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The King of Fighters XIII/Yuri Sakazaki: Difference between revisions
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[[Image:Yuri XIII.jpg]] | [[Image:Yuri XIII.jpg]][[Image:Yuri_sprite.gif|right|frame]] | ||
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==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
'''st. A''' - | '''st. A''' - | ||
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- Damage: 80 | - Damage: 80 | ||
'''cl. C''' - | '''cl. C''' - | ||
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===Crouching=== | ===Crouching=== | ||
'''cr. A''' - | '''cr. A''' - | ||
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===Jumping=== | ===Jumping=== | ||
'''j. A''' - | '''j. A''' - | ||
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===Blowback Attack=== | ===Blowback Attack=== | ||
'''CD''' - | '''CD''' - | ||
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- Damage: 75 | - Damage: 75 | ||
'''j. CD''' - | '''j. CD''' - | ||
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- Damage: 90(80) | - Damage: 90(80) | ||
'''GCCD:''' Guard Cancel Blowback Attack | '''GCCD:''' Guard Cancel Blowback Attack | ||
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==Throw== | ==Throw== | ||
'''Oni Harite = (b/f+C/D)''' | '''Oni Harite = (b/f+C/D)''' | ||
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- Damage: 100 | - Damage: 100 | ||
'''Tsubame Otoshi = (b/d/f+C)''' in air | '''Tsubame Otoshi = (b/d/f+C)''' in air | ||
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==Command Moves== | ==Command Moves== | ||
'''Yuri Raijin Kyaku = (df+B)''' in air | '''Yuri Raijin Kyaku = (df+B)''' in air | ||
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- Damage: 45 | - Damage: 45 | ||
'''Tsubame Tsubasa (f+A)''' | '''Tsubame Tsubasa (f+A)''' | ||
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==Special Moves== | ==Special Moves== | ||
'''Saiha = (qcb+P)''' | '''Saiha = (qcb+P)''' | ||
(EX) = qcb+AC | '''(EX) = qcb+AC''' | ||
- Super Cancel-able | - Super Cancel-able | ||
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- Damage: 50/60/110 | - Damage: 50/60/110 | ||
'''Yuri Chou Upper = (dp+P)''' | '''Yuri Chou Upper = (dp+P)''' | ||
(EX) = dp+AC | '''(EX) = dp+AC''' | ||
- Drive/Super Cancel-able | - Drive/Super Cancel-able | ||
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- Damage: 40+35/65+35/20x5+65+35x2 | - Damage: 40+35/65+35/20x5+65+35x2 | ||
'''Raiouken = (qcf+K)''' | '''Raiouken = (qcf+K)''' | ||
(EX) = qcf+BD | '''(EX) = qcf+BD''' | ||
- Hit Detection: High | - Hit Detection: High | ||
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- Damage: 60/70/45x3 | - Damage: 60/70/45x3 | ||
'''Raiouken Air = (qcf+K)''' in air | '''Raiouken Air = (qcf+K)''' in air | ||
(EX) = qcf+BD in air | '''(EX) = qcf+BD''' in air | ||
- Hit Detection: High | - Hit Detection: High | ||
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- Damage: 55/70x2 | - Damage: 55/70x2 | ||
'''Ko Ou Ken = (qcf+P)''' | '''Ko Ou Ken = (qcf+P)''' | ||
(EX) = qcf+AC | '''(EX) = qcf+AC''' | ||
- Super Cancel-able | - Super Cancel-able | ||
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- Damage: 60/75/120 | - Damage: 60/75/120 | ||
'''Hyakuretsu Binta = (hcb+K)''' | '''Hyakuretsu Binta = (hcb+K)''' | ||
(EX) = hcb+BD | '''(EX) = hcb+BD''' | ||
- Hit Detection: Close/High | - Hit Detection: Close/High | ||
