character crouch
'''Women Fighters Team'''
*[[King (XIII)|King]]
*[[Mai Shiranui (XIII)|Mai Shiranui]]
*[[Yuri Sakazaki (XIII)|Yuri Sakazaki]]
|
'''Art of Fighting Team'''
*[[Ryo Sakazaki (XIII)|Ryo Sakazaki]]
*[[Robert Garcia (XIII)|Robert Garcia]]
*[[Takuma Sakazaki (XIII)|Takuma Sakazaki]]


df = down forward, crouching


db = down back, crouch and guard
'''Yagami Team'''
*[[Iori Yagami (XIII)|Iori Yagami]]
*[[Mature (XIII)|Mature]]
*[[Vice (XIII)|Vice]]


====Buttons====
A = weak punch


B = weak kick
'''Ikari Warriors Team'''
*[[Ralf Jones (XIII)|Ralf Jones]]
*[[Clark Still (XIII)|Clark Still]]
*[[Leona Heidern (XIII)|Leona Heidern]]
|
'''Psycho Soldier Team'''
*[[Athena Asamiya (XIII)|Athena Asamiya]]
*[[Sie Kensou (XIII)|Sie Kensou]]
*[[Chin Gentsai (XIII)|Chin Gentsai]]


C = strong punch


D = strong kick
'''K' Team'''
*[[K' (XIII)|K']]
*[[Maxima (XIII)|Maxima]]
*[[Kula Diamond (XIII)|Kula Diamond]]


===Attack Motions===
qcf = quarter circle forward from down to forward (d, df, f)


qcb = quarter circle from down to back (d, db, b)
'''EX Characters'''
*[[Classic Iori (XIII)|EX Iori]]
*[[Mr. Karate (XIII)|Mr. Karate]]
*[[NESTS Kyo (XIII)|EX Kyo]]
|}


c.b~f = charge/hold back for a brief second then switch to the forward direction
{{Navbox XIII}}


c.d~u = charge/hold down for a brief second then switch to the up direction
[[Category:The King of Fighters XIII]]
 
hcf = half circle from back to forward (b, db, d, df, f)
 
hcb = half circle from forward to back (f, df, d, db, b)
 
dp = dragon punch or forward, down, down forward (f, d, df)
 
rdp = reverse dragon punch or back, down, down back (b, d, db)
 
tk = tiger knee or down, down forward, forward, up forward (d, df, f, uf)
 
hcb~f = half circle from forward to back then press forward (f, df, d, db, b, f)
 
===Character Movement===
j. - Jump/jumping - Press up-back/up/up-forward.
 
vj. - Vertical jump - Press up
 
vh. - Vertical hop - Tap up
 
hj. - Hyper-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.
 
h. - Hop - Tap up-back/up/up-forward.
 
hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
 
r. - Run - Tap f,f and hold it
 
bd. - Back dash - Tap b,b, character is airborne is this state, some air commands can make the character hop back farther and faster
 
===Other Common Abbreviations===
 
st./s. = stand (e.g s.C - standing C)
 
cr./d. = crouching (holding d, db or df) / (d.B - down B)
 
cl. = close (however, usually it's assumed to be a close attack unless otherwise stated since most far attacks don't cancel)
 
f. = far
 
vj. = vertical jump
 
(EX) = move has an EX version, performed by pressing AC or BD and attack motion
 
BnB = bread and butter; basic combo
 
∟ = Follow up move
 
GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
 
GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter
 
EX Special Move = do the special move motion, but press AC or BD together [costs 1 power stock]
(for example, Terry's EX Burn Knuckle (QCB+P) is done by pressing QCB+AC)
 
EX DM (Super Move) = do the super move motion, but press AC or BD together [costs 2 power stocks]
(for example, Terry's EX Power Geyser (QCB,DB,F+P) is done QCB,DB,F+AC)
 
NEOMAX (Deadly Super Move) = input your character's NEOMAX command [costs 3 power stocks]
 
==Gameplay Systems==
[[FAQ]]
 
===Basics===
 
P = with either punch button, generally applies to special attacks/DM's
 
K = with either kick button, generally applies to special attacks/DM's
 
AC = with both punch buttons simultaneously, applies to EX attacks/Neomax's
 
BD = with both kick buttons simultaneously, applies to EX attacks/Neomax's
 
Throw = b/f + C/D when close to opponent
 
Air Throw = b/d/f + C/D when close to opponent in air
 
Throw Escape = C/D when the opponent attempts to throw you
 
Knockback attack = CD, can also be done in the air
 
Evasive Roll = Press b/N/f + AB, Rolling provides a few frames of invulnerability. forward or just AB makes the character roll forward, back and AB makes the character roll backward.
 
