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The King of Fighters XIII/Kula Diamond/Combos: Difference between revisions

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*Reset options - consider finishing qcb+B~f+B corner combos with a st.B instead of Crow Bites or Counter Shell.  This will reset the opponent for the mixup of your choice.
*Reset options - consider finishing qcb+B~f+B corner combos with a st.B instead of Crow Bites or Counter Shell.  This will reset the opponent for the mixup of your choice.


== Combos ==
==Midscreen Combos==


(Work in progress)
===0 Stock===


===0 Stock, 0 Drive===
'''0 Stock, 0 Drive'''


j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+C (352 damage, corner only)
j.C, cl.C, f+A, qcb+B~f+D, dp+C = 310 dmg


j.C, cl.C, f+A, qcb+B~f+D, dp+C (310 damage)
cr.B×2, st.B, dp+C = 192 dmg


cr.B×2, st.B, dp+C (192 damage)
cr.Bx2, st.B, df+B = 153 dmg, last hit is low


cr.Bx2, st.B, df+B (153 damage, last hit low)
'''0 Stock, 1 Drive'''


j.C, cl.C, f+A, qcb+B~f+D, dp+A (DC) qcb+D, dp+C = 372 dmg


===0 Stock, 1 Drive===


j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C (428 damage, corner only)
===1 Stock===


j.C, cl.C, f+A, qcb+B~f+D, dp+A (DC) qcb+D, dp+C (372 damage)
'''1 Stock, 0 Drive'''


cr.B×2, st.B, qcb+BD, dp+C = 271/278 dmg


===1 Stock, 0 Drive===
'''1 Stock, 1 Drive'''


j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C (473 damage, corner only)
j.C, cl.C, f+A, qcf+AC, dp+C (DC) qcb+D, qcb+B~f+B, dp+C = 473 dmg, 60% screen carry [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]


j.C, cl.C, f+A, qcf+A, qcfx2+P (386 damage, corner only)
j.C, cl.C, f+A, qcb+B~f+D, dp+C (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B, dp+C = 455 dmg, carries from corner to corner


cr.B×2, st.B, qcb+BD, qcb+B~f+B, dp+C (308 damage, corner only)
j.C, cl.C, f+A, qcb+B~f+D, dp+C (SC) qcfx2+P = 415 dmg


cr.B×2, st.B, qcb+BD, dp+C (271/278 damage)
j.C, cl.C, f+A, dp+C (SC) qcfx2+P = 394 dmg


cr.Bx2, st.B, dp+C (SC) qcfx2+P = 312 dmg


===1 Stock, 1 Drive===


j.C, cl.C, f.A, qcf+AC, qcf+C, f.A, dp+C (DC) qcb+D, qcb+B~f+B, dp+C (549 damage, corner only) [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]
===2 Stocks===


j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DC) qcb+D, qcb+B~f+B, dp+C  (527 damage, corner only)
'''2 Stocks, 0 Drive'''


j.C, cl.C, f.A, qcb+B~f.D, dp+C (DC) qcf+AC, f.A, qcb+B~f.B, dp+C (493 damage, corner only, 40% screen carry) [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]
j.C, cl.C, f+A, qcf+A, qcbx2+AC = 464 dmg


j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+C (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B, dp+C (480 damage, corner only)
j.C, cl.C, f+A, qcf+AC, qcfx2+P = 437 dmg


j.C, cl.C, f+A, qcf+AC, dp+C (DC) qcb+D, qcb+B~f+B, dp+C (473 damage, 60% screen carry) [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]
'''2 Stocks, 1 Drive'''


j.C, cl.C, f+A, qcb+BD, qcb+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C (458 damage, corner only)
j.C, cl.C, f.A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DC) qcf+AC, f.A, qcb+B~f+B, dp+C = 597 dmg, 25% screen carry) [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]


j.C, cl.C, f+A, qcb+B~f+D, dp+C (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B, dp+C (455 damage, carries from corner to corner)
cr.Bx2, st.B, dp+C (SC) qcfx2+AC = 400 dmg


j.C, cl.C, f+A, qcb+B~f+D, dp+C (SC) qcfx2+P (415 damage)


j.C, cl.C, f+A, dp+C (SC) qcfx2+P (394 damage)
===3 Stocks===


cr.Bx2, st.B, qcb+BD, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C (376 damage, corner only)
'''3 Stocks, 0 Drive'''


cr.Bx2, st.B, dp+C (DC) qcb+BD, qcb+B~f+B, dp+C (352 damage, corner only)
j.C, cl.C, f+A, qcf+AC, qcfx2+AC or qcbx2+AC = 525/515 dmg


cr.Bx2, st.B, dp+C (SC) qcfx2+P (312 damage)
== Corner Combos ==


===0 Stocks===


===1 stock, 2 drive===
'''0 Stock, 0 Drive'''