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- Damage: 0+4x4+120/0+4x10+160 | - Damage: 0+4x4+120/0+4x10+160 | ||
'''Houyoku = (dp+K)''' | '''Houyoku = (dp+K)''' | ||
(EX) = dp+BD | '''(EX) = dp+BD''' | ||
- Hit Detection: None | - Hit Detection: None | ||
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==Desperation Moves== | ==Desperation Moves== | ||
'''Haoh Shou Kou Ken = (f hcf+P)''' | '''Haoh Shou Kou Ken = (f hcf+P)''' | ||
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- Damage: 190 | - Damage: 190 | ||
'''Hien Hou'ou Kyaku (qcf hcb+K)''' | '''Hien Hou'ou Kyaku (qcf hcb+K)''' | ||
(EX) = qcf hcb+BD | '''(EX) = qcf hcb+BD''' | ||
- Max Cancel-able | - Max Cancel-able | ||
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==Neomax== | ==Neomax== | ||
'''Haoh Raiouken = (qcbx2+AC)''' also in air | '''Haoh Raiouken = (qcbx2+AC)''' also in air | ||
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'''Cornered''' | '''Cornered''' | ||
Revision as of 00:40, 19 November 2011
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Super Cancelable only
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 80
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D -
- Cancel-able
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Cancel-able
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Oni Harite = (b/f+C/D)
- Can be broken
- Hit Detection: Close
- Damage: 100
Tsubame Otoshi = (b/d/f+C) in air
- Can't be broken
- Hit Detection: Close in air
- Damage: 100
Command Moves
Yuri Raijin Kyaku = (df+B) in air
- Hit Detection: High
- Damage: 45
Tsubame Tsubasa (f+A)
- Hit Detection: Mid
- Damage: 60
Special Moves
Saiha = (qcb+P)
(EX) = qcb+AC
- Super Cancel-able
- Hit Detection: High
- Damage: 50/60/110
Yuri Chou Upper = (dp+P)
(EX) = dp+AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 40+35/65+35/20x5+65+35x2
Raiouken = (qcf+K)
(EX) = qcf+BD
- Hit Detection: High
- Damage: 60/70/45x3
Raiouken Air = (qcf+K) in air
(EX) = qcf+BD in air
- Hit Detection: High
- Damage: 55/70x2
Ko Ou Ken = (qcf+P)
(EX) = qcf+AC
- Super Cancel-able
- Hit Detection: High
- Damage: 60/75/120
Hyakuretsu Binta = (hcb+K)
(EX) = hcb+BD
- Hit Detection: Close/High
- Damage: 0+4x4+120/0+4x10+160
Houyoku = (dp+K)
(EX) = dp+BD
- Hit Detection: None
∟Nage (P)
- Hit Detection: Mid
- Damage: 70(100)
∟Yuri Raijin Kyaku = (K)
- Hit Detection: High
- Damage: 45(60)
∟Dageki = (AC)
- Hit Detection: Close (in air)
- Damage: 100(150)
∟Raiouken Air = (qcf+K)
- Hit Detection: High
- Damage: 55(70x2)
Desperation Moves
Haoh Shou Kou Ken = (f hcf+P)
- Hit Detection: High
- Damage: 190
Hien Hou'ou Kyaku (qcf hcb+K)
(EX) = qcf hcb+BD
- Max Cancel-able
- Hit Detection: High
- Damage: 0+15x11+55/0+10x18+40+100
Neomax
Haoh Raiouken = (qcbx2+AC) also in air
- Hit Detection: High
- Damage: 10xN+25x17
Combos
BnB's
- cr. Bx2, st.B, dp+C
- cl.C, dp+C
Gauge Consumption
- cr.Bx2, st.B, dp+C (1), [SC] qcf hcb+K
- (Corner) st.C, qcb+AC, qcb+C, qcb+A, qcf hcb+K
- (Corner) st.C, qcb+AC, qcb+C, qcb+A, dp+A (1), [DC] qcb+C, qcb+A, qcf hcb+K
- (Corner) st.C, dp+C (1), (DC) qcb+C, qcb+A, qcf hcb+K
- cr.Bx2, st.B, dp+C (1), [DC] dp+K~P, cr.C, dp+K~AC
HD Combo
- (Corner) cr.Bx2, st.B, [HD] st.C, dp+C, [(HDC)] qcb+C, qcb+A, dp+A (1)]xN, [HDC] qcb+C, qcf hcb+D, [MC] qcbx2+AC, qcf hcb+D
Strategies
Far Range
Mid Range
Close Range
Cornered Opponent
Cornered
Videos
http://www.youtube.com/watch?v=U66VV2gBUxU
Discussion Threads
Discuss at Dream Cancel