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The King of Fighters XIII/Yuri Sakazaki: Difference between revisions

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  | __TOC__
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[[Image:Yuri XIII.jpg]]
[[Image:Yuri XIII.jpg]][[Image:Yuri_sprite.gif|right|frame]]




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==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Yuri_Far_Normals.jpg]]


'''st. A''' -  
'''st. A''' -  
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- Damage: 80
- Damage: 80
[[Image:Yuri_Close_Normals.jpg]]


'''cl. C''' -  
'''cl. C''' -  
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===Crouching===
===Crouching===
[[Image:Yuri_Crouch_Normals.jpg]]


'''cr. A''' -  
'''cr. A''' -  
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===Jumping===
===Jumping===
[[Image:Yuri_Jump_Normals.jpg]]


'''j. A''' -
'''j. A''' -
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===Blowback Attack===
===Blowback Attack===
[[Image:Yuri_CD.jpg]]


'''CD''' -  
'''CD''' -  
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- Damage: 75
- Damage: 75
[[Image:Yuri_JCD.jpg]]


'''j. CD''' -  
'''j. CD''' -  
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- Damage: 90(80)
- Damage: 90(80)


[[Image:Yuri_GCCD.jpg]]


'''GCCD:''' Guard Cancel Blowback Attack
'''GCCD:''' Guard Cancel Blowback Attack
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==Throw==
==Throw==
[[Image:Oni_Harite.jpg]]


'''Oni Harite = (b/f+C/D)'''
'''Oni Harite = (b/f+C/D)'''
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- Damage: 100  
- Damage: 100  


[[Image:Tsubame_Otoshi.jpg]]


'''Tsubame Otoshi = (b/d/f+C)''' in air
'''Tsubame Otoshi = (b/d/f+C)''' in air
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==Command Moves==
==Command Moves==
[[Image:Yuri_Raijin_Kyaku.jpg]]


'''Yuri Raijin Kyaku = (df+B)''' in air
'''Yuri Raijin Kyaku = (df+B)''' in air
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- Damage: 45
- Damage: 45
[[Image:Tsubame_Tsubasa.jpg]]


'''Tsubame Tsubasa (f+A)'''
'''Tsubame Tsubasa (f+A)'''
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==Special Moves==
==Special Moves==
[[Image:Saiha.jpg]]


'''Saiha = (qcb+P)'''
'''Saiha = (qcb+P)'''


(EX) = qcb+AC
'''(EX) = qcb+AC'''


- Super Cancel-able
- Super Cancel-able
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- Damage: 50/60/110  
- Damage: 50/60/110  


[[Image:Chou_Upper.jpg]]


'''Yuri Chou Upper = (dp+P)'''  
'''Yuri Chou Upper = (dp+P)'''  


(EX) = dp+AC
'''(EX) = dp+AC'''


- Drive/Super Cancel-able
- Drive/Super Cancel-able
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- Damage: 40+35/65+35/20x5+65+35x2  
- Damage: 40+35/65+35/20x5+65+35x2  


[[Image:Raiouken.jpg]]


'''Raiouken = (qcf+K)'''  
'''Raiouken = (qcf+K)'''  


(EX) = qcf+BD
'''(EX) = qcf+BD'''


- Hit Detection: High  
- Hit Detection: High  
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- Damage: 60/70/45x3  
- Damage: 60/70/45x3  


[[Image:Raiouken_Air.jpg]]


'''Raiouken Air = (qcf+K)''' in air  
'''Raiouken Air = (qcf+K)''' in air  


(EX) = qcf+BD in air
'''(EX) = qcf+BD''' in air


- Hit Detection: High  
- Hit Detection: High  
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- Damage: 55/70x2
- Damage: 55/70x2


[[Image:Ko_Ou_Ken.jpg]]


'''Ko Ou Ken = (qcf+P)'''  
'''Ko Ou Ken = (qcf+P)'''  


(EX) = qcf+AC
'''(EX) = qcf+AC'''


- Super Cancel-able
- Super Cancel-able
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- Damage: 60/75/120  
- Damage: 60/75/120  


[[Image:Hyakuretsu_Binta.jpg]]


'''Hyakuretsu Binta = (hcb+K)'''  
'''Hyakuretsu Binta = (hcb+K)'''  


(EX) = hcb+BD
'''(EX) = hcb+BD'''


- Hit Detection: Close/High  
- Hit Detection: Close/High  
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- Damage: 0+4x4+120/0+4x10+160
- Damage: 0+4x4+120/0+4x10+160


[[Image:Houyoku.jpg]]


'''Houyoku = (dp+K)'''  
'''Houyoku = (dp+K)'''  


(EX) = dp+BD
'''(EX) = dp+BD'''


