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The Last Blade 2/Juzoh Kanzaki: Difference between revisions
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[[File:Jyuzo.gif|right|frame]] | [[File:Jyuzo.gif|right|frame]] | ||
==Normals== | |||
=Normals= | |||
'''Standing''' | '''Standing''' | ||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
* forward + C in Speed Mode is not cancellable | * forward + C in Speed Mode is not cancellable | ||
'''Crouching''' | '''Crouching''' | ||
* all but low B and low C in Power mode can cancel when crouching | * all but low B and low C in Power mode can cancel when crouching | ||
'''Ground Hits''' | '''Ground Hits''' | ||
Line 19: | Line 16: | ||
* Dash across/on top of character | * Dash across/on top of character | ||
==Special Moves== | |||
=Special Moves= | |||
'''Bopper''' - qcf + A/B | '''Bopper''' - qcf + A/B | ||
* Juzoh hops forward, slams his club into the ground creating an explosion | * Juzoh hops forward, slams his club into the ground creating an explosion | ||
* B version has a short hop delay | * B version has a short hop delay | ||
'''Rock Crusher''' - f, b + C | '''Rock Crusher''' - f, b + C | ||
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* Follow up with '''Tetsu Atama''' (qcf + C)(x3) in Speed Mode | * Follow up with '''Tetsu Atama''' (qcf + C)(x3) in Speed Mode | ||
* '''Tetsu Atama''' is three additional headbutt's, the last of which is unblockable | * '''Tetsu Atama''' is three additional headbutt's, the last of which is unblockable | ||
'''Violent Quake''' - dp + A/B | '''Violent Quake''' - dp + A/B | ||
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* B version hits farther than A | * B version hits farther than A | ||
* A version will cancel into a DM/SDM | * A version will cancel into a DM/SDM | ||
'''Mozuhana''' - qcb + C | '''Mozuhana''' - qcb + C | ||
* A sneeze that creates a low hit | * A sneeze that creates a low hit | ||
* Charbeable | * Charbeable | ||
'''Pile Drive Burial''' - hcf + A | '''Pile Drive Burial''' - hcf + A | ||
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* Follow up with '''Ranmoku''' (hcb, hcb + AB); also a DM | * Follow up with '''Ranmoku''' (hcb, hcb + AB); also a DM | ||
* Follow up with '''Chougeki Dou Ja''' (qcf, qcf + B); also a SDM | * Follow up with '''Chougeki Dou Ja''' (qcf, qcf + B); also a SDM | ||
'''Hammer Whop''' - hcb + B | '''Hammer Whop''' - hcb + B | ||
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* Follow up with '''Homerun!''' (qcf + AB); also a DM | * Follow up with '''Homerun!''' (qcf + AB); also a DM | ||
==Desperation Moves== | |||
=Desperation Moves= | |||
'''"Just Dandy" Invincible''' - qcf, qcf + AB | '''"Just Dandy" Invincible''' - qcf, qcf + AB | ||
* Juzoh does a small jump and slams club into the ground | * Juzoh does a small jump and slams club into the ground | ||
==Super Desperation Move== | |||
=Super Desperation Move= | |||
'''Ultra-Violent Eruption''' - qcf, qcf + B | '''Ultra-Violent Eruption''' - qcf, qcf + B | ||
* Juzoh attacks with a headbutt, then launches opponent into the air, and slams the club into the ground, exploding it and the opponent. | * Juzoh attacks with a headbutt, then launches opponent into the air, and slams the club into the ground, exploding it and the opponent. | ||
==Combos== | |||
===Any Mode=== | |||
= | |||
= | |||
* hcb B (near), qcf C | * hcb B (near), qcf C | ||
* BC, dp B | * BC, dp B | ||
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* hcb B (near), qcf AB | * hcb B (near), qcf AB | ||
* hcb B (near), qcf B, qcf C | * hcb B (near), qcf B, qcf C | ||
===Power Mode Only=== | |||
* j B, f C, dp B | * j B, f C, dp B | ||
* j B, f C, qcf B | * j B, f C, qcf B | ||
* j B, f C, hcb A, qcf A, hcb, hcb AB, hcb, hcb B | * j B, f C, hcb A, qcf A, hcb, hcb AB, hcb, hcb B | ||
===EX Mode Only=== | |||
* BC, hcb A, qcf A, hcb, hcb AB, hcb, hcb B | * BC, hcb A, qcf A, hcb, hcb AB, hcb, hcb B | ||
===Power and EX Mode=== | |||
* dp A (near), qcf, qcf AB | * dp A (near), qcf, qcf AB | ||
* hcb B (near), hcb A, qcf A, hcb, hcb AB, hcb, hcb B | * hcb B (near), hcb A, qcf A, hcb, hcb AB, hcb, hcb B | ||
===Speed and EX Mode=== | |||
* j B, A, B, C | * j B, A, B, C | ||
* j B, b A, B, f C, u B | * j B, b A, B, f C, u B | ||
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* Dash A/B, BC, dp B | * Dash A/B, BC, dp B | ||
* Dash A/B, d B, BC, dp B | * Dash A/B, d B, BC, dp B | ||
===Super Speed Combos=== | |||
* A + B + C + A + B + C + A + B + qcf C | |||
* A + B + C + A + B + C + C + qcf B | |||
* A + B + C + d C + d C + f BC | |||
* A + B + C + d C + BC + qcf B | |||
{{Navbox LB2}} | |||
[[Category:The Last Blade 2]] |
Revision as of 23:10, 12 August 2019
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low B and low C in Power mode can cancel when crouching
Ground Hits
- dp + A/B
- u + B
- C
- Dash across/on top of character
Special Moves
Bopper - qcf + A/B
- Juzoh hops forward, slams his club into the ground creating an explosion
- B version has a short hop delay
Rock Crusher - f, b + C
- Juzoh leans back to deliver a headbutt
- Unblockable in Power Mode
- Follow up with Tetsu Atama (qcf + C)(x3) in Speed Mode
- Tetsu Atama is three additional headbutt's, the last of which is unblockable
Violent Quake - dp + A/B
- Juzoh hops and strikes ground with his club. If not blocked low, will knockdown. Also applicable as a ground hit.
- B version hits farther than A
- A version will cancel into a DM/SDM
Mozuhana - qcb + C
- A sneeze that creates a low hit
- Charbeable
Pile Drive Burial - hcf + A
- A ground-to-air grab. If not followed by anything, he bats opponents away.
- Follow up with Suritsubushi (qcf + A)
- Follow up with Bokunaguri (qcf + B)
- Follow up with Ranmoku (hcb, hcb + AB); also a DM
- Follow up with Chougeki Dou Ja (qcf, qcf + B); also a SDM
Hammer Whop - hcb + B
- Follow up with Kattobashi (qcf + B)
- Follow up with Futtobashi (qcf + C)
- Follow up with Homerun! (qcf + AB); also a DM
Desperation Moves
"Just Dandy" Invincible - qcf, qcf + AB
- Juzoh does a small jump and slams club into the ground
Super Desperation Move
Ultra-Violent Eruption - qcf, qcf + B
- Juzoh attacks with a headbutt, then launches opponent into the air, and slams the club into the ground, exploding it and the opponent.
Combos
Any Mode
- hcb B (near), qcf C
- BC, dp B
- hcb B (near), hcb A, qcf A
- hcb B (near), qcf AB
- hcb B (near), qcf B, qcf C
Power Mode Only
- j B, f C, dp B
- j B, f C, qcf B
- j B, f C, hcb A, qcf A, hcb, hcb AB, hcb, hcb B
EX Mode Only
- BC, hcb A, qcf A, hcb, hcb AB, hcb, hcb B
Power and EX Mode
- dp A (near), qcf, qcf AB
- hcb B (near), hcb A, qcf A, hcb, hcb AB, hcb, hcb B
Speed and EX Mode
- j B, A, B, C
- j B, b A, B, f C, u B
- BC, hcb A, qcf B
- Dash A/B, BC, dp B
- Dash A/B, d B, BC, dp B
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + qcf B
- A + B + C + d C + d C + f BC
- A + B + C + d C + BC + qcf B