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The King of Fighters XIII/Maxima: Difference between revisions

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[[Image:Maxima XIII.png]]
[[Image:Maxima XIII.png]]



Revision as of 19:38, 13 June 2011

File:Maxima XIII.png


Normals

Standing

st. A

  • Cancellable
  • Hit Detection: High
  • Damage: 30


st. B

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 30


st. C

  • Super-Cancellable only
  • Hit Detection: High
  • Damage: 100


st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 100


cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 50 x 2


cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 100


Crouching

cr. A

  • Cancellable
  • Hit Detection: High
  • Damage: 30


cr. B

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 35


cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 100


cr. D

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 100


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)


j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)


j. C

  • Cancellable during (hyper) hops only.
  • Hit Detection: Mid
  • Damage: 72 (70)


j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 110


j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Dynamite Drop = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

M9 Missile = (df+C)

  • Cancellable
  • Hit Detection: High
  • Damage: 80


Special Moves

M4 Vapor Cannon = (qcb+P)

(EX) = qcb+AC

- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up.

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 120; EX Damage: 80, 50


M4 Air Vapor Cannon = qcb+P (air)

(EX) = qcb+AC in air

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 110; EX Damage: 50 x 2, 60


M19 Blitz Cannon = (dp+K)

(EX) = dp+BD

- EX version has guard point and additional hit frames on his knee.

  • Normal version can't be cancelled; EX version is Drive- / Super-cancellable
  • Hit Detection: Throw; EX Hit Detection: High
  • Damage: 0, 150; EX Damage: 50, 150


Maxima Press = (hcb+K)

(EX) = hcb+BD

  • Can't be cancelled
  • Hit Detection: Throw, EX Hit Detection: High
  • Damage: 80

∟Press Plus = (qcb+P

(EX) = qcb+AC

  • Super-cancellable; EX version is also Drive-cancellable
  • Hit Detection: High
  • Damage: 50, EX Damage: 120

- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation.


Desperation Moves

Double Vapor Cannon = (qcfx2+P)

(EX) = qcfx2+AC

- EX version has faster start-up and increased hit count.

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 220; EX Damage: 80 x 2, 180


Neomax

Maxima Laser = (hcbx2+AC)

  • Hit Detection: High
  • Damage: (15+0) x 22, 120


Combos

  • j. C -> cl. D -> df C -> HD -> cl. D -> df C -> qcb + A -(DC)-> qcf + AC -(MC)-> hcb x 2 + AC = 1110 Damage
  • d.B, d.A, hcb+B.qcb+P -->
  • (d.Ax3)/(d.B, d.A, df.C), Ex qcb+P (wires), df.C, (df.C), dp+K/Ex hcb+K.qcb+P -->
  • Crossup j.C, d.A, df.C, qcb+P/hcb+B.qcb+P -->
  • Crossup j.C, d.A, df.C, Ex hcb+K.qcb+P, [DC] Ex qcb+P, (wire) df.C, dp+K
  • Hyperhop/hop C, Ex air.qcb+P, Ex qcb+P (wires), df.C, dp+K
  • If, --> Ex hcb+K.qcb+P, [DC] qcb+P, [SC] qcfx2+P
  • If, --> hcb+K.qcb+P, [SC] qcfx2+P
  • If HD, --> [SC] qcfx2+P, [MC] hcbx2+P NM
  • d.B, d.A, df.C, Ex qcb+P (wires), hcbx2+P NM
  • qcb+P (counter), hcbx2+P NM


Tips

  • Maxima Press B is unblockable, it's considered a command grab however when it connects it'll press him against the wall. The whiff animation looks like any command grab.
  • Maxima Press D is unblockable but has a slow start up.
  • EX Maxima Press is blockable but is fast.
  • All of Maxima's ground strong normals, have Guard Point (autoguard); d.D is the only exception.
  • Vapor Cannon C will wire if it's a counter, EX Vapor Cannon will counter wire every time.
  • d.C empty cancels (I like doing it into df.C for some reason).
  • GP'ing takes no tick damage at all. I once Guard Pointed Joe's entire Screw Upper DM (qcfx2+P)!


Quick notes between these two combos:

--> EX qcb+P (wire), df.C, (df.C), Ex hcb+K -->

vs

--> Ex hcb+K.qcb+P, [DC] Ex qcb+P (wire), df.C, dp+K


Is to use the second one for more damage, but first one if you only have 2 stocks and no Cancels. Arguably, both combos can be extended but would personally use the first one for SCs and MCs as it uses one less Drive Cancel already.


Maxima only has three special moves (if you count air.vapor cannon he has four). The cool thing is he does massive damage and his limit is his stocks (the more he has the more creative the combos can get). df.C has pretty good horizontal range as well.

Miscellaneous

Character Sprite

File:Maxima sprite.gif

Colors


Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=DfzcjMfwgi0#t=3m35s


Discussion Threads

Discuss at Dream Cancel

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