-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XIII/Mature: Difference between revisions
No edit summary |
|||
Line 2: | Line 2: | ||
| __TOC__ | | __TOC__ | ||
|} | |} | ||
[[Image:Mature.png]] | [[Image:Mature.png]][[Image:Mature_sprite.gif]] | ||
Line 8: | Line 9: | ||
===Standing=== | ===Standing=== | ||
'''st. A''' | '''st. A''' | ||
Line 45: | Line 44: | ||
- Damage: 80 | - Damage: 80 | ||
'''cl. B''' | '''cl. B''' | ||
Line 73: | Line 70: | ||
===Crouching=== | ===Crouching=== | ||
'''cr. A''' | '''cr. A''' | ||
Line 112: | Line 108: | ||
===Jumping=== | ===Jumping=== | ||
Line 144: | Line 139: | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
'''CD''' | '''CD''' | ||
Line 154: | Line 148: | ||
- Damage: 75 | - Damage: 75 | ||
'''j. CD''' | '''j. CD''' | ||
Line 165: | Line 157: | ||
- Damage: 90 (80) | - Damage: 90 (80) | ||
'''GC CD''' | '''GC CD''' | ||
Line 178: | Line 168: | ||
==Throw== | ==Throw== | ||
'''Deathblow (b/f+C/D)''' | '''Deathblow (b/f+C/D)''' | ||
Line 193: | Line 182: | ||
==Special Moves== | ==Special Moves== | ||
'''Despair = (dp+P)''' | '''Despair = (dp+P)''' | ||
EX = (dp+AC) Tsuika comes out automatically in EX version. | '''EX = (dp+AC)''' Tsuika comes out automatically in EX version. | ||
'''∟ Tsuika = (P)''' | '''∟ Tsuika = (P)''' | ||
Line 208: | Line 194: | ||
- Damage (Tsuika): 80; EX Damage: 140 | - Damage (Tsuika): 80; EX Damage: 140 | ||
'''Metal Massacre = (qcb+K)''' | '''Metal Massacre = (qcb+K)''' | ||
(EX) = qcb+BD | '''(EX) = qcb+BD''' | ||
- Drive- / Super-cancellable | - Drive- / Super-cancellable | ||
Line 221: | Line 205: | ||
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4 | - B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4 | ||
'''Death Row = (qcb+P) x3''' | '''Death Row = (qcb+P) x3''' | ||
(EX) = qcb + AC (up to five times) | '''(EX) = qcb + AC''' (up to five times) | ||
- Drive- / Super-cancellable | - Drive- / Super-cancellable | ||
Line 234: | Line 216: | ||
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50 | - Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50 | ||
'''Ebony Tears = (qcf hcb+P)''' | '''Ebony Tears = (qcf hcb+P)''' | ||
(EX) = qcf hcb+AC | '''(EX) = qcf hcb+AC''' | ||
- Hit Detection: High | - Hit Detection: High | ||
Line 246: | Line 226: | ||
==Desperation Moves== | ==Desperation Moves== | ||
'''Nocturnal Lights = (qcfx2+P)''' | '''Nocturnal Lights = (qcfx2+P)''' | ||
(EX) = qcfx2+AC | '''(EX) = qcfx2+AC''' | ||
- MAX Cancelable | - MAX Cancelable | ||
Line 258: | Line 237: | ||
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3 | - Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3 | ||
'''Heaven's Gate = (qcb hcf+K)''' | '''Heaven's Gate = (qcb hcf+K)''' | ||
Line 270: | Line 247: | ||
==Neomax== | ==Neomax== | ||
'''Awakening Blood = (qcb hcf+AC)''' | '''Awakening Blood = (qcb hcf+AC)''' | ||
Line 378: | Line 354: | ||
'''Cornered''' | '''Cornered''' | ||
==Videos== | ==Videos== |
Revision as of 17:14, 19 November 2011
File:Mature.pngFile:Mature sprite.gif
Normals
Standing
st. A
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
st. B
- Cancelable
- Hit Detection: High
- Damage: 30
st. C
- Cancelable
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 80
cl. B
- Cancelable
- Hit Detection: High
- Damage: 10, 22
cl. C
- Cancelable
- Hit Detection: High
- Damage: 70
cl. D
- Cancelable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Chain- / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Can't be cancelled
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Deathblow (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
None!
Special Moves
Despair = (dp+P)
EX = (dp+AC) Tsuika comes out automatically in EX version.
∟ Tsuika = (P)
- Hit Detection: High
- Damage (Tsuika): 80; EX Damage: 140
Metal Massacre = (qcb+K)
(EX) = qcb+BD
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4
Death Row = (qcb+P) x3
(EX) = qcb + AC (up to five times)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50
Ebony Tears = (qcf hcb+P)
(EX) = qcf hcb+AC
- Hit Detection: High
- Damage: 70; EX Damage: 60 x 3
Desperation Moves
Nocturnal Lights = (qcfx2+P)
(EX) = qcfx2+AC
- MAX Cancelable
- Hit Detection: High
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3
Heaven's Gate = (qcb hcf+K)
- MAX Cancelable
- Hit Detection: High
- Damage: 0, 220
Neomax
Awakening Blood = (qcb hcf+AC)
- Hit Detection: Mid
- Damage: 450
Combos
- j. D, st. C, qcb+Px3
- j. D, st. C, qcb+Px3, (DC) qcb hcf+K
- j. C, st. C, (BC) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC
- cr. B, cr. A, qcb+Px3
- j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K
- j.C, st. C, qcb+BD, st. C, qcfx2+P
- qcb+P (1), (DC) qcb+D, qcb+P, st. C
- st. C, qcb+BDx2, st. C, dp+A~P, st. C
- j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C
***REMOVED IN 1.1 ARCADE UPDATE***
Infinite Set-ups
No Drive
- dp+A~P, qcb+P xN
- dp+AC, qcb+P xN
- dp+AC, dp+AC, qcb+P xN
- JCD (CH), dp+A~P, qcb+P xN
50% Drive
- qcb+P (9), (DC) dp+P~P, qcb+P xN
- qcb+P (9), (DC) dp+AC, qcb+P xN
- qcb+P (9), (DC) qcb+BD, qcb+P xN
- qcb+P (9), (DC) qcb+BD, dp+AC, qcb+P xN
- qcb+P (9), (DC) qcf hcb+AC, dp+A~P, qcb+P xN
- dp+AC, qcb+B, (DC) dp+A~P, qcb+P xN
- dp+AC, qcb+B, (DC) dp+AC, qcb+P xN
- dp+AC, qcb+P (9), (DC) dp+A~P, qcb+P xN
- dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN
50% Drive/Air Variants
- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+P~P, qcb+P xN
- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+P~P, qcb+P xN
- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN
- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+AC, qcb+P xN
- JCD (CH), dp+A~P, qcb+B, (DC) dp+A~P, qcb+P xN
- JCD (CH), dp+A~P, qcb+B, (DC) dp+AC, qcb+P xN
- dp+C (Cross-up), qcb+B, (DC) dp+A~P, qcb+P xN
- dp+C (Cross-up), qcb+B, (DC) dp+AC, qcb+P xN
100% Drive
- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+P~P, qcb+P xN
- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+P~P, qcb+P xN
- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+AC, qcb+P xN
- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+AC, qcb+P xN
Strategies
Far Range
Mid Range
Close Range
Cornered Opponent
Cornered
Videos
Technical Reference
http://www.youtube.com/watch?v=vCabeLhO2_o&t=3m47s
Discussion Threads
Discuss at Dream Cancel