- Hit Detection: None  
- Hit Detection: None  
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==Desperation Moves==
==Desperation Moves==
[[Image:Haoh_Shou_Kou_Ken.png]]


'''Haoh Shou Kou Ken = (f hcf+P)'''
'''Haoh Shou Kou Ken = (f hcf+P)'''
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- Damage: 190
- Damage: 190


[[Image:Hien_Hou'ou_Kyaku.png]]


'''Hien Hou'ou Kyaku (qcf hcb+K)'''
'''Hien Hou'ou Kyaku (qcf hcb+K)'''


(EX) = qcf hcb+BD
'''(EX) = qcf hcb+BD'''


- Max Cancel-able
- Max Cancel-able
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==Neomax==
==Neomax==
[[Image:Haoh_Raiouken.png]]


'''Haoh Raiouken = (qcbx2+AC)''' also in air
'''Haoh Raiouken = (qcbx2+AC)''' also in air
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'''Cornered'''
'''Cornered'''
==Miscellaneous==
===Character Sprite===
[[Image:Yuri_sprite.gif]]
===Colors===
[[Image:Yuri_Colors.jpg]]
'''Alternate Colors'''
[[Image:Yuri_Colors_2.jpg]]
===Other===
[[Image:Yuri_Taunt.jpg]]
Taunt
[[Image:Yuri_Other_Animations.jpg]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose





Revision as of 00:40, 19 November 2011

File:Yuri sprite.gif


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Super Cancelable only

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75

j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Oni Harite = (b/f+C/D)

- Can be broken

- Hit Detection: Close

- Damage: 100


Tsubame Otoshi = (b/d/f+C) in air

- Can't be broken

- Hit Detection: Close in air

- Damage: 100

Command Moves

Yuri Raijin Kyaku = (df+B) in air

- Hit Detection: High

- Damage: 45

Tsubame Tsubasa (f+A)

- Hit Detection: Mid

- Damage: 60

Special Moves

Saiha = (qcb+P)

(EX) = qcb+AC

- Super Cancel-able

- Hit Detection: High

- Damage: 50/60/110


Yuri Chou Upper = (dp+P)

(EX) = dp+AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 40+35/65+35/20x5+65+35x2


Raiouken = (qcf+K)

(EX) = qcf+BD

- Hit Detection: High

- Damage: 60/70/45x3


Raiouken Air = (qcf+K) in air

(EX) = qcf+BD in air

- Hit Detection: High

- Damage: 55/70x2


Ko Ou Ken = (qcf+P)

(EX) = qcf+AC

- Super Cancel-able

- Hit Detection: High

- Damage: 60/75/120


Hyakuretsu Binta = (hcb+K)

(EX) = hcb+BD

- Hit Detection: Close/High

- Damage: 0+4x4+120/0+4x10+160


Houyoku = (dp+K)

(EX) = dp+BD

- Hit Detection: None


∟Nage (P)

- Hit Detection: Mid

- Damage: 70(100)


∟Yuri Raijin Kyaku = (K)

- Hit Detection: High

- Damage: 45(60)


∟Dageki = (AC)

- Hit Detection: Close (in air)

- Damage: 100(150)


∟Raiouken Air = (qcf+K)

- Hit Detection: High

- Damage: 55(70x2)

Desperation Moves

Haoh Shou Kou Ken = (f hcf+P)

- Hit Detection: High

- Damage: 190


Hien Hou'ou Kyaku (qcf hcb+K)

(EX) = qcf hcb+BD

- Max Cancel-able

- Hit Detection: High

- Damage: 0+15x11+55/0+10x18+40+100

Neomax

Haoh Raiouken = (qcbx2+AC) also in air

- Hit Detection: High

- Damage: 10xN+25x17

Combos

BnB's

- cr. Bx2, st.B, dp+C

- cl.C, dp+C


Gauge Consumption

- cr.Bx2, st.B, dp+C (1), [SC] qcf hcb+K

- (Corner) st.C, qcb+AC, qcb+C, qcb+A, qcf hcb+K

- (Corner) st.C, qcb+AC, qcb+C, qcb+A, dp+A (1), [DC] qcb+C, qcb+A, qcf hcb+K

- (Corner) st.C, dp+C (1), (DC) qcb+C, qcb+A, qcf hcb+K

- cr.Bx2, st.B, dp+C (1), [DC] dp+K~P, cr.C, dp+K~AC


HD Combo

- (Corner) cr.Bx2, st.B, [HD] st.C, dp+C, [(HDC)] qcb+C, qcb+A, dp+A (1)]xN, [HDC] qcb+C, qcf hcb+D, [MC] qcbx2+AC, qcf hcb+D

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent

Cornered


Videos

http://www.youtube.com/watch?v=U66VV2gBUxU


Discussion Threads

Discuss at Dream Cancel

Navigation

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Characters