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The King of Fighters XIII/Hwa Jai: Difference between revisions

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==Combos==
==Combos==
===No Gauge===
- cr. B, st. B, df+B, dp+D


- st. C, df+B, dp+D
'''No Stock, No Drive Gauge -'''


- st. D, df+B, dp+D
cr. B, st. B, df+B, dp+D


- st. C, qcf+P qcf+P
st. C, df+B, dp+D


===No Meter/50% Drive===
st. D, df+B, dp+D
- cr. B, st. B, df+B, dp+D, (DC) qcb+K


- st. C, df+B, dp+D, (DC) qcb+K
st. C, qcf+P qcf+P


- st. D, df+B, dp+D, (DC) qcb+K   


===1 Meter/No Drive===
'''No Stock, 1+ Drive Gauge -'''
- cr. B, st. B, df+B, qcf hcb+P


- st. C, df+B, qcf hcb+P
cr. B, st. B, df+B, dp+D, (DC) qcb+K


- st. D, df+B, qcf hcb+P
st. C, df+B, dp+D, (DC) qcb+K


===1 Meter/50% Drive===
st. D, df+B, dp+D, (DC) qcb+K  
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K


- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K


- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K
'''1 Stock, No Drive Gauge -'''
 
cr. B, st. B, df+B, qcf hcb+P
 
st. C, df+B, qcf hcb+P
 
st. D, df+B, qcf hcb+P
 
 
'''1 Stock, 1+ Drive Gauge -'''
 
cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
 
st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
 
st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K
 


===HD Combos===
===HD Combos===
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD


- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
'''(1)''' st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD


- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
'''(2)''' st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD


- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
'''(3)''' cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD


- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
'''(4)''' st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
'''(5)''' st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


'''(6)''' cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


==Links & References==
==Links & References==

Revision as of 17:37, 21 November 2011

File:Hwa Jai.png

File:Hwa sprite.gif


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be canceled
  • Hit Detection: High
  • Damage: 80


cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10

Throw

Sou Hiza Jigoku = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

Sliding = (df+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

TNT Punch = (qcf+P)

(EX) = qcf+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


∟Finish (qcf+P)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40


Dragon Tail = (qcb+K) ground/air

(EX) = qcb+BD ground/air

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


Dragon Kick = (dp+K) - B goes up, D goes straight.

(EX) = dp+BD

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.

(EX) = dp+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage


Dragon Dance = (qcfx2+K)

(EX) = qcfx2+BD

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


Dragon Backbreaker = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

Final Dragon Kick = (qcf hcb+BD)

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)

Combos

No Stock, No Drive Gauge -

cr. B, st. B, df+B, dp+D

st. C, df+B, dp+D

st. D, df+B, dp+D

st. C, qcf+P qcf+P


No Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+K

st. C, df+B, dp+D, (DC) qcb+K

st. D, df+B, dp+D, (DC) qcb+K


1 Stock, No Drive Gauge -

cr. B, st. B, df+B, qcf hcb+P

st. C, df+B, qcf hcb+P

st. D, df+B, qcf hcb+P


1 Stock, 1+ Drive Gauge -

cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K


HD Combos

(1) st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(2) st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(3) cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

(4) st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(5) st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

(6) cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ


Discussion Threads

Discuss at Dream Cancel

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