'''Stun combo''', corner only:<br>
j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+C = 352 dmg
qcf+C, j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C (DC) qcb+D, qcb+D~f+B, dp+C (DC) qcb+D, qcb+D~f+B, dp+C
 
'''0 Stock, 1 Drive'''
 
j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C = 428 dmg
 
 
===1 Stocks===
 
'''1 Stock, 0 Drive'''
 
j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C = 473 dmg
 
j.C, cl.C, f+A, qcf+A, qcfx2+P = 386 dmg
 
cr.B×2, st.B, qcb+BD, qcb+B~f+B, dp+C = 308 dmg
 
'''1 Stock, 1 Drive'''
 
j.C, cl.C, f.A, qcf+AC, qcf+C, f.A, dp+C (DC) qcb+D, qcb+B~f+B, dp+C = 549 dmg [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]


This combo is ridiculously hard to time. In order to get two qcb+D's to connect after one another, the dp+C (DC) qcb+D has to be absolutely precise in its height/timing. The opponent can't be too low or too high. Practice at the risk of your sanity.
j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DC) qcb+D, qcb+B~f+B, dp+C = 527 dmg


j.C, cl.C, f.A, qcb+B~f.D, dp+C (DC) qcf+AC, f.A, qcb+B~f.B, dp+C = 493 dmg, 40% screen carry) [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]


===2 Stock, 0 Drive===
j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+C (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B, dp+C = 480 dmg


j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcfx2+P (504 damage, corner only)
j.C, cl.C, f+A, qcb+BD, qcb+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C = 458 dmg


j.C, cl.C, f+A, qcf+A, qcbx2+AC (464 damage)
cr.Bx2, st.B, qcb+BD, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C = 376 dmg


j.C, cl.C, f+A, qcf+AC, qcfx2+P (437 damage)
cr.Bx2, st.B, dp+C (DC) qcb+BD, qcb+B~f+B, dp+C = 352 dmg


'''1 Stock, 2 Drives'''


===2 Stock, 1 Drive===
'''Stun combo''' :<br>
qcf+C, j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C (DC) qcb+D, qcb+D~f+B, dp+C (DC) qcb+D, qcb+D~f+B, dp+C


j.C, cl.C, f.A, qcf+AC, qcf+C, f.A, dp+C (DC) qcf+AC, f.A, qcb+B~f+B, dp+C (632 damage, corner only) [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]
This combo is ridiculously hard to time. In order to get two qcb+D's to connect after one another, the dp+C (DC) qcb+D has to be absolutely precise in its height/timing.<br>
The opponent can't be too low or too high, practice at the risk of your sanity.


j.C, cl.C, f.A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DC) qcf+AC, f.A, qcb+B~f+B, dp+C (597 damage, 25% screen carry) [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]


j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C (DC) qcb+BD~f+D qcb+D, qcb+B~f+B, dp+C (559 damage, corner only)
===2 Stocks===


cr.Bx2, st.B, dp+C (SC) qcfx2+AC (400 damage)
'''2 Stocks, 0 Drive'''


j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcfx2+P = 504 dmg


===3 Stock, 0 Drive===
'''2 Stocks, 1 Drive'''


j.C, cl.C, f+A, qcf+AC, qcfx2+AC or qcbx2+AC (525/515 damage)
j.C, cl.C, f.A, qcf+AC, qcf+C, f.A, dp+C (DC) qcf+AC, f.A, qcb+B~f+B, dp+C = 632 dmg [http://dreamcancel.com/forum/index.php?topic=1677.msg62542#msg62542]


j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C (DC) qcb+BD~f+D qcb+D, qcb+B~f+B, dp+C = 559 dmg


== Hyper Drive Combos ==
== Hyper Drive Combos ==

Latest revision as of 23:25, 28 March 2025

The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HDA = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel

QCF = Quarter Circle Forward
QCB = Quarter Circle Backward
HCB = Half Circle Backward
DP = Forward Down Down-Forward
P = A or C

Starters

  • Most combos (except those starting with lows) are listed with a jump-in. Expect less damage if initiated from the ground.
  • All instances of cr.Bx2 st.B can be done as cr.Bx3 (or cr.Bx3 st.B if deep enough). The former may be easier for some players as it allows the directional input to go neutral for the next command.
  • Corner only combos can only be finished in the corner, however many will carry the opponent a decent distance before they end. Experiment to gauge how far your combos will carry.
  • Reset options - consider finishing qcb+B~f+B corner combos with a st.B instead of Crow Bites or Counter Shell. This will reset the opponent for the mixup of your choice.

