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===Gameplay Notes===
===Gameplay Notes===
Duo Lon is one of the more versatile players in the XIII roster if not the most.   
Duo Lon is one of the more versatile players in the XIII roster.  His gameplay revolves around his fast mix up with Rekkas (Suteki Juryu, qcf+P x3) and his teleports. With the introduction of Ex specials in XIII, his (air) f+A and (air) f+B command/special attack become very useful for setting up mixupsHe's typically a rush down character but at the time can zone his opponent well with his f+A ground and A version.  His f+B also prevents opponents from turtling him from a far.


Despite having overall a low damage output and losing his other variation of Rekkas from '03 and XI he's still a very capable [i]silent assasin[/i] like his official nickname suggests.


===Pros===
===Pros===

Revision as of 22:58, 24 June 2011

File:Duo Lon.png


Gameplay Overview

Starts at 2m37 (http://www.youtube.com/watch?v=gFX8UBiyo8w#t=2m37)

Gameplay Notes

Duo Lon is one of the more versatile players in the XIII roster. His gameplay revolves around his fast mix up with Rekkas (Suteki Juryu, qcf+P x3) and his teleports. With the introduction of Ex specials in XIII, his (air) f+A and (air) f+B command/special attack become very useful for setting up mixups. He's typically a rush down character but at the time can zone his opponent well with his f+A ground and A version. His f+B also prevents opponents from turtling him from a far.

Despite having overall a low damage output and losing his other variation of Rekkas from '03 and XI he's still a very capable [i]silent assasin[/i] like his official nickname suggests.

Pros

Cons

Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: Low
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Suite Shikon = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Special Moves

Genmu Ken = (f+A)

(EX) = f+AC

  • Cancellable
  • Hit Detection: High
  • Damage: 40; EX Damage: 30 x 2


Genmu Ken Air = (f+A) in air

(EX) = f+AC in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 80


Genmu Kyaku = (f+B)

(EX) = f+BD

  • Hit Detection: High
  • Damage: 20; EX Damage: 60


Genmu Kyaku Air = (f+B) in air

(EX) = f+BD in air

  • Hit Detection: Mid
  • Damage: 40; EX Damage: 60


Hike Kyaku Zen = (qcf+K)

(EX) = qcf+BD

  • No Damage


Hike Kyaku Ushiro = (qcb+K)

(EX) = qcb+BD

  • No Damage


Juon Shikon = (qcb+P)

(EX) = qcb+AC

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 50; EX Damage: 40 x 5


Suteki Juryu = (qcf+P) x3

(EX) = qcf+AC x3

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 30, 30, 40; EX Damage: 60, 30, 40


Desperation Moves

Genmu Bakko Shikon = (qcb hcf+P)

(EX) = qcb hcf+AC

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 200; EX Damage: 60 x 3, 140


Neomax

Juon Ko Ha = (hcbx2+AC)

  • Hit Detection: Throw (/ High if MAX canceled into)
  • Damage: 10 x 40


Combos

Character tutorial by Don't Drop That Combo

No Drive Gauge

No Power Gauge

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, qcf+K, st.C/D (reset)


1 Power Gauges

  • j.CD, f+AC in air
  • [cr.B, cr.A / st.C, f+A], qcb hcf+P


2 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, qcf+K, qcb hcf+AC


50% Drive Gauge

1 Power Gauge

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) f+AC, cr.A, st.C, (qcf+P)x3
  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, CD

Corner

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x3, (DC) qcb+P, qcb hcf+P


2 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, qcb hcf+P
  • f+BD, (DC) qcb hcf+P


3 Power Gauges

  • [cr.B, cr.A / st.C, f+A], (qcf+P)x2, (DC) (qcf+AC)x3, qcf+D, qcb hcf+AC
  • f+BD, qcb hcf+AC


HD Combos

NOTE: All combos listed below start with st/cr.X or anything that properly linksinto the rest of the combo


Legend

① = [(qcf+P)x2, (HDC) f+A]*N


1 Power Gauge

  • st.C, f+A, ①, (qcf+P)x2, (DC) qcb+P (HD end), qcb hcf+P


2 Power Gauges

  • st.C, f+A, ①, (qcf+P)x3, (DC) qcf+D (HD end), qcb hcf+AC


3 Power Gauges

  • st.C, f+A, ①, (qcf+P)x3, (MC) hcbx2+AC


4 Power Gauges

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+P, (MC) hcbx2+AC


5 Power Gauges

  • st.C, f+A, ①, (qcf+P)x2, (SC) qcb hcf+AC, (MC) hcbx2+AC

Miscellaneous

Character Sprite

File:Duo Lon Sprite.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=gFX8UBiyo8w&t=2m40s


Discussion Threads

Discuss at Dream Cancel

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