===Advanced Techniques===
 
Ukemi (recovery after a fall) = press AB when you hit the ground
 
Guard Cancel Roll (forward) = while blocking, AB or f+AB or df+AB [costs 1 power stock]
 
Guard Cancel Roll (backward) = while blocking, b+AB [costs 1 power stock]
 
Guard Cancel Attack = while blocking, CD [costs 1 power stock]
 
===Cancel System===
 
Drive Gauge = A special gauge (located right above the power meter) that allows one special move to be canceled into another
 
Hyper Drive Mode = When the drive gauge reaches 100% you can activate Hyperdrive mode which will allow you to freely cancel multiple specials moves over a fixed period of time
 
Drive Cancel = While performing certain special moves, input the command for another special move [costs 50% Drive Gauge]
 
Super Cancel = While performing a combo input the command for the DM/EXDM to cancel the special attack into it [costs 50% Drive Gauge and 1 or 2 stocks]
 
Hyper Drive Cancel = Press BC to activate (on the ground or in the air), then string the commands together by precisely canceling one attack into another with good timing
 
MAX Cancel = While in Hyperdrive Mode, input your character's NEOMAX command while doing a special attack or DM [costs 3 to 5 stocks and 100% of your Drive Gauge]
 
==Character Information==
 
===Hitboxes===
 
===Tier List===
 
===Characters===
====Single Entry====
[[Ash Crimson (XIII)]] 90%
 
 
====Elisabeth Team====
[[Elisabeth Branctorche (XIII)]] 85%
 
[[Duo Lon (XIII)]] 5%
 
[[Shen Woo (XIII)]] 45%
 
====Japan Team====
[[Kyo Kusanagi (XIII)]] 90%
 
[[Benimaru Nikaido (XIII)]] 5%
 
[[Goro Daimon (XIII)]] 40%
 
====Fatal Fury Team====
[[Terry Bogard (XIII)]] 5%
 
[[Andy Bogard (XIII)]] 5%
 
[[Joe Higashi (XIII)]] 5%
 
====Psycho Soldiers====
[[Athena Asamiya (XIII)]] 5%
 
[[Sie Kensou (XIII)]] 5%
 
[[Chin Gentsai (XIII)]] 70%
 
====Ikari Warriors====
[[Leona Heidern (XIII)]] 5%
 
[[Clark Still (XIII)]] 5%
 
[[Ralf Jones (XIII)]] 5%
 
====Women Fighters====
[[Mai Shiranui (XIII)]] 5%
 
[[King (XIII)]] 60%
 
[[Yuri Sakazaki (XIII)]] 5%
 
====Yagami Team====
[[Iori Yagami (XIII)]] 5%
 
[[Mature (XIII)]] 5%
 
[[Vice (XIII)]] 85%
 
====Art of Fighting Team====
[[Ryo Sakazaki (XIII)]] 5%
 
[[Robert Garcia (XIII)]] 5%
 
[[Takuma Sakazaki (XIII)]] 5%
 
====Korea Team====
[[Kim Kaphwan (XIII)]] 5%
 
[[Hwa Jai (XIII)]] 5%
 
[[Raiden (XIII)]] 5%
 
====K' Team====
[[K' (XIII)]] 5%
 
[[Kula Diamond (XIII)]] 5%
 
[[Maxima (XIII)]] 15%

Latest revision as of 15:34, 20 November 2023

The King of Fighters XIII
(KOF XIII)
Developers

SNK Playmore

Publishers

SNK Playmore

Atlus
Rising Star Games
Systems

PS3, X360, Steam
November 22, 2011

PS4, Nintendo Switch
November 16, 2023
Official Websites

Global Match

Arcade Release
Development Blog
Online Play

Delay-based netcode (original)

Rollback netcode (GM)
Player Resources

Old SRK Wiki

Japanese Wiki
Japanese Gameplay Blog
Hitboxes
Frame Data
Community Channels Dream Cancel Forum
KOF SRK Forum
KOF XIII Discord

King of Fighters XIII is the last entry in the "Ash Saga". While it resembles XII graphically, all of XII's new systems (clash, critical counter, guard attack) have been removed. The developers stated that their concept for the game was "KOF-ism," so many classic KOF systems return, such as guard cancel rolls and guard cancel attacks. Hyperdrive mode is modeled on 2002's BC mode, while Max Cancels resemble XI's Dream Cancels. Finally, new to the series are EX moves (more powerful special moves costing one bar) and Drive Cancels (canceling from one special to another).

Atlus published King of Fighters XIII in North America on November 22, 2011. An updated re-release featuring rollback netcode called The King of Fighters XIII Global Match was released worldwide on November 16, 2023.

Characters

Single Entry


Team Japan


Team Elisabeth

Fatal Fury Team


Kim Team


Women Fighters Team

Art of Fighting Team


Yagami Team


Ikari Warriors Team

Psycho Soldier Team


K' Team


EX Characters

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters