-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

Real Bout Fatal Fury 2/Duck King: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
Blackinu (talk | contribs)
Created page with "Duck King (RB2) ==Throws== Slam Dunk - f/b + C ==Command Moves== Ground Spin - d + C (when opponent is knocked down) Overhead Axe Handle - b + A (overhead obviously) Slide K..."
 
Kosmo (talk | contribs)
→‎Gameplay Overview: Added overview, pretty barebones but at least there's something now.
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Duck King (RB2)
[[File:RBFF2_Duck.jpg|300px|thumb|right]]
==Throws==
Slam Dunk - f/b + C


==Gameplay Overview==
Duck is a weird mix of extremes, and has fallen from his glory days as a top tier in RBS. Everything from his normals to supers range from amazing to the worst in the game. His normals for the most part are pretty good. His specials aren't however, with some of them even being minus on hit. To compensate for his poor specials, he has the best S-Power in the game with multiple ways to set it up. His P-Power on the other hand is the worst in the game.
{|
|-style="text-align:left;"
! Pros !! Cons
|- style="vertical-align:top;text-align:left"
|
*Strong normals
*Best S-Power in the game
|
*Almost all of his specials are bad
*Worst P-Power in the game
|-
|}


==Command Moves==
==Normals==
Ground Spin - d + C (when opponent is knocked down)
===Standing===
{{MoveData
|image=RBFF2_Duck_5a.jpg
|caption=
|name=5A
|data=
{{AttackData-RBFF2
|damage=6
|stun=
|startup=5
|active=3
|recovery=8
|hitAdv=+4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_n5a.jpg
|caption=
|input=(within 69 px of opponent)
|name=n.5A
|data=
{{AttackData-RBFF2
|damage=6
|stun=
|startup=4
|active=2
|recovery=10
|hitAdv=+4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_5b.jpg
|caption=
|name=5B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=24
|recovery=9
|hitAdv=-15
|blockAdv=-19
|guard=HL
|cancel=N
|bs=
|juggle=
|description=5-28f airborne
}}
}}
{{MoveData
|image=RBFF2_Duck_n5b.jpg
|caption=
|input=(within 66 px of opponent)
|name=n.5B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=3
|recovery=12
|hitAdv=+1
|blockAdv=-3
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Overhead Axe Handle - b + A (overhead obviously)
{{MoveData
|image=RBFF2_Duck_5c.jpg
|caption=
|name=5C
|data=
{{AttackData-RBFF2
|damage=21
|stun=
|startup=13
|active=9
|recovery=15
|hitAdv=+2
|blockAdv= -4
|guard=HL
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_n5c.jpg
|image2=RBFF2_Duck_n5c2.jpg
|caption=
|input=(within 57 px of opponent)
|name=n.5C
|data=
{{AttackData-RBFF2
|damage=11,11
|stun=
|startup=7
|active=2,4
|recovery=20
|hitAdv=+2
|blockAdv=-4
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Slide Kick - df + B (hits low)
===Crouching===
{{MoveData
|image=RBFF2_Duck_2a.jpg
|caption=
|name=2A
|data=
{{AttackData-RBFF2
|damage=6
|stun=
|startup=4
|active=2
|recovery=10
|hitAdv=+4
|blockAdv=0
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Fake Air - dd while in air (tap F/B to change landing trajectory)
{{MoveData
|image=RBFF2_Duck_2b.jpg
|caption=
|name=2B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=5
|active=3
|recovery=12
|hitAdv=+1
|blockAdv=-3
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


Fake Ground - df + C during dash
{{MoveData
|image=RBFF2_Duck_2c.jpg
|caption=
|name=2C
|data=
{{AttackData-RBFF2
|damage=11,11
|stun=
|startup=8
|active=3(6)3
|recovery=20
|hitAdv=KD
|blockAdv=-3
|guard=L
|cancel=N
|bs=
|juggle=
|description=
}}
}}


===Command===
{{MoveData
|image=RBFF2_Duck_4a.jpg
|caption=
|input=4A
|name=Mad Spin Hammer
|data=
{{AttackData-RBFF2
|damage=16
|stun=
|startup=18
|active=2,4
|recovery=20
|hitAdv=0
|blockAdv=-6
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_3b.jpg
|caption=
|input=3B
|name=Needle
|data=
{{AttackData-RBFF2
|damage=19
|stun=
|startup=7
|active=15
|recovery=16
|hitAdv=KD
|blockAdv=-11
|guard=L
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_663c.jpg
|caption=
|input=663C
|name=Duck Feint
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=39 total
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_pursuit.jpg
|caption=
|input=2C while the opponent is knocked down
|name=Shocking Ball
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=8
|active=30
|recovery=20
|hitAdv=
|blockAdv=
|guard=
|cancel=N
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_ab.jpg
|image2=RBFF2_Duck_ab2.jpg
|caption2=High Avoid Attack
|input=5AB
|name=Power Headbutt
|data=
{{AttackData-RBFF2
|damage=14
|stun=
|startup=13
|active=10
|recovery=16
|hitAdv=0
|blockAdv=-6
|guard=HL
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


==Fake-out Moves==
===Jumping===
Duck Dance - d + BC
{{MoveData
|image=RBFF2_Duck_ja.jpg
|name=j.A
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=6
|stun=
|startup=4
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=6
|stun=
|startup=4
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=6
|stun=
|startup=4
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=6
|stun=
|startup=4
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_jb.jpg
|name=j.B
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=8
|stun=
|startup=5
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=8
|stun=
|startup=5
|active=9
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=8
|stun=
|startup=5
|active=6
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=8
|stun=
|startup=5
|active=8
|recovery=6
|hitAdv=+8
|blockAdv=+4
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_jc.jpg
|image2=RBFF2_Duck_jc2.jpg
|captionNeutral Hop/Jump
|caption2=Diagonal Hop/Jump
|name=j.C
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=18
|stun=
|startup=7
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=18
|stun=
|startup=7
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=N
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=18
|stun=
|startup=7
|active=6
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=18
|stun=
|startup=7
|active=8
|recovery=8
|hitAdv=+15
|blockAdv=+9
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}


==Oversway Actions==
{{MoveData
|image=RBFF2_Duck_5d.jpg
|image2=RBFF2_Duck_5d2.jpg
|caption=
|input=(opponent in oversway)
|name=5D
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=8
|active=3,9
|recovery=14
|hitAdv=0
|blockAdv=-6
|guard=H
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_2d.jpg
|caption=
|input=(opponent in oversway)
|name=2D
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=10
|active=6
|recovery=15
|hitAdv=KD
|blockAdv=0
|guard=L
|cancel=Y
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_SA.jpg
|caption=
|input=(from oversway)
|name=A
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=24
|active=3
|recovery=12
|hitAdv=+2
|blockAdv=+1
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_SB.jpg
|caption=
|input=(from oversway)
|name=B
|data=
{{AttackData-RBFF2
|damage=8
|stun=
|startup=22
|active=4
|recovery=12
|hitAdv=+1
|blockAdv=-1
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_SC.jpg
|caption=
|input=(from oversway)
|name=C
|data=
{{AttackData-RBFF2
|damage=18
|stun=
|startup=25
|active=4
|recovery=10
|hitAdv=+13
|blockAdv=-3
|guard=HL
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Special Moves==
==Throw==
Head Spin Attack - qcf + A/C (C version has Kick Away Finish as a followup)
{{MoveData
|image=RBFF2_Duck_throw.jpg
|caption=
|input=4/6C
|name=Rolling Neck Throw
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Kick Away Finish - C after Head Spin Attack C
==Feints==
{{MoveData
|image=RBFF2_Duck_2bc.jpg
|caption=
|input=2BC
|name=Feint Duck Dance
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=47
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Neo Break Storm - dp + B (tap B for followup)
==Special Moves==
 
{{MoveData
Cross Head Spin - u,d + B from backline
|image=RBFF2_Duck_236a.jpg
|image2=RBFF2_Duck_236a2.jpg
|image3=RBFF2_Duck_236a3.jpg
|image4=RBFF2_Duck_236cc.jpg
|caption=Hitbox of both versions
|caption2=After 236A version
|caption3=After 236C version
|caption4=Overhead Kick
|input=236A/C(-C-C)
|name=Head Spin Attack
|data=
{{AttackData-RBFF2
|version=A
|damage=28
|stun=
|startup=7
|active=15
|recovery=20
|hitAdv=-1
|blockAdv=-7
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=C
|damage=8,10,10,10
|stun=
|startup=17
|active=24
|recovery=22
|hitAdv=-20
|blockAdv=-26
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=C-C-C
|damage=13
|stun=
|startup=6
|active=6
|recovery=till landing+13
|hitAdv=KD
|blockAdv=-42
|guard=HL
|cancel=
|bs=
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_623b.jpg
|caption=
|input=623B-Mash B
|name=Neo Break Storm
|data=
{{AttackData-RBFF2
|version=1st hit
|damage=8
|stun=
|startup=20
|active=13
|recovery=28
|hitAdv=KD
|blockAdv=-19
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=
}}
{{AttackData-RBFF2
|version=4 presses
|damage=8*4
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=8 presses
|damage=5*9
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=16 presses
|damage=1*11
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_214b.jpg
|image2=RBFF2_Duck_214b2.jpg
|image3=RBFF2_Duck_214b3.jpg
|caption3=Reverse Dive
|input=214B-(236B)
|name=Dashing Dive
|data=
{{AttackData-RBFF2
|version=236B
|damage=28
|stun=
|startup=12
|active=19
|recovery=31
|hitAdv=-22
|blockAdv=-22
|guard=HL
|cancel=
|bs=Y
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|version=214B-236B
|damage=12
|stun=
|startup=7
|active=21
|recovery=26
|hitAdv=KD
|blockAdv=-16
|guard=HL
|cancel=
|bs=
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_82d.jpg
|image2=RBFF2_Duck_82d2.jpg
|caption=
|input=82D while in oversway
|name=Cross Head Spin
|data=
{{AttackData-RBFF2
|damage=14,14,14
|stun=
|startup=5
|active=11
|recovery=22
|hitAdv=KD
|blockAdv=-7
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_j22.jpg
|caption=
|input=j.22 (4/6 to move)
|name=Duck Feint
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=14 total
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_j214a.jpg
|image2=RBFF2_Duck_j214a2.jpg
|caption=
|input=j.214A (Can be done from Duck Feint)
|name=Flying Spin Attack
|data=
{{AttackData-RBFF2
|damage=11,11,11
|stun=
|startup=10
|active=till landing
|recovery=14 total
|hitAdv=
|blockAdv=
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
==S-Power==
{{MoveData
|image=RBFF2_Duck_360bc.jpg
|image=RBFF2_Duck_360bc2.jpg
|image=RBFF2_Duck_360bc3.jpg
|caption=
|input=360BC
|name=Break Spiral
|data=
{{AttackData-RBFF2
|damage=76
|stun=
|startup=0
|active=
|recovery=
|hitAdv=KD
|blockAdv=
|guard=UNB
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_641236bc.jpg
|image2=RBFF2_Duck_641236bc3.jpg
|caption=
|input=j.41236BC
|name=Break Spiral Blaze
|data=
{{AttackData-RBFF2
|damage=52
|stun=
|startup=0
|active=
|recovery=
|hitAdv=KD
|blockAdv=
|guard=UNB
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
{{MoveData
|image=RBFF2_Duck_641236bc2.jpg
|image2=RBFF2_Duck_641236bc3.jpg
|caption=
|input=623B-41236BC
|name=Crazy Blaze
|data=
{{AttackData-RBFF2
|damage=52
|stun=
|startup=0
|active=
|recovery=
|hitAdv=KD
|blockAdv=
|guard=UNB
|cancel=
|bs=N
|juggle=N
|description=
}}
}}
==P-Power==
{{MoveData
|image=RBFF2_Duck_641236c.jpg
|image2=RBFF2_Duck_641236c2.jpg
|image3=RBFF2_Duck_641236c3.jpg
|image4=RBFF2_Duck_641236c4.jpg
|image5=RBFF2_Duck_641236c5.jpg
|image6=RBFF2_Duck_641236c6.jpg
|caption=
|input=641236C-Mash C
|name=Duck Dance
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=1+1
|active=
|recovery=75 total
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=*Duck Dance Lv2:4 presses; 2 chickens


Dancing Dive  - qcb + B (then qcf + B for followup)
*Duck Dance Lv3:8 presses; 3 chickens


Flying spin attack - qcb + A in air
*Duck Dance Lv4:12 or more presses; 4 chickens


*After doing the dance successfully, your Ppower will refill and you will have access to any of the following P-power moves