Midscreen Combos

0 Stock

0 Stock, 0 Drive

j.C, cl.C, f+A, qcb+B~f+D, dp+C = 310 dmg

cr.B×2, st.B, dp+C = 192 dmg

cr.Bx2, st.B, df+B = 153 dmg, last hit is low

0 Stock, 1 Drive

j.C, cl.C, f+A, qcb+B~f+D, dp+A (DC) qcb+D, dp+C = 372 dmg


1 Stock

1 Stock, 0 Drive

cr.B×2, st.B, qcb+BD, dp+C = 271/278 dmg

1 Stock, 1 Drive

j.C, cl.C, f+A, qcf+AC, dp+C (DC) qcb+D, qcb+B~f+B, dp+C = 473 dmg, 60% screen carry [1]

j.C, cl.C, f+A, qcb+B~f+D, dp+C (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B, dp+C = 455 dmg, carries from corner to corner

j.C, cl.C, f+A, qcb+B~f+D, dp+C (SC) qcfx2+P = 415 dmg

j.C, cl.C, f+A, dp+C (SC) qcfx2+P = 394 dmg

cr.Bx2, st.B, dp+C (SC) qcfx2+P = 312 dmg


2 Stocks

2 Stocks, 0 Drive

j.C, cl.C, f+A, qcf+A, qcbx2+AC = 464 dmg

j.C, cl.C, f+A, qcf+AC, qcfx2+P = 437 dmg

2 Stocks, 1 Drive

j.C, cl.C, f.A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DC) qcf+AC, f.A, qcb+B~f+B, dp+C = 597 dmg, 25% screen carry) [2]

cr.Bx2, st.B, dp+C (SC) qcfx2+AC = 400 dmg


3 Stocks

3 Stocks, 0 Drive

j.C, cl.C, f+A, qcf+AC, qcfx2+AC or qcbx2+AC = 525/515 dmg

Corner Combos

0 Stocks

0 Stock, 0 Drive

j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+C = 352 dmg

0 Stock, 1 Drive

j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C = 428 dmg


1 Stocks

1 Stock, 0 Drive

j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C = 473 dmg

j.C, cl.C, f+A, qcf+A, qcfx2+P = 386 dmg

cr.B×2, st.B, qcb+BD, qcb+B~f+B, dp+C = 308 dmg

1 Stock, 1 Drive

j.C, cl.C, f.A, qcf+AC, qcf+C, f.A, dp+C (DC) qcb+D, qcb+B~f+B, dp+C = 549 dmg [3]

j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DC) qcb+D, qcb+B~f+B, dp+C = 527 dmg

j.C, cl.C, f.A, qcb+B~f.D, dp+C (DC) qcf+AC, f.A, qcb+B~f.B, dp+C = 493 dmg, 40% screen carry) [4]

j.C, cl.C, f+A, qcf+A, qcb+B~f+B, dp+C (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B, dp+C = 480 dmg

j.C, cl.C, f+A, qcb+BD, qcb+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C = 458 dmg

cr.Bx2, st.B, qcb+BD, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C = 376 dmg

cr.Bx2, st.B, dp+C (DC) qcb+BD, qcb+B~f+B, dp+C = 352 dmg

1 Stock, 2 Drives

Stun combo :
qcf+C, j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C (DC) qcb+D, qcb+D~f+B, dp+C (DC) qcb+D, qcb+D~f+B, dp+C

This combo is ridiculously hard to time. In order to get two qcb+D's to connect after one another, the dp+C (DC) qcb+D has to be absolutely precise in its height/timing.
The opponent can't be too low or too high, practice at the risk of your sanity.


2 Stocks

2 Stocks, 0 Drive

j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcfx2+P = 504 dmg

2 Stocks, 1 Drive

j.C, cl.C, f.A, qcf+AC, qcf+C, f.A, dp+C (DC) qcf+AC, f.A, qcb+B~f+B, dp+C = 632 dmg [5]

j.C, cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+C (DC) qcb+BD~f+D qcb+D, qcb+B~f+B, dp+C = 559 dmg

Hyper Drive Combos

Notes:

  • Most HDs can be activated off cr.Bx2 st.B (or cr.B, st.B, etc.) at the expense of damage.
  • Many HDs can be made to use more or less meter.


