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The Last Blade 2/Kaede (Original): Difference between revisions
Solidshark (talk | contribs) m Protected "Kaede (Original) (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
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[[File:kaede_b.gif|right|frame]] | [[File:kaede_b.gif|right|frame]] | ||
You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times. If you do this right, you'll hear his voice, and then you can select him with A or D. | |||
Original Kaede loses a bit of the advantages his awakened form has, playing more carefully with this version is recommended. | |||
==Normals== | |||
=Normals= | |||
'''Standing''' | '''Standing''' | ||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
* forward + C in Speed Mode is not cancellable | * forward + C in Speed Mode is not cancellable | ||
'''Crouching''' | '''Crouching''' | ||
* all but low A and low C in Power mode can cancel when crouching | * all but low A and low C in Power mode can cancel when crouching | ||
'''Ground Hits''' | '''Ground Hits''' | ||
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*C | *C | ||
==Special Moves== | |||
=Special Moves= | |||
'''Single Slash Squall''' - qcf + A/B | '''Single Slash Squall''' - qcf + A/B | ||
* Kaede launches a ground energy projectile | * Kaede launches a ground energy projectile | ||
'''Single Slash Wind Fang''' - dp + A/B | '''Single Slash Wind Fang''' - dp + A/B | ||
* Kaede does a electric slashing upperct | * Kaede does a electric slashing upperct | ||
'''Single Slash Fillet Flash''' = qcb + A/B | '''Single Slash Fillet Flash''' = qcb + A/B | ||
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* B version ends in a knockdown | * B version ends in a knockdown | ||
* Super cancel able | * Super cancel able | ||
'''East Wind Wallop''' - qcb + C | '''East Wind Wallop''' - qcb + C | ||
* Kaede rolls forward | * Kaede rolls forward | ||
* possibly ends up on opposite site of opponent, but may leave him vulnerable | * possibly ends up on opposite site of opponent, but may leave him vulnerable | ||
'''Single Slash Storm Blast''' - hcf + C (in close) | '''Single Slash Storm Blast''' - hcf + C (in close) | ||
* Kaede does a small assault, allows for further juggling after finishes. | * Kaede does a small assault, allows for further juggling after finishes. | ||
==Desperation Moves== | |||
=Desperation Moves= | |||
'''Lively Dragon Pounce - qcb, db, f + AB | '''Lively Dragon Pounce - qcb, db, f + AB | ||
* Kaede strikes ground creating a series of vertical forward-moving elecrical strikes | * Kaede strikes ground creating a series of vertical forward-moving elecrical strikes | ||
* Chargeable | * Chargeable | ||
==Super Desperation Moves== | |||
=Super Desperation Moves= | |||
'''Lively "Bad Dragon Rising"''' - qcb, db, f + B | '''Lively "Bad Dragon Rising"''' - qcb, db, f + B | ||
* Similar motion to the '''Lively Pounce''', only resulting in five strikes. | * Similar motion to the '''Lively Pounce''', only resulting in five strikes. | ||
==Combos== | |||
= | ===Any Mode=== | ||
= | |||
* hcf C (close in), j CD | * hcf C (close in), j CD | ||
* Dash A/B, qcf B | * Dash A/B, qcf B | ||
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* hcf C (close in), dp B(x2) | * hcf C (close in), dp B(x2) | ||
* hcf C, qcb, db, f AB | * hcf C, qcb, db, f AB | ||
===Power Mode Only=== | |||
* hcf C, qcf, qcf AB | * hcf C, qcf, qcf AB | ||
* j B, B, qcf, qcf AB | * j B, B, qcf, qcf AB | ||
* j B, f C, qcb, db, f B | * j B, f C, qcb, db, f B | ||
===EX Mode Only=== | |||
* j B, b A, A, A, B, qcf, qcf B | * j B, b A, A, A, B, qcf, qcf B | ||
===Power and EX Mode=== | |||
* hcf C (close in), qcb, db, f B | * hcf C (close in), qcb, db, f B | ||
* Dash A/B, qcf, qcf B | * Dash A/B, qcf, qcf B | ||
* j B, B, qcf, qcf B | * j B, B, qcf, qcf B | ||
===Speed and EX Mode=== | |||
* j B, A, B, C | * j B, A, B, C | ||
* j B, b A, A, A, B, f C | * j B, b A, A, A, B, f C | ||
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* Dash A/B, B, BC, dp B(x2) | * Dash A/B, B, BC, dp B(x2) | ||
* j B, b A, A, A, B, qcf B | * j B, b A, A, A, B, qcf B | ||
===Super Speed Combos=== | |||
* A + B + C + A + B + C + A + B + qcf C | |||
* A + B + C + A + B + C + C + B + qcf A | |||
* A + B + C + d C + A + d C + f BC | |||
* A + B + C + d C + A + BC + A + qcf B | |||
{{Navbox LB2}} | |||
[[Category:The Last Blade 2]] |
Revision as of 23:13, 12 August 2019
You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times. If you do this right, you'll hear his voice, and then you can select him with A or D.
Original Kaede loses a bit of the advantages his awakened form has, playing more carefully with this version is recommended.
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low A and low C in Power mode can cancel when crouching
Ground Hits
- df + B
- C
Special Moves
Single Slash Squall - qcf + A/B
- Kaede launches a ground energy projectile
Single Slash Wind Fang - dp + A/B
- Kaede does a electric slashing upperct
Single Slash Fillet Flash = qcb + A/B
- Kaede runs forward to deliver 3 slashes
- B version ends in a knockdown
- Super cancel able
East Wind Wallop - qcb + C
- Kaede rolls forward
- possibly ends up on opposite site of opponent, but may leave him vulnerable
Single Slash Storm Blast - hcf + C (in close)
- Kaede does a small assault, allows for further juggling after finishes.
Desperation Moves
Lively Dragon Pounce - qcb, db, f + AB
- Kaede strikes ground creating a series of vertical forward-moving elecrical strikes
- Chargeable
Super Desperation Moves
Lively "Bad Dragon Rising" - qcb, db, f + B
- Similar motion to the Lively Pounce, only resulting in five strikes.
Combos
Any Mode
- hcf C (close in), j CD
- Dash A/B, qcf B
- j B, B, dp B(x2)
- hcf C (close in), dp B(x2)
- hcf C, qcb, db, f AB
Power Mode Only
- hcf C, qcf, qcf AB
- j B, B, qcf, qcf AB
- j B, f C, qcb, db, f B
EX Mode Only
- j B, b A, A, A, B, qcf, qcf B
Power and EX Mode
- hcf C (close in), qcb, db, f B
- Dash A/B, qcf, qcf B
- j B, B, qcf, qcf B
Speed and EX Mode
- j B, A, B, C
- j B, b A, A, A, B, f C
- Dash A/B, d B, qcf B
- Dash A/B, B, qcb A
- Dash A/B, B, BC, dp B(x2)
- j B, b A, A, A, B, qcf B
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + BC + A + qcf B