==Super Special Moves==
*Note that, no matter how many ducklings you have, using one of these moves will drain your Ppower completely and lose all ducks no matter it's requirements
Break Storm BR 1 - Neo Break Storm, cancel with hcf + BC
}}
}}
{{MoveData
|image=RBFF2_Duck_j214bc.jpg
|caption=
|input=j.214BC
|name=Divine Punisher
|data=
{{AttackData-RBFF2
|damage=21,21,21,21(69)
|stun=
|startup=7
|active=till landing
|recovery=20
|hitAdv=-43
|blockAdv=+1
|guard=HL
|cancel=
|bs=N
|juggle=N
|description=*Needs at least 1 duck
}}
}}
{{MoveData
|image=RBFF2_Duck_236bc.jpg
|caption=
|input=236BC
|name=Rolling Punisher
|data=
{{AttackData-RBFF2
|damage=8*13
|stun=
|startup=15
|active=37
|recovery=20
|hitAdv=-54
|blockAdv=0
|guard=HL
|cancel=
|bs=N
|juggle=Y
|description=*Needs at least 2 ducks
}}
}}
{{MoveData
|image=RBFF2_Duck_214bc.jpg
|image2=RBFF2_Duck_214bc2.jpg
|image3=RBFF2_Duck_214bc3.jpg
|caption=
|input=214BC
|name=Dancing Calliber
|data=
{{AttackData-RBFF2
|damage=8,12*6(79)
|stun=
|startup=5
|active=4(4)12(15)38
|recovery=43
|hitAdv=KD
|blockAdv=-60
|guard=L
|cancel=
|bs=N
|juggle=Y
|description=*Needs at least 3 ducks
}}
}}
{{MoveData
|image=RBFF2_Duck_623bc.jpg
|image2=RBFF2_Duck_623bc2.jpg
|image3=RBFF2_Duck_623bc3.jpg
|caption=
|input=623BC
|name=Break Hurricane
|data=
{{AttackData-RBFF2
|damage=8,12*7,14,14(92)
|stun=
|startup=5
|active=4(4)12(15)38
|recovery=43
|hitAdv=KD
|blockAdv=-45
|guard=L
|cancel=
|bs=N
|juggle=Y
|description=*Needs at least 3 ducks
}}
}}
{{MoveData
|image=RBFF2_Duck_63214c.jpg
|image2=RBFF2_Duck_63214c2.jpg
|image3=RBFF2_Duck_63214c3.jpg
|caption=
|input=63214C
|name=Super Bombing Machine
|data=
{{AttackData-RBFF2
|damage=112
|stun=
|startup=1+3
|active=15
|recovery=20
|hitAdv=KD
|blockAdv=-1
|guard=L
|cancel=
|bs=N
|juggle=N
|description=*Needs 4 ducks
}}
}}
==Chain Attacks==
Punch Starters
``````````````
5A (*)  --------> 5B (*)      -----> 5C (E)
                                      6C (^, E)
                                      2C (_, E)
                                      3C (*, A, E)
         
       
n.5A (*)----> 5B (*)      ----->  5C (E)
          :                      6C (^, E)
          :                      2C (_, E)
          :                      3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)    -----> 6C (^, E)
          :                      5A (*, E)        2C (_, E)
          :                      2C (E)            3C (*, A, E)
          :                                       
          :
          :
          ----> 5A (*)      -----> 5B (*)    -----> 6C (^, E)
                                    5A (*, E)        2C (_, E)
                                                      3C (*, A, E)


Break Storm BR 2 - hcf + BC in air while close to airborne opponent


Break Spiral - 270° + BC near opponent
2A (*)------>  5B (*)      -----> 5C (E)
          :    2C (E)            6C (^, E)
          :                        2C (_, E)
          :                        3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)    -----> 6C (^, E)
          :                      5A (*, E)        2C (_, E)
          :                      2C (E)            3C (*, A, E)
          :                                       
          :
          :
          ----> 5A (*)      -----> 5B (*)    -----> 6C (^, E)
                                    5A (*, E)        2C (_, E)
                                                      3C (*, A, E)




==Super Desperation Move==
Duck Dance - f, hcf + C then tap C to gain ducks (you are completely vulnerable during the dance and will lose P power if hit)


0-2 taps = 1 duck
j.A-------> j.C (1, H, O, E)
3-5 taps = 2 ducks
(*, O)
6-8 taps = 3 ducks
9+ taps = 4 ducks


after doing the dance successfully, your Ppower will refill and you will have access to any of the following P-power moves


Note that no matter how many ducklings you have using one of these moves will drain your Ppower completely and lose all ducks no matter it's requirements
Kick Starters
`````````````
n.5B (*)---->  5B (*)      ----->  5C (E)
2B    |                            6C (^, E)
(*, _)    |                        2C (_, E)
          |                        3C (*, A, E)
          |
          ----> 2B (*, _)---->    2C (_, E)
                                  3C (*, A, E)