0 Stock

545 damage, carries from corner to corner:
j.C, cl.C, f+A (HDA) cl.C, f+A, qcb+B~f+D, dp+A (DC) qcb+D, dp+C (DC) qcb+D, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+C

Relatively easy to perform with practice and carries from corner to corner. Forms the basis for some of the following HDs. For those rare situations where she has full drive but no meter and absolutely must kill the opponent. In other words, you won't be using this very often.


3 Stock

821 damage, carries from corner to corner:
j.C, cl.C, f+A (HDA) cl.C, f+A, qcb+B~f+D, dp+A (DC) qcb+D, dp+C (DC) qcb+B, dp+C (DC) qcb+B, dp+C (DC) qcb+D, qcfx2+P (MC) hcbx2+BD

Similar to the combo above, but with stricter timings. DPs must be done when the opponent is close to the ground, especially the last dp+C (DC) qcb+D.


837 damage, corner only:
j.C, cl.C, f+A, qcf+AC, f+A (HDA) f+A, dp+C (DC) qcb+D, qcb+B, dp+C (DC) qcb+D, qcb+B, dp+C (DC) qcb+D, qcb+B~f+B, hcbx2+BD

When DPing after f+A, wait until the opponent is almost about to hit the ground, otherwise the combo won't connect properly. After that there's little timing required.


4 Stock

963 damage, corner only:
j.C, cl.C, f+A, qcf+AC, qcf+C, f+A (HDA) f+A, dp+C (DC) qcb+B, dp+C (DC) qcb+B, dp+C (DC) qcb+D, qcb+B~f+B, dp+C (DC) qcb+D, qcfx2+P (MC) hcbx2+BD

Strict timings on the DPs. They must be performed when the opponent is very low to the ground, especially the dp+C (DC) qcb+D's.


903 damage, corner only:
j.C, cl.C, f+A, qcf+AC, f+A (HDA) f+A, dp+A (DC) qcb+D, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+A (DC) qcb+D, qcfx2+P (MC) hcbx2+BD

This combo can be tough as there are multiple reasons it can fail. The first would be Kula moving too far in on her HD activation of f+A. If she's too deep the dp+A (DC) qcb+D will miss or not hit properly. It will also miss if the opponent is too low or too high when the DP hits. Once succeeding in the first part, you will need to keep the loop going by using qcb+B's followup at a specific height (slightly higher than dead center). Once rhythm is established, the rest should be fairly easy.


871 damage, corner only:
j.C, cl.C, f+A (HDA) cl.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+A (DC) qcb+D, qcfx2+P (MC) hcbx2+BD

A much easier and safer option than the combo above, this one requires very little timing to keep going.


814 damage, corner only, half-stage carry:
j.C, cl.C, f+A (HDA) cl.C, f+A, qcb+BD, qcb+B~f+B, dp+A (DC) qcb+D, qcb+B~f+B, dp+A (DC) qcb+D, qcfx2+P (MC) hcbx2+BD

Another safer option that requires little timing and has the added benefit of a longer carry.


5 Stock

1027 damage, corner only:
j.C, cl.C, f.A, qcf+AC, qcf+C, f.A (HDA) f.A, dp+C (DC) qcf+AC, f.A, qcb+B, (dp+C (DC) qcb+B) x2, dp+C (DC) qcb+D, qcfx2+A (MC) hcbx2+BD [6]


1005 damage, corner only:
qcf+C, qcf+C, j.C, cl.C, f+A (HDA) cl.C, f+A, dp+C (DC) qcf+AC, dp+C (DC) qcf+AC, f+A, dp+C (DC) qcb+B, dp+C (DC) qcb+D, qcfx2+P (MC) hcbx2+BD

In order to get two C Diamond Breaths, they must be performed meaty. An easy way to set this up is to throw the opponent in the corner, then immediately backdash and do two C Diamond Breaths. When performing dp+C into qcf+AC, hold forward and press AC after the DP for an easy shortcut. When DPing into qcb+B/D, wait for the opponent to be very low to the ground.


906 damage, corner only, half-stage carry:
j.C, cl.C, f+A (HDA) cl.C, f+A, dp+C (DC) qcf+AC, dash if necessary, dp+C (DC) qcf+AC, dash if necessary, qcb+B~f+B, dp+A (DC) qcb+D, qcfx2+P (MC) hcbx2+BD

This one can be a little tricky without input shortcuts. When doing dp+C (DC) qcf+AC, try holding forward and pressing A+C after the DP instead of doing qcf. This should allow you to easily drive cancel the DP into EX Diamond Breath. The other tricky part is successfully timing the dp+A (DC) qcb+D to hit properly. Remember to use the qcb+B followup on the opponent when they're slightly higher than dead center and you should be able to succeed.

The King of Fighters XIII

OverviewStrategyDataCombos

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