==Post Duck Dance P Moves==


Air Cannonball - qcb + BC in air (needs at least 1 duck)
j.B-------> j.C (1, H, O, E)                                               
(*, O)                                                  


Cannonball - qcf + BC (needs at least 2 ducks)


Dance Kick - qcb + BC (needs at least 3 ducks)
Strong Starters
````````````````
2C (_)------> 2C (*, 1, _)-> 2369B (E)
==Combos==
====Meterless====


Heaven's Knee - dp + BC (needs at least 3 ducks)
====Metered====


Duck Rave- hcb + C (needs 4 ducks)
==Strategy==


[[Category: Real Bout 2]]
{{Navbox RBFF2}}
[[Category:Duck King]]
[[Category:Real Bout Fatal Fury 2: The Newcomers]]

Latest revision as of 19:45, 9 November 2023

Gameplay Overview

Duck is a weird mix of extremes, and has fallen from his glory days as a top tier in RBS. Everything from his normals to supers range from amazing to the worst in the game. His normals for the most part are pretty good. His specials aren't however, with some of them even being minus on hit. To compensate for his poor specials, he has the best S-Power in the game with multiple ways to set it up. His P-Power on the other hand is the worst in the game.

Pros Cons
  • Strong normals
  • Best S-Power in the game
  • Almost all of his specials are bad
  • Worst P-Power in the game

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 5 3 8 +4 0 HL Y - -
n.5A
(within 69 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 2 10 +4 0 HL Y - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 24 9 -15 -19 HL N - -

5-28f airborne

n.5B
(within 66 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 3 12 +1 -3 HL Y - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 13 9 15 +2 -4 HL N - -
n.5C
(within 57 px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 7 2,4 20 +2 -4 HL Y - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
6 - 4 2 10 +4 0 HL Y - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 5 3 12 +1 -3 L Y - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11 - 8 3(6)3 20 KD -3 L N - -

Command

Mad Spin Hammer
4A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 - 18 2,4 20 0 -6 H N - -
Needle
3B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 7 15 16 KD -11 L N - -
Duck Feint
663C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 39 total - - - - - -
Shocking Ball
2C while the opponent is knocked down
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 8 30 20 - - - N - -
Power Headbutt
5AB
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 13 10 16 0 -6 HL Y - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 6 - 4 9 6 +8 +4 H N - -
Diagonal Hop 6 - 4 9 6 +8 +4 H N - -
Neutral Jump 6 - 4 8 6 +8 +4 H Y - -
Diagonal Jump 6 - 4 9 6 +8 +4 H - - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 8 - 5 9 6 +8 +4 H N - -
Diagonal Hop 8 - 5 9 6 +8 +4 H N - -
Neutral Jump 8 - 5 6 6 +8 +4 H Y - -
Diagonal Jump 8 - 5 8 6 +8 +4 H Y - -
j.C
Diagonal Hop/Jump
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 18 - 7 8 8 +15 +9 H N - -
Diagonal Hop 18 - 7 8 8 +15 +9 H N - -
Neutral Jump 18 - 7 6 8 +15 +9 H Y - -
Diagonal Jump 18 - 7 8 8 +15 +9 H Y - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 8 3,9 14 0 -6 H Y - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 10 6 15 KD 0 L Y - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 24 3 12 +2 +1 H - - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 - 22 4 12 +1 -1 L - - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
18 - 25 4 10 +13 -3 HL - - -

Throw

Rolling Neck Throw
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Duck Dance
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 47 - - - - - -

Special Moves

Head Spin Attack
236A/C(-C-C)
Hitbox of both versions
After 236A version
After 236C version
Overhead Kick
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A 28 - 7 15 20 -1 -7 HL - Y Y
C 8,10,10,10 - 17 24 22 -20 -26 HL - Y Y
C-C-C 13 - 6 6 till landing+13 KD -42 HL - - N
Neo Break Storm
623B-Mash B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
1st hit 8 - 20 13 28 KD -19 HL - N N
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
4 presses 8*4 - - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8 presses 5*9 - - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
16 presses 1*11 - - - - - - - - - -
Dashing Dive
214B-(236B)
Reverse Dive
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
236B 28 - 12 19 31 -22 -22 HL - Y Y
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
214B-236B 12 - 7 21 26 KD -16 HL - - N
Cross Head Spin
82D while in oversway
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14,14,14 - 5 11 22 KD -7 HL - N N
Duck Feint
j.22 (4/6 to move)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 14 total - - - - - -
Flying Spin Attack
j.214A (Can be done from Duck Feint)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
11,11,11 - 10 till landing 14 total - - HL - N N

S-Power

Break Spiral
360BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
76 - 0 - - KD - UNB - N N
Break Spiral Blaze
j.41236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
52 - 0 - - KD - UNB - N N
Crazy Blaze
623B-41236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
52 - 0 - - KD - UNB - N N

P-Power

Duck Dance
641236C-Mash C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - 1+1 - 75 total - - - - - -
  • Duck Dance Lv2:4 presses; 2 chickens
  • Duck Dance Lv3:8 presses; 3 chickens
  • Duck Dance Lv4:12 or more presses; 4 chickens
  • After doing the dance successfully, your Ppower will refill and you will have access to any of the following P-power moves
  • Note that, no matter how many ducklings you have, using one of these moves will drain your Ppower completely and lose all ducks no matter it's requirements
Divine Punisher
j.214BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21,21,21,21(69) - 7 till landing 20 -43 +1 HL - N N
  • Needs at least 1 duck
Rolling Punisher
236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8*13 - 15 37 20 -54 0 HL - N Y
  • Needs at least 2 ducks
Dancing Calliber
214BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8,12*6(79) - 5 4(4)12(15)38 43 KD -60 L - N Y
  • Needs at least 3 ducks
Break Hurricane
623BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
8,12*7,14,14(92) - 5 4(4)12(15)38 43 KD -45 L - N Y
  • Needs at least 3 ducks
Super Bombing Machine
63214C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
112 - 1+3 15 20 KD -1 L - N N
  • Needs 4 ducks

Chain Attacks

Punch Starters ``````````````

5A (*)  --------> 5B (*)      -----> 5C (E)
                                     6C (^, E)
                                     2C (_, E)
                                     3C (*, A, E)
          
       
n.5A (*)----> 5B (*)      ----->  5C (E)
          :                       6C (^, E)
          :                       2C (_, E)
          :                       3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)     -----> 6C (^, E)
          :                       5A (*, E)         2C (_, E)
          :                       2C (E)            3C (*, A, E)
          :                                        
          :
          :
          ----> 5A (*)      -----> 5B (*)     -----> 6C (^, E)
                                   5A (*, E)         2C (_, E)
                                                     3C (*, A, E)


2A (*)------>   5B (*)      -----> 5C (E)
          :     2C (E)             6C (^, E)
          :                        2C (_, E)
          :                        3C (*, A, E)
          :
          ----> 2A (*)  ----->    5B (*)     -----> 6C (^, E)
          :                       5A (*, E)         2C (_, E)
          :                       2C (E)            3C (*, A, E)
          :                                        
          :
          :
          ----> 5A (*)      -----> 5B (*)     -----> 6C (^, E)
                                   5A (*, E)         2C (_, E)
                                                     3C (*, A, E)


j.A-------> j.C (1, H, O, E)
(*, O)


Kick Starters `````````````

n.5B (*)---->   5B (*)      ----->  5C (E)
2B     |                            6C (^, E)
(*, _)    |                         2C (_, E)
          |                         3C (*, A, E)
          |
          ----> 2B (*, _)---->    2C (_, E)
                                  3C (*, A, E)


j.B-------> j.C (1, H, O, E)                                                 
(*, O)                                                    


Strong Starters ````````````````

2C (_)------> 2C (*, 1, _)-> 2369B (E)

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser